Authors: Chelsea Quinn Yarbro
Jampersi-Ayo
[Zhahm-PEHR-see EYE-oh] – fortified northern market-town on Theninzalk
Janailee
[Zha-NEYE-ley) – a city in the Warinach Mountains
jeneie-fur
[ZHEH-nee-eye] – all but water-proof fur from a semi-aquatic fox-like creature native to Pomig
Jenmarach, Danyir
[Jen-MAHR-atch, Dahn-YEER] – Provost Magsto of the Library of Duz Kinzyrach
Jenri-cordial
[ZHEN-ree] – a very potent, twice-distilled berry cordial
Jenshaz
[ZHEHN-shaz] – pony gelding
Jeth, Machrin
[JEHTH, MATCH-rihn] – Vildecaz Castle guard officer
Jinoarthcaz
[Zhih-noh-AHRTH-cahz] – ancient, legendary city on the west side of Theninzalk, now partially submerged
joahbi-knife
[zho-AH-bee] – a hunter’s knife
joalliberries
[zhoh-ahl-LEE] – something like a cross between blueberries and black raspberries
Jornisailaj, Ilmarti
[Zhohr-nih-SIGH-lahzh, Ihl-MAHR-tee] – famous Ymiljesin Aym
kaimon-ink
[KAY-mohn] – ink impervious to magic
kazelej-goat
{kah-ZEH-lehzh] – long-haired northern goat from Haverartbow and Theninzalk
kazelej-wool
[kah-ZEH-lehzh] – wool from a northern goat noted for warmth
Khalandriee tea
[Khah-lahn-DREE-yay] – tea from the Khalandriee Mountains on Ymiljesai
Khalandriee Mountains
[Khah-lahn-DREE yay] – on Ymiljesai
Kingdom of Harro-ae
[HAHR-row-eye] – a client nation of the Porzalk Empire
Kingdom of Waniat
[Wahn-YAHT] – northeast of the Porzalk Empire, usually on good terms with Porzalk
Kirath
[Kee-RAHTH] – Porzalk Empire’s annual spring meeting of Provincial representatives, scheduled shortly after the time of the Vernal Equinox, in the Second or Third Month
Kloveon of Fauthsku
[Klo-VEY-on FOWTH-skoo] – Mirkal of Fauthsku
Knot of Vitiation
– a magical metallic twine that reverses the magical properties of whatever it surrounds
Konemaz
[KOH-ney-mahz] – messenger at The Blue Hound
Koriat, Lumiren
[ KOH-reyaht, Loo-MIH-rehn] – wife of Hoftstan Ruch and Justice of Valdihovee
Kovat, Horeion
[KOH-vaht, Hoh-RAY-ohn] – Porzalk Court magician
Kozareon Sea
[Koh-ZAH-
ray
-on] – south-east of Theninzalk and fronting the Bazdalt Ocean
kuatiree
[kwa-TEE-rey] – a spirit living in rivers and streams
Kuyumai
[Koo-YOU-my] – seal-human species
Kylomotarch, the Forgettor
[Keye-loh-MOHT-artch] – god of all things lost to the memory of people, dreams, fire, innundation, catastrophe, and extinction; one of the Six Founder Gods and patron of the Drowned World
Lachnath spring
[LATCH-nahth] – a spring renowned for purity
Lagee
[LAH-gee} – a village northeast of Jampersi-Ayo
lantern-fruit
– like a cross between a pear and a persimmon; an autumnal
fruit
larnija
[lahr-NEE-zhah] – night-shift
Last Day
– the final day of the year, like First Day, not part of any month
League of Korzareon Cities
– [Kohr-ZAH-
ray
-on] – a mercantile federation of nine port cities in the south and south-east of Theninzalk, facing the Korzareon Sea.
Lenchmai, the Informer
[Lehntch-MY] – god of knowledge, messages, information, records, cartography, and academia; one of the Six Founder Gods and patron of Ymiljesai
Lenj
[LEHNZH] – a Firnal in the south-central section of the Porzalk Empire
Library of Buin Joam
[Boo-EEN ZHOH-ahm] – major learning center in Tsorech Province
Library of Duz Kinzyrach
[KIHN-zeye-ratch] – private college and book repository in Vildecaz
Limurgan-velvet
[Lee-MUHR-gahn] - costly fabric from Limurj on Ymeljesai
Limurj
[Lee*MUHRZH] – a city on Ymiljesai
Linthrovee Sea
[Lihn-THROH-vay] – a sea in the Drowned World, noted for tricky waters
Liriz-Zai
[LEE-reez-Zeye] – most westward island in The Tail
Locks of the Farmentij
[Fahr-MEN-tihzh]Rapids – locks allowing water travel around the dangerous Farmentij Rapids
Loom,
The
– constellation on the ecliptic
Lorjoran, the Provider
[Lohr-ZHOH-rahn] – god of planting, harvest, hunting, fishing, spices, herbs, kitchens, and cooking, the second son of the hermaphroditic sun and moon gods/goddesses Tahmei and Takzei.
Lost Times
– the three or four centuries following the Cataclysm
Lymotaj
[LIE-moh-taj] Sea – one of the most southerly of the Drowned World seas
machei-fruit
[MATCH-eye] – a delicious, pulpy fruit similar to a cross between a honeydew melon and a strawberry; about the size of an orange
Maeshar of Otsinmohr
[MY-shahr of Oh-TSIHN-more] – Riast’s cousin and governor of Otsinmohr Province, immediately across the River Dej from Vildicaz
Maestrich Ocean
[MY-stritch] – ocean between the Drowned World and Haverartbow
Magstee
[Mahg-STAY] – title of high-ranking female wizards, magicians, and scholars
magstelee
[mahg-STEH-lay] – female life-partner
magstelon
[mahg-STEH-lohn] – male life-partner
Magsto
[MAHG-sto] – title of high-ranking male wizards, magicians, and scholars
Magsto Atoreon
[Ah-toh-RAY-on] – dean of instruction at a magical university
Magstogorin
[
Mahg
-stoh-GOH-rin] – the most powerful magicians
Mai, Zenoch
[MY, ZEHN-otch] – healing-magician for Vildecaz Castle and environs
maitsee
[MY-tsay] – nature spirits, sprites
Malific Interference
– legal definition of a serious, interfering spell, usually intending harm
Maoaz, Toujin-Rai
[MOW-ahz, TOO-zhihn-
Reye
] – Fahnine Ambassador to the Porzalk Emperor’s Court
Martsingoz
[Mahr-tsihn-GOHZ] – old capital city of the Porzalk Empire, now a minor market-town in Tsorech Province
Mautsarej Ocean
[Maowt-SAHR-edge] – northern, arctic ocean touching Theninzalk, the northernmost islands of the Drowned World, and the outer islands called the Crown of Ayo
Meadow-Stage House
– a barge stage hostel on the River Dej
Meal Rite
– ritual invocation before meals with family
Meal Rite for Visitors
– ritual invocation before meals when guests are present
Meanaj, Dinenniet
[Mee-NAZH, Dih-nehn-EE-eht] &% present Magstee of the Agnitheon
Meilianoz
[May-lee-AHN-ohz] – the architect of Tiumboj Castle, four hundred years ago
Merinex, Heijoz
[MEHR-ee-nehks, HEY-zhohz] – Vildecaz Castle household magician of the Dyskeleoc School
Mindicaz
– a small, independent Mirkalin between Cazboarth and the Kingdom of Waniat
Mindicaz, Ver
[MIHN-dee-cahz, VAIR] – Cook-Major of Vildecaz Castle
Minnaeto, Bangli
[Mihn-NEYE-toh, BAHN-glee] – Aycar of the Palace of Zaroga-Jin
Mintrij
[MIHN-trihzh] – god of rain; one of the children of Reonoj
Mirkal [
MIHR-kahl] – title of Porzalk Empire nobles of the third degree (slightly outranking a Duz)
Mirinkal
[MIHR-een-kal] – children of a Mirkal
Mirkalin
[MIHR-kahl-in] – the estates of a Mirkal
Mirkalor
[MIHR-kahl-ohr] – wife or husband of a Mirkal
Monianaj
[Moh-nee-AHN-azh] – goddess of rivers and streams
moon-hounds
– a Boarthine species of wild dog, similar to a coyote, but with a touch of jackal; valued for their fur.
Moricaz, Rakin
[MOHR-ee-cahz, RAH-kihn] – Kloveon’s servant; a weather-witch
Mozh-cloth
- a luminous, durable cloth from the Fanine city of Mozh
Mysinjrau
[Meye-SIHNZH-raow] – hermaphroditic god/goddess of beauty, creative arts, esthetics, music, amity, self-indulgence, and excess
Nard-marten
– a marten that lives in nard-needle trees
Nard-Marten, The
– a disreputable travelers’ inn
nard-needle tree
– a shaggy fir tree with odoriferous needles
Nach-boar
– large game animal native to the Warinach Mountains
Neitrij
[NAY-trihzh] – god of chance; one of the children of Reonoj
Nejoch
[NEHZH-ohtch] – groom at Vildecaz Castle
niedaj
[nee-EH-dahzh] – the astral body of the dead – not a ghost
Niegee
[Nee-EH-gey] – the southern-most Province in the Porzalk Empire
Niegee-satin
– from the southern Porzalk Province of Neigee
Night Priests of Ayon-Tur
[AY-on-Tuhr] – a supposedly extinct Order from Ayo, dedicated to destruction and malice
Ninianee
[Nee-nee-AH-nay] – Duzna of Vildecaz, elder daughter of Nimuar
Nimuar
[NIM-wahr] of Vildecaz – Duz of Vildecaz, father of Ninianee and Erianthee
Nyolach, the Unexpected
[Neye-OH-lahtch] – goddess of turns in fortune, good or ill, of privilege and rank, and of desperate circumstances; she is considered dangerously capricious; sister of Daj, and of Bandikrion, mother of Dandolmaj
Nyon, Alejantoz
[NEYE-ohn, Ah-leh-ZHAN-tohz] – Porzalk Court magician
Nyth-root [
NEYETH] – something like ginger
Nytral
– Vlidecazin horse
Ojenthee
[Oh-ZHEHN-they] – goddess of autumn
Old Fox, The
– disreputable Boarthine inn