Riss Series 3: The Riss Survival (34 page)

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Authors: C. R. Daems

Tags: #Science Fiction, #Literature & Fiction, #Adventure, #Military, #Science Fiction & Fantasy

BOOK: Riss Series 3: The Riss Survival
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"Yes, sir." Dannatt cut the connection. Wattson could understand what Reese has been going through the past two years. It's a miracle the she held it all together.

* * *

Wattson had food brought into the conference room, thinking it was going to be a long day. Zann arrived first.

"Help yourself to something, Zann," Wattson said as she entered, and waited until she had collected her food and drink. "What do you think about the Asp returning alone?"

"Hard to tell, there could be a lot of reasons. I do know if the Asp had been destroyed when it returned, there would have been major consequences on Freeland."

"Not to mention repercussions on Eden for killing wounded personnel, and it would have further widen the division between the navy and the army for killing the Scorpion security guards," Stenberg said as he closed the door behind him.

"That's what scares me. Gardner and Yumas may be the most prejudiced and outspoken, but they are not alone in their opinions. This alliance has already produced major benefits that could easily unravel. And what will happen when the JPU and UFN join us. Without these alliances, I believe we're going to lose. I can feel it in my bones." Wattson picked up his wine glass and stared at the inside like it had tealeaves and the answer.

"I agree. The problem is, while Reese has worked wonders here, her decisions tend to make everyone nervous—including us."

"I know. That's what makes Plimson such a great Secretary of Defense. He has trusted his instincts and understood the risks were worth the potential benefits." Wattson said. "If it weren't for him, we would still be chasing the Raiders, wouldn't have Symath, Riss cruisers, or the technology they created." A knock at the door interrupted Wattson.

"Sir, there is a Captain Da'Maass here."

"Show him in," Wattson said, standing as Da'Maass walked in. Wattson couldn't help but smile at the man and his … gypsy-like clothes. "Welcome, Captain Da'Maass. You know Admirals Stenberg and Zann?"

"Yes. Gentlemen." He gave a bow with the sweep of his arm across his body. Then walked over to the table and filled a glass full of wine, finished it, and poured another. "Excuse me, but it's been a long journey with dead and wounded." He sat and removed a small disk from his pocket, and slid it across the table to Wattson. The Admiral picked it up and slid it into his SID, then projected it onto the rooms monitor. Captain Reese appeared.

"Captain Da'Maass has earned our respect and gratitude for his sacrifice on our behalf. When we entered Fools Landing …

For the next two hours, they questioned Da'Maass, but his direct knowledge was limited to his encounter with the cruisers, his general discussion with Reese prior to leaving Fools Landing, and with the wounded on the way back to Freeland. Afterward he was taken to the medical unit to be examined and to check on his wounded crew.

"We need to send this information back to Plimson but not by Comstat. This isn't the kind of information we want leaked to the public," Stenberg said, turning the disk in his hand. "And we have to find a way to convince our senior personnel that the threat is real, and we will not survive alone."

"You're right," Wattson said. When he laughed, Stenberg and Zann gave him a look of concerned. The current situation didn't have a funny side. Wattson put up his hand. "Sorry, I had this vision of Reese's next request. I wondered if I, we, have the insight Plimson has.

"Everyone is going to be interested in what happened at Fools Landing. Call a meeting for early tomorrow."

* * *

The room was quiet when Wattson, Stenberg, and Zann entered.

"Attention," Bradshaw shouted.

"At ease. By now you know the Asp returned from Fools Landing with dead and wounded. Everyone was justified in being concerned when the Asp entered Freeland space alone. Concern as to the condition of the Mnemosyne and Eirene, to the cost of the engagement, but not that the Asp was anything but a returning ship of the task force. The Asp took no action that could be considered a threat."

"Sir they're the enemy—"

"A strange enemy, Captain Umphrey, considering we wouldn't have the Riss cruisers, the advanced technology built into those cruisers, or the ability to upgrade your cruisers and fighters for years." Wattson said and stopped to survey the room. "Before I show you Captain Reese's report, I'd like to conduct a small exercise. We'll take an hour's break to eat and relax. During that time, I want each to consider what you would recommend for a totally SAS task force to Fools Hope to investigate their quarantine: number and type of ships and your deployment."

"What happened at Fools Landing?"

"I know what Captain Reese did. I like to know what you would do. Besides Fools Hope may not be the same a Fools Landing, although their names are similar."

After Wattson finished, the Captains wandered the room stopping to talk and collected in small group. Eventually, everyone returned to the table and made notes on his or her SID.

"All right, who would like to start? Since it was obvious to everyone the Riss had encounter more than one lone cruiser, the majority of Captains solutions were a variation on the configuration and deployment used at Zigzag: three to four Lights, one Heavy, and one or two Hunters. Only Captain McKnight was significantly different. He decided on six Lights, two Hunters, and a Heavy. Wattson suspected that without their doubts about what happened at Fools Landing, everyone's solution would have been thirty percent lighter.

"Good. Let's use Captain McKnight's estimate, since his is the largest. Explain how you would deploy your task force, Captain."

"I'd bring all the ships in at one time in case they had ships at the Wave exit. Given nothing happened, I'd send two Lights and a Hunter ahead to within five light-seconds of the planet, the Heavy and two lights ten light-seconds out, and the last two Lights and a Hunter another five light-seconds out."

"A reasonable size task force and deployment, considering what we know from Zigzag. At the war college, I probably would have given you a four out of five. Before Fools Landing, I would have again given you a four out of five. Today, I'd give myself a failing grade. Based on what Reese encountered, the task force would have been destroyed, either by the existing forces or the reinforcements the scout ship would have brought.

"Without the decoy and Captain Da'Maass's quick thinking and bravery, which brought the Aliens' ship out of passive mode, the Aliens could have picked the best time for an attack and probably destroyed half the fleet. The remaining Aliens cruisers with their kamikaze fighters would easily have defeated the remaining ships. Even if they failed, the scout you failed to account for would have brought reinforcements. But even without the reinforcements, you could not have stopped the Aliens' mother ship from leaving with a detailed assessment of our capabilities.

"Why the exercise and why embarrass you? It's to show non-believers that without the Riss alliance and Freeland's support, we, the SAS, are going to lose this war. And the Aliens are going to confine us to our planets forever. Even if we could win with the UFN and JPU, I suspect our militaries would be decimated." Without a further word, Wattson nodded to Bradshaw, who activated Reese's reports on the four monitors around the room.

Afterward the room was silent.

“I do not ask you to like the idea of a human accepting a parasite into their body, or the like the idea of working with a Riss, especially if she is in charge, or to forget the suffering the clans have caused. But consider this: Kill Reese and we lose the cooperation of the Riss and Symath, which gives us the ability to skip within a kilometer of an Aliens' mother ship. A ship we couldn't have destroyed with several heavies. And we lose the Riss cruisers, which only the Riss can operate. Destroy the Asp, after its contribution at Fools Landing, and we lose the cooperation of Freeland and the upgrades that only they can provide. Could we force the Riss to cooperate? I doubt it. Could we force Freeland to provide the upgrades? Yes, but would you trust the upgrades and missiles they would produce as slave labor?

“If you and those you lead do not actively support the alliances we are making, you're aiding and abetting the Aliens and jeopardizing your life, the lives of your comrades, and the future of the human race.

“The Aliens intend to push us into the dark ages. Imagine a planet without planes. Not spacecraft. Planes. Imagine an exploding population on each planet and the wars over land and dwindling natural resources. There will be no relief, because we cannot expand outward. If you cannot see that the SAS cannot win this war alone—go home. I do not want to see you die, and the hundreds you command will be better off without you."

 

To be continued.

NOVELS BY  C.R. DAEMS & J.R. TOMLIN

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The Riss Gamble

Science Fiction/Fantasy

 

A young girl dreams of seeing the stars and meeting Aliens. Her chance comes in the form of a project offering a college education, commissioning in the SAS Fleet, and a partnership with an Alien. She successfully qualifies and wins one of the coveted ten positions. Of course everything comes with a price—the Alien is a parasite that inhabits the body and mind, and is there for life. Is it a dream or nightmare come true—or maybe both?

Link
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http://www.amazon.com/The-Riss-Gamble-ebook/dp/B0068XKZQM/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1332997239&sr=1-1

 

The Riss Proposal

Book II in the Riss Series

Science Fiction/Fantasy

 

Nadya, hosting an intelligent parasite, is now an experienced naval officer with two battles against the Raider's cruiser packs. But she continues to be seen as an Alien, generating disgust, fear, raw hate, and attempts on her life.

To add to her problems, the Raiders have identified her as contributing directly to their bad luck and have designated her a dybbuk—demon—and have set a price on her dead or alive.

With the Raiders a continuing threat to the SAS, life has become a little too interesting.

Link:
http://www.amazon.com/Riss-Proposal-Book-Series-ebook/dp/B00A80DLJE/ref=sr_1_10?ie=UTF8&qid=1353306845&sr=8-10&keywords=c+r+daems

 

The Shadow Ryana

Fantasy/Epic/Romance

 

Ryana, a worthless girl-child, is sold to a mysterious woman who takes her to the home of the Shadow Sisters who are prized for their abilities as spies and assassins. She survives years of training in spite of being unconventional: adopting poisonous bats as familiars--something no one else would dare to do; choosing the blow dart as her weapon of choice--a weapon the Sisters don't teach; and relying on intuition rather than logic.

As she completes her training, the Shadow Sisters are under attack. The senior Sister selects Ryana to find out who is killing Sisters and why--because her intuitive approach has proved effective, even though her youth and inexperience makes it unlikely she will survive.

As she travels through the kingdom as a member of a gypsy clan, she finds the only way she can protect the Sisters and hope to discover the underlying plot is through ever more violence and killing. As she proceeds through the provinces, her secret enemies come to call her the Sister of Death and become desperate to find and kill her. But in her desperate fight to protect the Sisterhood and the kingdom, Ryana fears that she has destroyed herself and the only life she ever wanted.

Link:
http://www.amazon.com/Riss-Proposal-Book-Series-ebook/dp/B00A80DLJE/ref=sr_1_10?ie=UTF8&qid=1353378186&sr=8-10&keywords=c+r+daems

 

Talon of the Unnamed Goddess

Fantasy/Adventure

 

Alisha is the newest Talon of the Raptor Clan, mercenaries prized by rulers, nobles, and the wealthy as elite bodyguards. Like all Talons, she survived the five Ordeals and ten years of grueling training.

Alisha is not the strongest mercenary in the Raptor Clan, but she is the craftiest. Only tricking her opponents into underestimating her got her through the long years of Clan training. Those years honed her weapon skills, but not as much as her sharp wits. Even the ability she gets from the rune she was given by the Unknown Goddess depends on her guile.

Her first assignment for the Clan, to guard a young princess, requires all Alisha's skill, wit, and her newly acquired rune to keep the young heir to the kingdom alive.

Link:
http://www.amazon.com/Talon-Unnamed-Goddess-C-Daems/dp/1463662394/ref=sr_1_1?ie=UTF8&qid=1313079283&sr=8-1

 

Kazak Guardians

Lynn’s Rules

Urban Fantasy/Adventure/Romance

 

If the Kazak Guardians had a recruiting poster, it would have read: WANTED: A select few insane men to fight professional Assassins with super-human abilities. Good medical plan provided.

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