The Druid of Shannara (14 page)

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Authors: Terry Brooks

BOOK: The Druid of Shannara
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“Think, Valeman! All that has befallen you has been the result of your own doing. I did not seek to harm you in Tyrsis. It was Par’s decision to go down into the Pit that brought you to grief. I did not withhold the Sword of Shannara. Yes, I kept it hidden—but only to force Par to come to me so that I might save him.”

Coll stiffened. “What do you mean?”

Rimmer Dall’s pale eyes were intense. “I told you that the reason I brought you here was to protect you from your brother. I spoke the truth. The magic of a Shadowen is as two-edged as any sword. You have surely thought the same thing many times. It can be either salvation or curse. It can work to help or to hurt.
But it is more complicated than that. A Shadowen can be affected by the stresses that use of the magic demands, particularly when he is threatened or hunted. The magic can grow frayed; it can escape. Remember the creatures in the Pit? Remember those you encountered on your travels? What do you think happened to them? Your brother has the wishsong as his magic. But the wishsong is only a thin shell covering the magic that lies beneath—a magic more powerful than your brother imagines. It begins to grow stronger as he runs and hides and tries to keep himself safe. If I don’t reach him in time, if he continues to ignore my warnings, that magic will consume him.”

A long silence followed. Coll reflected silently. He remembered Par telling him that he believed the magic of the wishsong was capable of doing much more than creating images, that he could feel it seeking a release. He remembered the way it had responded during their first venture into the Pit, casting a light through the gloom, illuminating the scroll of the vault. He thought of the creatures trapped there, become monsters and demons.

He wondered, just for an instant, if Rimmer Dall might not be telling him the truth.

The First Seeker came forward a single step and stopped. “Think about it, Coll Ohmsford,” he suggested softly. He was big and dark against the gloom and frightening to look at. But his voice was reassuring. “Reason it through. You will have time enough to do so. I intend that you remain here until your brother comes looking for you or he uses his magic. One way or the other, I have to find him and warn him. I have to protect you both and those with whom you will eventually come in contact. Help me. We must find a way to reach your brother. We must try. I know you don’t believe me now, but that will change.”

Coll shook his head. “I don’t think so.”

Outside, distant and low, thunder rumbled and faded into the hissing of the rain. “So many lies have been told to you by others,” Rimmer Dall said. “In time, you will see.”

He moved back toward the cell door and stopped. “You have been kept in this room long enough. You may leave during the day. Just knock on the door when you wish to go out. Go down to the exercise yard and practice with the weapons. Someone will be there to help you. You should have some training. You need to learn better how to protect yourself. Make no mistake, though. You cannot leave. At night you will be locked in again.
I wish it could be otherwise, but it cannot. Too much is at stake.”

He paused. “I have a short visit to make, a journey of several days. Another requires my attention. When I return, we will talk again.”

He seemed to consider Coll for a long moment, as if measuring him for something, then turned, and went out the way he had come. Coll watched him go, then walked back to the shuttered window and stood looking out again into the rain.

He slept poorly that night, plagued by dreams of dark things that bore his brother’s face, haunted when he came awake by what he had been told.
Nonsense
, was his first thought.
Lies
. But his instincts told him that some part of it, at least, was true—and that, in turn, suggested the unpleasant possibility that it might all be. Par a Shadowen. The magic a weapon that could destroy him. Both of them threatened by dark forces beyond their understanding or control.

He no longer knew what to believe.

When he woke, he rapped on the door. A black-cloaked Seeker released him and walked him down to the exercise yard. Another, a gruff fellow with a shaven head and knots and scars all over him, offered to spar with him. Using padded cudgels, they trained through the morning. Coll sweated and strained. It felt good to make use of his body again.

Later, alone in his cell, the afternoon clearing as the clouds thinned and sunshine broke through to the distant south, he evaluated his new situation. He was a prisoner still, but not so much so. He was no longer confined to a single room. He had been offered the means to stay fit and strong. He did not feel as threatened.

Whether or not Rimmer Dall was playing mind games with him remained to be seen, of course. In any case, the First Seeker had made a mistake. He had given Coll Ohmsford the opportunity to explore Southwatch.

And the further opportunity to find a way to escape.

IX

W
alker Boh languished at Hearthstone in a prison far more forbidding than the one that had secured Morgan Leah. He had returned from Storlock filled with a fiery determination to cure the sickness that attacked him, to drive from his body the poison that the Asphinx had injected into it, and to heal himself as even the Stors could not. Within a week he had changed completely, grown dispirited and bitter, frightened that his hopes had been in vain, that he could not save himself after all. His days were long, heat-filled stretches of time in which he wandered the valley lost in thought, desperately trying to reason out what form of magic it would take to stem the poison’s flow. His nights were empty and brooding, the dark hours expended in a silent, futile effort to implement his ideas.

Nothing worked.

He tried a little of everything. He began with a series of mind sets, inward delvings of his own magic that were designed to dissolve, break apart, turn back, or at least slow the poison’s advance. None of these occurred. He used channeling of the magic in the form of an assault, the equivalent of an inner summoning of the fire that he sometimes used to protect and defend. The channeling could not seem to find a ready source; it scattered and lost its potency. He attempted spells and conjurings from the lore he had accumulated over the years, both that which was innate and that he had been taught. All failed. He resorted finally to the chemicals and powders that Cogline relied upon, the sciences of the old world brought into the new. He attacked the stone ruin of his arm and tried to burn it to the flesh so that cauterization might take place. He tried healing potions that were absorbed through the skin and permeated the stone. He
used magnetic and electric fields. He used antitoxins. These, too, failed. The poison was too strong. It could not be overcome. It continued to work its way through his system, slowly killing him.

Rumor stayed at his side almost constantly, trailing silently after him on his long daytime walks, stretching out next to him in the darkness of his room as he struggled in vain to employ the magic in a way that would allow him to survive. The giant moor cat seemed to sense what was happening to Walker; it watched him as if fearful he might disappear at any moment, as if by watching closely it might somehow protect against this unseen thing that threatened. The luminous yellow eyes were always there, regarding him with intelligence and concern, and Walker found himself staring into them hopefully, searching for the answers he could find nowhere else.

Cogline, too, did what he could to help Walker in his struggle. Like the moor cat, he kept watch, albeit at a somewhat greater distance, afraid that Walker would not tolerate it if he came too close or stayed too long. There was still an antagonism between the two that would not be dispelled. It was difficult for them to remain in each other’s presence for more than a few minutes at a time. Cogline offered what advice he could, mixing powders and potions at Walker’s request, administering salves and healing medicines, suggesting forms of magic he thought might help. Mostly he provided what little reassurance he could that an antidote would be found.

Walker, though he would not admit it to the other, was grateful for that reassurance. For the first time in many years, he did not want to be alone. He had never given much thought to his own death, always convinced it was still far away and he would be prepared for it in any case when it arrived. He discovered now that he had been wrong on both counts. He was angry and frightened and confused; his emotions careened about inside him like stones tossed in a wagon bed, the debris of some emptied load. He fought to maintain his sense of balance, a belief in himself, some small measure of hope, but without the steadying presence of Cogline he would have been lost. The old man’s face and voice, his movements, his idiosyncrasies, all so familiar, were handholds on the cliff to which Walker Boh clung, and they kept him from dropping away completely. He had known Cogline a long time; in the absence of Par and Coll, and to a lesser extent Wren, Cogline was his only link with the past—a past that he had in turn scorned, reviled, and finally cast away
entirely, a past he was now desperate to regain as it was his link to the use of the magic that could save him. Had he not been so quick to disparage it, so anxious to be rid of its influence, had he taken more time to understand it, to learn from it, to master it and make it serve his needs, he might not be struggling so hard now to stay alive.

But the past is always irretrievable, and so Walker Boh found it here. Yet there was some comfort to be taken from the continued presence of the old man who had given him what understanding of the magic he had. With his future become so shockingly uncertain, he discovered a strange and compelling need to reach out to those things that remained his from the past. The most immediate of those was Cogline.

Cogline had come to him during the second year of his solitary life at Hearthstone. Risse had been dead fifteen years, Kenner five. He had been on his own ever since despite the efforts of Jaralan and Mirianna Ohmsford to make him a part of their family, an outcast from everyone because his magic would not let him be otherwise. While it had disappeared with the coming of age of all the Ohmsfords since Brin, it did not do so in him. Rather, it grew stronger, more insistent, more uncontrollable. It was bad enough when he lived in Shady Vale; it became intolerable at Hearthstone. It began to manifest itself in new ways—unwanted perceptions, strange foresights, harsh sensory recognition, and frightening exhibitions of raw power that threatened to shatter him. He could not seem to master them. He didn’t understand them to begin with and therefore could not find a way to decipher their workings. It was best that he was alone; no one would have been safe around him. He found his sanity slipping away.

Cogline changed everything. He came out of the trees one afternoon, materializing from the mist that spilled down off the Wolfsktaag at autumn’s close, a little old man with robes that hung precariously on his stick frame, wild unkempt hair, and sharp knowing eyes. Rumor was with him, a massive, immutable black presence that seemed to foreshadow the change that was to come into the Dark Uncle’s life. Cogline related to Walker the history of his life from the days of Bremen and the Druid Council to the present, a thousand years of time. It was a straightforward telling that did not beg for acceptance but demanded it. Strangely enough, Walker complied. He sensed that this wild and improbable tale was the truth. He knew the stories
of Cogline from the time of Brin Ohmsford, and this old man was exactly who and what the stories had described.

“I was sleeping the Druid sleep,” Cogline explained at one point, “or I would have come sooner. I had not thought it was time yet, but the magic that resides within you, brought to life with your arrival at manhood, tells me that it is. Allanon planned it so when he gave the blood trust to Brin; there would come a time when the magic would be needed again and one among the Ohmsfords would be required to wield it. I think that perhaps you are meant to be that one, Walker. If so, you will need my help in understanding how the magic works.”

Walker was filled with misgivings, but recognized that the old man might be able to show him how to bring the magic under control. He needed that control desperately. He was willing to take a chance that Cogline could give it to him.

Cogline stayed with him for the better part of three years. He revealed to Walker as a teacher to a student the lore of the Druids, the keys that would unlock the doors of understanding. He taught the ways of Bremen and Allanon, of going within to harness the magic’s raw power, of working mind sets so that the power could be channeled and not loosed haphazardly. Walker had some knowledge to begin with; he had lived with the magic for many years and learned something of the self-denial and restraint that was necessary to survive its demands. Cogline expanded on that knowledge, advancing it into areas that Walker had not thought to go, instructing on methods he had not believed possible. Slowly, gradually, Walker began to find that the magic no longer governed his life; unpredictability gave way to self-control. Walker began to master himself.

Cogline instructed on the sciences of the old world as well, the chemicals and potions that he had developed and utilized over the years, the powders that burned through metal and exploded like fire, and the solutions that changed the form of both liquids and solids. Another set of doors opened for Walker; he discovered an entirely different form of power. His curiosity was such that he began to explore a combining of the two—old world and new world, a blending of magic and science that no one had ever successfully tried. He proceeded slowly, cautiously, determined that he would not become another of the victims that the power had claimed over the years, from the men of the old world who had brought about the Great Wars to the rebel Druid Brona, his Skull Bearers, and the Mord Wraiths who had sparked the Wars of the Races.

Then for some reason his thinking changed. Perhaps it was the exhilaration he felt when wielding the magic. Perhaps it was the insatiable need to know more. Whatever it was, he came to believe that complete mastery over the magic was not possible, that no matter how diligently he went about protecting himself against its adverse effects, the power would eventually claim him. His attitude toward using it reversed itself overnight. He tried to back away from it, to thrust it from him. His dilemma was enormous; he sought to distance himself from the magic yet could not do so successfully because it was an integral part of him. Cogline saw what was happening and tried to reason with him. Walker refused to listen, wondering all of a sudden why it was that Cogline had come to him in the first place, no longer believing it was simply to help. An effort was being made to manipulate him, a Druidic conspiracy that could be traced all the way back to the time of Shea Ohmsford. He would not be a part of it. He quarreled with Cogline, then fought. In the end, Cogline went away.

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