The Complete Idiot's Guide to the World of Harry Potter (20 page)

BOOK: The Complete Idiot's Guide to the World of Harry Potter
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In the English language, apparition refers to unexpected or extraordinary appearances or to the act of appearing. Specifically, an apparition refers to the appearance of a strange, ghostly figure. Anyone who watches wizards Apparate and Disapparate would surely think they were seeing ghosts, so the name makes sense!
The primary advantages to Apparition are that it’s free, clean, and instantaneous: wizards arrive at their destinations the second after they Disapparate. They also don’t have to suffer the cold winds of broom travel or the discomfort of traveling the Floo Network. However, those under 17 years old are not allowed to Apparate on their own (similar to obtaining a driver’s license in the United States). However, side-along Apparition is possible—that is, a person unable to Apparate can travel alongside one who can, just like a side-car on a motorcycle—but this is usually used only in emergencies.
Disadvantages to Apparition are threefold:

Avoiding Hogwarts:
Wizards cannot Apparate or Disapparate within the grounds of Hogwarts School of Witchcraft and Wizardry because of tight security surrounding the school.

Startling others:
Apparition tends to startle others who are nearby as wizards Disapparate and Apparate. One’s appearance (or disappearance) is accompanied by a loud crack, but the crack is just as startling as the wizard’s sudden appearance (or disappearance). Unexpectedly appearing or disappearing next to someone is considered bad form.

Splinching:
Witches and wizards who are not proficient in Apparition may splinch themselves; that is, they leave part of themselves behind. Not only is the wizard unable to move either way (back to where he came or where he was headed), but Muggles usually see any body parts left behind. The Accidental Magic Reversal Squad must usually be called in to rectify the situation; wizards who splinch themselves are heavily fined.
Finding a Portkey
Portkeys (
keys
to trans
port
ing) are objects that, when touched, transport witches and wizards from one predetermined location to another. Portkeys are overlooked objects that appear to be trash: examples include a boot or shoe, a discarded newspaper, empty cans or bottles (although wizards have to be careful about using those in areas that strongly encourage recycling), and an old punctured football (that would be a soccer ball to Americans).
Portkeys are always set up by the Ministry of Magic; unauthorized Portkeys are nearly impossible to arrange, although powerful wizards have certainly been successful at doing so.
The process works like this:
1. A group of wizards meets at a predetermined site, at a predetermined time.
2. As the time approaches, all those present lay at least one finger on the Portkey.
3. At the appointed time, the wizards are pulled, along with the Portkey, toward another predetermined site in a twirling, stomach-jerking motion.
4. Used Portkeys are then collected at the destination site.
Experienced wizards can remain standing when they arrive at the destination, but the uninitiated often tumble to the ground. All who travel this way find themselves looking quite windblown.
Traveling via Portkey is a once-in-a-while experience for witches and wizards, because Portkeys are arranged only for significant events, such as the Quidditch World Cup (see Chapter 6), in which massive numbers of wizards, including children who are too young to Apparate, are traveling to a single location.
Summoning the Knight Bus
The Knight Bus is an emergency mode of transportation for a wizard who finds herself stranded and unable to travel in any other way. She simply extends her wand, and the triple-decker purple bus appears in a blinding light and with a loud bang. Triple-decker buses don’t exist in England (although double-decker ones do!), nor do any British buses offer featherbeds to passengers, as the Knight Bus does. The windows are curtained to give privacy, so many passengers wear pajamas and slippers during the ride.
One advantage of the Knight Bus is that it travels quite fast. One disadvantage is that it, well, travels quite fast! Drinks spill, the beds move about, and travelers may find themselves rather carsick. The bus appears to be about to collide with objects (trees, lampposts, other vehicles) at a high rate of speed, but just in the nick of time, the objects move out of the way until the bus passes. At each stop, the driver slams on the brakes.
Aside from the obvious discomfort, another disadvantage is that the Knight Bus cannot be summoned unless someone is absolutely stranded. Like the knights in King Arthur’s time, this bus should be one’s last option, but it is one to be counted on, if needed. After all, given all that questing the knights did, they couldn’t be spending all their time rescuing damsels in distress. But when a damsel has used up all her other options, the knight will certainly take time out of his questing schedule to do a bit of rescuing. In the wizarding world, both males and females can call on the Knight Bus.
Chapter 6
The Sporting Life: Quidditch, Chess, and Other Games
In This Chapter

Discovering the greatest wizard sport

Playing the game of kings with ornery pieces

Dueling the new-fashioned way

Joining a Gobstone club

Playing Exploding Snap

Trading cards, wizard-style
BOOK: The Complete Idiot's Guide to the World of Harry Potter
12.49Mb size Format: txt, pdf, ePub
ads

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