Press Start to Play (31 page)

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Authors: Daniel H. Wilson,John Joseph Adams

BOOK: Press Start to Play
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Shrieking a berserker wail, Anda jumped off the roof and landed on one of the two remaining guards, plunging her sword into his chest and pinning him in the dirt. Her sword stuck in the ground, and she hammered on her keys, trying to free it, while the remaining guard ran for her on-screen. Anda pounded her keyboard, but it was useless: the sword was good and stuck. Poo. She’d blown a small fortune on spells and rations for this project with the expectation of getting some real cash out of it, and now it was all lost.

She moved her hands to the part of the keypad that controlled motion and began to run, waiting for the guard’s sword to find her avatar’s back and knock her into the dirt.

“Got ’im!” It was Lucy, in her headphones. She wheeled her avatar about so quickly it was nauseating and saw that Lucy was on her erstwhile attacker, grunting as she engaged him close-in. Something was wrong, though: despite Lucy’s avatar’s awesome stats and despite Lucy’s own skill at the keyboard, she was being taken to the cleaners. The guard was kicking her arse. Anda went back to her stuck sword and recommenced whanging on it, watching helplessly as Lucy lost her left arm, then took a cut on her belly, then another to her knee.

“Shit!” Lucy said in her headphones as her avatar began to keel over. Anda yanked her sword free—finally—and charged at the guard, screaming a ululating war cry. He managed to get his avatar swung around and his sword up before she reached him, but it didn’t matter: she got in a lucky swing that took off one leg, then danced back before he could counterstrike. Now she closed carefully, nicking at his sword hand until he dropped his weapon, then moving in for a fast kill.

“Lucy?”

“Call me Sarge!”

“Sorry, Sarge. Where’d you respawn?”

“I’m all the way over at Body Electric—it’ll take me hours to get there. Do you think you can complete the mission on your own?”

“Uh, sure,” she said, thinking,
Crikey
, if that’s what the guards
outside
were like, how’m I gonna get past the
inside
guards?

“You’re the best, girl. Okay, enter the cottage and kill everyone there.”

“Uh, sure.”

She wished she had another scrying scroll in inventory so she could get a look inside the cottage before she beat its door in, but she was fresh out of scrolls and just about everything else.

She kicked the door in and her fingers danced. She’d killed four of her adversaries before she even noticed that they weren’t fighting back.

In fact, they were generic avatars, maybe even non-player characters. They moved like total noobs, milling around in the little cottage. Around them were heaps of shirts, thousands and thousands of them. A couple of the noobs were sitting in the back, incredibly, still crafting more shirts, ignoring the swordswoman who’d just butchered four of their companions.

She took a careful look at all the avatars in the room. None of them were armed. Tentatively, she walked up to one of the players and cut his head off. The player next to him moved clumsily to one side and she followed him.

> Are you a player or a bot?

she typed.

The avatar did nothing. She killed it.

“Lucy, they’re not fighting back.”

“Good, kill them all.”

“Really?”

“Yeah—that’s the orders. Kill them all and then I’ll make a phone call and some guys will come by and verify it and then you haul ass back to the island. I’m coming out there to meet you, but it’s a long haul from the respawn gate. Keep an eye on my stuff, okay?”

“Sure,” Anda said, and killed two more. That left ten.
One, two, one, two and through and through,
she thought, lopping their heads off. Her vorpal blade went snicker-snack. One left. He stood off in the back.

> no porfa necesito mi plata

Italian? No, Spanish. She’d had a term of it in Third Form, though she couldn’t understand what this twit was saying. She could always paste the text into a translation bot on one of the chat channels, but who cared? She cut his head off.

“They’re all dead,” she said into her headset.

“Good job!” Lucy said. “Okay, I’m gonna make a call. Sit tight.”

Bo-ring. The cottage was filled with corpses and shirts. She picked some of them up. They were totally generic: the shirts you crafted when you were down at level zero and trying to get enough skillz to actually make something of yourself. Each one would fetch just a few coppers. Add it all together and you barely had two thousand gold.

Just to pass the time, she pasted the Spanish into the chatbot.

> no [colloquial] please, I need my [colloquial] [money|silver]

Pathetic. A few thousand golds—he could make that much by playing a couple of the beginner missions. More fun. More rewarding. Crafting shirts!

She left the cottage and patrolled around it. Twenty minutes later, two more avatars showed up. More generics.

> are you players or bots?

she typed, though she had an idea they were players. Bots moved better.

> any trouble?

Well, all right, then.

> no trouble

> good

One player entered the cottage and came back out again. The other player spoke.

> you can go now

“Lucy?”

“What’s up?”

“Two blokes just showed up and told me to piss off. They’re noobs, though. Should I kill them?”

“No! Geez, Anda, those are the contacts. They’re just making sure the job was done. Get my stuff and meet me at Marionettes Tavern, okay?”

Anda went over to Lucy’s corpse and looted it, then set out down the road, dragging the BFG behind her. She stopped at the bend and snuck a peek back at the cottage. It was in flames, the two noobs standing amid them, burning slowly along with the cottage and a few thousand golds’ worth of badly crafted shirts.

That was the first of Anda and Lucy’s missions, but it wasn’t the last. That month, she fought her way through six more, and the PayPal she used filled with real, honest-to-goodness cash, pounds sterling that she could withdraw from the cashpoint situated exactly 501 meters away from the school gate, next to the candy shop that was likewise 501 meters away.

“Anda, I don’t think it’s healthy for you to spend so much time with your game,” her dad said, prodding her bulging podge with a finger. “It’s not healthy.”

“Daaaa!” she said, pushing his finger aside. “I go to PE every stinking day. It’s good enough for the Ministry of Education.”

“I don’t like it,” he said. He was no movie star himself, with a little potbelly that he wore his belted trousers high upon, a wobbly extra chin, and two bat wings of flab hanging off his upper arms. She pinched his chin and wiggled it.

“I get loads more exercise than you, Mr. Kettle.”

“But I pay the bills around here, little Miss Pot.”

“You’re not seriously complaining about the cost of the game?” she said, infusing her voice with as much incredulity and disgust as she could muster. “Ten quid a week and I get unlimited calls, texts, and messages! Plus play, of course, and the in-game encyclopedia and spell-checker and translator bots!” (This was all from rote—every member of the Fahrenheits memorized this or something very like it for dealing with recalcitrant, ignorant parental units.) “Fine, then. If the game is too dear for you, Da, let’s set it aside and I’ll just start using a normal phone, is that what you want?”

Her da held up his hands. “I surrender, Miss Pot. But
do
try to get a little more exercise, please? Fresh air? Sport? Games?”

“Getting my head trodden on in the hockey pitch, more like,” she said darkly.

“Zackly!” he said, prodding her podge anew. “That’s the stuff! Getting my head trodden on was what made me the man I are today!”

Her da could bluster all he liked about paying the bills, but she had pocket money for the first time in her life: not book tokens and fruit tokens and milk tokens that could be exchanged for “healthy” snacks and literature. She had real money, cash money that she could spend outside of the five-hundred-meter sugar-free zone that surrounded her school.

She wasn’t just kicking arse in the game, now—she was the richest kid she knew, and suddenly she was everybody’s best pal, with handfuls of Curly Wurlys and Dairy Milks and Mars bars that she could selectively distribute to her schoolmates.


“Go get a BFG,” Lucy said. “We’re going on a mission.”

Lucy’s voice in her ear was a constant companion in her life now. When she wasn’t on Fahrenheit Island, she and Lucy were running missions into the wee hours of the night. The Fahrenheit armorers, non-player characters, had learned to recognize her and they had the Clan’s BFGs oiled and ready for her when she showed up.

Today’s mission was close to home, which was good: the road trips were getting tedious. Sometimes, non-player characters or Game Masters would try to get them involved in an official in-game mission, impressed by their stats and weapons, and it sometimes broke her heart to pass them up, but cash always beat gold and experience beat experience points:
Money talks and bullshit walks,
as Lucy liked to say.

They caught the first round of snipers/lookouts before they had a chance to attack or send off a message. Anda used the scrying spell to spot them. Lucy had kept both BFGs armed and she loosed rounds at the hilltops flanking the roadway as soon as Anda gave her the signal, long before they got into bow range.

As they picked their way through the ruined chunks of the dead player-character snipers, Anda still on the lookout, she broke the silence over their voice link.

“Hey, Lucy?”

“Anda, if you’re not going to call me Sarge, at least don’t call me ‘Hey, Lucy!’ My dad loved that old TV show and he makes that joke every visitation day.”

“Sorry, Sarge. Sarge?”

“Yes, Anda?”

“I just can’t understand why anyone would pay us cash for these missions.”

“You complaining?”

“No, but—”

“Anyone asking you to cyber some old pervert?”

“No!”

“Okay, then. I don’t know, either. But the money’s good. I don’t care. Hell, probably it’s two rich gamers who pay their butlers to craft for them all day. One’s fucking with the other one and paying us.”

“You really think that?”

Lucy sighed a put-upon, sophisticated, American sigh. “Look at it this way. Most of the world is living on, like, a dollar a day. I spend five dollars every day on a frappuccino. Some days, I get two! Dad sends Mom three thousand a month in child support—that’s a hundred bucks a day. So if a day’s money here is a hundred dollars, then to an African or whatever my frappuccino is worth, like,
five hundred dollars
. And I buy two or three every day.

“And we’re not rich! There’s craploads of rich people who wouldn’t think twice about spending five hundred bucks on a coffee—how much do you think a hot dog and a Coke go for on the space station? A thousand bucks!”

“So that’s what I think is going on. There’s someone out there, some Saudi or Japanese guy or Russian mafia kid who’s so rich that this is just chump change for him, and he’s paying us to mess around with some other rich person. To them, we’re like the Africans making a dollar a day to craft—I mean, sew—T-shirts. What’s a couple hundred bucks to them? A cup of coffee.”

Anda thought about it. It made a kind of sense. She’d been on hols in Bratislava where they got a posh hotel room for ten quid—less than she was spending every day on sweeties and fizzy drinks.

“Three o’clock,” she said, and aimed the BFG again. More snipers pat-patted in bits around the forest floor.

“Nice one, Anda.”

“Thanks, Sarge.”


They smashed half a dozen more sniper outposts and fought their way through a couple of packs of suspiciously badass brigands before coming upon the cottage.

“Bloody hell,” Anda breathed. The cottage was ringed with guards, forty or fifty of them, with bows and spells and spears, in entrenched positions.

“This is nuts,” Lucy agreed. “I’m calling them. This is nuts.”

There was a muting click as Lucy rang off and Anda used up a scrying scroll to examine the inventories of the guards around the corner. The more she looked, the more scared she got. They were loaded down with spells, a couple of them were guarding BFGs and what looked like an even
bigger
BFG, maybe the fabled BFG10K, something that was removed from the game economy not long after gameday one as too disruptive to the balance of power. Supposedly one or two existed, but that was just a rumor. Wasn’t it?

“Okay,” Lucy said. “Okay, this is how this goes. We’ve got to do this. I just called in three squads of Fahrenheit veterans and their noob prentices for backup.” Anda summed that up in her head to a hundred player characters and maybe three hundred non-player characters: familiars, servants, demons…

“That’s a lot of shares to split the pay into,” Anda said.

“Oh, ye of little tits,” Lucy said. “I’ve negotiated a bonus for us if we make it—a million gold and three missions’ worth of cash. The Fahrenheits are taking payment in gold—they’ll be here in an hour.”

This wasn’t a mission anymore, Anda realized. It was war. Gamewar. Hundreds of players converging on this shard, squaring off against the ranked mercenaries guarding the huge cottage over the hill.


Lucy wasn’t the ranking Fahrenheit on the scene, but she was the designated general. One of the gamers up from Fahrenheit Island brought a team flag for her to carry, a long spear with the magical standard snapping proudly from it as the troops formed behind her.

“On my signal,” Lucy said. The voice chat was like a wind tunnel from all the unmuted breathing voices, hundreds of girls in hundreds of bedrooms like Anda’s, all over the world, some sitting down before breakfast, some just coming home from school, some roused from sleep by their ringing game-sponsored mobiles.
“Go, go, go!”

They went, roaring, and Anda roared, too, heedless of her parents downstairs in front of the blaring telly, heedless of her throat lining, a Fahrenheit in berserker rage, sword swinging. She made straight for the BFG10K—a siege engine that could level a town wall, and it would be hers, captured by her for the Fahrenheits if she could do it. She spelled the merc who was cranking it into insensibility, rolled and rolled again to dodge arrows and spells, healed herself when an arrow found her leg and sent her tumbling, springing to her feet before another arrow could strike home, watching her hit points and experience points move in opposite directions.

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