Nova

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Authors: Samuel Delany

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NOVA

SAMUEL R. DELANY

Science Fiction Masterworks Volume 37

eGod

Enter the SF Gateway

 In the last years of the twentieth century (as Wells might have put it), Gollancz, Britain’s oldest and most distinguished science fiction imprint, created the SF and Fantasy Masterworks series. Dedicated to re-publishing the English language’s finest works of SF and Fantasy, most of which were languishing out of print at the time, they were – and remain – landmark lists, consummately fulfilling the original mission statement:

‘SF MASTERWORKS is a library of the greatest SF ever written, chosen with the help of today’s leading SF writers and editors. These books show that genuinely innovative SF is as exciting today as when it was first written.’

Now, as we move inexorably into the twenty-first century, we are delighted to be widening our remit even more. The realities of commercial publishing are such that vast troves of classic SF & Fantasy are almost certainly destined never again to see print. Until very recently, this meant that anyone interested in reading any of these books would have been confined to scouring second-hand bookshops. The advent of digital publishing has changed that paradigm for ever.

The technology now exists to enable us to make available, for the first time, the entire backlists of an incredibly wide range of classic and modern SF and fantasy authors. Our plan is, at its simplest, to use this technology to build on the success of the SF and Fantasy Masterworks series and to go even further.

Welcome to the new home of Science Fiction & Fantasy. Welcome to the most comprehensive electronic library of classic SFF titles ever assembled.

Welcome to the SF Gateway.

 

 Contents

 

A passion for vengeance drove Captain Lorq Von Ray to dare what no mortal had ever done — to sail through the splintering core of a disintegrating sun.

 

Von Ray's obsession drew aimless souls into the vortex of his madness — wandering adventurers who would plug into any ship that promised escape:

 

MOUSE: A young gypsy, he created blindingly beautiful visions on the syrynx, an instrument of sensor projection.

 

IDAS and LYNCEOS: Twins from the outer colonies, one black, one albino.

 

SEBASTIAN: A golden-haired man who traveled the stars with his Tarot-reading mate and six black-taloned beasts.

 

KATIN: The scholar who loved the silent moons of the universe above all the powerful suns and gaudy planets.

 

 

To Bernard and Iva Kay

  

 

ACKNOWLEDGMENT

 

The author gratefully acknowledges the invaluable aid of Helen Adam and Russell FitzGerald with problems of Grail and Tarot lore. Without their help NOVA would cast much dimmer light.

 

 

 

 

 

Chapter One

 

Draco, Triton, Hell3, 3172

 

 

 

"Hey, Mouse! Play us something," one of the mechanics called from the bar.

"Didn't get signed on no ship yet?" chided the other. "Your spinal socket'll rust up. Come on, give us a number."

The Mouse stopped running his finger around the rim of his glass. Wanting to say "no" he began a "yes." Then he frowned.

The mechanics frowned too:

He was an old man.

He was a strong man.

As the Mouse pulled his hand to the edge of the table, the derelict lurched forward. Hip banged the counter. Long toes struck a chair leg: the chair danced on the flags.

Old. Strong. The third thing the Mouse saw: blind.

He swayed before the Mouse's table. His hand swung up; yellow nails hit the Mouse's cheek. (Spider's feet?) "You, boy ..."

The Mouse stared at the pearls behind rough, blinking lids.

"You, boy. Do you know what it was like?"

Must be blind, the Mouse thought. Moves like blind. Head sits forward so on his neck. And his eyes—

The codger flapped out his hand, caught a chair, and yanked it to him. It rasped as he fell on the seat. "Do you know what it looked like, felt like, smelt like— do you?"

The Mouse shook his head; the fingers tapped his cheek.

"We were moving out, boy, with the three hundred suns of the Pleiades glittering like a puddle of jeweled milk on our left, and all blackness wrapped around our right. The ship was me; I was the ship. With these sockets— " he tapped the insets in his wrists against the table: click "— I was plugged into my vane-projector. Then— " the stubble on his jaw rose and fell with the words "— centered on the dark, a light! It reached out, grabbed our eyes as we lay in the projection chambers and wouldn't let them go. It was like the universe was torn and all day raging through. I wouldn't go off sensory input. I wouldn't look away. All the colors you could think of were there, blotting the night. And finally the shock waves: the walls sang! Magnetic inductance oscillated over our ship, nearly rattled us apart. But then it was too late. I was blind." He sat back in his chair. "I'm blind, boy. But with a funny kind of blindness; I can see you. I'm deaf; but if you talked to me, I could understand most of what you said. Olfactory endings all dead, and the taste buds over my tongue." His hand went flat on the Mouse's cheek. "I can't feel the texture of your face. Most of the tactile nerve endings were killed too. Are you smooth, or are you bristly and gristly as I am?' He laughed on yellow teeth in red, red gums. "Dan is blind in a funny way." His band slipped down the Mouse's vest, catching the laces. "A funny way, yes. Most people go blind in blackness. I have a fire in my eyes. I have that whole collapsing sun in my head. The light lashed the rods and cones of my retina to constant stimulation, balled up a rainbow and stuffed each socket full. That's what I'm seeing now. Then you, outlined here, highlighted there, a solarized ghost across hell from me. Who are you?"

"Pontichos," the Mouse offered. His voice sounded like wool with sand, grinding. "Pontichos Provechi."

Dan's face twisted. "Your name is ... What did you say? It's shaking my head apart. There's a choir crouched in my ears, shouting down into my skull twenty-six hours a day. The nerve ends, they're sending out static, the death rattle that sun's been dying ever since. Over that, I can just hear your voice, like an echo of something shouted a hundred yards off." Dan coughed and sat back, hard. "Where are you from?" He wiped his mouth.

"Here in Draco," the Mouse said. "Earth."

"Earth? Where? America? You come from a little white house on a tree-lined street, with a bicycle in the garage?"

Oh yes, the Mouse thought. Blind, and deaf too. The Mouse's speech was good, but he'd never even tried to correct his accent.

"Me. I'm from Australia. From a white house. I lived just outside Melbourne. Trees. I had a bicycle. But that was a long time ago. A long time, wasn't it, boy? You know Australia, on Earth?"

"Been through." The Mouse squirmed in his chair and wondered how to get away.

"Yes. That's how it was. But you don't know, boy! You can't know what it's like to stagger through the rest of your life with a nova dug into your brain, remembering Melbourne, remembering the bicycle. What did you say your name was?"

The Mouse looked left at the window, right at the door.

"I can't remember it. The sound of that sun blots out everything."

The mechanics, who had been listening till now, turned to the bar.

"Can't remember a thing any more!"

At another table a black-haired woman fell back to her card game with her blond companion.

"Oh, I've been sent to doctors! They say if they cut out the nerves, optic and aural, slice them off at the brain, the roaring, the light— it might stop! Might?" He raised his hands to his face. "And the shadows of the world that come in, they'd stop too. Your name? What's your name?"

The Mouse got the words ready in his mouth, along with, excuse me, huh? I gotta go.

But Dan coughed, clutched at his ears.

"Ahhh! That was a pig trip, a dog trip, a trip for flies! The ship was the Roc and I was a cyborg stud for Captain Lorq Von Ray. He took us"— Dan leaned across the table— "this close"— his thumb brushed his forefinger— "this close to hell. And brought us back. You can damn him, and damn Illyrion for that, boy, whoever you are. Wherever you're from!" Dan barked, flung back his head; his hands jumped on the table.

The bartender glanced over. Somebody signaled for a drink. The bartender's lips tightened, but he turned off, shaking his head.

"Pain," Dan's chin came down, "after you've lived with it long enough, isn't pain any more. It's something else. Lorq Von Ray is mad! He took us as near the edge of dying as he could. Now he's abandoned me, nine-tenths a corpse, here at the rim of the Solar System. And where's he gone— " Dan breathed hard. Something flapped in his lungs. "Where's blind Dan going to go now?"

Suddenly he grabbed the sides of the table.

"Where is Dan going to go!"

The Mouse's glass tumbled, smashed on the stone.

"You tell me!"

He shook the table again.

The bartender was coming over.

Dan stood, overturning his chair, and rubbed his knuckles on his eyes. He took two staggering steps through the sunburst that rayed the floor. Two more. The last left long maroon prints.

The black-haired woman caught her breath. The blond man closed the cards.

One mechanic started forward, but the other touched his arm.

Dan's fists struck the swinging doors. He was gone.

The Mouse looked around. Glass on stone again, but softer. The bartender had plugged the sweeper into his wrist and the machine hissed over dirt and bloody fragments. "You want another drink?"

"No," the Mouse's voice whispered from his ruined larynx. "No, I was finished. Who was that?"

"Used to be a cyborg stud on the Roc. He's been making trouble around here for a week. Lots of places throw him out as soon as he comes in the door. How come you been having such a hard time getting signed on?"

"I've never been on a star-run before," came the Mouse's rough whisper. "I just got my certificate two years back. Since then I've been plugged in with a small freight company working around inside the Solar System on the triangle run."

"I could give you all kinds of advice." The bartender unplugged the sweeper from the socket on his wrist. "But I'll restrain myself. Ashton Clark go with you." He grinned and went back behind the bar.

The Mouse felt uncomfortable. He hooked a dark thumb beneath the leather strap over his shoulder and started for the door.

"Eh, Mouse, come on. Play something for us— "

The door closed behind him.

 

 

 

Draco, Earth, Istanbul, 3164

 

 

The shrunken sun lay jagged gold on the mountains. Neptune, huge in the sky, dropped mottled light on the plain. The star-ships hulked in the repair pits half a mile away.

The Mouse started down the strip of bars, cheap hotels, and eating places. Unemployed and despondent, he had bummed in most of them, playing for board, sleeping in the corner of somebody's room when he was pulled in to entertain at an all-night party. That wasn't what his certificate said he should be doing. That wasn't what he wanted.

He turned down the boardwalk that edged Hell3.

To make the satellite's surface habitable, Draco Commission had planted Illyrion furnaces to melt the moon's core. With surface temperature at mild autumn, atmosphere generated spontaneously from the rocks. An artificial ionosphere kept it in. The other manifestations of the newly molten core were Hells 1 to 55, volcanic cracks that had opened in the crust of the moon. Hell3 was almost a hundred yards wide, twice as deep (a flaming worm broiled on its bottom), and seven miles long. The canon flickered and fumed under pale night.

As the Mouse walked by the abyss, hot air caressed his cheek. He was thinking about blind Dan. He was thinking about the night beyond Pluto, beyond the edge of the stars called Draco. And was afraid. He fingered the leather sack against his side.

When the Mouse was ten years old, he stole that sack. It held what he was to love most.

Terrified, he fled from the music stalls beneath white vaults, down between the stinking booths of suede. He clutched the sack to his belly, jumped over a carton of meerschaum pipes that had broken open, spilling across the dusty stone, passed under another arch, and for twenty meters darted through the crowds roaming the Golden Alley where velvet display windows were alive with light and gold. He sidestepped a boy treading the heels of his shoes and swinging a three-handled tray of tea glasses and coffee cups. As the Mouse dodged, the tray went up and over; tea and coffee shook, but nothing spilled. The Mouse fled on.

Another turn took him past a mountain of embroidered slippers.

Mud splattered the next time his canvas shoes hit the broken flooring. He stopped, panting, looked up.

No vaults. Light rain drifted between the buildings. He held the sack tighter, smeared his damp face with the back of his hand, and started up the curving street.

The Burnt Tower of Constantine, rotten, ribbed, and black, jutted from the parking lot as he reached the main street, people hurried about him, splashing in the thin slip covering the stones. The leather had grown sweaty on his skin.

Good weather? He would have romped down the back-street shortcut but this: he kept to the main way, taking some protection from the monorail. He pushed his way among the businessmen, the students, the porters.

A sledge rumbled on the cobbles. The Mouse took a chance and swung up on the yellow running board. The driver grinned— gold-flecked crescent in a brown face— and let him stay.

Ten minutes later, heart still hammering, the Mouse swung off and ducked through the courtyard of New Mosque. In the drizzle a few men washed their feet in the stone troughs at the wall. Two women came from the flapping door at the entrance, retrieved their shoes, and started down the gleaming steps, hastening in the rain.

Once, the Mouse had asked Leo just when New Mosque was built. The fisherman from the Pleiades Federation— who always walked with one foot bare— had scratched his thick, blond hair as they gazed at the smoky walls rising to the domes and spiking minarets. "About a thousand years ago, was. But that only a guess is."

The Mouse was looking for Leo now.

He ran out the courtyard and dodged between the trucks, cars, dolmushes, and trollies crowding the entrance of the bridge. On the crosswalk, under a street-lamp, he turned through an iron gate and hurried down the steps. Small boats clacked together in the sludge. Beyond the dinghies, the mustard water of the Golden Horn heaved about the pilings and the hydrofoil docks. Beyond the Horn's mouth, across the Bosphorus, the clouds had torn.

Beams slanted through and struck the wake of a ferry plowing toward another continent. The Mouse paused on the steps to stare over the glittering strait as more and more light fell through.

Windows in foggy Asia flashed on sand-colored walls. It was the beginning of the effect that had caused the Greeks, two thousand years before, to call the Asian side of the city Chrysopolis— Gold City. Today it was Uskudar.

"Hey, Mouse! Leo hailed him from the red, doffing deck. Leo had built an awning over his boat, set up wooden tables, and placed barrels around for chairs. Black oil boiled in a vat, heated by an ancient generator caked with grease. Beside it, on a yellow slicker, was a heap of fish. The gills had been hooked around the lower jaws so that each fish had a crimson flower at its head. "Hey, Mouse, what you got?"

In better weather fishermen, dock workers, and porters lunched here. The Mouse climbed over the rail as Leo threw in two fish. The oil erupted yellow foam.

"I got what ... what you were talking about. I got it ... I mean I think it's the thing you told me about." The words rushed, breathy, hesitant, breathy again.

Leo, whose name, hair, and chunky body had been given him by German grandparents (and whose speech pattern had been lent by his childhood on a fishing coast of a world whose nights held ten times as many stars as Earth's), looked confused. Confusion became wonder as the Mouse held out the leather sack.

Leo took it with freckled hands. "You sure, are? Where you— "

Two workmen stepped on the boat. Leo saw alarm cross the Mouse's face and switched from Turkish to Greek. "Where did you this find?" The sentence pattern stayed the same in all languages.

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