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Authors: J.M. Dillard

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George stared rudely at her, quite aware of the rude part, and once his memory adjusted for the sickish bridge lighting and the green smock she wore instead of the unmarked lab jacket she'd been wearing before, he recognized her. “We've met,” he snapped.

Sarah bobbed her eyebrows and requested, “Don't look at me like that. He did the same thing to get me here.”

George snapped back at the captain, “You did that to her? And why pull Drake into this?”

The captain shrugged and strode a few steps to the upper bridge for a long look at Drake. “While it would be easier if you'd just drag around a teddy bear or suck on a blanket, I knew you'd want him along.” The hands went back into the pockets, and the captain suddenly looked as though he was hovering in front of a blackboard, waiting to see if his students comprehended a new hypothesis. He was so innocuous and self-assured that he was almost impossible to dislike. With that tolerant grin, he nodded. “Well, then. This is a good time for explanations. Gather round, children.” He moved to the computer bank and tapped the access. “Computer on,” he said.


Working.

“This is Captain Robert April. Request security access, Starfleet Command authorization, graphic tape one.”

The console buzzed to life, and its raspy fake voice responded,
"Authorization accepted. File on screen.”

Above them appeared a series of diagrams and photographs of a familiar colonial transport ship, one of the Seidman Class long-distance movers. Old, but time-proven. It meant nothing at all to anyone except, of course, Captain April. He nodded at the diagrams. “This is the United Federation Colonizer S.S.
Rosenberg
. She was off into space to colonize a newly discovered planet in the space just recently charted by the Federation. Five days ago we received a distress call from the
Rosenberg
. They don't, of course, have an advanced sensor system and weren't able to realize the severity of an ionic storm cluster they encountered until after they were already too deep inside it to stop the damage and reverse course. They're adrift. No engine power, and heavy radiation leakage in their storage compartments and engineering areas. Most of their foodstuffs has been contaminated. Actually, even if they did have the food, there's radiation leakage into the inhabited parts of the ship. It's only a matter of time, and not much time at that. To make the long story tolerable,” April said with a sad sigh, “they're going to die out there.”

George was the first to break the heavy silence. “How many?”

April half turned. “Fourteen families. Fifty-one people. Twenty-seven are under fifteen years old. Young families with babies, and without experience. And without food.”

“God” Sarah breathed, then caught the breath with the knuckle of her thumb and kept herself from uttering her anguish.

“Of course, a shuttleplane was dispatched straight off,” April went on, “but no conventional ship can risk going through the ionic storms until they've dissipated, and that could take years. The rescue ship is going around the storms, but even at warp three that'll take four months. The
Rosenberg
only has about three weeks' worth of supplies on hand, and, of course, I mentioned the radiation leaks,” He gazed at the graphic screen. It cast its pattern of lights on his face. “Fifty-one people who think they're going to die in space, hopelessly out of range. And the really tragic part is that we can communicate with them quite nicely, with communications at warp twenty. All of the Federation is listening to them die out there. Journalists are having a field day, you can well imagine.”

His gaze dropped as he stepped off the upper deck, past the three pained faces of his chosen crew, only to find himself yanked around to stare up at George Kirk. Unmistakable in the Vikinglike hazel eyes was the image of two little boys in a cornfield on a planet suddenly too far away for peaceful memory.

“You've got something planned,” George snapped. “What is it? We'll try it.”

April's light blue eyes filled with affection, and he grinned at the fierceness he knew he would need at his side. He opened his mouth to answer, only to be interrupted by the beeping of the ship's auto-nav. He turned as though responding to a dog barking outside his door. “Ah! We've arrived. Drake, do you know how to take the ship out of warp?”

Drake blinked out of his trance and recovered his usual false humility. “I shall die trying, sir.” With that, he moved to the helm and pecked at the controls.

April moved toward the bridge viewing portal and watched in wonder as the ship smoothly fell out of warp drive and approached what appeared to be a spacedock behind a little cluster of asteroids. He breathed deeply, as though he could nearly smell the fresh air of reassurance.

George left the upper deck, his eyes never leaving his former commander, all the details of their mutual past flashing through his mind. He came to April's side and saw unshielded resolve in the captain's expression. It was infectious. And confusing. He shouldered his way into April's periphery and quietly prodded, “What is it, Robert? What are you planning?”

“Think of it, George,” April murmured. “An impossible rescue. A way to turn a four-month journey into a three-week epic triumph in the name of life. Think of it.”

Now George moved around to face him, and to force April to look at him. In the upper edge of the viewscreen, unnoticed, the spacedock moved closer.

“Why all the cloak and dagger?” George pressed. “Why didn't you just ask me?”

“Couldn't take the chance, old boy.”

“Why?”

April stepped closer to the helm, placed his hands on the console, and looked out, upward, at the looming spacedock. He nodded out, up. “That's why.”

Soft lights from the spacedock played in his eyes.

George stepped closer, leaned over the console, and looked out. The lights bathed his ruddy cheeks and drew him on, into astonishment.

“My God” he whispered. “What is
that?

“That,” April breathed, “is a starship.”

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Star Trek: The Motion Picture
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The Entropy Effect
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The Klingon Gambit
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My Enemy, My Ally
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Mindshadow
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How Much For Just the Planet?
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Bloodthirst
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Time For Yesterday
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Memory Prime
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The Disinherited
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Ice Trap
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Death Count
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Shell Game
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Windows on a Lost World
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The Great Starship Race
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Firestorm
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Traitor Winds
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Crossroad
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The Better Man
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Recovery
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The Fearful Summons
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The Captain's Daughter
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Twilight's End
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Mind Meld
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Assignment: Eternity
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My Brother's Keeper
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Republic

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Constitution

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Enterprise

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Across the Universe
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New Earth

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Wagon Train to the Stars
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Belle Terre
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Rough Trails
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