Forest Lord:
Taur Di name for a Wood King.
Fro’Hadume:
The Tower of the Damned, a ruined Citadel in the Bal’Trae hills. The Savages of the Randorien forest destroyed it four hundred years ago.
Gaelan:
Prince and heir of Trondhiem, cousin of Connell Malkor.
Gal’adori:
Legendary home world of the Tal’shear.
Galloglass Hall:
Ceremonial chamber used by the King of Trondhiem, famous for its walls constructed of stained glass.
Galtor:
Town on the shores of the Rildrun River.
Ganduil:
Tal’shear vessel that crossed the darkling sea.
Ganeth:
Usurper of Lakarra’s crown, a Brutal tyrant who is allied with the Cytheran Raiders and a servant of Sur’kar.
Gared:
Connell’s older brother, the heir of Trondhiem who died in an accident. Thrown from his horse while on a hunt.
Ga’ron:
Hill on the isle of Eol, where the standing stones ring the well of Sa’ramir.
Gaul-Tyrian wastes:
desert lying southwest of Tarok-nor, Home of the Ahmed.
Garoul:
Also known as Naz’Haruk.
Gayn:
Nephew of Carl Dunburrow, scribe in Graystone.
Gellan:
Murdered King of Trondhiem, father of Gaelan.
Gil’Galdov:
Red spire in the days before the Tal’shear left the world.
Glin’eress:
the Lake at the heart of the Nallen Forest.
Goliad:
Usurper of Trondhiem, one of Sur’kar’s Balhain.
Gorcrahlg:
Pass through the Black Mountains.
Gor Farail:
Drake that plagued the Kingdom of Thral’duras, slain by Jerud.
Graymane:
Mountain from which emerges the Delin’ Tor hills, and the plateau of Delin’ Tor.
Graystone:
City in Eastern Lakarra, On the Taelus River.
G’relg Halmfist:
Cytheran Raider, leader of the attack on New Hope.
Gre’Doth:
One of the Balhain, also known as Lord Vad Goliad.
Gre’Koth:
Brother of Gre’Doth also known as Vool.
Grel’in:
Possessed heroes who serve Sur’kar.
Gren’dour:
Legendary bow of the Keshian Kings.
G’thur:
Member of the Keshian Home guard.
Guall:
Yellow leaves, mild stimulant chewed by men of Caleph.
Haego:
Small kingdom conquered by the Lakarrans.
Haft:
Keshian cavalry unit of 1500 men.
Havoc’Mor:
Forest north west of Trothgar.
Hurin:
One of the Lords of Trondhiem, Member of the Landsmarch.
Imnos:
Settlement on the shores of the Evtor Wash in central Trondhiem.
Irson Qual:
One of Burcott’s trusted officers serving Gaelan.
Isembahl:
Temple in Anghor, it is where Suni was trained and tested to become Anghor Shok. Also known as the crystal palace.
Jehnom:
Warrior from the Randorien forest.
Jerud:
King of Thral’duras, a kingdom of the old world. Lost during the breaking.
Jerudan:
Son of the King of Ril’Gambor.
Jhed Adar:
Holy men of Anghor who teach the arts of combat. They are responsible for the testing leading to the selection of the Anghor Shok.
Kadril steppes:
Northern most region of Kesh, famous for the warhorses bred there.
Kale:
Island east of Ao'dan
Kalmari:
Iron staves, only weapons wielded by the Anghor Shok.
Ka’rich:
Throwing knives used by the men of Caleph.
Kesh:
Kingdom north of Ao’dan east of the Dragon Spine Mountains.
Lakarra:
Island nation south of Ao’dan.
Lakarrans:
People of Lakarra.
Landsmarch:
Formed of eight houses, they are the greater nobles of Trondhiem, and form a council advising the king. Each of these is comprised of several lesser houses. Together they form the basis of the king’s power.
Larkoth:
Carnivorous apes from the western lands.
Lenar:
Bard of Ril’Gambor, famous for his heroic epics. His works survive long after his death.
Lon Hawsell:
Butcher of New Hope on the isle of Kale.
Lo’Wyren:
Dawn Singer, sword forged by Ma’Rail. Carried into battle by Na’Boal, Warrior of the Tal’shear.
Lycian Mountains:
High peaks within the heart of Cythera.
Mahjie:
Last of the high men, Guardians of the resting place of Thoron’Gil. They are small in number but fighters who are only surpassed in skill by the Anghor.
Majik:
Human name for the power wielded by enchanters and Warlocks, Also used to describe any ability that defies explanation.
Ma’ul:
Demons from the time before the world was created. Powerful and utterly evil they stand thirty feet in height. They have the bodies of bulls with the torsos of a muscular man. The face is skull like with flaming orbs for eyes and great horns wrapped in flame about the heads and backs.
When the world was created they were cast into the abyss of the netherworld, a prison to hold them until the end of days.
Ma’Rail:
Tal’shear metal smith who forged the four great blades used during the war of the breaking.
Marcos:
Last of the Tal’shear warders, his true name is Ash’Kelon.
Moinas Ard:
Range of Mountains, claimed by the Mahjie as their own.
Moinar-Thur:
Wild lands that lay between Morne and Trondhiem.
Morne:
Arid lands that lay to the west of Tarok nor, realm of the Morne warriors, worshipers of Sur’kar. It is an inhospitable lands filled with deep canyons and rocky plains.
Morne Warriors:
Non-human inhabitants of Morne, superb swordsmen who wear black robes over dark chain. They are merciless foes slaying men, women and children alike. They worship Sur’kar whom they have also named the storm god. To die in his service is the highest honor in their society.
The Morne live in scattered tribes ruled by a chieftain who is also their spiritual leader, sacrificing the old and sick to the storm god on altars constructed from the bones of the dead. Warfare among tribes is not uncommon, daring raids are looked upon as opportunities to hone their skills. It is only in rare of circumstances that they unite, often under the banner of a powerful chieftain.
They are short between 4 and 5 feet in height, powerfully built weighing over 250lbs. Their skin is a dark mottled green with a pale yellow belly. The eyes are large and golden in color with narrow slits for pupils. Their mouths are broad stretching from ear to ear and filled with small shark like teeth. From their necks hangs a brightly colored fleshy mass that is inflated as a threat display.
The Morne females lay their eggs in warm dry sands. The females jealously guard these areas. It is death for a male to enter them. Among the Morne there is no greater delicacy than dining on the eggs of ones foe.
Muel’Don:
Volcanic waste land to the southwest of Trothgar.
Na Phay’ge:
The dark side of the Phay’ge. Power of destruction wielded by Sur’kar and his minions.
Nahl wood:
Forest on the island of Kale.
Nall:
Largest Lake in Lakarra, its northern shore borders the Nallen wood.
Nallen wood:
Forest in northern Lakarra, Supposedly haunted few men ever venture far within its borders.
New Hope:
Village on the Isle of Kale.
Naz’Haruk:
Creature created by Sur’kar. It is a relentless tracker that mindlessly pursues its prey until it is destroyed. Also known as a Garoul in the tongues of man.
Ogorum:
Tal’shear word for Ice Trolls and Rock Trolls,
Ice Trolls are one-eyed giants that haunt the frozen north. Ranging from 12 to 15 feet tall heavily muscled with large canine teeth and a snout like mouth. Their hair is thick and matted sprouting from the shoulders and upper back. The skin of the Ogorum is thick and arrows find it difficult to penetrate.
Rock Trolls are slightly smaller than their northern kin reaching 8 to 10 feet in height, their bodies devoid of hair.
Otess:
Steward of the King of Trondhiem.
Padwen:
Lord Vernal’s brother.
Pelatus:
King of Ao’dan.
Parin:
Coastal town in Northern Lakarra.
Phay’ge:
Power of creation wielded by the warders, also known as Majik in the lands of men.
Peyetor Dunburrow:
Son of Carl and Winowa, murdered by raiders at an early age.
Rahlcrag Mountains:
Mountain Range that forms the Western Border of Trondhiem. Snow clad year round, it is a daunting barrier that is not easily crossed.
Randorien Forest:
Vast woodland south of Trondhiem, Home of tribes of men known as savages by the people of the north.
Raobahn Mountains:
Mountain range forming the northern border of Trondhiem.
Ravenslaugh:
Swamp in Moinar-Thur, poisoned by waters from Tarok-Nor.
Ravin Suni:
Anghor Shok, guardian of Marcos.
Redeff:
Owner of the Fouled net inn.
Re’lith:
Eastern watchtower in Moinar-Thur.
Rildrun:
River in north Trondhiem.
Ril'Gambor:
Land west of Kesh.
Rodderdam:
City about the keep of Thorunder.
Rukash:
Giant hawk that lives in the lands of the Mahjie making the high mountain crags its home. Forty foot wingspan with razor sharp talons and a fierce beak. They are white, banded with light gray stripes.
Sa’ramir:
Well in the center of the standing stones on Eol, Enchanted keeper of the rings of the Warders.
Sahrencor:
Oasis destroyed by the Morne in the Gaul-Tyrian waste.
Sahri:
Leader of the Nomadic tribes of the Gaul-Tyrian wastes. Revered by his people, to be almost godlike. Also known as the Sahri kahlamm.
Senatum:
Enforcers of King Ganeth of Lakarra, Corrupt officials who are nothing more than hoodlums and murderers.
Se’estra:
Blind seer and leader of the Mahjie.
Seh’ja:
Family or clan of Mahjie.