2-POINT SKILLS
Indoor Combat—+1 to Challenge Rolls for all indoor chores, such as room cleaning, laundry, dishes (does not include tool use). Rankable.
Outdoor Combat—+1 to Challenge Rolls for all outdoor chores such as basic yard work, simple maintenance, or cleanup (does not include tool use). Rankable.
Cooking—+1 to Challenge Rolls for fixing family meals. Rankable.
3-POINT SKILLS
Mastery (Challenge)
—+5 to Challenge Rolls for a specific challenge for which the character has taken over complete responsibility (per GM’s determination). For example, if the character has taken on doing all the family laundry, every day, he could take this skill and be relatively assured of earning high bonus eps every week. Must already have skills for any tools required.
Driver’s License
—One rank: Authority to take driver training and obtain a learner’s permit. Two ranks: Permission to take the test and get the license. Three ranks: Permission to use the car supervised. Four Ranks: Permission to use the car unsupervised.
Challenges/Experience/Levels
The basic idea of most RPGs is rolling a die to determine success or failure at a challenge based upon your character’s abilities, skills, and a luck factor. Success (and sometimes failure) brings experience, and characters will “level up” after accumulating experience—attain a discrete new level of understanding and skill where they may get new points to spend on increasing their skills and attributes.
For our game, the challenges won’t be imagined combat with subterranean monsters or solving a puzzle to disarm a trap; rather, these are the chores our kids must do regularly, the tests we want them to study for and perform well on, or the sports, music, or theater events we want them to practice for and perform well at. So, since the characters in our game (our kids) will actually be performing the challenges we give them, we won’t have them roll a die beforehand to determine success or failure. Instead, we’ll have them roll a die after the job is done, to determine how many experience points they earn from the job they did.
Below are some suggested challenges with base exp values and tags to help determine which skills and bonuses apply. This list is by no means exhaustive, and you should work up your own list based on your kids’ habits and talents. What is very important, though, is balancing the exp they earn. The game is set up based on the idea that kids will gain one level every three to four months. For younger kids and those just starting out, that means twelve to sixteen weeks between levels, which are 1,000 exp apart, so kids should be earning in a range of sixty to ninety exp per week. Like any good game master, you need to balance. Too many points coming in, and the kids will get bored with the game; too few and they’ll get frustrated. Use your best judgment, and communicate with them to make sure they’re getting something out of it.
Suggested Challenges, Base eps Value (Tags)
Room Cleaning (weekly), 20 eps (indoor, combat, solitary)
Dishes (weekly), 20 eps (indoor, combat, solitary)
Yard Work (weekly or per event), 10-25 eps (outdoor, combat, solitary or support)
Laundry (weekly), 10-20 eps (indoor, combat, solitary or support)
Pet Care (weekly), 15-25 eps (outdoor, combat, solitary)
Homework (weekly), 20 eps (indoor, magic, solitary)
Instrument/Sport Practice (weekly), 10-20 eps (indoor or outdoor, combat, solitary or group)
Tests (per event), 10-20 eps (magic, indoor, solitary)
Performances/Games (per event), 15 eps (indoor or outdoor, magic or combat, solitary, group, or support)
Church Event (per event), 20 eps (indoor or outdoor, spiritual, group or support)
Clean Out Garage (per event), 50 eps (indoor, combat, solitary or support)
Prepare a Meal/Cook (per event, weekly), 20 eps (indoor, creative, solitary or support)
Paint a Room (per event), 50 eps (indoor, combat, solitary or support)
Participate in a charity event (per event), 30 eps (indoor or outdoor, support or group)