Fablehaven: The Complete Series (86 page)

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Authors: Brandon Mull

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BOOK: Fablehaven: The Complete Series
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7. Chapter 9 describes Kendra’s and Seth’s encounters with the Sphinx. Why do you think he treated them differently, especially in the Foosball game? Is it best to always treat everyone the same, or are there times when certain individuals may need special handling? Why?

 

8. Every good and lasting relationship must have trust. However, Kendra finds herself betrayed by people whom she trusted. How much are you willing to trust someone? If you found out someone lied to you, would you be willing to forgive him or her? If so, what would that person have to do to earn back your trust?

 

 9. Seth and Coulter encounter paralyzing fear from the revenant. Is fear always a bad thing? Can fear ever be good? Why or why not? If you could overcome one fear, what would it be?

 

10. In book 1, Seth’s boldness caused problems. In book 2, his courage helped save the day. What is the difference between bravery and recklessness? Is it always easy to see the difference?

 

11. When Slaggo and Voorsh, the goblins, are about to cook Kendra and Seth, Kendra persuades them that her grandparents will reward them for letting the children go. The goblins recall, “Stan and Ruth have repaid loyalty in the past,” and “[Stan] has a history of fair rewards.” How does a person gain a reputation for fairness or other good qualities? How might you be helped by your good reputation, or that of your parents?

 

12. In Seth’s battle with the revenant, when his courage is almost gone, he remembers all the people who have helped him and are depending on him. Has thinking about people you love ever given you more courage than you thought you had? How does remembering your loved ones help you make better choices in your life?

 

13. What do you think of the end of the book? What reasons are there to believe the final message? What reasons are there to disbelieve it?

 

 
BOOK THREE: Grip of the Shadow Plague
 

Fablehaven: Grip of the Shadow Plague

 

 

Mull, Brandon, 1974-

 

Fablehaven:/Grip of the Shadow Plague / Brandon Mull.

 

p. cm.

 

Summary: When Kendra and Seth go to stay at their grandparents’ estate, they discover that it is a sanctuary for magical creatures and that a battle between good and evil is looming.

 

ISBN-13 978-1-59038-898-3 (hardbound : alk. paper)

 

eISBN 1-60641-594-8 (electronic)

 

1. Magic—Fiction. 2. Grandparents—Fiction.3. Brothers and sisters—Fiction.]I. Title.

 

PZ7.M9112Fa2006

 

[Fic]—dc22                  2006000911

 

Printed in the United States of America

 

R. R. Donnelley and Sons, Crawfordsville, IN

 

10     9       8       7       6       5       4       3       2       1

 

 

 

 

 

 

 

For Cy, Marge, John, and Gladys, who prove that grandparents can be friends and heroes.

Contents    

Chapter 1

 

 

Nipsies

 

On a muggy August day, Seth hurried along a faint path, eyes scanning the lush foliage to his left. Tall, mossy trees overshadowed a verdant sea of bushes and ferns. He felt damp all over—the humidity refused to let his sweat dry. Seth checked over his shoulder periodically and started at any sound in the undergrowth. Not only was Fablehaven a dangerous place to roam alone, he was terrified of getting spotted so far from the yard.

 

His skill at sneaking into the woods had improved over the long summer. The excursions with Coulter were fun, but not frequent enough to satisfy his appetite for adventure. There was something special about venturing out onto the preserve alone. He had become familiar with the woods surrounding the main house, and despite the concerns of his grandparents, he had proven to himself that he could explore safely. In order to avoid deadly situations, he rarely strayed far from the yard, and he avoided the areas he knew to be most perilous.

 

Today was an exception.

 

Today he was following directions to a secret meeting.

 

Although Seth felt certain he had interpreted the instructions correctly, he was beginning to fret that he had somehow overlooked the final marker. The trail he currently trod was one he had never roamed before, quite a distance from the main house. He remained intent on the shrubs along the left side of the path.

 

Many people had come and gone from Fablehaven over the summer. At breakfast, Grandpa Sorenson had notified Seth, Kendra, Coulter, and Dale that Warren and Tanu would be returning home that evening. Seth was excited for a reunion with his friends, but knew that the more people who were at the house, the more eyes would be watching to impede his unauthorized expeditions. Today was probably the last time he would be able to slip out on his own for a while.

 

Just as he was losing faith, Seth observed a stick topped by a large pinecone planted in the ground not far from the path. He should not have worried about missing it—the tall marker was unmistakable. Standing beside the stick, Seth took his compass from his emergency kit, found northeast, and set off on a heading not quite perpendicular to the meager trail.

 

The ground sloped mildly upward. He swerved to avoid some thorny, flowering plants. Birds twittered in the leafy branches overhead. A butterfly with wide, vibrant wings bobbed on the breezeless air. Because of the milk he had drunk that morning, Seth knew it was actually a butterfly. Had it been a fairy, he would have recognized it as such.

 

“Pssst,” a voice hissed from the bushes off to one side, “over here.”

 

Seth swiveled and saw Doren, the satyr, peering over a glossy shrub with broad leaves. The satyr motioned him over.

 

“Hey, Doren,” Seth said in a low voice, trotting over to where the satyr crouched. He found Newel hiding there as well, his horns somewhat longer, his skin slightly more freckled, and his hair a bit redder than Doren’s.

 

“What about the brute?” Newel asked.

 

“He promised to meet me here,” Seth assured them. “Mendigo is covering his chores at the stables.”

 

“If he doesn’t show, the deal is off,” Newel threatened.

 

“He’ll be here,” Seth said.

 

“Did you bring the merchandise?” Doren asked, trying to sound casual, but unable to hide the desperation in his gaze.

 

“Forty-eight size C batteries,” Seth said. He unzipped a duffel bag and let the satyrs inspect the contents. Earlier in the summer, Seth had given the pair dozens of batteries as a reward for helping him and his sister sneak into his grandfather’s home under dire circumstances. The satyrs had already depleted their bounty watching their portable television.

 

“Look at them, Doren,” Newel breathed.

 

“Hours upon hours of entertainment,” Doren muttered reverently.

 

“The sports alone!” Newel cried.

 

“Dramas, sitcoms, cartoons, soap operas, talk shows, game shows, reality shows,” Doren listed lovingly.

 

“So many lovely ladies,” Newel purred.

 

“Even the commercials are amazing,” Doren enthused. “So many technological marvels!”

 

“Stan would flip out if he knew,” Newel murmured gleefully.

 

Seth understood that Newel was right. His Grandpa Sorenson worked hard to limit the amount of technology on the preserve. He wanted to keep the magical creatures of Fablehaven unspoiled by modern influences. He did not even have a television in his own home.

 

“So where is the gold?” Seth asked.

 

“Not far ahead,” Newel said.

 

“Gold has become harder to find since Nero moved his hoard,” Doren apologized.

 

“Accessible gold,” Newel amended. “We know about plenty of treasure hidden around Fablehaven.”

 

“Most of it is cursed or guarded,” Doren explained. “For example, we know a wonderful nest of jewels stowed in a pit under a boulder, if you don’t mind chronic flesh-eating infections.”

 

“And a priceless collection of gilded weapons in an armory protected by a vengeful family of ogres,” Newel added.

 

“But up ahead there’s lots of gold with almost no strings attached,” Doren promised.

 

“I still think I should get paid extra since you need my help collecting it,” Seth complained.

 

“Now, Seth, don’t be ungrateful,” Newel chided. “We set a price. You agreed. Fair is fair. You don’t have to help us retrieve the gold. We can just call the whole thing off.”

 

Seth looked from one goatman to the other. Sighing, he zipped up the duffel bag. “Maybe you’re right. This feels too risky.”

 

“Or we could up your commission by twenty percent,” Newel blurted, placing a hairy hand on the bag.

 

“Thirty,” Seth said flatly.

 

“Twenty-five,” Newel countered.

 

Seth unzipped the bag again.

 

Doren clapped his hands and stamped his hooves. “I love happy endings.”

 

“It isn’t over until I have the gold,” Seth reminded them. “You’re sure this treasure will truly be mine? No angry trolls will come to claim it?”

 

“No curses,” Newel said.

 

“No powerful beings seeking retribution,” Doren asserted.

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