Krewe of Hunters 7 The Unspoken (28 page)

BOOK: Krewe of Hunters 7 The Unspoken
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Sean heard a horn beep and when he saw Eddie's car across the divider realized he'd been waiting in the wrong place, pretty sad considering the fact that he'd lived in L.A. for five years and visited frequently ever since. He threw his garment bag over his shoulder and hurried over to slide into the passenger seat of Eddie's sporty little Ford hybrid.

“Hey, old friend,” Eddie greeted him. “I'd give you a big man-hug, but they don't let you sit here long these days!”

“Just drive, my friend, drive,” Sean said.

Eddie nodded and focused his gaze on the road ahead and the insanity of LAX. “Thank you for coming,” he said.

“Ah, Eddie, you knew I'd come if you called me.”

Sean glanced at Eddie, who looked drawn and haggard, a lot older than his years. That was natural under the circumstances.

“You're sure you're okay, Eddie? Okay to be driving around?”

Eddie nodded gravely. “I wouldn't risk your life—or my own. Alistair needs me. I'm strong. I know my son is innocent, and it has to be proven.”

Eddie did seem rational and in control, driving like an expert as he maneuvered the complicated airport exit and the California highway system.

“From special effects to the FBI?” Eddie asked. He tried to smile. “I still marvel at that. I was in shock when you told me. Guess it must be your ability to create giant man-eating rats against a green background.”

“Hey, now,” Sean said, trying to speak lightly. “They didn't just pluck me out of the studio, you know. All right, well, they did at first, but you remember I'd done some work with Texas law enforcement groups. And now we've gone through the training system at Quantico. My team and I, that is,” he added. “None of us was FBI when we formed. But you must know something about my team, Eddie—besides the little we've exchanged in phone conversations. Because I got the call from our team leader not long after I talked to you.”

Eddie nodded. “Ever since I was informed that my son was in a jail cell, covered in blood, I've done nothing except rack my brains to figure out how we can prove that Alistair didn't do this—that he couldn't have done it. I thought about you instantly, and the fact that you've become part of an elite unit.”

“I'm not so sure they call us elite,” Sean murmured.

“Sean, the cops have gone through the security tapes. There was no one in or out of the cinema or the studio, other than Alistair and Jenny Henderson. There were no cameras running in the museum. It was closed. The whole thing is impossible. I
know
Alistair didn't do it. My attorney is suggesting we consider an insanity plea…but Alistair isn't crazy. He didn't do it.”

Sean studied Eddie as he drove. The man was a ­father, desperate to save his son. Sean groaned inwardly; he hoped Eddie hadn't wanted the Krewe involved because he believed he had an old protégé working with a group that was part of the federal government. Did he figure Sean might help with an insanity plea? It seemed to him that a good defense attorney could get a person off on insanity in a dozen different ways.
The television made me do it. The voices in my head made me do it. A video game made me do it, a book made me do it.
The ghosts living in the old Black Box Cinema did it, not me.
And if you
imagined
that a ghost did it—or made you do it—was that as good as actual insanity?

“Eddie, a ghost—or a creature—didn't kill the girl. I mean, if you're hoping we can come up with the spirit of a dead noir actor, it's not going to fly.”

Eddie looked at him, frowning. “Sean, I…I know that. I don't believe a ghost killed anyone, either.
Can
ghosts kill someone? Or if a ghost ever did kill anyone, wouldn't it be that guilt or fear or terror simply overwhelmed that person? Sean, trust me, I don't think a ghost killed Jenny Henderson. But someone did,” he said grimly. “Someone who knows the studio. Whether it's someone working there now or not, I have no idea. The police checked out the security footage and said, Hey, cut and dried, no one in there that night except for the security guard—who never moved. The guy didn't even take a piss until Alistair came running in to get him. Someone else was in that studio, Sean, and you know as well as anyone that what we see isn't always real, and that what looks real can be illusion.”

“Of course, Eddie,” Sean said, feeling a little foolish. Was he a bit testy about being part of a unit that many questioned?
The Ghostbusters of the FBI?
They were still a new unit, and they'd met all the members of the original Krewe, so they knew what they were up against. He'd been involved in the case that had put this second group together, and it had been unusual, to say the least. But like most evil, it had come down to human greed and the horrible twists and turns the mind could take.

But…

He'd also learned that there were others like himself and his cousin Kelsey. Those who could hear voices and see visions of people who'd departed the physical realm.

He'd also gone through rigorous training. He was an excellent shot, should the need occur, even if he'd always planned on living his life creating fantasy for entertainment purposes.

On both fronts, he'd learned that perception was every­thing. They were dealing with a locked-room mystery, he thought. A classic puzzle, and every puzzle had a solution.

And Eddie had seen this, the key to vindicating his son.

“I haven't been in the studio in years, Eddie,” Sean reminded him.

“Yeah, I figured that, and some things have changed. Some storage has been moved around, but most of the structure is the same. Climate control or cold room, sewing section, construction—those areas are all the same. Anyway, I've asked one of my top young protégées to be your guide. She'll take you through the studio, answer any of your questions. She's the perfect assistant for you right now.”

“Oh? Why is she so perfect?”

Eddie glanced his way before looking back at the road, somber and thoughtful.

“Because she's a lot like you. She's quiet, doesn't say much about anything that affects her, but…well, she's either certifiable, crazy as a loon, or just like you. She talks to the dead.”

ISBN: 9781459234475

Copyright © 2012 by Heather Graham Pozzessere

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now known or hereinafter invented, without the express written permission of publisher, Harlequin Enterprises Limited, 225 Duncan Mill Road, Don Mills, Ontario, Canada M3B 3K9.

This is a work of fiction. Names, characters, places and incidents are either the product of the author's imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events or locales is entirely coincidental. This edition published by arrangement with Harlequin Books S.A.

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BOOK: Krewe of Hunters 7 The Unspoken
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