The Hunter and the Hunted: Two Stories of the Otherworld (6 page)

BOOK: The Hunter and the Hunted: Two Stories of the Otherworld
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After all that work, I’d discovered that Stranz was simply socializing. Getting together with friends for a walk, a chat, a drink—while we may not need sustenance, we still partake in the rituals of human social life.

As for Stranz himself, my research hadn’t given me any hints to explain the prosecution’s interest. He was a shaman, which meant in the mortal world he’d had a spirit guide, could astral project and had healing abilities. Stranz still had his ayami—his spirit guide—except now the guide inhabited the same plane and had truly become his life partner, as often happens. And healing and spirit travel are absolutely useless in the afterlife. As if to compensate for this loss of powers, ghost shamans get special access to the teleport system, and what Stranz seemed to do with that access was make himself a wide and varied circle of friends. Which was a fun challenge for me, chasing him across the globe. But it wasn’t all that interesting. Until he went to London.

•  •  •

Stranz’s first stop in London was the British Museum, which operates a little differently in the afterlife. In the mortal realm, if you visit a museum exhibit on, say, cave paintings, you’ll get photos of faint-colored lines on dimly lit cave walls, with artist reconstructions of what they might have looked like and theoretical crap about the artist, the purpose, blah, blah, blah. But in the afterlife, if you’re interested in cave paintings, you get yourself over to France and hike out to the caves at Lascaux, and there they are, the colors just as vivid—and the animals just as misshapen—as they were when first painted. If you want to know how or why they were done, you ask one of the painters himself, who lives there, happily telling visitors about his life’s work.

Same goes for pretty much everything you’d find in the British Museum. If you want to explore the past, you just travel. So what
is
in the afterlife British Museum? Artifacts, pretty much as you’d find in the mortal world version, complete with temporary exhibits. But each artifact is actually a touch portal, which can take you to its natural environment. Access is available to all afterlife residents, except those who’ve had their basic teleportation privileges revoked.

Stranz’s access was fine. From what I’d dug up, he didn’t seem like the kind of guy who’d even need to worry about revocation. A real straight arrow. Born during the Depression, died in the eighties, worked as a family doctor, never had more than a parking ticket in his life. In other words, the sort of person I usually had zero contact with, which made the prosecution’s interest all the more intriguing.

My guess? Stranz was an unwilling—and probably unwitting—pawn in some scheme. A patsy. His squeaky-clean background made him perfect for it, as did his vast number of acquaintances. It was a good bet that one of those “friends” had set Stranz up, either to unknowingly transport goods or information or to take the fall for something.

Which meant, if I was right, that I’d not only be helping Kris, but I’d be helping an innocent guy. That would win me brownie points with the Fates. They get excited when I do good deeds off duty, as if the whole angel gig is finally rubbing off. I might be able to parlay this one into an extra vacation week.

As Stranz climbed the museum’s massive front steps, I lurked in a crowd of the recently dead. You can tell by the dresses and suits—they hadn’t yet learned how to change out of their grave clothes.

I skirted them and hurried on, earning catcalls and whistles from a group of toga-clad young guys lounging on the stairs. I told them where they could shove it—in ancient Latin. That stopped them. One of the gifts that comes with ascended angelhood is a permanent universal translator in my brain. The Fates can’t rescind that when I’m off duty. They’ve just warned me that I should avoid using it for frivolous reasons. Which I do. My definition of
frivolous
just doesn’t always match theirs.

I spotted Stranz as soon as I entered the museum. He took a left at the Rosetta stone—which, by the way, I can fully translate—then headed through the wing to the room containing pieces of the Greek Parthenon. From there, he teleported to the Acropolis itself. I waited behind Assyrians sighing over friezes as they lamented the late, great sport of lion hunting. Then I cast a blur spell, hurried to the next room and crossed over into ancient Athens.

•  •  •

Like every other place that has passed its heyday, Athens is stuck in its glory years—the good old days of Ancient Greece, before the Romans took over and renamed all their gods. And long before the Ottomans used the Parthenon as an ammo dump and a stray flame reduced it to pretty chunks of marble. Because irreplaceable historic buildings make great places to store gunpowder.

In the afterlife, the Parthenon is still standing, its marble buildings shimmering blindingly white under the midday sun. The grounds were covered with picnickers in garb from across the globe and the centuries. Tourists wound their way through the Acropolis. There were a few guards, but mostly just to make sure no one tried to set up residence.

Most tourists flocked to the Parthenon, the most famous temple on the Acropolis, the one with the forty-foot-tall ivory and gold statue of Athene. When Stranz exited the portal, he headed down the sloping road to the Erechtheion on the Acropolis’s north side. It’s a smaller temple, dedicated to yet another aspect of Athene. Don’t ask me what aspect. I’ve been here; I’ve explored; I’ve never taken the tour.

Stranz headed straight into the temple, meaning he wasn’t touring either. He was meeting someone. Sure enough, as he made his way through the Erechtheion, a woman broke from the gaggle of gawking ghosts and slid after him. I could see they were both heading to the south porch and was about to go around outside to eavesdrop, when the woman . . . pulsed.

One second she was a solid, fully materialized form, then she faded a little, becoming slightly translucent, before “firming up” again. No one else noticed. I only did because the ability to spot glamours is yet another part of my angel package.

I concentrated on the woman, trying to see what lay beneath her glamour. For a moment, she was just a woman. Late twenties, dark hair, pale skin. Then her skin went as white as the surrounding marble. Her dark hair began to writhe, snakes slithering through it. Two more snakes encircled her arms and a third acted as a belt. Her short skirt and boots stayed the same, but she accessorized with wings. Put the wings together with the snakes and the huntress costume and there was no doubt what I was seeing. An Erinys. Better known as a Fury.

I zipped out of the temple and around to the south, where I cloaked myself in a cover spell and hid under the row of Caryatids—the marble maidens that stand watch over the porch. I could hear three people above speaking in ancient Sumerian, which sounded like they were waxing poetic on the beauty and majesty of their surroundings . . . until I realized they were just trying to figure out where to grab lunch. I presumed Stranz and the Erinys were up there, waiting for the others to move on.

Erinyes are, technically, demi-demons. But that’s a catch-all term that basically means “not a ghost or celestial spirit.” Within it, the actual degree of demonic varies wildly. You have creatures like Nix, whose sole purpose is to convince mortals to act on their darkest desires. Clearly demonic. Then you get entities like djinn, who take advantage of human greed and offer a deal that usually won’t go in your favor. More mischievous than evil.

Further along are the Erinyes, who were known by the Greeks as goddesses of vengeance. You call on them to avenge yourself on someone who has wronged you, and by “wronged” I don’t mean “cut off in traffic.” It has to be a serious offense, like murdering a loved one. Erinyes have ethics. Strict ones. However, they aren’t going to talk you into turning the other cheek. That’s why they’re classified as demons. They may intend to mete out justice, but they can wreak serious havoc doing it.

Finally, the Sumerians moved on. And the Erinys moved in.

“Do you have what I need?” she whispered to Stranz.

His voice quavered as he said he did. He passed her what sounded like a piece of paper. I managed to clear a peephole through the porch, but there was no way in hell I could see what was written on the paper the Erinys was now reading.

When she finished, she crushed the paper. Light flashed. She opened her hand, and fine ash drifted to the floor. Great.

“That’s what you needed, isn’t it?” Stranz asked.

“It is. I will do as we discussed.”

Which is . . . ? Come on, guys. Give me something..

Light footsteps crossed the porch, heading back inside. One set of footprints, as the Erinys walked away.

Shit!

I hurried around the building under the cover of a blur spell. I reached the entrance just in time to see the Erinys striding across the main room. She passed behind the three Sumerians, still discussing lunch. I saw her walk behind them . . . and I didn’t see her come out again. She’d crossed over to another dimension. Which one? I had no idea.

•  •  •

I followed Stranz instead, though I didn’t know what good that would do. Clearly the Erinys was the one to stalk now. Her mission of revenge was almost certainly what Kristof was looking for.

As Stranz crossed back into the museum, I tailed him on autopilot as I flipped through my mental Rolodex. There were two Erinyes I could speak to—one was a contact, one owed me a favor. Neither would inform on her sister, but I might be able to get some information about this particular Erinys. I could also dig deeper into Stranz’s afterlife and figure out why he’d need one of the Furies..

Yet in the afterlife, it’s hard to wrong someone so grievously that they could invoke an Erinys. Murder is out of the question, obviously. Possessions are easy enough to come by, and Erinyes don’t avenge mere theft. And what could the demi-demon inflict on a ghost anyway?

Damn. It had to be a wrong committed in the mortal realm. But I couldn’t imagine Stranz had waited thirty years to take revenge for something from his lifetime. Maybe he’d just discovered that someone he cared about had been hurt or killed. But why would
that
interest an afterlife prosecutor?

My brain was still spinning when I realized that Stranz wasn’t heading for the exit. I probably should have figured that out as soon as I found myself climbing stairs to the second floor, but as a celestial bounty hunter, I’m so accustomed to following people that I don’t need to engage much of my brain to do it. Once up there, Stranz didn’t seem to be sightseeing or heading to a specific destination. He was just wandering—quickly.

Had he spotted me? I saw no evidence of that. He didn’t glance back or duck down rear hallways or try to lose himself in a crowd. He just kept walking. Through Egypt, then over to Iran and Mesopotamia and across Europe.

Between Europe and Ancient Greece, there was a space for temporary exhibits. Today, it was empty. Well, empty of exhibits. Filled with people. A massive tour group milled about like a herd of lost sheep. Stranz could have gone through them or turned back. Instead he veered into a back hall, moving faster now. He turned, then turned again, getting deeper into the warren of halls. Another turn and . . .

Silence. One second his shoes had been tap-tapping along. Then nothing. I cast a quick cover spell. Had he heard me? Was he lurking around that corner, waiting for his stalker to pass?

Shoes squeaked on linoleum. Stranz stumbled around the corner, as if he’d been shoved out. He glanced back, face tight with annoyance, and muttered something under his breath as he resumed walking.

I let him round the next corner, then hurried down that side aisle. It was a short one, maybe ten feet long, ending at a door marked “Private” and “Please use other entrance.”

I tried the door. It was locked, and an unlock spell didn’t fix that. When I cleared a peephole, I saw a dark storage room with a massive box blocking the door.

What had Stranz wanted in that room?

I’d come back later. For now, I needed to catch up with—

The hall vanished. There was a moment of darkness, no longer than an eye blink, then I was staring at a wall. I turned slowly.

I was in a small, empty room.

The Fates have been known to reach out and grab me. Very inconvenient. But this wasn’t their waiting room, and I hadn’t done anything wrong. Not wrong enough to be worthy of their attention—they’ve learned to employ a sliding scale with me, which slides ever further toward ignoring most of what I do, because calling me on every broken rule is really too much work. On this mission, though, I’d actually been behaving. Was that the problem? I’d gone too long without getting in trouble and they were growing nervous?

No. They wouldn’t dump me in a small, empty room. I’m a little claustrophobic. The Fates can be a pain in the ass, but they’re never cruel. I paced around the room once and—

Another flicker of darkness and I was back in the museum hall. I’d walked into a dimensional slip—just as Stranz must have. Step on the right spot and in you go. Like a magical version of those bookcases that spin into a secret room.

But the secret room had been empty. Was it a dimensional hiccup? An unused pocket? Or had I missed something? Had that pocket been Stranz’s destination? Did that explain why he’d cut through these back halls?

I put my hands out, ready to start looking for that doorway again. Then I stopped. Stranz. He was on the move. This pocket wasn’t going anywhere. I hurried off to find my target.

•  •  •

I caught up with Stranz on the far side of the second floor, where he met his former ayami—now his wife. A blur spell got me close enough to hear him apologizing for being late. He’d come up the stairs, turned the wrong way and had to circle around the entire floor before he realized his mistake.

“So, what do you want to see?” he asked her.

“Vikings.” She smiled up at him. “I want to see Vikings.”

“Then you shall.” He looped his arm through hers. “When do we need to meet Ted and Anna?”

“In two hours at Seven Dials. There’s a lovely little pastry shop there . . .”

BOOK: The Hunter and the Hunted: Two Stories of the Otherworld
2.54Mb size Format: txt, pdf, ePub
ads

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