A Dragon at Worlds' End (43 page)

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Authors: Christopher Rowley

BOOK: A Dragon at Worlds' End
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The moon was a huge yellow disk low in the sky behind the pyramid. Away to their right, the reddish glare silhouetted the crowded merchants' quarter. As they drew closer to the pyramid, so the glare was lost to view behind the houses of the Upper City. The noise still echoed off the high ridge to fill the whole vast bowl around the lake.

They passed out of the western lake when they rounded the Isle of the Dead. On their right was the glorious heart of Mirchaz, the walled Upper City, where the houses of the great were clustered on one side of a grassy median and the colleges of the mage lords on the other. Lamps burned on every corner and above every door. The white marble was lustrous and silken in the light of the moon. They could see people hurrying about urgent business, couriers, small groups of armed men moving at a trot. The Upper City was in ferment.

On they went, and though the dragon felt a degree of fatigue, he dismissed it and just riveted his attention on the target. It was quiet on the lake and there was nothing but the swish of water from their swimming and the distant uproar of the riot and the smell of smoke.

Later, a woman ran along the waterfront screaming at the top of her lungs. Victim of some great tragedy, she voiced a plangent lament. Meanwhile, the distant roar of the riot went on unabated, a steady growl.

The pyramid loomed much closer now. The torches set up at the main entrance showed figures in motion on the main staircase. Lumbee had never seen such an enormous structure. The whole city was so huge, so overwhelming, it shocked Lumbee to the depths of her Ardu soul.

At last they were within a quarter mile of the shore and the Ardu let go of the ropes and spread out and swam in an irregular line. Lumbee stayed close to the dragon. Bazil was relieved of the weight of forty Ardu, which had finally begun to wear him down, and now he surged forward ahead of them. Lumbee caught hold of Ecator's scabbard and rode behind his shoulders. As they came closer to the beach, they roused themselves to redouble their efforts.

The dragon touched bottom first and signaled to the Ardu with a wave. Their hearts rose and their weariness seemed to fade away. Ahead of them was a wide, muddy beach sloping up to a stone wall topped by a promenade with a railing and occasional steps set into the wall to allow access to the beach.

In a grim way Bazil had quite enjoyed the swim, a good long pull such as he hadn't had in too long. All the way across he had run through various possible plans of attack, just as Relkin had said Legion commanders would. Bazil was determined to not only rescue boy, but to impress him. They said dragons couldn't think much on their own. Dragons got set in their ways at an early age, couldn't learn so well. Well, this dragon would show them!

Unfortunately, all the plans came down to one consistent roadblock. The main entrance to the pyramid was a pair of metal-lined gates sixteen feet high that were normally kept propped open and guarded by six men of the caliber of Katun. As a result of the riot, there might well be more on duty. To reach the gates, one had to climb a broad staircase in full view of these guards. Indeed, to even get to the bottom of the stairs, one had to cross a wide-open plaza that was lit with a dozen huge oil lamps. There were people coming and going across these wide-open spaces, too, both singly and in small groups.

There was no way a dragon and forty-one Ardu were going to get to the gate unseen. The trick would be to postpone that moment of discovery until as late as possible. He slid on in closer, until the Ardu could touch bottom, then he settled into a four-footed gait to keep as low to the beach as possible. At this point they were still cloaked in the darkness over the lake and there was no light behind to silhouette them. But once they climbed onto the promenade level, they would be in plain view.

They crept up the beach until they were safely in the shadow at the base of the promenade. No cry of warning had resounded. So far, so good; they had made the first objective. Standing up, Bazil could look clear over the wall. Ardu swarmed up it to take a look for themselves and then dropped back while Bazil ducked down. The people hurrying to and fro on the far side of the plaza had not seen them.

In hurried whispers, they discussed their options. The best appeared to lie in making use of the gardens and shrubbery that surrounded the pyramid. The closest access to the gardens lay on their immediate right, perhaps one hundred feet across the promenade.

To their left, the promenade entered the wider plaza, lit with oil lamps hanging from posts. Across the plaza the staircase to the pyramid began, rising straight up to the entrance platform. The gates were open. In front were six guards.

They had not increased the guard. Bazil was most relieved on that score. Plus the fact that the gate was still open. Evidently the lords were not that concerned about the slave trouble. The slaves had rioted before, but had never succeeded in entering the city.

Bazil imagined that most of the reserves in the pyramid guard had been sent to the city gate anyway. They could hear the distant din. These things were in the attacking party's favor.

The task ahead was to get across the promenade and into the bushes of the park that skirted the pyramid's southern side. From there they could approach to within a hundred feet of the foot of the stairs, where the plaza was joined by an avenue. There were trees set along the edge of the park, and the foliage might cover them.

Bazil laid it out and then made the point that if they were discovered, they would revert to what he called the "crazy attack" plan, which was a simple mad dash for the stairs before the gates could be closed on them.

If they could do that, then success was in their grasp, and Bazil with Ecator in hand would see that it stayed that way. But getting to the gates before they were shut was imperative. The swiftest Ardu were Rekko and Ley Yey. They promised to make sure the gates were not shut.

Once inside, Bazil was confident he could take control of any large chambers inside and capture some prisoners. And then they could open the negotiations.

Bazil just hoped there was some food inside the building, because he would need to eat to rebuild his strength after that swim. To tell the truth, he already felt a definite hunger. But even if there wasn't food available, they could negotiate for that, too. If they controlled the building that was so important to these Lords Tetraan, then the lords would make a deal. They would have to. Their Game back in exchange for the boy and a lot of food, a hell of a lot of food. And beer.

They stepped off, Ardu first, skittering across the promenade and diving over the low wall into the bushes. Amazingly the people just a couple of hundred feet away on the stairs did not notice. Each Ardu was on the promenade for hardly a moment, flickering across in a few spiderish leaps. Finally it was Bazil's turn. With a prayer to the ancient gods of dragonhome, he squeezed his bulk up the rather narrow stairs to the promenade deck and ran four-legged for the bushes. The surface was hard; he could feel his talons skittering on it. The boy would have a fit when he saw those talons—they would be such a mess!

He was seen. A shout went up and then several screams.

"Crazy attack plan!" said Lumbee loudly in the bushes.

Bazil skidded to a stop, almost fell over, and then turned for the open plaza and the stairs. There were some Ardu already sprinting across the open space. Bazil's heart leaped at the sight. He'd been right about their ability—they were running like champions. A moment later the first pair turned onto the stairs. There were more close behind them. And then came the rest of the Ardu all bunched together. Bazil rumbled along in the rear, up on his hind legs now, tail stiffly outstretched behind him like a great pujish in attack mode. Thus did the wild wyvern close in on seals napping on a beach. Thus did he run down the walrus and the polar bear.

The screaming panic on the stairs had become general. Elf lords and human servants ran for their lives. The guards had set themselves with spear and shield to block the way.

The first Ardu, Rekko and Ley Yey, crashed into the guards, swinging huge war clubs with tremendous violence. For a moment the guards' formation almost broke. One man was spun back by a blow on his shield. Another saw his spear broken. Then the men on their flanks thrust at the Ardu and drove them back.

More Ardu arrived a few moments later, but orders were being screamed inside the gates and almost immediately they began to swing shut. They were massive gates and they moved slowly. Once they were closed, though, nothing would open them. They were sheathed in steel.

At the sight of the gates closing, Bazil let out a huge roar. The Ardu went wild. They hurled themselves at the spearmen. One fell, then another as spears found their mark, but then the clubs hammered home and swords thrust in and the guards were overwhelmed. Bounding men with tails burst through the gates and into the interior of the gatehouse. Another fierce fight broke out, but the Ardu men were possessed of a rage that made them almost superhuman. Nothing would stop them. Eight men were slain in the tight little gatehouse in less than a minute. But the gatekeeper broke off the long keys in the door mechanism and froze the gates half open.

By then Bazil was on the scene. Ecator drawn, he strode through the gates which had ceased to move. The interior spaces of the pyramid were designed on a heroic scale. The passageway was thirty feet across and twenty high, giving even a wyvern dragon room to move.

Within lay the atrium, a huge space which lost itself in gloomy darkness. Surrounding the open space were floor after floor of galleries, rising into the pyramid's upper mass. On the far side were a couple of wide openings, passages into the interior. Bazil made straight for the right-hand passage.

Both passages were clogged with a scrum of servants and elf lords, all trying to get away from the huge kebbold stalking toward them in the atrium. It was the ultimate nightmare of all in Mirchaz, to be devoured by kebbolds. As Bazil drew closer, they gave a collective shudder and pressed harder into the passage.

Then there came a squealing of metal on stone and a horrified screaming from many voices. Bazil drew close, Ecator held at the ready. The screaming went up a few notches and suddenly, like grouse bursting from cover, they poured out of the passage and ran for the farther reaches of the atrium.

Bazil peered into the passage and cursed. A portcullis had been dropped to block the way.

Then with an oath, he spun about and tried to sprint for the other passage. His big feet dug for traction on the marble floor and his claws left long scratches behind as he got himself into motion.

Even as he hauled himself around the corner and into the left-hand passage, he heard the rumbling and squealing and saw the spikes emerge from the ceiling and crash to the floor. A moment later the locking mechanism rang on the steel and a moment after that Bazil crashed into the portcullis and almost knocked himself senseless.

He rebounded, rubbing his nose and jaw. Through the portcullis he could see a group of nervous-looking elf lords who were staring back at him from inside it. They were safe from him, at least for now. The dragon had captured the pyramid, but not the Game board inside it.

Chapter Forty-six

When lords Rasion and Zulbanides met in the small map room of the Tendency, Rasion was still shaking from his experience lowering the portcullises.

"You cannot imagine the fear that possessed me. The mechanism was rusted shut! I pulled the lever and nothing happened! And the monster was heading straight for the left-hand passage. Mark my words, Zulbanides, this brute is not stupid. It lingered barely a moment at the right-hand passage when it saw the portcullis in place. Thank Bos that one worked properly, or I would never have had time."

"What did you do?"

"We oiled the mechanism and then hammered it open. I myself wielded a sledgehammer. Can you imagine?"

Zulbanides could not. In his experience, the golden elves did not lift hammers. Or anything else involving everyday work.

"It is incredible. You shall need to take a purifying bath. I recommend oils of enchilla."

"That monster almost got inside the Game hall!" Rasion's voice quivered with emotion.

"A kebbold striding around in the holy of holies. A disgusting thought!"

"Well, that kebbold is still in the atrium. We can't get out and it can't get in."

"Thanks be to Bos that it can't. And to you, Rasion, who were the instrument of Bos."

"Thank you, Zulbanides." Rasion was making a great effort to calm himself. "But now what are we to do?"

"We have a solution. It will be arduous, and even dangerous, but we can do it."

"What is that?"

"We will create our own warrior, a champion."

"An excellent idea, but who will it be, and how will he fare against a kebbold wielding a sword?"

"No, no, Rasion, it will not be one of us. We shall go into the
Book of Golgomba
. There are styles of magic that we have rarely made use of."

"Golgomba is proscribed by the treaty of Gelderen."

"Of course it is. And so is interference with the Game by outside forces that shall remain nameless."

"They are involved, aren't they? Our great enemies."

"Consider what has been happening here. What else could be responsible?"

"Golgomba, then. We will need sacrifice."

"We have sufficient servants in here. Probably too many, considering our food supply."

"Let it be done," said Rasion firmly. "Let us show them that we will not be trifled with."

They left the map room and passed through the suite to a gallery overlooking the atrium. A quick glance over the wall showed the atrium floor quite empty. The Ardu were down there, but they were out of sight. And no one had seen the kebbold for quite a while, not since a guard had grazed it with a spear thrown from the third floor. Still it was there, hiding in the shadows. And now the elf lords and their players were cut off from the outside world. The atrium was the only way in or out of the Game hall and the office suites above it.

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