Authors: Greg Egan
The flesh-and-blood Durham emitted a brief, high-pitched squeak, then waited with visible impatience while a second, smaller window gave Paul a slowed-down replay, four octaves lower:
"Of course that's understood! We're collaborators. That's exactly right. Equals. I wouldn't have it any other way. We both want the same things out of this, don't we? We both need answers to the same questions."
Paul was already having second thoughts. "Perhaps."
But Durham wasn't interested in his qualms.
Squeak.
"You know we do! We've waited ten years for this . . . and now it's finally going to happen. And we can begin whenever you're ready."
PART ONE
The Garden-of-Eden Configuration
1
(Remit not paucity)
NOVEMBER 2050
Maria Deluca had ridden past the stinking hole in Pyrmont Bridge Road for six days running, certain each time, as she'd approached, that she'd be greeted by the reassuring sight of a work team putting things right. She knew that there was no money for road works or drainage repairs this year, but a burst sewage main was a serious health risk; she couldn't believe it would be neglected for long.
On the seventh day, the stench was so bad from half a kilometer away that she turned into a side street, determined to find a detour.
This end of Pyrmont was a depressing sight; not every warehouse was empty, not every factory abandoned, but they all displayed the same neglected look, the same peeling paint
and crumbling brickwork. Half a dozen blocks west, she turned again -- to be confronted by a vista of lavish gardens, marble statues, fountains and olive groves, stretching into the distance beneath a cloudless azure sky.
Maria accelerated without thinking -- for a few seconds, almost believing that she'd chanced upon a park of some kind, an impossibly well-kept secret in this decaying corner of the city. Then, as the illusion collapsed -- punctured by sheer implausibility as much as any visible flaw -- she pedaled on wilfully, as if hoping to blur the imperfections and contradictions out of existence. She braked just in time, mounting the narrow footpath at the end of the cul-de-sac, the front wheel of her cycle coming to a halt centimeters from the warehouse wall.
Close up, the mural was unimpressive, the brushstrokes clearly visible, the perspective obviously false. Maria backed away -- and she didn't have to retreat far to see why she'd been fooled. At a distance of twenty meters or so, the painted sky suddenly seemed to merge with the real thing; with a conscious effort, she could make the border reappear, but it was hard work keeping the slight difference in hue from being smoothed out of existence before her eyes -- as if some subsystem deep in her visual cortex had shrugged off the unlikely notion of a sky-blue wall and was actively collaborating in the deception. Further back, the grass and statues began to lose their two-dimensional, painted look -- and at the corner where she'd turned into the cul-de-sac, every element of the composition fell into place, the mural's central avenue now apparently converging toward the very same vanishing point as the interrupted road.
Having found the perfect viewing position, she stood there awhile, propping up her cycle. Sweat on the back of her neck cooled in the faint breeze, then the morning sun began to bite. The vision was entrancing -- and it was heartening to think that the local artists had gone to so much trouble to relieve the monotony of the neighborhood. At the same time, Maria couldn't help feeling cheated. She didn't mind having been taken in, briefly; what she resented was not being able to be fooled again. She could stand there admiring the artistry of the illusion for as long as she liked, but nothing could bring back the surge of elation she'd felt when she'd been deceived.
She turned away.
+ + +
Home, Maria unpacked the day's food, then lifted her cycle and hooked it into its frame on the livingroom ceiling. The terrace house, one hundred and forty years old, was shaped like a cereal box; two stories high, but scarcely wide enough for a staircase. It had originally been part of a row of eight; four on one side had been gutted and remodeled into offices for a firm of architects; the other three had been demolished at the turn of the century to make way for a road that had never been built. The lone survivor was now untouchable under some bizarre piece of heritage legislation, and Maria had bought it for a quarter of the price of the cheapest modern flats. She liked the odd proportions -- and with more space, she was certain, she would have felt less in control. She had as clear a mental image of the layout and contents of the house as she had of her own body, and she couldn't recall ever misplacing even the smallest object. She couldn't have shared the place with anyone, but having it to herself seemed to strike the right balance between her territorial and organizational needs. Besides, she believed that houses were meant to be thought of as vehicles -- physically fixed, but logically mobile -- and compared to a one-person space capsule or submarine, the size was more than generous.
Upstairs, in the bedroom that doubled as an office, Maria switched on her terminal and glanced at a summary of the twenty-one items of mail which had arrived since she'd last checked. All were classified as "Junk"; there was nothing from anyone she knew -- and nothing remotely like an offer of paid work.
Camel's Eye
, her screening software, had identified six pleas for donations from charities (all worthy causes, but Maria hardened her heart); five invitations to enter lotteries and competitions; seven retail catalogues (all of which boasted that they'd been tailored to her personality and "current lifestyle requirements" -- but
Camel's Eye
had assessed their contents and found nothing of interest); and three interactives.
The "dumb" audio-visual mail was all in standard transparent data formats, but interactives were executable programs, machine code with heavily encrypted data, intentionally designed to be easier for a human to talk to than for screening software to examine and summarize.
Camel's Eye
had run all three interactives (on a doubly quarantined virtual machine -- a simulation of a computer running a simulation of a computer) and tried to fool them into thinking that they were making their pitch to the real Maria Deluca. Two sales programs -- superannuation and health insurance -- had fallen for it, but the third had somehow deduced its true environment and clammed up before disclosing anything. In theory, it was possible for
Camel's Eye
to analyze the program and figure out exactly what it would have said if it
had
been fooled; in practice, that could take weeks. The choice came down to trashing it blind, or talking to it in person.
Maria ran the interactive. A man's face appeared on the terminal; "he" met her gaze and smiled warmly, and she suddenly realized that "he" bore a slight resemblance to Aden. Close enough to elicit a flicker of recognition which the mask of herself she'd set up for
Camel's Eye
would not have exhibited? Maria felt a mixture of annoyance and grudging admiration. She'd never shared an address with Aden -- but no doubt the data analysis agencies correlated credit card use in restaurants, or whatever, to pick up relationships which didn't involve cohabitation. Mapping useful connections between consumers had been going on for decades -- but employing the data in this way, as a reality test, was a new twist.
The junk mail, now rightly convinced that it was talking to a human being, began the spiel it had refused to waste on her digital proxy. "Maria, I know your time is valuable, but I hope you can spare a few seconds to hear me out." It paused for a moment, to make her feel that her silence was some kind of assent. "I also know that you're a highly intelligent, discerning woman, with no interest whatsoever in the muddled, irrational superstitions of the past, the fairy tales that comforted humanity in its infancy." Maria guessed what was coming next; the interactive saw it on her face -- she hadn't bothered to hide behind any kind of filter -- and it rushed to get a hook in. "No truly intelligent person, though, ever dismisses an idea without taking the trouble to evaluate it -- skeptically, but fairly -- and here at the Church of the God Who Makes No Difference -- "
Maria pointed two fingers at the interactive, and it died. She wondered if it was her mother who'd set the Church onto her, but that was unlikely. They must have targeted their new member's family automatically; if consulted, Francesca would have told them that they'd be wasting their time.
Maria invoked
Camel's Eye
and told it, "Update my mask so it reacts as I did in that exchange."
A brief silence followed. Maria imagined the synaptic weighting parameters being juggled in the mask's neural net, as the training algorithm hunted for values which would guarantee the required response. She thought:
If I keep on doing this, the mask is going to end up as much like me as a fully fledged Copy. And what's the point of saving yourself from the tedium of talking to junk mail if . . . you're not?
It was a deeply unpleasant notion . . . but masks were orders of magnitude less sophisticated than Copies; they had about as many neurons as the average goldfish -- organized in a far less human fashion. Worrying about their "experience" would be as ludicrous as feeling guilty about terminating junk mail.
Camel's Eye
said, "Done."
It was only 8:15. The whole day loomed ahead, promising nothing but bills. With no contract work coming in for the past two months, Maria had written half a dozen pieces of consumer software -- mostly home-security upgrades, supposedly in high demand. So far, she'd sold none of them; a few thousand people had read the catalogue entries, but nobody had been persuaded to download. The prospect of embarking on another such project wasn't exactly electrifying -- but she had no real alternative. And once the recession was over and people started buying again, it would have been time well spent.
First, though, she needed to cheer herself up. If she worked in the Autoverse, just for half an hour or so -- until nine o'clock at the latest -- then she'd be able to face the rest of the day . . .
Then again, she could always try
to face the rest of the day
without bribing herself, just once. The Autoverse was a waste of money, and a waste of time -- a hobby she could justify when things were going well, but an indulgence she could ill afford right now.
Maria put an end to her indecision in the usual way. She logged on to her Joint Supercomputer Network account -- paying a fifty-dollar fee for the privilege, which she now had to make worthwhile. She slipped on her force gloves and prodded an icon, a wireframe of a cube, on the terminal's flatscreen -- and the three-dimensional workspace in front of the screen came to life, borders outlined by a faint holographic grid. For a second, it felt like she'd plunged her hand into some kind of invisible vortex: magnetic fields gripped and twisted her glove, as start-up surges tugged at the coils in each joint at random -- until the electronics settled into equilibrium, and a message flashed up in the middle of the workspace:
you may now put on your gloves
.
She jabbed another icon, a starburst labeled FIAT. The only visible effect was the appearance of a small menu strip hovering low in the foreground -- but to the cluster of programs she'd invoked, the cube of thin air in front of her terminal now corresponded to a small, empty universe.
Maria summoned up a single molecule of
nutrose,
represented as a ball-and-stick model, and, with a flick of a gloved forefinger, imparted a slow spin. The vertices of the crimped hexagonal ring zig-zagged above and below the molecule's average plane; one vertex was a divalent
blue
atom, linked only to its neighbors in the ring; the other five were all tetravalent
greens,
with two bonds left over for other attachments. Each
green
was joined to a small, monovalent
red
-- on the top side if the vertex was raised, on the bottom if it was lowered -- and four of them also sprouted short horizontal spikes, built from a
blue
and a
red,
pointing away from the ring. The fifth
green
held out a small cluster of atoms instead: a
green
with two
reds,
and its own
blue-red
spike.
The viewing software rendered the molecule plausibly solid, taking into account the effects of ambient light; Maria watched it spin above the desktop, admiring the not-quite-symmetrical form. A real-world chemist, she mused, would take one look at this and say:
Glucose. Green is carbon, blue is oxygen, red is hydrogen . . . no?
No. They'd stare awhile; put on the gloves and give the impostor a thorough grope; whip a protractor out of the toolbox and measure a few angles; invoke tables of bond formation energies and vibrational modes; maybe even demand to see nuclear magnetic resonance spectra (not available -- or, to put it less coyly,
not applicable).
Finally, with the realization of blasphemy dawning, they'd tear their hands from the infernal machinery, and bolt from the room screaming, "There is no Periodic Table but Mendeleev's! There is no Periodic Table but Mendeleev's!"
The Autoverse was a "toy" universe, a computer model which obeyed its own simplified "laws of physics" -- laws far easier to deal with mathematically than the equations of real-world quantum mechanics. Atoms could exist in this stylized universe, but they were subtly different from their real-world counterparts; the Autoverse was no more a faithful simulation of the real world than the game of chess was a faithful simulation of medieval warfare. It was far more insidious than chess, though, in the eyes of many real-world chemists. The false chemistry it supported was too rich, too complex, too seductive by far.
Maria reached into the workspace again, halted the molecule's spin, deftly plucked both the lone
red
and the
blue-red
spike from one of the
greens,
then reattached them, swapped, so that the spike now pointed upward. The gloves' force and tactile feedback, the molecule's laser-painted image, and the faint
clicks
that might have been plastic on plastic as she pushed the atoms into place, combined to create a convincing impression of manipulating a tangible object built out of solid spheres and rods.