Read Ruins of Myth Drannor Online
Authors: Carrie Bebris
The House of Gems resembled nothing so much as the dwarves who had raised it. Though the Onaglym was a large two-towered building, its stone construction lent it a dense, compact appearance, giving Kestrel the impression that nothing could ever budgeor even marthe dwarven stronghold. Despite the wars that had rocked the rest of Myth Drannor, the fortress stood solid and strong, undaunted by the changes wrought upon the city around it.
Here they would find Harldain Ironbar, or so Caalenfaire had said. As both the diviner and Anorrweyn had mentioned the dwarven spiritdid all the ghosts in this town know each other?visiting him seemed the next logical step of their mission. Besides, they needed to learn from Harldain how to enter the catacombs if they ever hoped to meet the Protector or locate Anorrweyns skull.
The Onaglyms exterior betrayed no sign of cult sorcerers still occupying its Round Tower. In fact, with the exception of the cultists, the rest of the citys evil denizens seemed to give the fortress a wide berth. The dwarven meeting hall appeared to have escaped the looting and lairing that characterized most of Myth Drannors surface buildings. After the trap the party had encountered while trying to reach the Room of Words, Kestrel could guess why.
They found the main door open, a fact that bothered Kestrel almost as much as the eerie rhythm, like a giant heartbeat, coming from within. Pa-pum. Pa-pum. It was an ominous greeting, to say the least. While the others speculated about the source of the faint noise, she spent twenty minutes searching the doorway for traps. Finally Corran, eager to investigate, simply walked through the entrance. He turned around, unscathed. Sometimes a lucky break is just a lucky break, Kestrel.
She rolled her eyes. Sometimes. Not often. And based on previous experience, not in this fortress. Kestrel hung back as the others brushed past her into a small courtyard containing the statue of some long-forgotten dwarven hero. An archway led to a larger, open area beyond dotted with more statues.
Pa-pum. Pa-pum.
She scanned the walls, floor, and ceiling once again. Dwarves would not leave the front dooreven the front door of a building they were abandoning as they fled the cityhanging open. The last one out would have closed the door and extinguished the lights. There had to be something she wasnt seeing.
Pa-pum. Pa-pum.
Corran cast an impatient glance her way. Are you coming or not?
Still suspicious, she relented. Coming.
The moment she stepped through the doorway, an iron door clanged down behind her. Damn it all! How had she missed that? She let fly a stream of expletives against crafty dwarven engineers. Lucky break, my arse! I told you it was too easy to get in here! Before her companions could answer, she turned her back on them to study the iron door. She had a feeling they would be using a different exit.
Pa-pum. Pa-pum.
Kestrel, were inside now. Corrans voice grated on her nerves. Lets find HarldainIm sure he can tell us how to get out.
Just give me a minute! she snapped. Corran was probably right, but the undiscovered trap had bruised her pride.
Suit yourself. Were going on ahead.
You do that. Arrogant, insufferable jerk… She heard him leave, heard the others following, all except Durwyn, whose presence she yet sensed, though some feet away. He waited quietly as she continued to examine the door.
Pa-pum. Pa-pum.
Less than a minute later, his voice broke the stillness. Uh, Kestrel? Durwyn spoke softly, probably afraid of irritating her further.
She tried to tamp down her annoyance and keep her tone even. Yes, Durwyn? From behind, she heard the warrior rattling around. He was closer than shed thought. Good griefwas he deliberately scraping his armor across the stone floor? She tried to block out the noise and concentrate on her task, running her hand along the smooth iron door.
Pa-pum. Pa-pum.
Id turn around if I were you.
A sense of dread shot through her. She spun on her heel to face him.
And found herself looking straight into the eyes of a dwarf.
The statue in the center of the courtyard had come to life. The bearded champion, armed with a two-handed axe, stood between her and Durwyn. The dwarf stared at her, his expression inscrutable. She stared back as her mind raced. Should she slowly circle toward Durwyn? Say something to the animated statue?
Pa-pum. Pa-pum.
The dwarf winked. Mischief somehow twinkled in his cold stone eyes. Kestrel released the breath she didnt know shed been holding and allowed the muscles in her shoulders to relax.
He leaped off the pedestal to attack.
The stone guardian swung his weapon in a wide arc meant to catch Kestrel in the midriff. Instinctively, she dropped to the floor and rolled to one side. The blade struck the door with a deafening clang! that left a dent in the iron.
She paled at the display of strength. A single blow from the dwarf could crush even Durwyn or cleave her in half. He came at her again, raising the axe high in the air this time.
She rolled once more, then jumped to her feet. The dwarfs axe struck the floor, sending rock chips flying. The ring of steel on stone echoed off the walls.
Pa-pum, pa-pum.The mysterious thumping continued, but her own heart beat double time. She noted that the statues movements, though deliberate, were slow. Durwyn had moved forward to aid her, but she grabbed his arm instead. Lets find the others! She tugged on his hand, urging the big man to abandon the fight. If the dwarf followed them, at least they could face him with help.
They darted through the archwayonly to discover an even worse scene. Corran, Faeril, and the two sorcerers were locked in combat with three more animated statues, and other figures nearby seemed to be stirring to life. Kestrels gaze swept the fortress ward. At least two dozen dwarven sculptures were scattered about the grounds. They couldnt possibly fight them all.
Pa-pum. Pa-pum.
Across the embankment, another iron door stood open. If they could reach it and close it behind them, they would be safe from the statuesthough with that strange, perpetual thumping noise ringing off the walls, who knew what lay on the other side? Kestrel heard the first dwarf catching up to them, and a swing from one of the other statues had just narrowly missed Corrans head. It was a chance they would have to take.
There are too many statues! she shouted, hoping the others would hear her over the sounds of combat. We have to outrun them! The sorcerers were launching their magical volleys from a distance. They should have no trouble dropping their attack to flee. Corran and Faeril, on the other hand, might require aid to disengage from combat.
Ive never retreated from a battle, Corran declared, parrying another blow. Kestrel was surprised his warhammer hadnt snapped under the force of the statues strike.
Anger welled within her. Would Corran rather die than listen to her? Durwyn nearly jerked her off her feet as an axe whistled past her earthe first dwarf had caught up to them. The blow struck a granite fountain, sending huge chunks of rock scudding across the ground.
Abandon this one! Durwyn called out. He pushed her forward, turning around to guard their backs. Go, Kestrel! Lead the way. Ill be right behind you.
Would the others follow? She had no time to speculate. With a quick survey and a split-second decision, she darted across the ward.
Pa-pum. Pa-pum.
Durwyn shadowed her steps. He paused, however, to pick up a large chunk of granite, which he launched at the legs of Faerils opponent. The statue tottered, ceasing its offensive just long enough for the cleric to break free of combat and join the retreat. Ghleanna and Jarial also followed.
They had to dodge the blows of several already-animated statues before reaching terrain where no guardians yet stirred. Kestrel steered as far as possible from statues that had not yet awakened, hoping to minimize the number of attackers. The likenesses were positioned, however, so that no intruder could bypass them all. Every hundred paces or so they awakened another one.
Pa-pum. Pa-pum.The thumping grew louder as they traversed the ward. Whatever was making that noise, they were running toward it.
At last, they reached the second iron door. As they ducked inside, Kestrel quickly scanned the interior for the source of the thumping sound. Spotting nothing, she turned around to see whether Corran had joined them.
Damn him! She could have spat nails. The paladin remained behind, stubbornly trying to hold his ground. Before she could stop him, Durwyn headed back to aid Corran. Durwyn! No!
The fighter could not return the way they had come, for by now the statues Kestrels party had awakened were fully animated. He was forced to chose a less direct path, rousing new guardians in the process. He reached the beleaguered paladin just in time to block a strike that would have hit Corran from behind.
Damn Corran DArcey to the Abyss! His arrogance now endangered Durwyn as well. The statues were closing in on themand those that werent headed toward the door where Kestrel and the others stood watching.
Pa-pum. Pa-pum.
Durwyn shouted at his comrade, but the distance, the everpresent heartbeat, and the sounds of the stone dwarves laborious movements prevented Kestrel from making out the words. Whatever he said, however, seemed to sink through Corrans thick skull. The two began to retreat, Durwyn leading them along a circuitous route past the last of the sleeping statues. A dozen stone dwarves approached from all sides.
Ghleanna muttered something. Kestrel, her attention divided between Durwyns plight and the half-dozen statues marching her own way, missed what she said and asked her to repeat it. When she glanced at the sorceress, however, she realized Ghleanna was casting a spell.
A huge mass of sticky strands suddenly draped itself over most of the dwarves chasing Durwyn and Corran. The enormous spider web gummed up the statues movements, impeding their pursuit. At the same time Jarial uttered a command of his own at the dwarves approaching the door. Their advance instantly slowed to a rate that would have looked comic had the danger they posed not been so great.
The two fighters still had to dodge the blows of four unaffected statues that blocked their path. As they darted past, one of the dwarves landed a strike on Durwyns left arm, nearly severing the limb. The warrior cried out and gripped his arm to his side, but kept moving.
Pa-pum. Pa-pum.
Kestrel forced herself to watch their final approach but could not look at Durwyns face. The agony shed seen flash across it had been so intense it left her own knees weak. Blood streamed down his side.
Anger at Corran battled fear for her friend. Her friend. She hadnt thought of Durwyn that way until this moment, but shed probably be dead right now if he hadnt stayed behind in the courtyard waiting for her. Hed been a faithful companion to her, to them allwhich was why he was now injured. She regretted every unkind or impatient thought shed ever had toward him.
The two made it to the door just as Jarials spell wore off the nearest dwarves. Kestrel, Jarial, and Ghleanna swung shut the heavy door while Faeril immediately attended Durwyn. Sit down, she said calmly, helping him to the ground.
Pa-pum. Pa-pum.With the door closed, the thumping echoed louder. Kestrel tried to block it from her mind as she knelt beside the injured warrior. Durwyns face was palehed already lost a lot of blood. His eyes held the steely look of someone trying to mask suffering.
Shed never felt this scared for someone else, not since Quinn had died. Instinctively, she reached for his good hand and forced herself to give him a wobbly smile. Were lucky Faeril is with us. Youre going to be fine. Eyes never leaving his face, she said to Faeril, Tell me how to help you.
Just keep doing what youre doing, the elf said gently, beginning her prayer of healing.
Behind her, Kestrel heard Corran approach. He cleared his throat. May I assist?
She looked up at him, her face hot. I think youve done quite enough already. She had much more to say, but she didnt want to make a scene in front of Durwyn.
Remorse flickered across the paladins features. Perhaps I have, he said more to himself than to her. She wished he would just go away, but he remained, watching Faerils ministrations.
Kestrel talked to Durwyn quietly while the cleric tended to him. The warrior was weak but lucid. Thank you for watching my back earlier, in the courtyard, she said.
I He paused as if choosing his words. I know that Im not the smartest guy in the world. Im good with an axe, but Im not so good at figuring things out. So when I find people smarter than me, I trust them to do most of the thinking. Youve been right about a lot of things so far, Kestrel. When you said there was a trap, I believed you.
Durwyns words heartened her. She hadnt been shouting into the wind this whole time, struggling in vain to be heard. Someone had been paying attention.
When Faeril finished, Durwyns arm was fully healed. He rested awhile on the floor as the remainder of the party assessed their surroundings. They stood inside the main building of the fortress, in a great hall with numerous wooden tables, benches, and other furnishings all still in excellent condition. Even the tapestries on the walls, colorful depictions of dwarven artisans engaged in their crafts, seemed unaffected by age.
At the opposite end of the hall, two staircases led to the second floor. The periodic thumping sound, louder in Kestrels ears now that Durwyn was out of danger, resonated off the stone walls. It repeated every minute or so, like the heartbeat of a man who refused to die. The noise seemed to come from above.
Pa-pum. Pa-pum.
They climbed the stairs to find a single large roomand Harldain Ironbar. Or so they assumed. A dwarven spirit occupied the center of the chamber. The middle-aged lord had apparently been a figure of some standing in Myth Drannor, judging from his thick fur cloak, ringed fingers, and the chain of office around his neck.