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Authors: Anne Lamott

BOOK: Bird by Bird
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Just don't pretend you know more about your characters than they do, because you don't. Stay open to them. It's teatime and all the dolls are at the table. Listen. It's that simple.

Plot

Plot is the main story of your book or short story. If you are looking for long, brilliant discussions of plot, E. M. Forster and John Gardner have written books in which they discuss it so lucidly and wisely that they will leave you howling like a wolf. I just want to add a few thoughts here, things that I pass on to my students when they seem especially bitter and confused.

Plot grows out of character. If you focus on who the people in your story are, if you sit and write about two people you know and are getting to know better day by day, something is bound to happen.

Characters should not, conversely, serve as pawns for some plot you've dreamed up. Any plot you impose on your characters will be onomatopoetic: PLOT. I say don't worry about plot. Worry about the characters. Let what they say or do reveal who they are, and be involved in their lives, and keep asking yourself, Now what happens? The development of relationship creates plot. Flannery O'Connor, in Mystery and Manners, tells how she gave a bunch of her early stories to the old lady who lived down the street, and the woman returned them saying, "Them stories just gone and shown you how some folks would do."

That's what plot is: what people will up and do in spite of everything that tells them they shouldn't, everything that tells them that they should sit quietly on the couch and practice their Lamaze, or call their therapist, or eat until the urge to do that thing passes.

So focus on character. What happens in Faulkner's books, for instance, arises from the nature of his characters, and even though his characters are not necessarily people you want to date, they compel us because we believe that they exist and we believe that the things they do are true to who they are. We read Faulkner for the beauty of his horrible creations, the beauty of the writing, and we read him to find out what life is about from his point of view. He expresses this through his characters. All you can give us is what life is about from your point of view. You are not going to be able to give us the plans to the submarine. Life is not a submarine. There are no plans.

Find out what each character cares most about in the world because then you will have discovered what's at stake. Find a way to express this discovery in action, and then let your people set about finding or holding onto or defending whatever it is. Then you can take them from good to bad and back again, or from bad to good, or from lost to found. But something must be at stake or you will have no tension and your readers will not turn the pages. Think of a hockey player—there had better be a puck out there on the ice, or he is going to look pretty ridiculous.

This is how it works for me: I sit down in the morning and reread the work I did the day before. And then I wool-gather, staring at the blank page or off into space. I imagine my characters, and let myself daydream about them. A movie begins to play in my head, with emotion pulsing underneath it, and I stare at it in a trancelike state, until words bounce around together and form a sentence. Then I do the menial work of getting it down on paper, because I'm the designated typist, and I'm also the person whose job it is to hold the lantern while the kid does the digging. What is the kid digging for? The stuff. Details and clues and images, invention, fresh ideas, an intuitive understanding of people. I tell you, the holder of the lantern doesn't even know what the kid is digging for half the time—but she knows gold when she sees it.

Your plot will fall into place as, one day at a time, you listen to your characters carefully, and watch them move around doing and saying things and bumping into each other. You'll see them influence each other's lives, you'll see what they are capable of up and doing, and you'll see them come to various ends. And this process of discovering the story will often take place in fits and starts. Don't worry about it. Keep trying to move the story forward. There will be time later to render it in a smooth and seamless way. John Gardner wrote that the writer is creating a dream into which he or she invites the reader, and that the dream must be vivid and continuous. I tell my students to write this down—that the dream must be vivid and continuous—because it is so crucial. Outside the classroom, you don't get to sit next to your readers and explain little things you left out, or fill in details that would have made the action more interesting or believable. The material has got to work on its own, and the dream must be vivid and continuous. Think of your nightly dreams, how smoothly one scene slides into another, how you don't roll your closed eyes and say, "Wait just a minute—I've never shot drugs with Rosalyn Carter, and I don't even own any horses, let alone little Arabians the size of cats." You mostly go along from scene to scene simply because it's all so immediate and compelling. You simply have to find out what happens next, and this is how you want your reader to feel.

You may need someone else to bounce your material off of, probably a friend or a mate, someone who can tell you if the seams show, or if you've lurched off track, or even that it is not as bad as you thought and that the first one hundred pages do in fact hold up. But by all means let someone else take a look at your work. It's too hard always to have to be the executioner. Also, you may not be able to see the problems, because in finding your characters and their story, you are trying to describe something by feel and not by sight. So find someone who can bring a colder eye and a certain detachment to the project. I had a friend named Al who every so often took other people's cats to the pound to be put down, because his friends couldn't bear to do it themselves. They were cats who were, for one reason or another, like sickness or incontinence, a blight on the landscape. He didn't care one way or the other about cats. He had an imaginary company, whose business was having cats put to sleep, whose slogan was "The pussy must pay." Let someone do this with your manuscripts, help you get rid of the twists in the plot that are never going to work no matter how hard you try or how many passes you make at it.

If I tell thirty students to write me a story about two married people who are considering divorce until something unforeseen happens, they'll give me thirty wildly different stories, because they will have thirty different personal histories and sensibilities. One person is going to write an epiphany story, where the wife sees some wild geese pass in the night, lit by the moon, and suddenly decides to give her husband another chance. Another person is going to write about the moment when the husband, on his morning run, first comes to believe his marriage is worth saving and then is jogging home to share the good news with his wife when he gets hit by a student driver. Another will set the story in Hollywood, because he's been reading Nathanael West recently, and it will be jewellike in its weirdness. Each writer will come up with his or her own description of what love and life are all about. Some of these descriptions will be cynical, some rueful, some full of hope. Some will be slow and interior, some will crackle with drama.

Drama is the way of holding the reader's attention. The basic formula for drama is setup, buildup, payoff—just like a joke. The setup tells us what the game is. The buildup is where you put in all the moves, the forward motion, where you get all the meat off the turkey. The payoff answers the question, Why are we here anyway? What is it that you've been trying to give? Drama must move forward and upward, or the seats on which the audience is sitting will become very hard and uncomfortable. So, in fact, will the audience. And eventually the audience will become impatient, disappointed, and unhappy. There must be movement.

You need to be moving your characters forward, even if they only go slowly. Imagine moving them across a lily pond. If each lily pad is beautifully, carefully written, the reader will stay with you as you move toward the other side of the pond, needing only the barest of connections—such as rhythm, tone, or mood.

Now, you may have to use effects and tricks to move things along and to help us remember who each character is—give him a cigar, give her piggy little alcoholic eyes—but if you're faking it, it will show. If you knowingly fake something to get the plot to move forward—if, for instance, you have taken a character you don't understand and given her feelings you don't really feel because you want the plot to work—you probably won't get away with it. The reader will stop trusting you and will possibly even become bitter and resentful. These are the worst possible things for a reader to become. You must assume that we, your readers, are bright and attentive, even if we have lost the tiniest bit of ground in the last few years. So we are going to catch you if you try to fake it.

If you realize that you have done this, you need to stop and look at your characters again. You've got to go into these people, and since you don't know them, this means that you need to go into you, wonderful you, who has so many problems and idiosyncrasies—you, who will be able to figure out what is true for these people and hence, what they would or would not do in a given situation.

I read a wonderful passage in an interview with Carolyn Chute, the author of The Beans of Egypt, Maine, who was discussing rewriting: "I feel like a lot of time my writing is like having about twenty boxes of Christmas decorations. But no tree. You're going, Where do I put this? Then they go, Okay, you can have a tree, but we'll blindfold you and you gotta cut it down with a spoon." This is how I've arrived at my plots a number of times. I would have all these wonderful shiny bulbs, each self-contained with nothing to hang them on. But I would stay with the characters, caring for them, getting to know them better and better, suiting up each morning and working as hard as I could, and somehow, mysteriously, I would come to know what their story was. Over and over I feel as if my characters know who they are, and what happens to them, and where they have been and where they will go, and what they are capable of doing, but they need me to write it down for them because their handwriting is so bad.

Some writers claim to know what the climax is early on, well before they get anywhere near it. The climax is that major event, usually toward the end, that brings all the tunes you have been playing so far into one major chord, after which at least one of your people is profoundly changed. If someone isn't changed, then what is the point of your story? For the climax, there must be a killing or a healing or a domination. It can be a real killing, a murder, or it can be a killing of the spirit, or of something terrible inside one's soul, or it can be a killing of a deadness within, after which the person becomes alive again. The healing may be about union, reclamation, the rescue of a fragile prize. But whatever happens, we need to feel that it was inevitable, that even though we may be amazed, it feels absolutely right, that of course things would come to this, of course they would shake down in this way.

In order to have this sense of inevitability, the climax of your story will probably only reveal itself to you slowly and over time. You may think that you know what this moment contains—and it makes sense to aim for something—but I recommend that you not fix too hard on what it will be. Fix instead on who your people are and how they feel toward one another, what they say, how they smell, whom they fear. Let your human beings follow the music they hear, and let it take them where it will. Then you may discover, when you get close enough to peer into the opening, as if into a scenic Easter egg, that your characters had something in mind all along that was brighter and much more meaningful than what you wanted to impose on them.

So aim but not too hard, and when you finally see the climax forming in front of you, then you can race toward it.

Lastly: I heard Alice Adams give a lecture on the short story once, one aspect of which made the writing students in her audience so excited that I have passed it along to my students ever since. (Most of the time I give her credit.) She said that sometimes she uses a formula when writing a short story, which goes ABDCE, for Action, Background, Development, Climax, and Ending. You begin with action that is compelling enough to draw us in, make us want to know more. Background is where you let us see and know who these people are, how they've come to be together, what was going on before the opening of the story. Then you develop these people, so that we learn what they care most about. The plot—the drama, the actions, the tension—will grow out of that. You move them along until everything comes together in the climax, after which things are different for the main characters, different in some real way. And then there is the ending: what is our sense of who these people are now, what are they left with, what happened, and what did it mean?

A formula can be a great way to get started. And it feels so great finally to dive into the water; maybe you splash around and flail for a while, but at least you're in. Then you start doing whatever stroke you can remember how to do, and you get this scared feeling inside you—of how hard it is and how far there is to go—but still you're in, and you're afloat, and you're moving.

Dialogue

Good dialogue is such a pleasure to come across while reading, a complete change of pace from description and exposition and all that writing. Suddenly people are talking, and we find ourselves clipping along. And we have all the pleasures of voyeurism because the characters don't know we are listening. We get to feel privy to their inner workings without having to spend too much time listening to them think. I don't want them to think all the time on paper. It's bad enough that I have to think all the time without having someone else dump his or her obsessive-compulsive, paranoid thinking on me, too.

On the other hand, nothing can break the mood of a piece of writing like bad dialogue. My students are miserable when they are reading an otherwise terrific story to the class and then hit a patch of dialogue that is so purple and expositional that it reads like something from a childhood play by the Gabor sisters. Suddenly the piece is emotionally tone-deaf and there's a total lack of resonance. I can see the surprise on my students' faces, because the dialogue looked Okay on paper, yet now it sounds as if it were poorly translated from their native Hindi. The problem is that the writer simply put it down word by word; read out loud, it has no flow, no sense of the character's rhythm that in real life would run through the words.

In nonfiction, the hope is that the person actually said the words that you have attributed to him or her. In fiction, though, anything goes. It is a matter of ear, just as finding the right physical detail is mostly a matter of eye. You're not reproducing actual speech—you're translating the sound and rhythm of what a character says into words. You're putting down on paper your sense of how the characters speak.

There is a real skill to hearing all those words that real people—and your characters—say and to recording what you have heard—and the latter is or should be more interesting and concise and even more true than what was actually said. Dialogue is more like a movie than it is like real life, since it should be more dramatic. There's a greater sense of action. In the old days, before movies, let's say before Hemingway, the dialogue in novels was much more studied, ornate. Characters talked in ways we can't really imagine people talking. With Hemingway, things began to terse up. Good dialogue became sharp and lean. Now, in the right hands, dialogue can move things along in a way that will leave you breathless.

There are a number of things that help when you sit down to write dialogue. First of all, sound your words—read them out loud. If you can't bring yourself to do this, mouth your dialogue. This is something you have to practice, doing it over and over and over. Then when you're out in the world—that is, not at your desk—and you hear people talking, you'll find yourself editing their dialogue, playing with it, seeing in your mind's eye what it would look like on the page. You listen to how people really talk, and then learn little by little to take someone's five-minute speech and make it one sentence, without losing anything. If you are a writer, or want to be a writer, this is how you spend your days—listening, observing, storing things away, making your isolation pay off. You take home all you've taken in, all that you've overheard, and you turn it into gold. (Or at least you try.)

Second, remember that you should be able to identify each character by what he or she says. Each one must sound different from the others. And they should not all sound like you; each one must have a self. If you can get their speech mannerisms right, you will know what they're wearing and driving and maybe thinking, and how they were raised, and what they feel. You need to trust yourself to hear what they are saying over what you are saying. At least give each of them a shot at expression: sometimes what they are saying and how they are saying it will finally show you who they are and what is really happening. Whoa—they're not going to get married after all! She's gay! And you had no idea!

Third, you might want to try putting together two people who more than anything else in the world wish to avoid each other, people who would avoid whole cities just to make sure they won't bump into each other. But there are people out there in the world who almost inspire me to join the government witness protection program, just so I can be sure I will never have to talk to them again. Maybe there is someone like this in your life. Take a character whom one of your main characters feels this way about and put the two of them in the same elevator. Then let the elevator get stuck. Nothing like a supercharged atmosphere to get things going. Now, they both will have a lot to say, but they will also be afraid that they won't be able to control what they say. They will be afraid of an explosion. Maybe there will be one, maybe not. But there's one way to find out. In any case, good dialogue gives us the sense that we are eavesdropping, that the author is not getting in the way. Thus, good dialogue encompasses both what is said and what is not said. What is not said will sit patiently outside that stuck elevator door, or it will dart around the characters' feet inside the elevator, like rats. So let these characters hold back some thoughts, and at the same time, let them detonate little bombs.

If you are lucky, your characters may become impatient with your inability, while writing dialogue, to keep up with all they have to say. This is when you will know that you are on the right track.

Dialogue is the way to nail character, so you have to work on getting the voice right. You don't want to sit there, though, trying to put the right words in their mouths. I don't think the right words exist already in your head, any more than the characters do. They exist somewhere else. What we have in our heads are fragments and thoughts and things we've heard and memorized, and we take our little ragbag and reach into it and throw some stuff down and then our unconscious kicks in. For instance, say you have a guy walking down the street, and it's cold, and you've always wanted a leather topcoat, so you give him one. Then you follow him down the street. Describe what you see, and listen carefully.

Say this boy meets a girl. The boy in the leather overcoat meets the beautiful girl with the harelip and the Gucci bag, on the street, and he can't just say, Hey, let's get married! Things need to happen. They need to get to know each other, even if just a little. They will talk to each other, and they will talk about each other to friends. Get all this down. After you've spent a while with them, they will start to sound more like themselves—because you are getting to really know them—and you may see that you'd better get rid of that topcoat, it's pretty jive, and that you need to go back and redo the early dialogue. But don't stop and do it just now. Keep moving; let them spend some time together, let them jam for a while. Come back later for the rewrite.

The better you know the characters, the more you'll see things from their point of view. You need to trust that you've got it in you to listen to people, watch them, and notice what they wear and how they move, to capture a sense of how they speak. You want to avoid at all costs drawing your characters on those that already exist in other works of fiction. You must learn about people from people, not from what you read. Your reading should confirm what you've observed in the world.

As you learn who your characters are, compassion for them will grow. There shouldn't be just a single important character in your work for whom you have compassion. You need to feel it even for the villain—in fact, especially for the villain. Life is not like formula fiction. The villain has a heart, and the hero has great flaws. You've got to pay attention to what each character says, so you can know each of their hearts.

Only in the comics and formula movies do we get any pleasure from destroying totally evil and sinister villains, because in those cases they've been systematically depersonalized. They commit only acts of atrocity and sociopathology, and they say terribly evil things, and then we get to ritually kill them. There can be, at the end of the book, the relief that comes with justice.

You can't write down your intellectual understanding of a hero or villain and expect us to be engaged. You probably have got to find these characters within the community of people who live in your heart. For instance, just to mix media for a moment, if Anthony Hopkins in The Silence of the Lambs hadn't had an emotional understanding of Hannibal Lector's heart, his mannerisms would not have rung so true or been so terrifying. The first time we see him, he's simply standing there, expressionless, with his arms by his side. It is just chilling. I felt like might break out in welts from sheer anxiety. I felt like my neck had developed a life of its own and was going to wait for me out in the lobby. To have this effect on us, Hopkins must have sympathized with something inside Lector, must have understood something about his heart.

The writer needs to try to understand each of his or her characters in this way. The only thing to do when the sense of dread and low self-esteem tells you that you are not up to this is to wear it down by getting a little work done every day. You really can do it, really can find these people inside you and learn to hear what they have to say.

For example, let's say you have a main character whose feelings can be hurt if he's spoken to sharply—unlike you, ha-ha-ha. Say he is also a little like you in the sense that when he gets a bit depressed or tense, he heads for a rib joint to eat a pound of burned, fatty meat. So he is perhaps also a little overweight—not that you are overweight. I'm sure your weight is just fine. Anyway, let's make him someone who works in an office, someone who's been pampered—what could he say that lets us see this? Let's dress him carefully because we may have to humiliate him in a minute. For instance, we can see by the precision of the knot in his tie that his wife tied it this morning. His clothes and ring and shoes are all going to talk, and they are going to help us find out who he is, but more importantly he is going to say things to his secretary and to his callers and to the people with whom he works, and these people are going to say things back to him, and we want to hear both sides of these conversations.

What if his boss says something to him that seems innocuous but that cuts him to the quick? And what if this time he responds in a completely different way than heading out for barbecue? What if he starts saying things that have nothing to do with what you had in mind, and it all mysteriously rings true? What if he says something so insulting to his boss that it puts his job in jeopardy, and then, instead of a little assault eating, he responds by spending his entire lunch hour at an adult bookstore? Well, maybe you had him wrong to begin with. Maybe he goes from being an Ivy League lawyer to a semisuccessful rug salesman in two lines of dialogue. This may not be convenient for you, but at least now you can see with whom you are really working.

Now I want to hear how he describes his day to his wife, what he leaves in and how he says it, and what he neglects to mention. So you make an attempt at capturing this by trying to find him in your psyche, this person who has been talked down to, whose skin is a little thin, whose feelings are easily hurt. You write a shitty first draft of it and you sound it out, and you leave in those lines that ring true and take out the rest. I wish there were an easier, softer way, a shortcut, but this is the nature of most good writing: that you find out things as you go along. Then you go back and rewrite. Remember: no one is reading your first drafts.

I need to digress again for a minute: you create these characters and figure out little by little what they say and do, but this all happens in a part of you to which you have no access— the unconscious. This is where the creating is done. We start out with stock characters, and our unconscious provides us with real, flesh-and-blood, believable people. My friend Carpenter talks about the unconscious as the cellar where the little boy sits who creates the characters, and he hands them up to you through the cellar door. He might as well be cutting out paper dolls. He's peaceful; he's just playing.

You can't will yourself into being receptive to what the little boy has to offer, and you can't buy a key that will let you into the cellar. You have to relax, and wool-gather, and get rid of the critics, and sit there in some sort of self-hypnosis, and then you have to practice. I mean, you can't just sit there at your desk drooling. You have to move your hand across the paper or the keyboard. You may do it badly for a while, but you keep on doing it. Try to remember that to some extent, you're just the typist. A good typist listens.

I sometimes imagine that instead of a little kid, there's a long-necked, good-natured Dr. Seuss character down there, grim with concentration and at the same time playing. He cranes his head toward the sound of the characters talking, but not like a court reporter, more like somebody sitting alone at an adjacent table, trying not to pry but wanting to take it all in. You may want to come up with an image or a metaphor for this other part of you that is separate from your rational, conscious mind, this other person with whom you can collaborate. This may help you feel less alone.

One last thing: dialogue that is written in dialect is very tiring to read. If you can do it brilliantly, fine. If other writers read your work and rave about your use of dialect, go for it. But be positive that you do it well, because otherwise it is a lot of work to read short stories or novels that are written in dialect. It makes our necks feel funny. We are, as you know, a tense people, and we have a lot of problems of our own without you adding to them. (However, someone behind me in line at the market last week, during a storm, said, after smiting her own forehead, "Oh, vat vader," and then pointed outside to the rain. I was tempted for the rest of the day to write an entire novel about her, in dialect.)

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