The Curse of the Mistwraith (98 page)

Read The Curse of the Mistwraith Online

Authors: Janny Wurts

Tags: #Fantasy - Epic, #Lysaer s'Ilessid (Fictitious character) - Fiction, #Fantasy fiction - lcsh, #Science Fiction, #Fantasy Fiction, #Science Fiction & Fantasy, #Fiction - Fantasy, #General, #Fiction, #Fantasy, #Arithon s'Ffalenn (Fictitious character) - Fiction, #Epic

BOOK: The Curse of the Mistwraith
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root meaning:
luirhainon
– defender

LYRANTHE – instrument played by the bards of Athera. Strung with fourteen strings, tuned to seven tones (doubled). Two courses are ‘drone strings’ set to octaves. Five are melody strings, the lower three courses being octaves, the upper two, in unison.

pronounced: leer-anth-e (last e being nearly subliminal)
root meaning:
lyr
– song;
anthe
– box

LYSAER s’ILESSID – prince of Tysan, 1497th in succession after Halduin, founder of the line in Third Age year 1. Gifted at birth with control of Light, and Bane of Desh-thiere

pronounced: lie-say-er
root meaning:
lia
– blond, yellow, or light;
saer
– circle

MADREIGH – senior scout, Deshir clans. One of the eleven who stood to Jieret’s defence in the battle of Strakewood Forest.

pronounced: mah-dree-ah (ah is near subliminal)
root meaning:
madrien
– staunch

MAENALLE s’GANNLEY – Steward and
caithdein
of Tysan.

pronounced: may-nahl-e (last e is near subliminal)
root meaning:
maeni
– to fall, disrupt;
alli
– to save or preserve/colloquial translation: ‘to patch together’

MAIEN – nickname for Maenalle’s grandson, Maenol.

pronounced: my-en
root meaning:
maien
– mouse

MAENOL – heir, after Maenalle s’Gannley, Steward and
caithdein
of Tysan.

pronounced: may-nahl
root meaning:
maeni’alli
– ‘to patch together’

MAINMERE – town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second lane focus in the ruins further south.

pronounced: main-meer-e (e is subliminal)
root meaning:
maeni
– to fall, interrupt;
miere
– reflection colloquial translation: disrupt continuity

MARIN ELIATHE – Paravian high king murdered in his own hall by an assassin in Second Age 1542.

pronounced: mahr-in el-ee-ath
root meaning:
marin
– happening;
e’li
– in harmony with;
ath
– prime force behind all life

MARL – earl of Fallowmere and clan chieftain at the time of the battle of Strakewood Forest.

pronounced: marl
root meaning:
marie
– quartz rock

MATHORN MOUNTAINS – range that bisects the kingdom of Rathain, east to west.

pronounced: math-orn
root meaning:
mathien
– massive

MATHORN ROAD – way passing to the south of the Mathorn Mountains, leading to the trade City of Etarra from the west.

pronounced: math-orn
root meaning:
mathien
– massive

MEARA – daughter of Steiven, earl of the north, and Dania; older sister of Jieret.

pronounced: mere-ah
root meaning:
meara
– willow

MEARTH – city through the West Gate in the Red Desert. Inhabitants all fell victim to the Shadows of Mearth, which were created by the Fellowship sorcerer Davien to protect the Five Centuries Fountain. The Shadows are a light-fuelled geas that binds the mind to memory of an individual’s most painful experience.

pronounced: me-arth
root meaning:
mearth
– empty

MELOR RIVER – located in the principality of Korias, Tysan. Its mouth forms the harbour for the port town of West End.

pronounced: mel-or
root meaning:
maeliur
– fish

METH ISLE KEEP – old Paravian fortress located on the isle in Methlas Lake in southern Melhalla. Kept by Verrain, Guardian of Mirthlvain. Contains a fifth lane power focus and dungeons where methuri were held temporarily captive before transfer to Rockfell.

pronounced: meth isle
root meaning:
meth
– hate

METHLAS LAKE – large body of fresh water located in the principality of Radmoor, Melhalla.

pronounced: meth-las
root meaning:
meth’ilass’an
– the drowned, or sunken ones.

METH-SNAKES – crossbred genetic mutations left over from a First Age creature called a methuri (hatewraith). Related to iyats, these creatures possessed live hosts, which they infested and induced to produce mutated offspring to create weakened lines of stock to widen their choice of potential host animals.

pronounced: meth to rhyme with ‘death’
root meaning:
meth
– hate

METHURI – iyat-related parasite that infested live host animals. By the Third Age, they are extinct, but their mutated host stock continues to breed in Mirthlvain Swamp.

pronounced: meth-yoor-ee
root meaning:
meth
– hate;
thiere
– wraith, or spirit

MIN PIERENS – archipelago to the west of Kingdom of West Shand, in the Westland Sea.

pronounced: min (rhymes with ‘pin’) pierre-ins
root meaning:
min
– purple;
pierens
– shoreline

MIRTHLVAIN SWAMP – boglands filled with dangerous crossbreeds, located south of the Tiriac Mountains in principality of Midhalla, Melhalla. Never left unwatched. Since conquest of the Mistwraith, the appointed guardian was the spellbinder, Verrain.

pronounced: mirth-el-vain
root meaning:
myrthl
– noxious;
vain
– bog/mud

MORFETT – Lord Governor Supreme of Etarra at the time the Fellowship seeks to restore Rathain’s monarchy following the captivity of the Mistwraith.

pronounced: more-fet
no root meaning from the Paravian

MORRIEL – Prime Enchantress of the Koriathain since the Third Age year 4212.

pronounced: more-real
root meaning:
moar
– greed;
riel
– silver

MORVAIN – city located in the principality of Araethura, Rathain, on the coast of Instrell Bay. Elaira’s birthplace.

pronounced: more-vain
root meaning:
morvain
– swindler’s market

NARMS – city on the coast of Instrell Bay, built as a craft centre by men in the early Third Age. Best known for dyeworks.

pronounced: narms to rhyme with ‘charms’
root meaning:
narms
– colour

ORLAN – pass through the Thaldein Mountains, also location of the Camris clans’ west outpost, in Camris, Tysan. Where Asandir’s party is waylayed by Grithen enroute to Althain Tower.

pronounced: or-lan
root meaning:
irlan
– ledge

ORVANDIR – principality located in northeastern Shand.

pronounced: or-van-deer
root meaning:
orvein
– crumbled;
dir
stone

PARAVIAN – name for the three old races that inhabited Athera before men. Including the centaurs, the sunchildren, and the unicorns, these races never die unless mishap befalls them; they are the world’s channel, or direct connection to Ath Creator.

pronounced: par-ai-vee-ans
root meaning:
para
– great;
i’on
– fate or ‘great mystery’

PESQUIL – Mayor of the Northern League of Headhunters, at the time of the battle of Strakewood Forest. His strategies cause the Deshir clans the most punishing losses.

pronounced: pes-quil to rhyme with ‘pest quill’.
root meaning not from the Paravian

QUEN – halfwit who serves as door guard and servant to the Prime Enchantress of the Koriathain, Morriel.

pronounced: cue-en
root meaning:
quenient
– witless

RATHAIN – High Kingdom of Athera ruled by descendants of Torbrand s’Ffalenn since Third Age year 1. Sigil: black and silver leopard on green field.

pronounced: rath-ayn
root meaning:
roth
– brother;
thein
– tower, sanctuary

RAUVEN TOWER – home of the s’Ahelas mages who brought up Arithon s’Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate.

pronounced: raw-ven
root meaning:
rauven
– invocation

RENWORT – plant native to Athera. A poisonous mash can be brewed from the berries.

pronounced: ren-wart
root meaning:
renwarin
– poison

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