Second Stage Lensman (2 page)

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Authors: E. E. (Doc) Smith

BOOK: Second Stage Lensman
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North America was the most powerful continent of Earth; Earth was the mother planet, the leader and the boss. Hence, under the sponsorship of the Cosmocratic government of North America, the Galactic Council and its arm, the Galactic Patrol, came into their own. At the end of R. K. Kinnison's term of office, at which time he resumed his interrupted duties as Port Admiral of the Patrol, there were a hundred planets adherent to Civilization. In ten years there were a thousand; in a hundred years a million; and it is sufficient characterization of the government of the Galactic Council to say that in the long history of Civilization no planet has ever withdrawn from it.

Time went on. The prodigiously long blood-lines, so carefully manipulated by Mentor of Arisia, neared culmination. Lensman Kimball Kinnison was graduated Number One of his class—as a matter of fact, although he did not know it, he was Number One of his time. And his female counterpart and complement, Clarrissa MacDougall of the red-bronze-auburn hair and the gold-flecked tawny eyes, was a nurse in the Patrol's Hospital at Prime Base.

Shortly after graduation Kinnison was called in by Port Admiral Haynes. Space piracy had become an organized force; and, under the leadership of someone or something known as "Boskone", had risen to such heights of power as to threaten seriously the Patrol itself. In one respect Boskonia was ahead of the Patrol; its scientists having developed a source of power vastly greater than any known to Civilization. Pirate ships, faster than the Patrol's fastest cruisers and yet more heavily armed than its most powerful battleships, had been doing as they pleased throughout all space.

For one particular purpose the engineers of the Patrol had designed and built one ship—the Brittania. She was the fastest thing in space, but for offense she had only one weapon, the "Q-gun". Kinnison was put in command of this vessel, with orders to: (1) Capture a late-model pirate vessel; (2) Learn her secrets of power; and (3) Transmit the information to Prime Base.

He found and took such a ship. Sergeant Peter vanBuskirk led the storming party of Valerians—men of human ancestry, but of extraordinary size, strength, and agility because of the enormous gravitation of the planet Valeria—in wiping out those of the pirate crew not killed in the battle between the two vessels.

The Brittania's scientists secured the desired data. It could not be transmitted to Prime Base, however, as the pirates were blanketing all channels of communication. Boskonian warships were gathering for the kill, and the crippled Patrol ship could neither run nor fight. Therefore each man was given a spool of tape bearing a complete record of everything that had occurred; and, after setting up a director-by-chance to make the empty ship pursue an unpredictable course in space, and after rigging bombs to destroy her at the first touch of a ray, the Patrolmen paired off by lot and took to the lifeboats.

The erratic course of the cruiser brought her near the lifeboat manned by Kinnison and vanBuskirk, and there the pirates tried to stop her. The ensuing explosion was so violent that flying wreckage disabled practically the entire personnel of one of the attacking ships, which did not have time to go free before the crash. The two Patrolmen boarded the pirate vessel and drove her toward Earth, reaching the solar system of Velantia before the Boskonians headed them off. Again taking to their lifeboat, they landed on the planet Delgon, where they were rescued from a horde of Catlats by one Worsel—later to become Lensman Worsel of Velantia—a highly intelligent winged reptile.

By means of improvements upon Velantian thought-screens the three destroyed a group of the Overlords of Delgon, a sadistic race of monsters who had been preying upon the other peoples of the system by sheer power of mind. Worsel then accompanied the two Patrolmen to Velantia, where all the resources of the planet were devoted to the preparation of defenses against the expected attack of the Boskonians. Several other lifeboats reached Velantia, guided by Worsel's mind working through Kinnison's ego and Lens.

Kinnison intercepted a message from Helmuth, who "spoke for Boskone", and traced his communicator beam, thus getting his first line on Boskone's Grand Base. The pirates attacked Velantia, and six of their warships were captured. In these six ships, manned by Velantian crews, the Patrolmen again set out for Earth and Prime Base.

Then Kinnison's Bergenholm, the generator of the force which makes inertialess flight possible, broke down, so that he had to land upon Trenco for repairs. Trenco, the tempestuous, billiard-ball-smooth planet where it rains forty seven feet and five inches every night and where the wind blows at over eight hundred miles per hour—Trenco, the source of thionite, the deadliest of all deadly drugs—Trenco, whose weirdly-charged ether and atmosphere so distort beams and vision that it can be policed only by such beings as the Rigellians, who possess the sense of perception instead of those of sight and hearing!

Lensman Tregonsee, of Rigel Four, then in command of the Patrol's wandering base on Trenco, supplied Kinnison with a new Bergenholm and he again set out for Tellus.

Meanwhile Helmuth had decided that some one particular Lensman must be the cause of all his set-backs; and that the Lens, a complete enigma to all Boskonians, was in some way connected with Arisia. That planet had always been dreaded and shunned by all spacemen. No Boskonian who had even approached that planet could be compelled, even by the certainty of death, to go near it again.

Thinking himself secure by virtue of thought-screens given him by a being from a higher-echelon planet named Floor, Helmuth went alone to Arisia, determined to learn all about the Lens. There he was punished to the verge of insanity, but was permitted to return to his Grand Base alive and sane: "Not for your own good, but for the good of that struggling young Civilization which you oppose."

Kinnison reached Prime Base with the all-important data. By building super—powerful battleships, called "maulers", the Patrol gained a temporary advantage over Boskonia, but a stalemate soon ensued. Kinnison developed a plan of action whereby he hoped to locate Helmuth's Grand Base, and asked Port Admiral Haynes for permission to follow it. In lieu of that, however, Haynes told him that he had been given his Release; that he was an Unattached Lensman—a "Gray" Lensman, popularly so-called, from the color of the plain leather uniforms they wear. Thus he earned the highest honor possible for the Galactic Patrol to give, for the Gray Lensman works under no supervision or direction whatever. He is responsible to no one; to nothing save his own conscience. He is no longer a cog in the immense machine of the Galactic Patrol: wherever he may go he is the Patrol!

In quest of a second line to Grand Base, Kinnison scouted a pirate stronghold on Aldebaran I. Its personnel, however, were not even near-human, but were Wheelmen, possessed of the sense of perception; hence Kinnison was discovered before he could accomplish anything and was very seriously wounded. He managed to get back to his speedster and to send a thought to Port Admiral Haynes, who rushed ships to his aid. In Base Hospital Surgeon-Marshal Lacy put him back together; and, during a long and quarrelsome convalescence, Nurse Clarrissa MacDougall held him together. And Lacy and Haynes connived to promote a romance between nurse and Lensman.

As soon as he could leave the hospital he went to Arisia in the hope that he might be given advanced training; something which had never before been attempted. Much to his surprise he learned that he had been expected to return for exactly such training. Getting it almost killed him, but he emerged from the ordeal vastly stronger of mind than any human being had ever been before; and possessed of a new sense as well—the sense of perception, a sense somewhat analogous to sight, but of much greater power, depth, and scope, and not dependent on light.

After trying out his new mental equipment by solving a murder mystery on Radelix, he went to Boyssia II, where he succeeded in entering an enemy base. He took over the mind of a communications officer and waited for a chance to get his second, all-important line to Grand Base. An enemy ship captured a hospital ship of the Patrol and brought it in to Boyssia. Nurse MacDougall, head nurse of the ship, working under Kinnison's instructions, stirred up trouble which soon became mutiny. Helmuth took a hand from Grand Base, thus enabling the Lensman to get his second line.

The hospital ship, undetectable by virtue of Kinnison's nullifier, escaped from Boyssia II and headed for Earth at full blast. Kinnison, convinced that Helmuth was really Boskone himself, found that the intersection of the two lines, and therefore the pirates' Grand Base, lay in Star Cluster AC 257-4736, well outside the galaxy. Pausing only long enough to destroy the Wheelmen of Aldebaran I, he set out to investigate Helmuth's headquarters. He found a stronghold impregnable to any attack the Patrol could throw against it; manned by thought-screened personnel. His sense of perception was suddenly cut off—the pirates had erected a thought-screen around their whole planet. He then returned to Prime Base, deciding en route that boring from within was the only possible way to take that stupendous fortress.

In consultation with the Port Admiral the zero hour was set, at which time the massed Grand Fleet of the Patrol was to attack Grand Base with every projector it could bring to bear.

Pursuant to his plan, Kinnison again visited Trenco, where the Patrol forces extracted for him some fifty kilograms of thionite; the noxious drug which, in microgram inhalations, makes the addict experience all the sensations of doing whatever it is that he wishes most ardently to do. The larger the dose, the more intense and exquisite the sensations—resulting, sooner or later, in a super-ecstatic death.

Thence to Helmuth's planet; where, working through the unshielded brain of a dog, he let himself into the central dome. Here, just before the zero minute, he released his thionite into the air-stream, thus wiping out all the pirates except Helmuth himself, who, in his ultra-shielded inner bombproof, could not be affected.

The Patrol attacked precisely on schedule, but Helmuth would not leave his retreat, even to try to save his base. Therefore Kinnison had to go in after him. Poised in the air of the inner dome there was an enigmatic, sparkling ball of force which the Lensman could not understand, and of which he was therefore very suspicious.

But the storming of that quadruply-defended inner stronghold was exactly the task for which Kinnison's new and ultra-cumbersome armor had been designed; so in he went. He killed Helmuth in armor-to-armor combat.

Kinnison was pretty sure that that force-ball was keyed to some particular pattern, and suspected—correctly—that it was in part an inter-galactic communicator. Hence he did not think into it until he was in the flagship with Port Admiral Haynes; until all kinds of recorders and analyzers had been set up. Then he did so—and Grand Base was blasted out of existence by duodec bombs placed by the pirates themselves and triggered by the force-ball. The detectors showed a hard, tight communications line running straight out toward the Second Galaxy. Helmuth was not Boskone.

Scouting the Second Galaxy in his super-powerful battleship
Dauntless
, Kinnison met and defeated a squadron of Boskonian war-vessels. He landed upon the planet Medon, whose people had been fighting a losing war against Boskone. The Medonians, electrical wizards who had already installed inertia-neutralizers and a space-drive, moved their world across inter-galactic space to our First Galaxy.

With the cessation of military activity, however, the illicit traffic in habit-forming drugs had increased tremendously, and Kinnison, deducing that Boskone was back of the drug syndicate, decided that the best way to find the real leader of the enemy was to work upward through the drug ring.

Disguised as a dock walloper, he frequented the saloon of a drug baron, and helped to raid it; but, although he secured much information, his disguise was penetrated.

He called a Conference of Scientists to devise means of building a gigantic bomb of negative matter. Then, impersonating a Tellurian secret-service agent who lent himself to the deception, he tried to investigate the stronghold of Prellin of Bronseca, one of Boskone's regional directors. This disguise also failed and he barely managed to escape.

Ordinary disguises having proved useless, Kinnison became Wild Bill Williams; once a gentleman of Aldebaran II, now a space-rat meteor miner. He made of himself an almost bottomless drinker of the hardest beverages known to space. He became a drug fiend—a bentlam eater—discovering that his Arisian-trained mind could function at full efficiency even while his physical body was completely stupefied. He became widely known as the fastest, deadliest performer with twin DeLameters ever to strike the asteroid belts.

Through solar system after solar system he built up an unimpeachable identity as a hard-drinking, wildly-carousing, bentlam-eating, fast-shooting space-hellion; a lucky or a very skillful meteor miner; a derelict who had been an Aldebaranian gentleman once and who would be again if he should ever strike it rich.

Physically helpless in a bentlam stupor, he listened in on a zwilnik conference and learned that Edmund Crowninshield, of Tressilia III, was also a regional director of the enemy.

Boskone formed an alliance with the Overlords of Delgon, and through a hyper-spatial tube the combined forces again attacked humanity. Not simple slaughter this time, for the Overlords tortured their captives and consumed their life forces in sadistic orgies. The Conference of Scientists solved the mystery of the tube and the
Dauntless
counter-attacked through it, returning victorious.

Wild Bill Williams struck it rich at last. Abandoning the low dives in which he had been wont to carouse, he made an obvious effort to become again an Aldebaranian gentleman. He secured an invitation to visit Crowninshield's resort—the Boskonian, believing that Williams was basically a booze—and drug-soaked bum, wanted to get his quarter-million credits.

In a characteristically wild debauch, Kinnison-Williams did squander a large part of his new fortune; but he learned from Crowninshield's mind that one Jalte, a Kalonian by birth, was Boskone's galactic director; and that Jalte had his headquarters in a star cluster just outside the First Galaxy. Pretending bitter humiliation and declaring that he would change his name and disappear, the Gray Lensman left the planet—to investigate Jalte's base.

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