Air Blast

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Authors: Steve Skidmore

BOOK: Air Blast
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www.franklinwatts.co.uk

 

This ebook edition published in 2012

Franklin Watts
338 Euston Road
London NW1 3BH

Franklin Watts Australia
Level 17/207 Kent Street
Sydney, NSW 2000

The authors have asserted their rights in accordance with the Copyright, Designs and Patents Act, 1988.

All rights reserved.

A CIP catalogue record for this book is available from the British Library.

ISBN: 978 1 4451 1345 6

Franklin Watts is a division of Hachette Children’s Books,
an Hachette UK company.

www.hachette.co.uk

www.franklinwatts.co.uk

www.orchardbooks.co.uk

www.hodderchildrens.co.uk

www.waylandbooks.co.uk

How to be a hero

This book is not like others you may have read. You are the hero of this adventure. It is up to you to make decisions that will affect how the adventure unfolds.

Each section of this book is numbered. At the end of most sections, you will have to make a choice. The choice you make will take you to a different section of the book.

Some of your choices will help you to complete the adventure successfully. But choose carefully, some of your decisions could be fatal!

If you fail, then start the adventure again and learn from your mistake.

If you choose correctly you will succeed in your mission.

 

Don’t be a zero, be a hero!

 

You are a member of a Special Forces military unit. You have taken part in dangerous missions and have won medals for your bravery.

You have also flown many secret military planes, and even tested prototype space vehicles and advanced weapons. You are the top-ranking test pilot in the force.

After your latest Special Forces mission, you are taking some well-earned rest. You are relaxing at home, watching a news bulletin. There are reports of strange weather patterns across the world. Typhoons, hurricanes, thunderstorms and sandstorms are battering cities, causing death and destruction across the planet.

At that moment your doorbell rings. You open the door to reveal a man and a woman, both dressed in stiff black suits. They show you their IDs.

“Agent Roberts,” the man says, “and this is Agent Lee. We’re with Earth Defence.”

“Never heard of it,” you say.

“That’s because it’s a top-secret unit,” replies Roberts.

“We need your help,” says Lee.

“Well, OK then. You’d better come in,” you say. They follow you inside.

“Have you seen the reports of severe weather?” asks Agent Lee.

You nod. “Is global warming causing it?”

Roberts shakes his head. “No, it’s more than that. Earth is being attacked.”

“Attacked by what?” you ask.

Agent Lee shakes her head. “We’ll brief you when we get to Area 61.”

You look puzzled. “Don’t you mean Area 51, the top-secret US military base in the Nevada desert? I’ve never heard of Area 61.”

She nods. “Exactly — it’s above top secret!” You smile. “Ultra secret? Sounds interesting. Let’s get going…”

 

Go to section 1
.

1

Roberts and Lee escort you to a nearby military base, where a helicopter is waiting. Soon all three of you are flying across country to Area 61. The weather becomes worse. Rain starts to hammer down on the helicopter windscreen. Lightning flashes across the sky.

“This is bad,” shouts the pilot. “Maybe we should land.”

Before you can reply, a bolt of lightning strikes the helicopter. It lurches sideways and the pilot’s head smashes against the cockpit window. He is knocked out and slumps against the joystick.

The helicopter begins to spin out of control. You have to react quickly or you will all die!

To try to wake up the pilot,
go to 14
.

To try to fly the helicopter,
go to 37
.

2

“Full attack,” you order.

Your suit responds and streams of energy head towards Hurrikano. But before they can hit him, his Staff of Power forms a defensive shield. The bolts ricochet around the room.

With a flick of the staff, Hurrikano flies across the room and attacks you with lightning bolts. You dodge the missiles and return fire with your needle gun. Again, his defensive shield renders your attack harmless.

 

If you want to try to distract Hurrikano by talking to him,
go to 43
.

If you wish to continue the fight,
go to 21
.

3

You start to make your way across the cloud, keeping a careful eye on the winged forces.

Suddenly, two robot drones appear and hover before you. They emit strange noises and your DART suit translates.

“Who are you and what are you doing?”

 

If you wish to talk to the drones,
go to 30
.

If you wish to fight your way out,
go to 22
.

4

“It sounds dangerous and right up my street,” you say. “But how do I get to this Airworld?”

“You use one of my inventions,” says QTee. He presses a button and a wall opens up to reveal an amazing-looking robotic suit.

“This is a Defence and Armed-Response Teleportation suit, or DART for short. It allows the wearer to teleport between planets and dimensions. It protects him or her from enemies and hostile environments. And it carries a number of weapons.”

You are impressed. “What sort of firepower does it have?” you ask.

“It has a variety of weapons systems and you can even control these by speaking or just by thinking!”

“We don’t have much time, so you’d better start learning about the suit,” says Agent Lee.

 

Go to 34
.

5

“Arm and fire TD bomb,” you order.

The bomb shoots into the body of the gas giant and explodes. But to your horror, the creature isn’t killed. Instead, it absorbs the energy of the bomb and grows bigger!

Before you can react, the creature fires dozens of huge gas bombs at you. They explode, creating an intense heat. The DART’s circuits burn. You cannot defend yourself. You glance up to see the giant standing above you. It sends another stream of bombs your way. You are blasted into oblivion.

 

Begin your mission again by
going to 1
.

6

Two blasts of energy from your eGun finish off the creature.

You look around, still wondering how you are going to get to the upper cloud belt. The airfield is still a hive of activity.

 

If you want to teleport back to Earth,
go to 41
.

If you want to head to the airfield,
go to 3
.

7

“We’ve got to land,” you shout. “Flying in this weather will kill us.”

You push down on the joystick and manage to bring the helicopter safely to the ground.

You breathe a sigh of relief. “Sometimes you have to know when it’s just too dangerous to battle against the elements.”

“Funny you should say that,” says Agent Lee. “But this is nothing, compared to what is coming your way. I wonder if you’re up for it?”

 

If you want to go back home,
go to 49
.

If you want to find out about the mission,
go to 42
.

8

“Speed mode,” you order. The DART suit responds and you head away from the creatures. One of them follows you, sucking at the air with incredible force.

Suddenly you spin around and run past the creature towards the other storm reaper. The first creature turns and heads after you. You are now heading straight into the mouth of one of the reapers, whilst the other one is right behind you.

Just as it seems as though you are going to be sucked into the creature’s mouth, you shout, “Super speed!” and turn to your right. The suit responds and you just avoid the storm reaper’s deadly blades.

However, the other storm reaper isn’t so lucky. The creatures smash into each other. Their rotating blades tear at their bodies. There is a sound of squealing and roaring, and then silence as the creatures disappear in the blink of an eye.

You breathe a sigh of relief and head towards Hurrikano’s palace.

 

Go to 24
.

9

As you raise your hands in surrender, you hear a shot. An energy bolt hits you. The pain is excruciating and you pass out.

When you wake up, you find yourself in a prison cell. Your DART suit has been removed.

You shout out, but no one answers. You realise that you will die on Airworld, and Earth will be destroyed.

 

Mission failed!
Go back to 1
.

10

You stare wide-eyed at the alien creature.

“This is QTee — he’s Earth Defence’s technical genius,” explains Agent Roberts. “Earth Defence is an ultra top-secret unit. Our task is to stop alien races attacking Earth.”

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