02. Empires of Flux and Anchor (19 page)

BOOK: 02. Empires of Flux and Anchor
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There was no penis. The breasts were large, but about the size they had been eighteen years ago. She was chubby, just like then, but that was all. With a feeling of horror, she realized suddenly what she had so casually done.
All
the spells were gone. All of them—except one. The odd linking spell to Spirit remained, rock-solid and beyond her newly found power and understanding to undo. It was, in fact, still oddly familiar, and she looked back up at the great machine before the vortex and saw what it was.

The spell was of the same type as those being generated by the machine. Oh, infinitely simpler, but still of the same type and of the same oddly inhuman pattern. Was in fact the Soul Rider not a creature at all, but an extension of another machine somewhere?

Spirit moaned and turned slightly, bringing Suzl back to her immediate situation. She'd dissolved all the spells, and she was now, physically, an eighteen-year-old totally female female. All the physical and mental spells that had created a weird, artificial freak were gone. All that effort on Mervyn's part had been totally wasted.

Or had it? She wondered about that for a moment. She had made the choice to remain a freak forever, and that was important. Nor had she regretted it one bit. Spirit had known and understood the sacrifice. She had also forced Cass to stare at her own human weaknesses and prejudices, and to overcome them. That, too, was important.

And now Spirit had brought them both here, had drawn in and diverted a fantastic amount of power from the primary source. The Soul Rider might have determined the route, but she was absolutely certain that Spirit had understood exactly what she was doing. Suzl stared at the sleeping pregnant woman again, knowing that her love was still firm and her commitment sure. She looked inside, beyond, following the linking spell to Coydt's spell. No, it wasn't quite. Mervyn was right, although he hadn't put his finger on it. The spell was only superficially Coydt's. The evil one's work was overlaid on another spell—a machine spell. She followed Coydt's work and easily stripped it away, leaving only the actual spell in place. She examined it and saw that it was related to the others. That was why Spirit was immune to most spells. In a sense, she was as stabilized physically as an Anchor.

She realized with a sudden shock that Spirit had no Flux power. Yes, the Soul Rider was still there, its aura creating a curious double image of Spirit if looked at in a wizard's way.
All
of Spirit's power, and perhaps more considering the overload, had been transferred to her. She knew that this was impossible—it was known by all that Flux power could not be transferred, conferred, increased or decreased in an individual—but that's what had happened. And Spirit had known she was doing it, even if the Soul Rider had told her how.

Tears came to Suzl's eyes as she realized that Spirit had made the ultimate sacrifice for her, just as she had made her choice in Pericles for Spirit's sake. But the Soul Rider, too, had won and beaten Coydt's game.

It was suddenly quite clear who was feeding all this understanding to her and why she had such easy use of the power. The Soul Rider, prevented from using the power through Spirit, now could deal, by virtue of that linking spell, through Suzl.

We are one . . . Indivisible.

Now Suzl had the power and Spirit had the Soul Rider with the knowledge of how to use that power. Apart, the Soul Rider was powerless, and Suzl's power would be meaningless, since, as she had reflected, she was poor in those very aptitudes and skills so needed to make use of it. On a practical level, Spirit would be entirely at Suzl's mercy in Flux, while her own demonstrated physical skills would make her the boss in Anchor. Spirit would still see the things in nature and have the joys she had, and Suzl would be her connection with humanity. It was a perfect partnership, with one hitch. She no longer had the one thing that would make them opposites.

Spirit stirred, moaned a bit, then opened her eyes and looked at Suzl, who felt sudden apprehension and fear. But Spirit smiled and her face took on the look of childlike delight. That special bond of communication through the linking spell was still there.

It worked!
Spirit did not say it, nor were words communicated, but the idea and the excitement came through.

Suzl nodded.
Yes, but . . .

Spirit sat up, then got unsteadily to her feet with Suzl's assistance. The bulging stomach was something of a problem on a rounded surface, and they were still in a tube.
This is what you are really like.

Suzl nodded again.

You are cute/attractive/erotic.
She halted for a moment.
Did you fear I would no longer love you?

Suzl acknowledged the fear she knew Spirit had already sensed and understood. Somehow, the new wizard understood, Spirit retained that ability to look at people and things in ways no other human could.

You are the same inside.

But not outside.

There was a slight blurring of the double imaging, and along the linking spell floated a few more patterns. Suzl received them, and instantly she knew them for what they were and felt both silly and relieved.

She had the
power.
Lots of it. If Kasdi could change into a half-bird and if wizards could change people into plants or substitute wheels for legs or merge human and horse, then what was a simple sex organ? She was back to basics, but her dual nature was still there if she wished or needed it.
She could be anything she needed to be
—providing somebody, the Soul Rider or another wizard, told her the spell. Spirit had realized this from the start, but she had been blind to it. It
wasn't
the same as Mervyn's neutralization, for she had the power. In point of fact, to all those with strong Flux power, sexual identity and appearance was merely a matter of personal preference, like the kind of clothing you wore or the kind of food you liked.

Suzl suddenly felt better than she ever had in her entire life. She was free, totally free, and in love, and she had the power! She wondered suddenly if power flowed both ways along that linking spell, and tried it. It did, indeed. Spirit, then, was not totally powerless after all. She could still read the strings and take what was needed—from Suzl. They needed each other more than ever.

We should go now.

Spirit agreed, and they made their way back along the fearsome tunnel. Suzl found it much easier to go up ladders now, and she led and got to the top and started to haul herself out when something made her stop and look around. What she saw made her duck back down, almost kicking Spirit in the face.

Up on the rim, near the far ladder, were a whole host of human figures, most on horseback. They weren't alone.

Spirit sensed the danger and quickly went back a bit in the tunnel, but Suzl decided to risk another peek. If the Soul Rider was willing, she'd like to know just what was going on up there.

She risked poking her head up and wished for some way to find out what all that was about. Not only did she want to know for curiosity's sake; she also knew that she'd left her horse tethered to that ladder up there, so they must know that someone was down here.

Energy flowed from her directly to the rim, and she found that she had limits that seemed contrary to logic. She could not make out any of the words being said, but she could see them clearly, and she saw at once that they were all wizards of great power. Two had, in fact, discovered her horse, and they were obviously discussing its implications. She hoped and prayed that they wouldn't draw the correct conclusions, and cursed her inability to make out the words.

 

 

". . . Queer saddle. Must be a strayed dugger or some thin'."

"Gotta be really monstrous to set in a get-up like that," another noted. "What d'ya think happened to him?"

"Looks like he went down and got creamed by the Guardian," yet another voice put in. "Sure isn't anywhere around here. I'd
know
if it was. I don't like it bein' here, though. I smell trouble. After all this, I'll take a look down the hole and see if we can get us a spy. It'd be just like one of those damned Soul Riders to horn in on this."

"Why not take a look now?" somebody suggested.

The man sighed. "Because my going in there is the whole point of this exercise, Stupid! Right now, just post two good riflemen up here at the ladder and have them blast away at anything they see down there."

"Sure thing, Coydt!"

 

 

Suzl felt frustration at not being able to make out the words, but she recognized the leader's face when she saw it. She began to wonder if the Soul Rider had directed them here for this purpose rather than the other. Were they really free? What terrible plot were these wizards hatching with this prince of evil? More immediately, how were they to deal with the riflemen, even if everybody else went away?

 

 

*   *   *

 

 

"All right, everybody! Listen up!" Coydt called out. "Now, you all know the plan or you wouldn't be here in the first place. This is phase two of a feasibility study. The first phase is done. All of you are top wizards, Fluxlords mostly, who've been trampled on by that little bitch in the tattered bathrobe. All of you know what'll come next, once she's beaten the last of you. Her power and the power of those who back her will be put into making this one big Holy Mother tyranny. One by one they'll wipe you out as they feel like it, and then they'll turn you and yours into scripture-quoting slaves. You all know what it's like to have great power. All you have to do is put yourselves in her place and you know what's got to be coming down the line."

It was a good argument, particularly when each of them was, in fact, the kind of person who'd act just as he said.

"Now, I'm gonna show you how it's done. She preaches revolution, so let's give
her
a
taste of revolution. All of you have Fluxlands and those Fluxlands have limited borders. Why? That's all you can protect, defend, and hold. Now,
she's
taken so much of World that there is no way in Heaven or Hell that she can protect, defend, and hold it all. Break her in pieces, scurry all those forces and wizards all about as you strike and run, and you demoralize her whole empire. Soldiers won't keep marching hundreds of kilometers to fight when they know their own homes might be overrun. Wizards can't keep you in line while they're rushing around defending first this place, then that. And any church that can't stop all hell from literally breaking loose in its own backyard isn't gonna have many converts or keep the faithful in line. So that'll provoke her into repression right off and, in turn, swell our own armies."

"We know all this," somebody shouted. "But we still doubt it's possible."

Coydt chuckled. "Oh, it's possible, all right. Now, first I went into her own home Anchor and snatched her kid in broad daylight, then turned her into a nature fairy. They couldn't stop me and none of my people even got a splinter. That sowed doubt and also took her mind off empire and towards revenge. She hasn't taken a new place since. Next we recruited all over Anchor and Flux. We have a real
army
ready and willing at my signal to converge on the target. They're mean, nasty, and full of hate. None of them could resist the idea of being able to loot an entire Anchor at will.

"Now, for my next trick, I'm going to demonstrate to you how to get in and out undetected. A selected sample of you will remain here. I'm going in that big hole over there and I'm coming back out by way of Anchor. I'm not going to be electrocuted or ripped to pieces or anything else either. And I'm taking two of you with me to show you how easy it is. Now, you're welcome to try it yourself, but don't kid yourselves. The Guardian is real and it's deadly. Without me, all the Flux power in the world won't save you. That's why
we'll
be able to get to
them,
and get out, at any time we want, but
they
won't be able to get
us
. When I return here, you'll know the whole plan will work. Then we can set a date and a target."

Suzl watched as two Fluxlords dismounted and walked forward to Coydt. She recognized one of them—Darien, Lord of Kalgash, supposedly a friend and ally of Cass. She closely examined some of the others and picked out more than two dozen that she knew. She didn't know the details of the betrayal Coydt had discussed with them, but she certainly had the general idea—and the names and faces. If she could get to Cass, she could finger a number of those damned traitors. One of them would talk and spill the details she could not make out.

She watched as Coydt and the other two grinned and flexed their Flux power. Where the three had stood now stood apparently three middle-level priestesses in temple robes. She really didn't like the implications of that. It meant that Coydt and the other two were actually going to come in the Hellgate! And since all Hellgates exited in the temple basements in Anchor, they'd need disguises to escape detection. But how was it possible for Coydt to pass through the gate? Was this gate Guardian somehow destroyed? That, too, was important news, but it didn't solve the immediate problem. She scampered back down the ladder to Spirit, who read her fear and concern.

They are coming. We must exit to Anchor.

Quickly they made their way back along the tube to the vortex and the four energy patterns. The gates were easy enough to operate—but which ones went where? That was an important question for several reasons, not the least of which was that all of the entryways were supposed to have been sealed with almost a full meter of crushed rock and cement at Cass's order. Obviously one wasn't if Coydt was going to try it—but which one? She reached out to the Soul Rider for help, but it was conspicuously silent.

There was a clanging sound at the far end of the tunnel that reverberated through to them. They were coming.
The hell with it,
Suzl decided.
Let's just pick one and trust the Soul Rider to pull us out of it.
She traced the pattern nearest them on the right wall, grabbed Spirit's arm, and stepped into what still seemed like a solid wall.

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