Fablehaven: The Complete Series (174 page)

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Authors: Brandon Mull

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BOOK: Fablehaven: The Complete Series
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His hands found a door of solid iron, the surface rough and flaky with corrosion. His fingers located a catch, and with a clang the door squealed open, releasing an even more boisterous flood of cryptic whispers. The clangorous door made Seth uneasy. Others who were not saturated by the whispering might have heard the metallic racket from a considerable distance.

 

Heart hammering in his chest, Seth lingered in the doorway, working up the courage to proceed. The blackness ahead felt too ominous and too loud, so he took out his flashlight again. This deep below the keep, the light shouldn’t glare out any windows. The glow revealed a short corridor that led to the curved wall of a partially visible chamber. Advancing cautiously, Seth emerged into an oval chamber with a circular hole in the floor, a shadowy mouth of unfathomable darkness. The babbling voices rose from the well, hissing and begging and threatening. A pervasive coldness in the air chilled Seth to his center.

 

No railing protected the hole. Had he failed to use a light, Seth might have stumbled into it unawares. The thought sent chills racing across his shoulders. The hole was perhaps ten feet across, the room no more than thirty. A single long chain snaked around the floor, forming several heavy piles of coils along the way. One end was anchored to the wall, the other ended near the circular well. Each oxidized link contained two holes, one for the previous link and another for the next.

 

Seth advanced to the brink of the hole, uncapped the flashlight, and shined the beam down. He could see a long way, but the light did not reach the bottom. As soon as he uncovered the light, the whispering rose to furious levels.

 

“Quiet,” he muttered.

 

The whispering stopped.

 

The abrupt silence seemed much more unnerving than the prior clamor. A mild breeze wafted up from the depths of the hole.

 

Worried that the owners of the hushed voices could see him, Seth switched off the flashlight, plunging the room into impenetrable darkness.

 

“Help us,” whispered a plaintive, parched voice. “Mercy.”

 

“Who are you?” Seth whispered back, trying to keep his teeth from chattering.

 

“We are those confined to the depths,” the thirsty voice answered.

 

“What kind of help do you—”

 

“The chain!”

 

A chorus of other ghastly voices repeated the request. “The chain, the chain, the chain, the chain.”

 

Seth cleared his throat. “You want me to lower the chain?”

 

“We will serve you for a thousand years.”

 

“We will fulfill your every wish.”

 

“You shall never know defeat again.”

 

“You shall never know fear.”

 

“All will kneel before you.”

 

More voices kept adding promises until Seth could no longer make out any specifics.

 

“Quiet,” Seth demanded. The voices complied. “I can’t hear you when you all speak at once.”

 

“Wise lord,” a raspy voice began, speaking alone, “we have lost all sense of time and place. We do not deserve this abyss. We need the chain. Send us the chain. Where is the chain?”

 

Other spectral voices took up the cry. “The chain. The chain. The chain . . .”

 

“Hush,” Seth said. Once again, the voices fell silent. “We’re going to play the quiet game. The first person to talk loses. I need a second to think.”

 

Seth clicked on the flashlight. He shone it on the rusty chain. Fully uncoiled, it would reach deep into the hole. Once lowered, the metal chain would be far too heavy for him to raise alone. He walked around the perimeter of the hole. None of the unseen entities spoke. Seth’s parents sometimes made him play the quiet game when they were driving together. He hadn’t even needed to promise the winner a treat!

 

“Okay, I have some questions,” Seth said. “I’m going to need a single spokesman to respond.”

 

“Me,” an avid voice answered.

 

“Fine. We’re at a dragon sanctuary. What do you know about Wyrmroost?”

 

There came no reply for a moment. “We know little of sanctuaries. But we can kill dragons. We shall slay hundreds of dragons on your behalf. Their treasures will adorn your hall. No enemy shall stand against you. Give us the chain.”

 

“I have a feeling if I lower the chain, you’ll come up here and eat me.”

 

“Not far from the truth,” said a voice behind Seth.

 

The comment startled Seth so badly that he nearly fell forward into the hole. He lost his grip on the flashlight and it spun down into the blackness, illuminating an increasingly distant section of the endless pit, skipping twice against the side as it descended. The light vanished without Seth glimpsing the bottom, and without any far-off crunch of the bottom being reached.

 

A torch flared, driving back the momentary darkness in the chamber. An old man with a long beard and a heavy cloak held the firebrand aloft. Seth edged away from the gaping hole. “You must be Agad,” Seth said. “You almost gave me a heart attack.”

 

“And you must be the interloper from the knapsack,” Agad replied. “Camarat could sense you inside, along with a hermit troll and an unconventional automaton. The dragon had it right. You are young, and you are a shadow charmer.”

 

“I don’t mean any harm.”

 

One of Agad’s eyes twitched. “Interesting that the first place you came was the Blackwell.”

 

“I was following the whispers. I haven’t been a shadow charmer for very long.”

 

“Well, this is easily the most dangerous room in the keep, and probably one of the most dangerous in the entire sanctuary. I wondered if you might be drawn here. Patton said you have a penchant for mischief, though he neglected to mention your full-fledged status as a shadow charmer!”

 

“Patton mentioned me?” Seth asked.

 

“He told me to expect you as well if the girl showed up. I’d like to think you would not have lowered the chain.”

 

“The chain? No way! You kidding? I was just hoping I could get info from them or something.”

 

Agad walked over to the nearest pile of coils and sat down. He gestured with the torch and Seth sat as well. “The entities inside the Blackwell would say anything to gain freedom, at which point their promises would evaporate. Do not treat with these types of beings, Seth. They do not give. They only know how to take.”

 

“Why do you have a chain in the first place?”

 

The question earned a reluctant smile. “If one knows how to manage them, to guide them, to liberate them temporarily and under strict conditions, the inhabitants of the Blackwell have their uses. But even I would employ them only as an absolute last resort.”

 

“In the future, you might want to lock the door.”

 

Agad smiled more broadly. “I left the room accessible in anticipation of your visit. Truth be known, you and I are the only people in Blackwell Keep who could have entered this room, locked or not. A pervasive fear more potent than dragon terror shields the Blackwell from the unworthy.”

 

“Could I learn to control them?”

 

The wizard considered him. “Perhaps. But should you try to learn? I think not. These unholy fiends will turn on you given the slightest opportunity. Seek more savory allies than these. With thousands of years of experience, I have rarely attempted to use them, and still consider myself perilously vulnerable.”

 

Seth could feel the cold of the links through his pants. “Could you skip telling the others about this? Most of them don’t know I came along yet. I’m hiding out in reserve. You know, for emergencies.”

 

“To cause them or repair them? Presumably your friends would be cross if they knew you came to the Blackwell.”

 

“They already think I’m an idiot.”

 

Agad coughed into his fist. “Patton did not share that opinion. He recognized a lot of himself in you. But that worried him, because of how many times he narrowly avoided a premature death. I also see great potential in you, Seth Sorenson. Most shade walkers are evil to the core. You strike me as quite the opposite. Take care here. A dragon sanctuary is no place for the reckless. Properly applied, courage may serve you well. Curiosity, daring, a thirst for adventure—these will likely lead to your demise.”

 

“I’ll try to remember that.”

 

Agad smiled sadly. “I have learned not to get too attached to visitors. Whether or not you accomplish your aim here, mere survival would be a noteworthy triumph. You had best get back to your knapsack.”

 

“Okay. Thanks for the advice.”

 

The wizard arose. “I suppose it goes without saying that I expect never to discover you near the Blackwell again.”

 

“I’ll keep away from the voices. By the way, about telling the others . . .”

 

Agad winked. “I won’t tell if you don’t.”

 

* * *

 

Threatening clouds blotted out much of the morning sunlight as Kendra strolled along the top of the keep’s wall. Above her, the sky was blue and clear, but leaden clouds massed on all sides, as if the sanctuary sat in the eye of a hurricane. Light breezes stirred the air from unpredictable directions.

 

Ahead of her, Simrin led the way with sinuous grace, the supple scales on her back subtly rippling with each stride. Behind Kendra came Trask, Gavin, and Tanu, the three she had chosen for this final interview with Agad. Simrin had explained that Agad wanted to meet inside one of the keep’s corner towers.

 

Kendra had awakened with a raw, scratchy throat. She had hoped the soreness would fade once she was up and about, but if anything, the sensation was getting more irritating. Each swallow seemed less comfortable than the one before. She reminded herself to ask Tanu for a remedy.

 

Where two walls intersected at a rounded tower, Simrin opened a heavy oak door banded with iron and stood aside. Kendra led the way into a circular room about twenty feet across. Thin arrow loops interrupted a wide section of the wall. Off to one side, a wooden ladder accessed a trapdoor in the ceiling. Simrin closed the oaken door without following.

 

Agad waited at the far side of the room holding a long, slim rod. Between them, a relief map of Wyrmroost covered the floor, complete with the two towering peaks, plenty of hilly forests, several valleys, a few lakes, many streams, and a tiny model of Blackwell Keep.

 

“Good day,” Agad said. “I thought the Lesser Map Room might be an appropriate venue for this discussion. I considered the Greater Map Room, but the detail is too exquisite. A custodian must protect some secrets.”

 

“Looks like we may be in for foul weather today,” Trask observed.

 

Agad fixed him with a shrewd gaze. “Is that a comment or a question? No doubt you have noticed the disproportionate lack of snow at Wyrmroost.” He tapped one of the lofty peaks with his rod. “The sky giant Thronis lives atop Stormcrag. Not only is Thronis the largest living giant on record, he is a gifted sorcerer. He chooses to view Wyrmroost as his domain, and tempers the climate with sorcery. The dragons despise him, but his stronghold is unassailable, and they appreciate the reduced winds. Gales and dragon flight do not mix well.”

 

“I had no idea any sky giants remained in the world,” Tanu said.

 

“Welcome to Wyrmroost.” Agad smiled. He tapped the other mountain with his rod. “Near Moonfang, the higher summit, lives Celebrant the Just, widely acknowledged as king of all dragonkind. You would need wings to scale these mountains. Give them a wide berth. The entire sanctuary is perilous, but no foes are more deadly than the entities atop these mighty peaks.”

 

“What other creatures can we expect to encounter?” Gavin asked.

 

Agad stroked his beard. “Dragons, firedrakes, wyverns, basilisks, griffins, giants, mountain trolls, rocs, and phoenixes are among our more powerful inhabitants. Even the small game can be most hazardous. After centuries dwelling here, not even I can name all that lurks under sky, leaf, and stone at Wyrmroost. Needless to say, visitors do not enjoy long life expectancies. Keep your visit short.”

 

“Perhaps you can help us shorten our stay,” Trask said. “We know we’ll be looking for the Fairy Queen’s shrine.”

 

Agad glanced at Kendra. “I suppose that might help explain the presence of our young friend. Although I’m sorry to say the shrine lies on the shoulder of Stormcrag, within the boundaries most jealously watched by Thronis. You say your errand must take you there?”

 

“Unfortunately,” Trask confirmed.

 

The wizard winced. “The immediate surroundings of the shrine should offer shelter from Thronis or any other foes. Unfortunately, most who tread there are instantly obliterated. On the chance any of you should be taken alive by Thronis, beware his mind. The giant is no fool. There are reasons he has endured so long, residing in comfort on sacred land coveted by all the dragons of Wyrmroost. Those reasons extend far beyond his incomprehensible brute strength. I take credit for installing his greatest weakness—an irremovable collar that will constrict and strangle him if he speaks a lie. Do not utter my name to the sky giant. Thronis has no love for me. Where else might your errand take you?”

 

The companions looked at one another. “We’re unsure,” Kendra finally confessed.

 

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