Prince Amos (5 page)

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Authors: Gary Paulsen

BOOK: Prince Amos
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Amos stepped back from the mirror. He had just spent twenty minutes slicking his hair back. “Well, what do you think—do I have it right?”

They were back at Dunc’s house, in Dunc’s bedroom. Dunc was unpacking. Amos had decided to wait to unpack until later. Maybe next year.

“It depends. What are you trying to look like—a greaseball?” Dunc put his socks in the drawer.

“I’m trying to look like the prince. I thought I’d go over and impress Melissa.
You know, do the bowing and hand-holding routine again.”

“Amos, we promised Gus we wouldn’t tell anybody about you taking his place.”

“I wasn’t going to actually tell her. I thought I’d repeat some of my awesome speech and see if she noticed on her own.”

Dunc laughed. “That was Abraham Lincoln’s speech. And besides, you barely got started. Gus is the one who gave the awesome speech. Thanks to him, the police have Senator Grafter in custody and Gus’s aunt Sophie is in disgrace.”

“He did all right, I guess. But it was because I had the audience warmed up. If you guys hadn’t shown up—”

“If we hadn’t shown up, you would have been in big trouble. I hope Charles is okay. That coatrack I threw out the window hit him pretty hard.”

“He’s okay. But he’ll probably walk with a limp for a while. You had to do it. Otherwise he wouldn’t have noticed you and found a janitor to let you out of Senator Grafter’s office.”

Dunc nodded. “I suppose.”

Amos added a handful of grease to his hair until it was a half-inch or so thick, then started for the door. “Well, wish me luck.”

Dunc thought about telling him that Melissa wouldn’t let him into her house, much less let him hold her hand. He thought about telling Amos that Melissa only smiled for princes. He thought about a lot of things he could say. But instead he just smiled.

“Good luck, Amos.”

Be sure to join Dunc and Amos in these
other Culpepper Adventures:

The Case of the Dirty Bird

When Dunc Culpepper and his best friend, Amos, first see the parrot in a pet store, they’re not impressed—it’s smelly, scruffy, and missing half its feathers. They’re only slightly impressed when they learn that the parrot speaks four languages, has outlived ten of its owners, and is probably 150 years old. But when the bird starts mouthing off about buried treasure, Dunc and Amos get pretty excited—let the amateur sleuthing begin!

Dunc’s Doll

Dunc and his accident-prone friend Amos are up to their old sleuthing habits once again. This time they’re after a band of doll thieves! When a doll that once belonged to Charles Dickens’s daughter is stolen from an exhibition at the local mall, the two boys put on their detective gear and do some serious snooping. Will a vicious
watchdog keep them from retrieving the valuable missing doll?

Culpepper’s Cannon

Dunc and Amos are researching the Civil War cannon that stands in the town square when they find a note inside telling them about a time portal. Entering it through the dressing room of La Petite, a women’s clothing store, the boys find themselves in downtown Chatham on March 8, 1862—the day before the historic clash between the
Monitor
and the
Merrimac.
But the Confederate soldiers they meet mistake them for Yankee spies. Will they make it back to the future in one piece?

Dunc Gets Tweaked

Dunc and Amos meet up with a new buddy named Lash when they enter the radical world of skateboard competition. When somebody “cops”—steals—Lash’s prototype skateboard, the boys are determined to get it back. After all, Lash is about to shoot for a totally rad world’s record! Along the way they learn a major lesson:
Never
kiss a monkey!

Dunc’s Halloween

Dunc and Amos are planning the best route to get the most candy on Halloween. But their plans change when Amos is slightly bitten by a werewolf. He begins scratching himself and chasing UPS trucks—he’s become a werepuppy!

Dunc Breaks the Record

Dunc and Amos have a small problem when they try hang gliding—they crash in the wilderness. Luckily, Amos has read a book about a boy who survived in the wilderness for fifty-four days. Too bad Amos doesn’t have a hatchet. Things go from bad to worse when a wild man holds the boys captive. Can anything save them now?

Dunc and the Flaming Ghost

Dunc’s not afraid of ghosts, although Amos is sure that the old Rambridge house is haunted by the ghost of Blackbeard the Pirate. Then the best friends meet Eddie, a meek man who claims to be impersonating Blackbeard’s ghost in order to live in the house in peace. But if that’s true, why are flames shooting from his mouth?

Amos Gets Famous

Deciphering a code they find in a library book, Amos and Dunc stumble onto a burglary ring. The burglars’ next target is the home of Melissa, the girl of Amos’s dreams (who doesn’t even know that he’s alive). Amos longs to be a hero to Melissa, so nothing will stop him from solving this case—not even a mind-boggling collision with a jock, a chimpanzee, and a toilet.

Dunc and Amos Hit the Big Top

In order to impress Melissa, Amos decides to perform on the trapeze at the visiting circus. Look out below! But before Dunc can talk him out of his plan, the two stumble across a mystery behind the scenes at the circus. Now Amos is in double trouble. What’s really going on under the big top?

Dunc’s Dump

Camouflaged as piles of rotting trash, Dunc and Amos are sneaking around the town dump. Dunc wants to find out who is polluting the garbage at the dump with hazardous and toxic waste. Amos just wants to impress Melissa. Can either of them succeed?

Dunc and the Scam Artists

Dunc and Amos are at it again. Some older residents of their town have been bilked by con artists, and the two boys want to look into these crimes. They meet elderly Betsy Dell, whose nasty nephew Frank gives the boys the creeps. Then they notice some soft dirt in Ms. Dell’s shed, and a shovel. Does Frank have something horrible in store for Dunc and Amos?

Dunc and Amos and the Red Tattoos

Dunc and Amos head for camp and face two weeks of fresh air—along with regulations, demerits, KP, and inedible food. But where these two best friends go, trouble follows. They overhear a threat against the camp director and discover that camp funds have been stolen. Do these crimes have anything to do with the tattoo of the exotic red flower that some of the camp staff have on their arms?

Dunc’s Undercover Christmas

It’s Christmastime! and Dunc, Amos, and Amos’s cousin T.J. hit the mall for some serious shopping. But when the seasonal magic is threatened by some disappearing presents, and Santa Claus himself is a prime suspect, the
boys put their celebration on hold and go undercover in perfect Christmas disguises! Can the sleuthing trio protect Santa’s threatened reputation and catch the impostor before he strikes again?

The Wild Culpepper Cruise

When Amos wins a “Why I Love My Dog” contest, he and Dunc are off on the Caribbean cruise of their dreams! But there’s something downright fishy about Amos’s suitcase and before they know it, the two best friends wind up with more high-seas adventure than they bargained for. Can Dunc and Amos figure out who’s out to get them and salvage what’s left of their vacation?

Dunc and the Haunted Castle

When Dunc and Amos are invited to spend a week in Scotland, Dunc can already hear the bagpipes a-blowin’. But when the boys spend their first night in an ancient castle, it isn’t bagpipes they hear. It’s moans! Dunc hears groaning coming from inside his bedroom walls. Amos notices the eyes of a painting follow him across the room! Could the castle really be haunted? Local legend has it that the castle’s
former lord wanders the ramparts at night in search of his head! Team up with Dunc and Amos as they go ghostbusting in the Scottish Highlands!

Cowpokes and Desperadoes

Git along, little dogies! Dunc and Amos are bound for Uncle Woody Culpepper’s Santa Fe cattle ranch for a week of fun. But when they overhear a couple of cowpokes plotting to do Uncle Woody in, the two sleuths are back on the trail of some serious action! Who’s been making off with all the prize cattle? Can Dunc and Amos stop the rustlers in time to save the ranch?

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