Mixed Magics: Four Tales of Chrestomanci (17 page)

BOOK: Mixed Magics: Four Tales of Chrestomanci
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Most of the time, cats don’t waste their energy displaying their superiority to non-magical humans. Occasionally they will, however, try to communicate with them — perhaps by staring at their subject for a very long time, or by sitting/standing/sleeping on whatever book/newspaper/homework that person might be occupied with, or by massaging that person’s leg/stomach/shoulder with very spiky claws while purring loudly.

Cats tend to behave in the same way regardless of whether they live in a world with a lot of magic or a world with none. But in worlds that use magic every day, cats can be extremely useful — if they can be persuaded to help at all. Of course, it’s a great advantage if you can understand cats; not everyone can — not even every magic user can. (In fact, we learn that not even Chrestomanci can understand cats in
The Magicians of Caprona
— although he knows how to communicate in the proper manner.)

It’s therefore not surprising that Tonino Montana gains much respect from his friends and family when Benvenuto — boss cat of the Casa Montana — takes Tonino under his wing. Benvenuto knew that all Tonino needed was a bit of help in learning how to use his special kind of magic — and the fact that Tonino also knows exactly the right way to scratch a cat behind the ears is just a big feline bonus! No doubt similar reasons brought Angelica Petrocchi and Vittoria together in the rival Casa Petrocchi household.

In some worlds, cats are so magical that they are sacred. The Temple of Asheth in Series 10, for example, is positively swarming with magical cats. The Goddess usually adopts a favourite as a companion and to aid her in her reading of portents. In
The Lives of Christopher Chant
, the Goddess’s cats were Bethi, succeeded by Proudfoot.

Asheth Temple cats all have exceptionally strong personalities — the strongest being that of Throgmorten. No cats suffer fools gladly, but Throgmorten is probably the least tolerant of all and has no hesitation about venting his feelings with his razor sharp claws, lethal fangs and lightning quick reflexes. Throgmorten is a very handy ally in a fight against a deadly foe, but is not averse to ambushing innocent bystanders if he doesn’t like them!

Some cats are not what they appear to be. Fiddle, in
Charmed Life
, was actually once a violin (hence the name). But never make the mistake of thinking that an enchanted cat is any less important or magical than a cat that grew up from a kitten — he may well have a vital role to play as all magic happens for a reason.

The best advice for dealing with cats is:

Always greet them politely.

Don’t make an unnecessary fuss over them.

Be on the alert for signs they want to communicate with you.

Never,
ever
laugh at them!

If you’re lucky, you might just find that your cat will decide that you are a magical person worthy of attention. Or then again, maybe they’d just like some fish. . .

T
HE
W
ILLING
W
ARLOCK

WHAT WAS LIFE
like for the Willing Warlock before he had his magic removed by Chrestomanci? We first meet him in
Charmed Life
, practising in Wolvercote, the hometown of Cat and Gwendolen Chant. Magic users like to cluster together, and Coven Street, where the Willing Warlock lives, boasts Accredited Witches, Necromancers, Soothsayers, Fortune-tellers, Sorcerers and Clairvoyants. If you’re looking for the Willing Warlock, just smell the air. If it is heavy with the scent of magic being done, you’re in the right place.

But if there is a scale for magical skill, the Willing Warlock is at the bottom. Having the ability to grow his fingernails into claws and his teeth into fangs is one thing; being able to take on Chrestomanci is quite another. Always unshaven, always ready to present passing ladies with a bull’s-eye, the Willing Warlock chooses his friends unwisely, and suffers the consequences of being on the wrong side of the law. Chrestomanci may have taken the Willing Warlock’s magic away, but nothing can be done to cure his stupidity!

O
NEIR

WHERE DOES CAROL
Oneir’s interesting taste for literature come from, and what is her connection with Chrestomanci? The answer to both questions is: her father. Carol’s father, always referred to as “Oneir,” is an old school friend of Christopher Chant. When Oneir, Fenning, and Christopher meet on the train taking them to Penge School, Surrey, in
The Lives of Christopher Chant
, even Fenning’s frequent bouts of being sick out the train window cannot stop them becoming firm friends. Although they call themselves the “Terrible Three,” they are known at school as the “Three Bears” because Christopher is tall, Fenning is small, and Oneir is comfortably in the middle.

When Christopher finds he is no good at magic, it is Oneir who does Christopher’s magic homework — in return for Christopher’s doing Oneir’s algebra. Oneir also gives Christopher invaluable help on the subject of What Books Girls Like, which includes “all sorts of slush,” such as
Little Tanya and the Fairies
(much to Christopher’s disgust) and “sure-fire slush,” such as
Millie Goes to School
;
Millie Plays the Game
; and
Millie’s Finest Hour
. But it is on the cricket field where both boys excel — Christopher as a batsman and Oneir as the boy who would
like
to be a batsman, but who is better at cracking heads than hitting sixes.

T
ONINO

TONINO MONTANA HAS
an English mother, Elizabeth, an Italian father, Antonio, and a very special way of doing magic. One of five children (brother Paolo; sisters Rosa, Corinna, and Lucia), Tonino is from Caprona, Italy, where all the best spells come from because they are not spoken, but sung. The Casa Montana is known as a spell-house and, with the Casa Petrocchi, provides spells for the whole of Caprona and beyond!

Think then, how difficult it is for poor Tonino, when he discovers he is very slow at learning magic, and can only remember spells if he goes over them again and again. Being known as a bookworm because he is never far from an open book, and knowing how to communicate with cats, is no compensation for his lack of magical ability.

It takes a national crisis and the summoning of Chrestomanci to discover that Tonino’s talent is for turning other people’s magic to his own use. So, if, for example, you use magic to summon mice and you get griffins instead, you might suspect that Tonino Montana is not far away, using your spell and making it his own.

T
HE
W
ORLDS OF
D
IANA
W
YNNE
J
ONES
:A
N
I
NTERVIEW

PerfectBound:
You have stated: “Things we are accustomed to regard as myth or fairy story are very much present in people’s lives.” How much of your stories do you create from the real world as we know it and how much comes from . . . elsewhere?

Diana Wynne Jones:
I get a lot of things from the real world — people, particularly. If you annoy me, watch out! I shall put you in a book as a baddie and then make people laugh at you. But as soon as the story gets moving, it takes over. It does its own thing. I don’t feel as if I’m imagining it, or making it up, at all. It just sort of happens — in other worlds.

PBd:
While you write, do you become absorbed in these other worlds? How did you find these worlds originally?

DWJ:
I wish I knew how I found the different worlds of Chrestomanci. They just jumped into my head. Caprona, for instance, appeared in my head just as it is in the book — complete with its magicians and its Duke — while I was listening to a piece of music. It may be real somewhere. A man wrote to me a couple of years ago and said he was the Count of Caprona. The world of the Goddess came into my head a long time before I wrote the book, so complete and so full of its own smells and sounds and feelings that I was positive it had to exist somewhere. Perhaps I did really look through into another set of dimensions for a short while. When I write about any of these places, it is like I am living there. Then I look up and it’s raining outside and I wonder where I am.

PBd:
The Chrestomanci novels are set in different places and at different times, introducing new characters and situations with each story. Yet they all exist in this parallel world. How would you recognise which world you are in?

DWJ:
What you would notice first if you went to the world of Chrestomanci is that everything is about a hundred years behind ours in terms of look. There is electric light, but there are very few cars. People dress in an old-fashioned way — including Chrestomanci himself. In this world people are used to doing by magic what we do by science. Of course, you would notice the magic — it would sizzle on your skin.
Witch Week
takes place in a different world from the other three, but all worlds are parallel to this one of ours. Now, if you find yourself in the world of
Witch Week
, be careful. If you appear suddenly, they might arrest you as a witch. And they
burn
witches there.

PBd:
On that note, what advice — survival tips — would you give to someone who wound up in one of these worlds?

DWJ:
If you suddenly find yourself in any of these other worlds, watch out for magic. All of them have much more magic than we do. If you want to pass for a native, don’t look surprised if witches on broomsticks sail across the moon, or a cat speaks to you. And never make an enchanter angry. He can turn you into a frog.

PBd:
Finding oneself the guest at Chrestomanci Castle must be a daunting experience. What is the best way to behave? How would you describe the great enchanter himself?

DWJ:
Manners are much more stately in Chrestomanci Castle, so you have to be polite. Otherwise you can behave perfectly naturally. Chrestomanci knows that everyone is only human. He is only human himself, but you may not believe this when you see him in one of his dressing gowns. He looks as regal as any king, but he has this sarcastic way of speaking — which takes getting used to.

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