Pawn’s Gambit (42 page)

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Authors: Timothy Zahn

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“The rules and stakes are chosen by us,” Slaich said flatly.

“Yes, but … What happens to the loser?”

“He remains to play against a new opponent.”

“What if I refuse to play at all?”

“That is equivalent to losing.”

Kelly snorted, but there wasn't much he could do about it.
With dignity,
he thought dryly, and began to study the game board.

It looked like it had been designed to handle at least a dozen widely differing games. It was square, with two five-color bands of squares running along its edge; one with a repeating pattern, the other apparently random. Inside this was a checkerboard-type design with sets of concentric circles and radial lines superimposed on it. To one side of the board itself sat a stack of transparent plates, similarly marked, and a set of supporting legs for them; to the other side were various sizes, shapes, and colors of playing pieces, plus cards, multisided dice, and a gadget with a small display screen. “Looks like we're well equipped,” he remarked to the Olyt, who seemed also to be studying their equipment. “I guess we could start by choosing which set of spaces to use. I suggest the red and—is that color blue?—the square ones. He indicated the checkerboard.

“Very well,” Tlaymasy said. “Now we must decide on a game. Are you familiar with
Four-Ply
?”

“I doubt it, but my people may have something similar. Describe the rules.”

Tlaymasy proceeded to do so. It sounded a little like go, but with the added feature of limited mobility for the pieces once on the board. “Sounds like something I'd have a shot at,” Kelly said after the alien had demonstrated some of the moves with a butterfly-shaped playing piece. “Of course, you've got a big advantage, since you've played it before. I'll go along on two conditions: first, that a third-level or fourth-level attack must be announced one move before the attack is actually launched.”

“That eliminates the possibility of surprise attacks,” Tlaymasy objected.

“Exactly. Come on, now, you know the game well enough to let me have that, don't you?”

“Very well. Your second condition?”

“That we play a practice game first. In other words, the
second
game we play will determine who gets to go home. Is that permissible?” he added, looking up at one of the room's corners.

“Whatever is decided between you is binding,” Slaich replied.

Kelly cocked an eyebrow at his opponent. “Tlaymasy?”

“Very well. Let us begin.”

It wasn't such a hard game to learn, Kelly decided, though he got off to a bad start and spent most of their practice game on the defensive. The strategy Tlaymasy was using was not hard to pick up, and by the time they finished he found he could often anticipate the Olyt's next move.

“An interesting game,” Kelly commented as they retrieved their playing pieces from the board and prepared to play again. “Is it popular on your world?”

“Somewhat. The ancients used it for training in logic. Are you ready to begin?”

“I guess so,” Kelly said. His mouth felt dry.

This time Kelly avoided the errors he'd made at the beginning of the practice game, and as the board filled up with pieces he found himself in a position nearly as strong as Tlaymasy's. Hunching over the board, agonizing over each move, he fought to maintain his strength.

And then Tlaymasy made a major mistake, exposing an arm of his force to a twin attack. Kelly pounced, and when the dust of the next four moves settled he had taken six of his opponent's pieces—a devastating blow.

A sudden, loud hiss made Kelly jump. He looked up, triumphant grin vanishing. The Olyt was staring at him, mouth open just enough to show rows of sharp teeth. Both hands were on the table, and Kelly could see the claws sliding in and out of their sheaths. “Uh … anything wrong?” he asked cautiously, muscles tensing for emergency action.

For a moment there was silence. Then Tlaymasy closed his mouth and his claws retracted completely. “I was upset by the stupidity of my play. It has passed. Let us continue.”

Kelly nodded and returned his gaze to the board, but in a far more subdued state of mind. In the heat of the game, he had almost forgotten he was playing for a ticket home. Now, suddenly, it looked as if he might be playing for his life as well. Tlaymasy's outburst had carried a not-so-subtle message: the Olyt did not intend to accept defeat graciously.

The play continued. Kelly did the best he could, but his concentration was shot all to hell. Within ten moves Tlaymasy had made up his earlier loss. Kelly sneaked glances at the alien as they played, wondering if that had been Tlaymasy's plan all along. Surely he wouldn't physically attack Kelly while he himself was a prisoner on an unknown world . . . would he? Suppose, for example, that honor was more important to him than even his own life, and that honor precluded losing to an alien?

A trickle of sweat ran down the middle of Kelly's back. He had no evidence that Tlaymasy thought that way … but on the other hand he couldn't come up with any reasons why it shouldn't be possible. And that reaction had looked
very
unfriendly.

The decision was not difficult. Discretion being the better part and all that—and a few extra days here wouldn't hurt him. Deliberately, he launched a bold assault against Tlaymasy's forces, an attack which would require dumb luck to succeed.

Dumb luck, as usual, wasn't with him. Seven moves later, Tlaymasy had won.

“The game is over,” Slaich's voice boomed. “Tlaymasy, return to your Transphere chamber and prepare to leave. Kelly McClain, return to your rest chamber.”

The Olyt stood and again gave Kelly his crossed-wrists salute before turning and disappearing through his sliding door. Kelly sighed with relief and emotional fatigue and headed back toward his room. “You played well for a learner,” Slaich's voice followed him.

“Thanks,” Kelly grunted. Now, with Tlaymasy's teeth and claws no longer a few feet in front of him, he was starting to wonder if maybe he shouldn't have thrown the game. “When do I play next?”

“In approximately twenty hours. The Transphere must be reset after the Olyt is returned to his world.”

Kelly had been about to step into his rest chamber. “Twenty hours?” he echoed, stopping. “Just a second.” He turned toward the alcove where his desk was sitting—but had barely taken two steps when a flash of red light burst in front of him. “Hey! he yelped, jumping backwards as heat from the blast washed over him. “What was
that
for?”

“You may not approach the Transphere apparatus.” Slaich's voice had abruptly taken on a whiplash bite.

“Nuts! If I'm being left to twiddle my thumbs for a day I want the books that are in my desk.”

There was a momentary silence, and when Slaich spoke again his tone had moderated. “I see. I suppose that is all right. You may proceed.”

Kelly snorted and walked forward warily. No more bursts of light came. Squeezing around to the front of his desk, he opened the bottom drawer and extracted three paperbacks, normally kept there for idle moments. From another drawer came a half-dozen journals that he'd been meaning to read; and finally, as an afterthought, he scooped up a couple of pens and a yellow legal pad. Stepping back to the center of the room, he held out his booty. “See? Perfectly harmless. Not a single neutron bomb in the lot.”

“Return to your rest chamber.” Slaich did not sound amused.

With the concentration needed during the game, Kelly had temporarily forgotten he'd missed both lunch and dinner. Now, though, his growling stomach was demanding attention. Following Slaich's instructions, he requested and obtained a meal from the automat-type slots in one wall of his cubicle. The food was bland but comfortably filling, and Kelly felt his spirits rising as he ate. Afterwards, he chose one of his paperbacks and stretched out on the bed. But instead of immediately beginning to read, he stared at the ceiling and thought.

Obviously, there could be no further question that what was happening to him was real. Similarly, there was no reasonable hope that he could escape his captors. There were no apparent exits from the small complex of rooms except via the Transphere, whose machinery was hidden behind metal walls and was probably incomprehensible anyway. He had only Slaich's word that the Stryfkar intended to send him home, but since they apparently had made—and kept—similar promises to other humans, he had no real reason to doubt them. True, the game rules this time seemed to be different, but Tlaymasy had implied the Stryfkar had pulled this on several of his own race and had released them on schedule. So the big question, then, was whether or not Kelly could win the next game he would have to play.

He frowned. He'd never been any great shakes as a games player, winning frequently at chess but only occasionally at the other games in his limited repertoire. And yet, he'd come surprisingly close today to beating an alien in his own game. An alien, be it noted, whose race held an empire of eight worlds. The near-victory could be meaningless, of course—Tlaymasy might have been the equivalent of a fourth-grader playing chess, for instance. But the Olyt would have had to be a complete idiot to suggest a game he wasn't good at. And there was also Slaich's reaction after the game; it was pretty clear the Stryf hadn't expected Kelly to do that well. Did that mean that Kelly, average strategist that he was, was still better than the run-of-the-mill alien?

If that was true, his problems were essentially over. Whoever his next opponent was, it should be relatively easy to beat him, especially if they picked a game neither player had had much experience with. Four-Ply might be a good choice if the new tester wasn't another Olyt; the game was an interesting one and easy enough to learn, at least superficially. As a matter of fact, it might be worth his while to try marketing it when he got home. The game market was booming these days, and while Four-Ply wasn't likely to make him rich, it could conceivably bring in a little pocket change.

On the other hand … what was his hurry?

Kelly squirmed slightly on the bed as a rather audacious idea struck him. If he really
was
better than most other aliens, then it followed that he could go home most any time he wanted, simply by winning whichever game he was on at the moment. And if
that
were true, why not stick around for another week or so and learn a few more alien games?

The more he thought about it, the more he liked the idea. True, there was an element of risk involved, but that was true of any money-making scheme. And it couldn't be
that
risky—this was a
psychology
experiment, for crying out loud! “Slaich?” he called at the metallic ceiling.

“Yes?”

“If I lose my next game, what happens?”

“You will remain here until you have won or until the test is over.”

So it didn't sound like he got punished or anything if he kept losing. The Stryfkar had set up a pretty simple-minded experiment here, to his way or thinking. Human psychologists would probably have put together something more complicated. Did that imply humans were better strategists than even the Stryfkar?

An interesting question, but for the moment Kelly didn't care. He'd found a tiny bit of maneuvering space in the controlled environment they'd set up, and it felt very satisfying. Rules like these, in his book, were made to be bent.

And speaking of rules … Putting aside his paperback, Kelly rolled off the bed and went over to the cubicle's folding table. Business before pleasure, he told himself firmly. Picking up a pen and his legal pad, he began to sketch the Four-Ply playing board and to list the game's rules.

To:
Office of Director Rodau 248700, A.R.B., Clars

From:
Office of Director Eftis 379214, Game Studies, Var-4

Subject:
Studies of Humans

Date:
3 Lysmo 3829

Dear Rodau,

The Human problem is taking on some frightening aspects, and we are increasingly convinced that we have stumbled upon another race of Chanis. Details will be transmitted when all analyses are complete, but I wanted to send you this note first to give you as much time as possible to recommend an assault force, should you deem this necessary.

As authorized, we initiated a Phase III study eight days ago. Our Human has played games against members of four races: an Olyt, a Fiwalic, a Spromsa, and a Thim-fra-chee. In each case the game agreed upon has been one from the non-Human player's world, with slight modifications suggested by the Human. As would be expected, the Human has consistently lost—but in each case he has clearly been winning until the last few moves. Our contact specialist, Slaich 898661, suggested early on that the Human might be
deliberately
losing; but with both his honor and his freedom at stake Slaich could offer no motive for such behavior. However, in a conversation of 1 Lysmo (tape enclosed) the Human freely confirmed our suspicions and indicated the motive was material gain. He is using the testing sessions to study his opponents' games, expecting to introduce them for profit on returning to his world.

I'm sure you will notice the similarities to Chani psychology: the desire for profit, even at the casual risk of his safety, and the implicit belief that his skills are adequate to bring release whenever he wishes. History shows us that, along with their basic tactical skills, it was just these characteristics that drove the Chanis in their most unlikely conquests. It must also be emphasized that the Human shows no signs of military or other tactical training and must therefore be considered representative of his race.

Unless further study uncovers flaws in their character which would preclude an eventual Chani-like expansion, I personally feel we must consider annihilation for this race as soon as possible. Since we obviously need to discover the race's full strategic capabilities—and since our subject refuses to cooperate—we are being forced to provide a stronger incentive. The results should be enlightening, and will be sent as soon as they are available.

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