Read Cad Guidebook: A Basic Manual for Understanding and Improving Computer-Aided Design Online
Authors: Stephen J. Schoonmaker
Tags: #Science & Math, #Biological Sciences, #Biotechnology, #Professional & Technical, #Medical eBooks, #Special Topics, #Professional Science
Weight, Line
See Line Weight.
Weld Symbol
A notation on a drawing that indicates how items are welded to-
gether. The symbol indicates what type of weld, the size or thickness of the weld,
etc. In the United States, the AWS (American Welding Society) standardizes the
symbols.
Windows
The primary operating systems for PCs that use Intel and Intel-clone
CPUs. At one time, Windows was limited in its ability to efficiently process 32-
bit programs, and some versions did not use a kernel structure; however, later
versions have these features and would be similar to the unix operating system.
Wireframe
3-D entities in the CAD system that do not use surfaces. Instead
the 3-D part model only uses lines, arcs, splines, etc. that do not form the basis
for surfaces. At one time, Wireframe was what 3-D CAD systems provided; how-
ever, over time the use of surfaces and solids replaced Wireframe. If a solid
model is displayed on the Monitor (using normal shaded surfaces), then Wire-
frame can mean changing the display to just show the edges of the surfaces. This
looks similar to the older 3-D wireframe models.
316 Glossary
XWindows
A GUI for unix-based systems. It is a distinct program that runs on
the system and then provides the means for the user to interact with the system
graphically. It was developed as part of a Project Athena funded by the U. S. gov-
ernment, and was generally available to computer manufacturers. Xwindows was
somewhat unique in that the interface’s development was closely tied to the use
of a computer network (and the concept of client/server).
Z Buffer
Allocated memory in the Graphics Adapter for keeping track of the
depth of individual pixels in a 3-D scene. This depth is a distance from the ob-
server in the scene to the pixel (a Z distance in comparison to the X and Y shown
on the monitor). A Z buffer allows the Graphics Adapter to know which pixels or
part of objects are closer than others. If a pixel 1 is behind pixel 2 (and the pixel 2
is not translucent), then pixel 1 can be ignored in terms of display. This improves
graphics performance and capability.
Bibliography
American Society of Mechanical Engineers. ASME Y14.5M-1994. Dimensioning and
Tolerancing. ASME, New York, 1995.
American Society of Mechanical Engineers. ASME Y14.3-1994. Multiview and Sectional
View Drawings. ASME, New York, 1994.
Apple Computer Inc. Apple II: The DOS Manual. Cupertino, CA, 1981.
Aziz S, S Schoonmaker, K Watson. Leveraging 3-D CAD for Integrated Product Develop-
ment, ASME Management Division, 1999 Mechanical Engineering Congress, ASME,
New York, 1999.
Giesecke F, A Mitchell, H Spencer, I Hill, R Loving. Engineering Graphics, 2nd ed. Mac-
millan Publishing Co., Inc., New York, 1975.
Intergraph Computer Systems. Graphics Supercomputing on Windows NT. Intergraph
Computer Systems, Huntsville, AL, 1998.
International Organization for Standardization. ISO 128, Technical drawings—General
principles of presentation. ISO/TC10, Geneva, Switzerland, 1982.
Lawry, MH. I-DEAS Master Series Student Guide. SDRC, Milford, OH, 1999.
Schoonmaker SJ. Computing the future of lifting. CraneWorks, March-April 2000,
pp. 8–10.
Schoonmaker SJ. ISO 9001 For Engineers and Designers. McGraw-Hill, New York, 1997.
317
318 Bibliography
Schoonmaker SJ. Reports of the death of drawings are greatly exaggerated. Machine
Design, April 19, 2001, p.152.
Schoonmaker SJ. Techniques in Engineering Software Quality Management, Control and
Dynamic Systems. Vol. 2, Academic Press, San Diego, CA, 1993.
Schoonmaker SJ. What good is 3D CAD anyway? Machine Design, April 6, 2000, p. 202.
Index
Abstraction (see
Model, abstraction)
ACIS, 280
Add, 202–203, 230
API, 163
ASCII (see
File, ASCII)
Assembly:
animation 257–258
constraints (see
Constraints,
assembly)
interference, 255–256
model (see
Model, assembly)
structure, 244–245, 247, 259–261,
265, 266
sub-, 247–249, 260
Backups, 19–20, 42, 52, 165–166,
267
Balloons, 76, 99–100, 103
BASIC, 66
Bill of Material, 65, 75–76, 78, 85,
100, 244, 257–258, 262,
265–266, 267, 274
Bitmap, 38–40, 44, 120–121, 149, 151,
159–160, 281
Block (see
Groupings)
BOM (see
Bill of Material)
Boolean, 192, 216, 218–219, 222, 223,
230
Bubbles (see
Balloons)
Byte, 57, 60, 141
Cache, 22
CAE, 3, 138, 276–277, 280
CAGE Code, 81
Callouts, 76
CAM, 276–278
CFD, 138, 276
CG, 139, 174, 255
319
320 Index
CGM 148, 149, 281
Clump (see
Groupings)
CNC, 277
Constraints:
assembly, 245, 251–252, 254–255,
257–258, 262
overconstraining, 209
sketch, 203–211, 218, 232
underconstraining, 210
Coordinate System, 117, 179,
194–195, 198, 222, 245–247,
252
CPU, 7–16, 22–25, 27, 29–30, 33–34,
43, 45–48, 51, 69–70
Crosshatching, 90, 101
Data acquisition, 68–69
Data management, 77–79, 85,
153–156, 165–167, 258,
269–273
Datum:
drawing, 98, 115, 145
model, 180, 189, 193–194, 252
Degrees of freedom, 206–207, 210,
251, 258, 262
Dimension, 89, 93–98, 105, 107,
112–116, 130–131, 135, 143,
158, 181, 195, 203–206,
209–213, 241, 252–254, 257
Directory, 22, 29, 50, 52, 55–57, 62, 63
Disabilities, 43
Disk drive, 9, 11–12, 16–22, 25, 27,
29–30, 43, 53–56, 62, 70
Drawing:
checking, 81
detail, 85
general arrangement, 86
layouts, 85
number, 76–77, 79, 154–157
package, 104
schematics, 86
[Drawing:]
size, 76–77, 80, 93, 105, 109, 111,
153, 157
standards, 86–87
word, 76, 83, 86
zone, 74, 83
Driver, 46–47, 147–148
DXF, 59, 61, 134, 142, 152, 158, 159,
167
E-CAD, 72, 276
ECO, 82, 150, 152, 164, 265, 273
ECN (see
ECR)
ECR, 82, 83, 150, 151, 154, 156, 167
Edge, 179
Ergonomics, 43
Ethernet, 25–29, 56, 166
Face, 179, 193
FCS, 98, 115
FEA, 47, 138, 276
Feature, 97, 100, 172, 185, 187, 190,
192–193, 195–199, 203,
214–216, 219, 221–222, 240,
246
File:
ASCII, 57–59, 61, 70, 141, 142
binary, 60–61, 70, 141, 142
compression, 60–61
format, 57, 141
management, 54–57, 274–276
model, 274
size, 142–143
system, 29, 56, 164
Fillet, 97, 125, 126, 172
Flat pattern, 225
Font:
centerline, 100
line, 94, 133, 143
text, 160–161
FORTRAN, 9, 65
Index 321
GA (see
Drawing, general
arrangement)
GD&T, 97–99, 104, 115, 161, 193
Graphics adapter, 31–37, 43–44, 257
Groupings, 129–131, 158
GUI, 47, 56, 63–66
Hardcopy, 37–41, 53, 133, 146–151,
167, 280–281
Hexadecimal, 133
Hiding, 134
HPGL, 38, 40, 147–149
IGES, 59, 134, 138, 142, 143, 152,
158, 159, 167, 277, 279, 280,
283
Imaging systems, 151–152
Instance:
application, 65
assembly, 248–249, 251, 280
groupings, 130–131
Interchangeability, 80, 268
Internet, 24–25, 27–28, 67, 276
Java, 9, 66, 163
JPEG, 5, 60, 121, 152, 160
Kernel:
graphics, 280
operating system, 47, 49
Kinematics, 257
LAN, 24–25, 27, 276
Layers, 118–119
Layout, 85, 102–103, 137–138, 141
Leader, 98, 100
Line weight, 94, 133, 134, 148–149
Lofting, 231–232
Memory (see also
RAM; ROM):
address, 12
configuration, 14–15
[Memory (see also
RAM; ROM):]
graphics, 33–39
main, 7, 9, 11, 27, 43, 47–49
map, 13–14, 44
paging, 12
virtual, 12–13, 15, 21–22, 30
Mesh, 138–139
Metadata, 153–154, 164–166,
264–265, 274
Model:
abstraction, 238
assembly, 173, 187
documentation, 282
sheet metal, 225
solid, 173, 182, 225–227, 237, 239
space, 111–112, 143, 245
surface, 173, 182–183, 187, 224,
229, 241
Modeling:
features-based, 185, 189, 218,
221–222
open part, 229
solid, 231
surface, 224
Monitor, 7, 31–41, 120, 179, 237, 281
Motherboard, 14, 15, 25, 32
NC, 225, 264, 277
Network (see also
LAN
and
WAN):
architecture, 27–29, 165, 274
computer hardware (see
NIC)
management, 51–53
NFS, 29, 30, 56
NIC, 23
Node:
network, 26, 27, 28, 38, 43, 52
part, 192, 246
NURBS, 177, 227–228, 279
OCR, 120
Odometer, 123
Operating system, 46–48, 51
322 Index
Packet, 26, 28
Paper space, 109–111, 114, 143, 158
Parametrics, 212–213
Part:
history, 183–186, 190, 202, 216,
218, 240, 241, 246, 279
manifold, 239
model, 103, 172, 187, 188, 220, 221
nonmanifold, 239, 241
number, 85–86, 141, 153, 154, 167,
254, 272–273
open, 183, 229
orphan, 240
properties, 220–221
tolerance, 199, 237–238, 241, 279
Parts List, 75
PDM, 155, 267, 273, 274
Picking (see
Selecting)
Pixel, 14, 31–36, 120
Plane:
axis, 189,195
sketch, 189, 193–194
Plotting (see
Hardcopy)
Printing (see
Hardcopy)
Projection:
angle, 88–89, 90, 105, 116
geometry, 103, 131–132
views, 75, 87, 138
Queue, 53–54
RAM, 11, 12, 14, 27, 35, 39, 41, 43,
44, 48, 164
Rapid prototyping, 279
Raster, 120, 159–160