The Best American Short Stories® 2011 (27 page)

BOOK: The Best American Short Stories® 2011
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"He doesn't call himself anything."

"I heard that when he was little he hit some kid with an aluminum bat. Gave him brain damage."

"Completely made up," I say, though I'm pretty sure it's true. "He's very smart."

"He's not in gifted," Eric says.

"Neither am I."

"Good point," Eric says, and turns to talk to Lucy Mantooth.

 

Most days we play until we're due home for dinner. But sometimes, if we call our houses for permission, Dr. Varelli cooks for us—hamburgers, spaghetti—and, if it's not a school night, we sleep over. In the morning it's pancakes, bacon, eggs, toast.

"Eat, eat, my puppies."

We puppies eat in the study. Since we die so often, we take breaks while one of us makes a new character.

One day, while Marco rolls Valentine the Thirty-second into being, I wander out to the parlor. Dr. Varelli sits on the divan with a shiny wooden guitar. His fingers flutter over the strings, and he sings something high and weepy. He stops, looks up.

"It's an Italian ballad." There is shame in his voice, but it's not about the song.

I follow his gaze to an old photograph on the wall. A young woman poses beside a fountain. Pigeons swoop off its stone rim. Marco once told me that this woman is his mother.

"So beautiful," I say.

"Of course," Dr. Varelli says. "Rome is a beautiful city."

Later we gather in the study for a new adventure. Our characters rendezvous at an inn called the Jaundiced Chimera. We've all died here before, in brawls and dagger duels, of poisoned ale, or even just of infections borne on unwashed steins. But the Dungeon Master insists the place has the best shepherd's pie this side of the Flame Lakes.

We befriend a blind man. Cherninsky steals his silver, but the poor sap doesn't notice, so we befriend him some more. He tells us of a cave near the top of Mt. Total Woe, of a dragon in the cave and a hoard beneath the dragon.

"Sounds dangerous," Marco says.

"That's the point," I say.

"It's a tough decision," Brendan says. I barely know Brendan. He met Marco at swim class or something. He's nice, for the most part, and kind of dim. Wherever he goes to school, I doubt people notice him enough to bully him.

Not true of Cherninsky. He makes a habit of asking for it, though some tormentors hang back. There's something feral and untutored about his schoolyard ways. You sense that he might take a bully's punches to the death. He's the kid people whisper has no mother or father at home, but of course he does, they're just old and stopped raising him years ago, maybe when his sister drowned. He always plays a thief, and even outside of the game, when he's just Cherninsky, he steals stuff from the stores on Main. He and the Dungeon Master are not so different, or this town hurts them the same, which is probably why they sometimes hate each other.

"Damn it, Brendan," Cherninsky says now. "A tough decision? I say we go to that cave and get the gold. And then we get wenches."

"Wenches?" Brendan says.

"Tarts," Cherninsky says. "Elf beaver."

It's all a charade, because there is no decision. There is no alternative. We shall scale Mt. Total Woe or die trying. Most likely the latter.

"We're going to grease that dragon," I say.

"Grease?" Brendan says.

"Vietnam," I say.

"Oh, right."

But now the Dungeon Master has a mysterious appointment, which Dr. Varelli leans in to remind his beautiful puppy of, and the game adjourns.

Cherninsky and I head home. Soon we're near the reservoir, and we squish ourselves under the fence. We stumble down a rock embankment and start throwing things into the water, whatever we can find—rocks, bottles, old toys, parts of cars. We've all grown up doing this. I guess it's our child psychiatry.

Cherninsky drags a shredded tire toward the shoreline. He waves off my offer to help.

"So what's your opinion?" he asks. "Think this Mt. Woe thing is going to be any different?"

The tire wobbles in the water, then pitches over with a splash. I whip a golf ball at its treads.

"Maybe," I say. "It could be."

"Saddest thing is how Marco and Brendan are so scared of dying. It's just a game, but he's playing with their minds. He's been to Bergen Pines. Did you know that? Certified mental. I'm quitting soon. This game is for dorks, gaylords, and psychos, no offense."

"None taken," I lie.

Cherninsky claps my neck.

"Want to smoke weed?"

"No thanks."

"Want to watch my neighbor take a shower? She usually does it around now. She takes care of herself in there."

"What do you mean?"

"You know what I mean. Oh, forget it. You want to start a band? I have all the equipment."

"Where'd you get the equipment?"

"Don't worry about that. We'd need a name."

"How about Elf Beaver?"

"That's pretty stupid," Cherninsky says. "The fact that you thought of that could be a sign you're a nimrod. Help me with this other tire."

 

We eat leftover London broil from my mother's last catering job. My father, home from human resources, has his home-from-work work shirt on. He slices cucumbers for the cucumber salad, his specialty, while my mother pulls a tray from the stove. Upstairs, my sister squeals. She's all phone calls and baggy sweaters.

Today my ranger nearly got the snippo. A giant warthog jumped him in the woods. Is there even a warthog in the game manual? My ranger—his name is Valium, just to tease Marco—cut the beast down, but lost a lot of hit points. Even now I can picture him bent over a brook, cupping water onto his wounds. Later he rests in the shade of an oak. The warthog crackles on a spit.

"How's it going over there?" my mother asks.

"Here?" I say. "Great."

"Awesome," my sister says, joining us. "Dead cow. Is there anything veggie?"

"Cucumber salad," my father says.

"Way to experiment with new dishes, Dad."

"Way to employ sarcasm," my father says.

"Not here," my mother says. "There."

"Where?" I say.

"The Varelli house."

"It's going fine," I say.

"Is it fun?" my mother asks. "I want you to have fun, you know."

"Yeah, it's fun, I guess."

My mother gives my father one of those meaningful looks which mean nothing to me yet.

"What?" I say.

"The Varelli kid," my sister says. "Isn't he the one who flashed those girls at the ice rink? And set his turds on fire in the school parking lot?"

"That was a long time ago," I say.

"It was kind of cool," my sister says. "In a sicko way."

"Poor Varelli," my father says. "His wife."

"That's the thing about it," my mother says.

"The thing about what?" I say.

My father turns to my sister and me as though he had something to say but has forgotten it and is now trying to come up with something else.

"I put something special in the cucumber salad. Can you taste it?"

"Veal?" my sister asks.

"I've got nothing against you having fun and using your imagination," my mother says. "But it's just too crucial a time in your life to get sidetracked with games. They write those articles. And this one's a little creepy. They write articles about that too."

"My grades are good," I say.

"It's middle track, honey. Of course your grades are good. But we're trying not to be middle-track people."

Later my father and I do the dishes, scour the pans—our pans, the catering pans.

"Don't worry," he says. "Everything will be okay."

Maybe he's that guy at the office too—the reassurance dispenser, the diplomat. The middleman with the middle-track son.

"Are you guys getting a divorce?" I ask for no reason.

"Funny you should say that."

My father inspects the sudsy platter in his gloved hand.

"Yes," he says finally, "we are getting a divorce."

I stand there for a stunned moment, and then his weird chirpy laugh kicks in.

"Gotcha!"

He must be the human-resources jokester as well, though maybe I had it coming. Now he gets serious. My mother's catering gigs are drying up, and the raise he was counting on has fallen through.

My sister and I will have to find afterschool jobs if we mean to keep ourselves in candy and movies and rock 'n' roll, he says.

"There's still some time," he adds. "Enjoy your game. We're just saying you might want to find some better things to do while you can. You're going to be plenty busy."

I don't really have better things to do. I could do what I did before I started going to the Varellis'. I could come home and eat too much peanut butter and hide in my room. I could lie in bed and think about Lucy Mantooth, stroke a batch off, nap until dinnertime. I could watch TV and fake doing my homework. But I'm not sure that those are better things.

 

We tramp past the tree line of Mt. Total Woe, reach a stony ridge shrouded in mist. We hear odd bleats on the wind, and our weapons are wet with the blood of minor beasts we've slain along the trail. Deathbirds squawk overhead. Valentine the Whatever scans the rock face for possible points of ingress.

It's hard to see far in the mist.

"I could weave a spell to clear it," Brendan says.

"What if the goats are shape-shifters?" Cherninsky says.

"What goats?" Brendan asks.

"Those are goats. Only goats bleat."

"Sheep bleat," Marco says.

"And anyway," Cherninsky says, "why should we believe that blind guy at the inn?"

"I think he was chaotic good," I say. "I recognize my own kind."

"I'm sure you do," Marco says.

Marco's character is lawful good. It makes for what you'd call personality clashes. But today's game is too good to waste bickering. We smite the fanged and scaly, stalk the untold riches the blind man did, in fact, tell us about. Meanwhile, no runaway oxcart smears us into the road. We are not nipped by rabid squirrels. We do not succumb slowly, like one early Valentine, to rectal cancer. This must be what the official afterschool game is like—gifted children dreaming up splendors, not middle-trackers squirming beneath a nutso's moods.

What has come over the Dungeon Master? He seems almost happy behind his screen.

"Brendan's spell works," he says. "The mist is clearing. About a hundred yards closer to the top you can see an outcropping and the mouth of a cave. Guarded, yes, by goats."

"We're going into that mountain," I say. "I can't believe we're going into that mountain. Let's stove some heads."

"And get the gold," Cherninsky says.

"Stove?" Brendan says.

"He reads," the Dungeon Master says, and shoots me a grin so rare it's a benediction. I decide not to tell him that I stole
stove
from a whaling movie.

Now we're at the cave mouth. The goats sing their goat songs and part at our approach. Valentine takes a prayerful knee.

"Enough," Cherninsky says. "You can rim Christ on the way out."

"Infidel," Marco says.

"I'm a humanist," Cherninsky says.

"Is that like human resources?" I ask.

"Maybe."

"Okay," I say. "Let's go into the fucking cave."

We go into the fucking cave. It's dark and we light torches, listening to bats flap off. We hunch and shuffle through the tunnel maze. Putrid fiends lurk at every dead end. That's how you know it's a dead end: something that smells like rotten sausage pops up and claws at your eyeballs. This is what we always wanted: the top-shelf monsters, hydras and griffins, basilisks, giant worms. The thief and the wizard set traps and decoys, cast spells of misdirection. Valentine and Valium, that suddenly ferocious duo, berserk right in with morning stars and swords of dwarven steel. We bash and slice. Monsters fall in quivering, sushilike chunks.

The Dungeon Master, he almost roots for us. He lets each situation develop, refrains from his dire lessons, his murderous intrusions. We're steeped in the dire. We want to stab beasts.

We turn a granite corner, and there, lo and behold, we behold him. The dragon lounges, obscenely, atop a great apron of stone, his vermilion scales ablaze. Rainbow flames snake from his nostrils with each dozy breath. He regards us through the slits of his slimy amber eyes.

The dragon's treasure spills out from beneath him—gold, silver, rubies, jade. Just what's heaped around our feet at the threshold of the chamber is a princely sum.

"Let's take that," Cherninsky says.

"Take what?" Marco asks.

"What's around our feet. Just scoop it up and run."

"Not fight the dragon?" the Dungeon Master asks.

"I like it," Brendan says. "That's strategy."

"The dragon could really kill the hell out of us," Marco, who will never learn, explains.

"No, let's fight the dragon," I say, and the Dungeon Master nods. "It's part of the game. Maybe we can tame him and ride him."

"Ride him?" Cherninsky says. "Are you out of your mind?"

"People do it."

"It would be cool," Brendan says.

"I got one thing to say," Cherninsky declares, out of his chair now and pacing. "I'm not going to die here."

"Take a chance," I say. "Otherwise it's just boring. You're the one who said we shouldn't be afraid to die."

"When did I say that?"

"Down at the reservoir."

"The reservoir," the Dungeon Master says. "You guys talk about the campaign down there? You suck each other's little bird dicks and talk tactics?"

"Yeah," Cherninsky says. "We did it Bergen Pines style."

"Guys," I say. "Stop it. Come on. Let's decide about the dragon. You really want to bail?"

"Better safe than sorry," Marco says.

"Is that an old paladin saying?"

"You're outvoted," Cherninsky says to me.

"Fine."

"Okay," Cherninsky says to the Dungeon Master. "We'll just scoop up what's near our feet and not rile the dragon. Can you roll for not riling the dragon?"

"Sure you want to do this?" the Dungeon Master asks. "This moment might never come again."

"We're sure."

"Listen," the Dungeon Master says. "I know I've been hard on all of you. I want to be more easygoing from now on. I want you to have fun."

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