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Authors: Terry Brooks

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Shadea sighed. “You only think you want that. What you want is for him to take you back again, to tell you that he loves you still, despite what has happened. If he were to do so, you would abandon your cause and us in a heartbeat. No, wait, Iridia—don't lie to yourself. You would, and you know it. Why wouldn't you? I don't condemn it. I would do the same in your place.”

“You would do nothing of the sort,” the other woman sneered. “You have never loved anyone but yourself. Don't pretend to understand me. I know love compels me, but it compels me in ways other than those you seem so quick to attribute. Love doesn't compel me to embrace him; it compels me to see him suffer!”

“Yes, but not at your hands.” Shadea moved away, gazing out the tower window at the enfolding darkness and roiling storm clouds. Outside, the wind began to howl and the rain to fall in heavy curtains that lashed the stone walls.

“Better at my hands, where we can be certain of the result, than at the hands of Terek Molt, who has already failed us once!”

“Better at another's hands entirely. I am sending Aphasia Wye to make certain the job is done right.”

She glimpsed Iridia's face out of the corner of her eye, and the look confirmed what she had already decided about the other's feelings for Ahren Elessedil.

“Iridia,” she said softly, turning back. “Distance yourself from this matter. Leave it to others to determine what is needed. You have suffered enough at the hands of the Elven Prince. He has betrayed you already and would do so again. His loyalty is to her, not to you. That will never change. To place yourself in a position where you must test your resolve is foolish and dangerous. It asks too much of you.”

The sorceress stiffened, her lips tightening to a thin, hard line, her perfect features cast in iron. “And you think too little of me. I am not a fool, Shadea. I am your equal and in some ways your better. I have experiences you do not; don't be so quick to dismiss me as a lovesick child.”

“I would never do that.”

“You not only would, you do!” Iridia's glare would have melted iron. “If Ahren Elessedil has used the Elfstones to try to help that woman, I want him dead as much as you do. But I want to see it happen. I want to watch him die!”

“Do you?” Shadea a'Ru paused. “I would have thought you'd had enough of that sort of thing. How many more of those you profess not to love, but secretly do, must you watch die before you are satisfied?”

Iridia's face went white. “What are you talking about?” There was an unmistakable warning in her words.

Shadea ignored it, her gaze cold and empty. “The baby, Iridia. You remember the baby, don't you? You didn't love her, either.”

For a long moment Iridia neither moved nor spoke, but simply stared at Shadea, the look on her face one of mixed incredulity and rage. Then both drained away with frightening swiftness, leaving her features calm and dispassionate. “Do what you want,” she said.

She turned and walked away without looking at Shadea. As she went through the door, she said softly, “I hate you. I'll see you dead, too.”

As Iridia disappeared down the tower stairs, Shadea glanced after her, thinking for just a moment that she should go after her, then deciding otherwise. She knew the sorceress. Iridia was quick to anger, but she would think the situation through and realize she was being foolish. It was better to let her be for now.

She looked down at the scrye waters in the basin. The ripples had disappeared; the surface had gone completely still.

Ahren Elessedil would be made to vanish just as swiftly.

         

One last task remained to her, the one she dreaded most. She had no more love for Aphasia Wye than did Terek Molt, but she found him useful in carrying out assignments that others would either refuse or mishandle. She had already seen enough of the latter in the hunting down of Grianne Ohmsford's family, and the task would get no easier with Ahren Elessedil added to the mix. Terek Molt might protest her decision, but it was a matter of common sense and expediency. One Druid of her inner circle was all she cared to spare for the venture, and one was probably not enough.

As she passed through the towers and hallways of the Keep, by sleeping rooms and meditation chambers, the resting and the restless, her mind focused on the task ahead. She wanted the business over, but not before she had accomplished what was necessary. She had given the matter considerable thought since Terek Molt's return. It was a mistake—her mistake, unfortunately—to have thought of the Patch Run Ohmsfords as ordinary people. The boy and his parents might not be Druids, but that did not render them commonplace. The magic that was in their blood, and their long history of surviving against impossible odds, made them dangerous. It would require a special effort to overcome both, one that she would not underestimate again.

It would help that she had the services of Aphasia Wye. But something more was needed.

She descended the winding stairways of the Keep into its depths, into the cellars and dungeons that lay far underground in the bedrock, dark places where the Druids seldom ventured. Her destination was known only to her, now that Grianne Ohmsford was gone, a place she had discovered some years ago while shadowing the Ard Rhys in an effort to discover her secrets. She had been good at shadowing even then, having developed the skill in her early years when the uses of magic were first revealing themselves to her. It was dangerous to challenge Grianne Ohmsford's instincts, but she managed it with the aid of a fine-grained, odorless dust that rendered the other's tracks visible in a wash of prismatic light. Layering the dust in the dark places she knew the other sometimes went, she would wait for her return before sneaking back down to read the trail. She had gotten lucky once or twice, but never again as lucky as with what she now sought to retrieve.

She entered the deep center of the Keep, the heart of the fortress, down where the earth's heat lifted out of its churning magma to warm the rooms above. She found it interesting that the Druids would build their home atop a volcanic fissure that might erupt and destroy them one day. But the Druids lived in harmony with the earth's elements and found strength in what was raw and new. She understood and appreciated that. A proximity to the sharp edge that divided life and death was compelling for her, as well.

The passageways narrowed and darkened further. So far down, there was no need for space or light. She thought that some of the corridors had not been walked in a thousand years, that some of the cells and rooms they fed into had not seen life in thousands more. But she sought nothing of life that day, only of death. She moved in silence, listening for sounds of the spirit creature that lived in the pit beneath the Keep and warded Paranor and its magic. It slept now and would slumber until awakened. So long as the Druids kept occupancy and life, it would lie dormant. She knew the stories of its protective efforts. The stories were legend. They did not frighten her, however. Rather, they intrigued her. One day, she would come down to take a closer look at it. Spirits were something she understood.

She pondered for a moment the circumstances that had led her to that moment. She had no regrets about how she had achieved her position, but she would have preferred that it be otherwise. She wasn't evil, just practical. She was the right choice to be Ard Rhys, the better person for the title, but that did not mean she was happy with the way she had obtained it. Climbing over the backs of others to get what you wanted was suited more to politicians and to royalty than to students of magic. She would have preferred to face Grianne Ohmsford in combat, but a decision based on the outcome of trial by magic would not have been accepted by the others—neither her allies nor her enemies. Druids, for all their examination and study, were conservative by nature. History had taught them that independence and disobedience led to disaster, so they preferred that matters progress in an orderly fashion.

That couldn't happen here. Not with the Ilse Witch as Ard Rhys and the fate of the order hanging in the balance. Shadea had understood that from the beginning. Unlike the others, she had chosen to act.

She reached a heavy iron door at the end of a corridor and stopped. Placing her fingers on a set of symbols cut into the metal, she closed her eyes and pressed in deliberate sequence. It had taken her a while to unlock the puzzle, but in the end she had done so. Tumblers clicked and a bolt slid back. The door opened.

Inside, the room was round and dark save for a single, flameless lamp set in a raised stanchion at the chamber's center. Heavy stone blocks encircled a mosaic floor in which runes had been carved in intricate patterns that suggested story panels. There was only the one door leading in and no windows. There were no openings in either the walls or floor. The ceiling domed away in shadowed darkness.

A tomb for the dead and their possessions, Shadea thought. A space where things were placed with a strong expectation that one day they would be forgotten.

She walked to the stanchion, stood with the heel of her right boot pressed against one edge of its square base and fitted into an invisible depression beneath, then walked straight ahead until she reached the wall. Placing the palms of both hands flat against the stone at waist height, she worked the tips of her fingers around until she found the hidden depressions in the stone, then pushed.

A heavy panel swung open on hidden hinges, revealing a deep, ink-black chamber.

Her smile said everything about her expectations for what waited within.

She entered without the use of fresh light, relying on the faint glow of the lamp behind her. Her eyes adjusted quickly, and she saw what she had come for. She walked over to a low pedestal set against one wall, opened the iron box sitting on top of it, and took out the velvet pouch that rested within. She handled it carefully, the way she might a deadly snake, taking care not to grip it too strongly but to balance it in the palms of her hands. Even more carefully still, she reached inside to extract what was hidden there.

Slowly, gingerly, she drew out the Stiehl.

It was the most deadly weapon in the world, a blade forged in the time of Faerie in the furnaces of the Grint Trolls. Infused with lethal strains of arcane fire magic, it could penetrate anything, no matter how thick or strong. Nothing could stand against it. It had been in the hands of the assassin Pe Ell in the time of the Shadowen and Walker Boh, and he had used it to kill the daughter of the King of the Silver River. The Druid had recovered it afterwards and hidden it here. No one had known where it was since. No one, but Grianne Ohmsford and now Shadea.

She held it by its handle, feeling the markings that signified its name where they were carved into the bone plates. The blade gleamed silver bright, its surface smooth and flawless. It had survived thousands of years without a mark. Grianne had kept it concealed for the same reasons as Walker Boh—it was too dangerous to reveal. It was an assassin's weapon, a killer's tool.

It belonged, Shadea told herself, in a killer's hands, in an assassin's sheath. It belonged in the hands of a master. She would see that it found its way there. She would see that it was put to the use for which it was intended. The lives it snuffed would be well spent.

She sighed. She wasn't being evil, she told herself for a second time that afternoon. She was just being practical.

She put the Stiehl away, closed the chamber anew, and climbed out of Paranor's dark cellars to the light above.

Fifteen

With the decision made to go in search of the tanequil, Ahren Elessedil arranged for horses to transport the party on the first leg of their journey, and within an hour they were mounted and riding out of Emberen. Seemingly unconcerned about its contents, the Druid didn't even bother to close up his cottage, leaving everything pretty much the way it was. Pen had the feeling that the Druid wasn't much attached to possessions and, in the tradition of Druids who did service in the field, thought them mostly superfluous. The boy didn't pretend to understand this, having worked hard for everything he had, but he supposed that his own attachments were mostly the result of habit and not because he valued his belongings all that much. Still, he had to fight a strong urge to go back and lock up.

They rode south along the main roadway, stopping frequently to say good-bye to the villagers, Ahren making a point of telling everyone he spoke to that they would be gone for several weeks. Pen thought it odd that he would make the information public and was further confused when they departed in the wrong direction and a dozen miles outside the village turned not east toward the Charnals, but west.

When he finally gathered up courage enough to ask what they were doing, Ahren Elessedil smiled. “Confusing the enemy, I hope. If they come to Emberen, which I expect they will, the villagers will tell them we left heading south. If they track us that way, they will find that we have turned west. But they will lose our trail when we reach the Rill Song because we will leave the horses there and catch a barge downriver to the Innisbore and the inland port of Syioned. At Syioned, we will find an airship to take us where we really want to go.”

“An airship?” Pen asked.

“An airship offers speed on a direct line and doesn't leave tracks. If I'd had one at my disposal in Emberen, we would have taken it from there. But horses will have to do for now.” He laughed. “You should see your face, young Pen!”

They rode all that day and most of the next through the Westland forests before reaching the Rill Song and a way station that offered the use of barge transport downriver. The weather stayed warm and bright, the storm that was lashing Paranor and the Druid's Keep having passed north a day earlier. They rode steadily, stopping only to eat and sleep, and in that time Pen managed to find discomfort in ways he hadn't dreamed possible. Horses were not a regular part of his life, so riding for such long stretches left him aching from neck to ankles. Having done little riding himself, Tagwen didn't fare much better. Both Elves seemed untroubled by the effort, but on the first evening Khyber took time to give the Dwarf and the boy a liniment she carried in her pack to ease their pain.

Leaving the horses behind at the way station, they boarded the barge late in the afternoon of the second day and set out anew. The Rill Song was deep and wide at that time of the year, and they had no trouble making headway on its turgid waters. When darkness set in, they navigated by moonlight so bright it might have been the middle of the day. Ahren could have tied up on the riverbank and let them all sleep, but he seemed anxious to continue on while light permitted and so they did. Pen was just as happy. He did not care to chance another run-in with Terek Molt.

The following day, they passed below Arborlon, its treetop spires just visible over the lip of the Carolan. The storied Elfitch, the heavily fortified ramp that gave access to traffic coming in from the west, rose like a coiled snake from the eastern bank of the river to the bluff. Elves worked their way through the switchbacks and gates, a steady stream of commerce coming from and going to the Sarandanon. Pen found himself thinking about the battle fought between the Elves and their allies and the demons from the Forbidding almost five hundred years earlier. He stared at the Elfitch as they sailed past, trying to imagine the strength of its iron being tested against the frenzy of the demons. Thousands had died in that struggle. The legendary Border Legion had been decimated. The Elves had lost one out of every three able men. Their King, Eventine Elessedil, had been killed.

Pen wondered if another battle of the same sort was waiting down the road—if in spite of what Khyber said, the Ellcrys was failing again and the demons had found another doorway out of their prison.

They passed other boats on the river, and now and again they saw airships sailing overhead, a mix of warships on their way to the Prekkendorran and freighters on their way to less angry places. The weather stayed sunny and warm. There was no sign of the
Galaphile
. There was no sign of trouble of any sort. Pen began to think that maybe things weren't so bad.

Three days later, they reached the Innisbore, a body of water so vast that even if sun had broken through the clouds long enough to burn away the mists that lay in ragged strips across her choppy surface, the far shores would still have been out of view. It was late in the day when they maneuvered their barge into the landing area just beyond the mouth of the river, arranged for its docking and transport back upriver, and began the two-mile walk up the lake's eastern bank to the city of Syioned. Thunderheads were forming up again to the west, another storm beginning to build in that midseason time of storms. That they were commonplace at this time of the year didn't make them any less inconvenient, Pen thought. If one struck while they were grounded, they would not be able to fly out until it passed. That could take up to several days. Impulsively, Pen asked Ahren if they might be able to leave yet that day, but the Druid told him they didn't even have a ship arranged as yet and probably wouldn't before week's end.

Pen settled into a funk that matched the approaching weather. He didn't like delays, especially where flying was concerned. He was already itching to get back in the air. That was his life at Patch Run, and although he understood he had left that life behind, he couldn't pretend he didn't want it back. Traveling by horse and barge and on foot was all well and good, but flying was what he craved. The sooner he got back in the air, the better he would feel about himself.

But just then, patience was needed. Deep twilight had settled in by the time they reached the outskirts of the city, and his stomach was rumbling. They found an inn on a side street not far off the road leading in that served food and offered rooms. It was sufficiently far off the beaten track that Ahren Elessedil felt comfortable with staying there for the night. They ate at a table in the back of the common room, and by the time they were finished, Pen's eyes were heavy with sleep.

He didn't remember going up to his room afterwards. He didn't remember stripping off his clothes and tumbling into the bed. All he remembered, thinking back on it, was the sound of the rain beating on the shingled roof as the storm arrived.

         

“It doesn't look like it's ever going to stop,” Pen observed glumly, staring out the window of the inn.

The rain fell in sheets as it had been doing all night, flooding the roadways and turning low-lying stretches of waterfront into small inlets. The glass of the window he looked through was sufficiently obscured that he couldn't see more than a dozen yards. Not much of anyone was moving about outside. Nothing was flying. Pen was not happy.

Khyber studied the gaming board in front of her, nodding absently at his comment. “Give it time, Pen. Storms out here are worse than they are inland. But they pass.” She moved a piece to confront one of his. “If you're worried about pursuit, just remember that if we can't fly, neither can they.”

“I don't like being grounded like this,” he growled. “I feel trapped.” He took her piece with one of his own. He thought about Ahren Elessedil and Tagwen. “How long have they been gone now?”

She shrugged, eyes on the board. The Druid and the Dwarf had gone out early that morning in search of passage. With no one flying, the airship Captains would be gathered at their favorite inns and ale houses, passing the time while they waited to get back in the air. A few among them might be looking for business, and out of those there had to be at least one that the Druid would consider hiring. In their situation, discretion was as important as speed, and he wasn't going to sign on with anyone with whom he didn't feel comfortable. He wanted one of the Rovers, accomplished mercenaries who knew how to keep their mouths shut. Syioned was a regular stop for transport from the coast and continuing farther inland to the landlocked cities. Rover Captains made the run all the time, and more than a few of them would be here now.

Pen and Khyber had been told to stay at the inn, out of sight and trouble. The Druid was worried that someone would notice them and remember later, when those who hunted them found their way to the port. The less they were seen, the better. Especially Pen, with his distinctive long red hair. The inn was crowded, but those gathered were clustered in private groups and engaged in their own conversations. Not much attention was being paid to anyone else.

“When did you start flying airships?” Khyber asked. She looked up at him. “You must have been doing it a long time.”

He nodded. “Since I can remember. My mother always flew and my father, as well, after he met her. They took me with them everywhere after I was born, even when I was a baby. I remember learning to steer when I was barely old enough to stand on an upended crate and look over the pilot box railing.”

“I wanted to fly,” she said, “but my father, when he was alive, and after he died, my brother, insisted that someone always go with me. In a big warship with lots of the Home Guard for protection, I might add. Even after I began traveling out on my own, old enough to know how to take care of myself, I wasn't allowed to go by airship.”

He shrugged. “You haven't missed that much.”

She laughed. “What a terrible liar you are, Penderrin! You can't possibly believe that! You're the one who can't wait to get back up in the skies! Admit it!”

“Okay, I admit it.” He was laughing, too. “But you can make up for what you've missed. I could show you.”

He moved another piece, and she responded. She was good at the game, but not nearly as good as he was. He had an innate sense of what she was going to do even before she did. She studied the board intently, aware that she was being backed into a corner.

“Have you thought about the fact that your father and my uncle Ahren were about the same age we are now when they sailed on the
Jerle Shannara
?” she said.

“More than once.”

“Do your parents ever talk about what it was like?”

“Once in a while, a lot of their friends died on that voyage, and I don't think they like to remember it.” He looked at her. “How about your uncle? Does he ever say anything?”

She shook her head, her brow creasing. “He doesn't like to talk about it, either. Because of the seer, I think. He was in love with her, though he won't say so now. It's too painful for him.” She cocked her head. “Are you afraid of what we're doing, Pen?”

He leaned back, thinking about it. Was he afraid? What did he feel? He hadn't really stopped to think about it. Or maybe hadn't allowed himself, afraid of what he might discover.

“No,” he answered, then immediately grimaced. “All right, yes, but only in a general sort of way. I don't know enough to be afraid of anything specific yet. Except for that Druid, that Dwarf. He was pretty scary. I'm afraid of him.”

She brushed back strands of dark hair that had fallen forward over her face as she bent to the board. “I'm not afraid. I know some magic, so I can protect us if I have to. Uncle Ahren knows a lot of magic, though he doesn't show it. I think he's probably a match for anyone. We'll be all right.”

“Glad you think so.”

“Don't you have some of your father's magic? He had the magic of the wishsong, like your aunt Grianne, didn't he?”

Pen nodded. “True. But he didn't pass it on to me. I think the bloodline has grown thin after all these years. He's probably the last. Just as well, he'd tell you. He doesn't trust it. He uses it now and then, but not much. He's just as happy I don't have any.”

“It might help if you did.”

Pen paused, considering whether or not he should tell her about the talent he did have. “Maybe.”

“You could protect yourself a little better. From those renegade Druids and their magic. From what you might come upon inside the Forbidding. Don't you think so?”

He didn't reply. They went back to the game, moving pieces until only eight remained on the board. Pen knew by then that he would win, but he let the game continue anyway. Playing it helped pass the time.

“Do you remember what Tagwen said about the tanequil giving me the darkwand if I could find it?” he asked her finally. He leaned forward over the board as if concentrating, deliberately lowering his voice. “It's because I do have magic.”

She leaned in to meet him, their foreheads almost touching. Her Elven features sharpened with surprise. “What sort of magic? The wishsong? But you said not.”

“No. Something else. Something different.” He fiddled with one of the pieces, then took his hand away. “I can sense what living things are thinking, what they are going to do and why. Not people. Birds and animals and plants. When they make sounds, noises or cries or whatever, I can understand what they are saying. Sometimes, I can make the sounds back, answer them.”

She cocked one eyebrow. “That seems to me like it could be pretty important. I don't know how exactly, but I think it could be. Have you told Uncle Ahren?”

He shook his head. “Not yet.”

“Well, you should. He ought to know, Pen. He's a Druid. He might know something about it that you don't, maybe a way you can use it that will help us.” She paused, studying his face. “Are you afraid to tell him? You can trust him, you know.”

“I know.” His eyes locked on hers. “I just don't talk about it much. I never have.”

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