Read INFECTED (Click Your Poison) Online
Authors: James Schannep
Tags: #zombie, #Adventure, #Fiction
MAKE YOUR CHOICE
“M
other of God,” Deleon mutters, pun not intended, as you survey the eponymous hospital. This place was, at one point, a battleground. Police cruisers sit with doors opened, as the officers have been trained to do in a firefight. This battle, however, was one they weren’t trained for. The patrol cars’ sirens and lights are long dead, from drained batteries, as are their former occupants, from drained blood.
Corpses line the parking lot, literally hundreds, both of slain zombies and eaten humans. And it’s not just patrol cars either. National Guard Humvees, ambulances turned on their sides, and acres of passenger cars jammed in a tangled gridlock beyond reconciliation.
The air is thick with the stench of rotting flesh. “Is there anyone left?” you ask.
“Let’s hope not,” Deleon replies, deliberately misinterpreting your question. “Come on.”
He rises from behind cover and starts toward the hospital, already wielding his spiked club and hammer. You fall in line, your fireman’s axe at the ready. The two of you move through the parking lot, checking the bodies for anything useful. Unfortunately, the living appear to have done as good a job cleaning the corpses of gear as the dead have done cleaning flesh from bones. Nothing. The spent ammo casings in the parking lot tell you there probably wasn’t much to take in the first place.
The hospital doors don’t open as you approach them—either the building lost power or the automatic doors were shut down as a security measure. Deleon slides the claw side of the hammer into the space between the doors and pries them outward. It’s easy since, since they were designed to open like normal doors, should the power shut off, allowing people to escape in an emergency. Funny that they had remained closed. But they stay open now as the two of you head inside.
Your doctor friend points to a wall sign directing you toward the pharmacy and silently moves that way. As you round the hallway corner, Deleon stops in his tracks. There’s a man, facing away from you, in full riot gear. He stands still, looking ahead at nothing. As if he were a viper in your path, you instinctively back away. Deleon does the same.
A breathy moan sounds from behind you. You turn to see a sickly woman in a hospital gown, her IV stand dragging along the ground next to her.
“Oh, fuck,” Deleon mutters. You look back. The man in riot gear has now turned around—yep, he’s a zombie. “We need to get that helmet off; you have to destroy the brain.”
“It’s strapped on,” you protest. Both zombies amble toward you.
“Try the axe.”
Not waiting for a discussion, Deleon rushes at the hospital gown zombie, his spiked club raised. He swings the club and connects it with the ghoul’s jaw. It stays dug into the zombie’s face as she stumbles back and slams into the wall, knocking the platitudinous framed pictures off their hooks. The nails stick and Deleon loses his weapon.
The riot gear zombie comes at you, leaving you no choice but to fight. You baseball-swing the axe at his head, and it bounces off the helmet. The zombie whirls about from the blow, and falls to the floor, but rises again. You bring down the axe overhead, as if you’re chopping firewood.
The axe connects with the face mask, which caves in response. Gore smears across the plastic wedge in a revolting display, but the zombie still comes for you, even without a face.
Deleon bludgeons his ghoul with the hammer, beating her over and over again as she comes for him. He turns her face to pulp, but none of the blows prove fatal. She pounces, knocking him on his back, and is only stopped from sinking her teeth into the man by the club. The club catches its base on the ground and holds the ghoul’s face up with the nails.
“Oh, God,” he cries from under her.
Face peeling off from the strain, the zombie’s bite comes imminently. Yours, despite no longer having a jaw, tries biting your leg from the ground. Thankfully, the riot helmet is good for something and there’s no fluid contact.
You bring your axe down upon him again. He’s on his stomach, and the blade lodges into his back. His riot gear softens the blow, but you penetrate nonetheless. It’s not plate mail, after all. Still he struggles. In frenzy, you hack at the undead man over and over with the axe. He goes limp. You must’ve struck spine and disconnected the brainstem. He’s not dead, but he’s not moving either.
Looking back to Deleon, you see his attacker rip her face free from the club, just as he raises his arm to defend against a bite. Her teeth scrape against the cast, in the exact spot as the wound Dr. Phoenix gave him. Deleon rolls with the woman, putting her on her back, rises up, and slams the hammer down upon her forehead. Her brain coats the linoleum.
You’re both huffing, but unscathed. Then the rest of the hospital arrives: an entire horde of undead, writhing and foaming in expectation of your demise. That must be why the doors remained closed: no one alive inside to open them.
“Run!” You realize the voice is yours.
“Emergency exit!” Deleon suggests from behind you as you race through the corridors.
You follow the signs for such, hoping the crowd behind you means that the parking lot is clear. You sprint much faster than they do—careening down the hall behind you—but the distance between you is not that great.
Around the next corner lies the emergency exit: it’s barricaded closed. What kind of idiot blocks a door that can’t be opened from the outside? The kind who gets eaten by zombies, evidently. You double back, still ahead of the horde, but that detour cost you.
The undead mob fills the hospital wall-to-wall, clawing and stumbling to get at you with excited fervor. The collective moan reverberates deep within you, vibrating from your body cavity up to your throat. They’re right on your heels, but you and Deleon run with an adrenaline-fueled intensity.
The next turn down the hall leads to a painful sight—a dead end. The hallway is cordoned off with waiting-room couches and coffee tables, secretaries’ desks and filing cabinets. There must be a couple thousand pounds of office furniture between you and the next area of the hospital: the cafeteria.
And more shocking still, there’re people on the other side.
Living
people. You can see their blood-stained faces looking at you with terror through the glass portholes in the double doors beyond the barricade. A nurse shakes his head at you. A patient mouths, “Sorry.” Pain is in their eyes. They turn away rather than watch you and Deleon get devoured.
The crowd of undead catches up, and with two hundred hungry mouths, there won’t be anything left of you. You wish you could send your past self a warning: hospitals are not the best place to go when the sick compulsorily turn to cannibalism.
T
yberius moves back up to the glass, examining first his own filthy reflection and how he’s deteriorated over the weeks, then looking past himself to the zombies and how fit—healthy, even—his former coworkers look in their preternatural agelessness. It’s like they’re cadavers, cut up in some lab, their flesh open where wounded but without any red. No blood, no raised or swollen skin. The flesh is sallow, nearly porcelain.
He beats his chest and jumps at the ghouls, trying to assert dominance. They don’t flinch; just bite and mouth the glass. “God damn,” he says sourly.
“All right, school’s this way. Finally, a good place to wait for rescue, so…”
“Sims, get it through your fat fucking head. There’s no rescue,” Cooper answers. He refuses to meet her gaze. The rest of the group looks away, too tired to be drawn into either side of the argument. Deleon looks at his watch, feeling the crunch of getting to the school quickly.
After only an hour of walking, you arrive. It’s not exceptionally large or glamorous, but to you it’s beautiful because it’s exceptionally pristine. No broken glass, no sign of forced entry. Evidently, there’s been no struggle here. A school isn’t the first place people think to go when the dead start to eat the living, and odds are most people died wherever that place was.
Cooper breaks the reverent silence. “We’ll all do a quick sweep, then one team will secure the school under the Doc’s supervision while I lead a team to the gun store.”
“You want us to walk another two hours right away? Fuck that,” Tyberius says. “I’ll be on the ‘stay here’ team.”
You notice several bicycles parked in a rack in front of the store. “The bikes! Quick, silent, maneuverable.”
“Brilliant!” Deleon declares, bringing a smile to your face.
“Fine,” Cooper says. “We’ll need some lock cutters from a janitor’s room. Just because the place doesn’t look invaded, doesn’t mean we’re alone. Game faces.”
With solemn nods, the group prepares to enter. Axe raised high, you search the school, and… the halls are wonderfully empty. Granted, Cooper doesn’t give you time to check every classroom, but zombies aren’t known to open doors and most people probably don’t get infected, then lock themselves into high school classrooms to die.
During this first look you note the location of the main office, the gymnasium, the cafeteria, and the nurse’s station. Once you go by the janitor’s storage room, Cooper claims a pair of bolt cutters and proclaims her work done. “Don’t go looking for trouble,” she says. “We’ll be back in an hour.”
•
“I’ll stay here. We might need my axe to defend the school while you’re gone.”