The Essential Max Brooks: The Zombie Survival Guide and World War Z (10 page)

BOOK: The Essential Max Brooks: The Zombie Survival Guide and World War Z
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7. G
ENETIC
W
ARFARE

Some recent proposals recommend a variety of genetic weapons in the war against the undead. The first step would be to map the genetic sequence of Solanum. Next, an agent would be developed to rewrite that sequence, ordering the virus to suspend its attack on human tissue, turn on itself, or simply self-destruct. Instead of retraining the zombie, we would retrain the virus that controls the zombie. If successful, any of these agents would be a revolutionary breakthrough in combating the undead. Through genetic engineering we could find an actual cure. Celebration of this breakthrough, however, will have to wait. The science of genetic therapy is still in its infancy. Even with media attention and massive financial resources, both of which are nonexistent, an agent to combat the virus will have to remain a theory.

8. N
ANOTHERAPY

Nanotechnology, the study of microscopic machinery, is only in its adolescence. At present, experimental computer chips are being made that are no bigger than a molecule! One day robots that small will be able to perform tasks within the human body. These nanobots, or whatever the accepted term will be, will one day destroy cancer cells, repair damaged tissue, even attack and destroy hostile viruses. Theoretically, there is no reason why they could not be injected by the billions into a recently infected human to identify the Solanum virus and eradicate it from the system. When will this technology be perfected? When will it find its way into the medical profession? When will it be adapted for combating Solanum? Only time will tell.

ARMOR

Speed and agility should be your first defense against the walking dead. Armor will not only decrease both these advantages that you have over zombies, but it will also sap your energy during prolonged conflict. Add the risk of dehydration, and the prospect seems even less attractive. One final, less obvious disadvantage to armor is not physical but psychological: People wearing protective garb tend to feel more confident and therefore take greater risks than those in simple clothing. This artificial bravery has resulted in too many senseless deaths. Simply put, the best protection from a zombie bite is distance. If for some reason you insist on some type of protective gear, the follow-ing summary will provide all the information necessary for prudent decision-making.

1. P
LATE
M
AIL

This could be defined as the classic “suit of armor.” The term itself conjures up images of seemingly invincible knights dressed from head to toe in shining steel. With so much protection, wouldn't one be able to wander among the undead ranks, taunting them at will with no danger of repercussion? In truth, standard medieval armor is far from invulnerable. The leather or metal joints that hold its many pieces together can be torn apart by an individual's persistent hands, to say nothing of a mob. Even intact, steel suits are heavy, cumbersome, suffocating, dehydrating, and extremely noisy. If possible, study and wear a real suit of armor and practice fighting in it against even one (mock) attacker. You will find the experience uncomfortable at best, excruciating at worst. Now imagine five, ten, fifty attackers, all converging on your position, grabbing at the plates, pulling them in all directions. Without the speed to outrun them or the agility to avoid them, even the necessary vision to find and strike them, you will almost certainly end up as little more than canned food.

2. C
HAIN
M
AIL

If worn from head to toe, this simpler form of armor actually does provide some protection from zombie bites. Teeth will be unable to penetrate its links, thereby saving you from infection. Its flexibility allows for greater movement and speed; its lack of a faceplate allows for greater visibility. Its very nature (unlike solid plates) allows the skin to breathe and thereby cuts down on dehydration and overheating. Drawbacks, however, are still plentiful. Unless you have been training with this armor for years, your combat effectiveness is bound to be impaired. Its weight can still increase exhaustion. Its general discomfort can lead to unwanted distraction, something that must be avoided in battle. Although chain mail may keep you safe from infection, the pressure of a zombie bite may still be enough to crack bones, tear muscles, or rip flesh within the armor. As with plate mail, the clanking of so many chain links will signal to any nearby zombies that prey has arrived. Unless you want your presence announced, discount this idea entirely. On a practical note, if you choose chain mail, make sure it is battle-quality! Much of the medieval or ancient armor produced today is for decoration or stage performance. For this reason, less expensive alloys are used in their production. When purchasing your chain mail, always ensure, through inspection and careful testing, that it can withstand a zombie's bite.

3. T
HE
S
HARK
S
UIT

Although designed for protection against shark bites, this mesh bodysuit can stand up to the toughest undead jaws. Made of either high-tensile steel or titanium, it provides twice the protection of chain mail with half the weight. Noise, however, is still a factor, as well as physical discomfort and decreased speed and agility. Shark suits might come in handy if hunting the dead underwater. (See “
Underwater Battles
.”)

4. H
ELMETS

This type of armor would be invaluable to ghouls, if only they knew enough to wear them. To humans, they serve no purpose other than obstructing vision. Unless your battle is taking place in a “hard hat area,” avoid this cumbersome waste of space.

5. B
ULLETPROOF
V
ESTS

Because almost all combat-related zombie bites occur on the limbs, this and other torso armor are a total waste of time. One might consider a bulletproof vest
only
in a chaotic situation in which there is a chance of being shot by your own people. Even in this situation, the misguided sniper would probably be going for a head shot.

6. K
EVLAR
C
OVERS

In recent years, law enforcement have begun to equip officers with this light, ultra-strong material. While thicker, harder plates are used in vests to stop bullets, a thinner, more flexible version is employed to stop blades and the occasional guard dog. This new version, if covering the lower legs and forearms, can help to reduce the risk of zombie bites in close-quarter situations. If you do acquire Kevlar covers, make sure to wear them only during battle, and do
not
draw any false bravery from them! Many humans in the past have believed that Kevlar or similar kinds of body armor gave them carte blanche to take unnecessary risks. No armor in the world can protect a human from that kind of stupidity. As stated before, your goal is to survive,
only survive,
and never be a hero. Bravado in combat is the surest way to endanger yourself and those around you!

7. T
IGHT
C
LOTHES AND
S
HORT
H
AIR

Cold, hard figures have shown that when battling the living dead, nothing has saved more victims than basic, tight clothing and closely cropped hair. The simple fact is that ghouls attack by reaching out to grab their victims, pulling them in, then biting. Logic dictates that the less material a person offers up for grabs, the better his or her chances will be. Baggy clothing, complete with pockets, straps, or anything that might hang freely, will be a convenient handle for grasping zombie claws. Anyone who has worked in factories or with some kind of heavy machinery will tell you the importance of never letting anything hang loose. Tight clothing, obviously within comfort limits, will help to eliminate this danger. Hair can be a similar hazard. Many times, victims have been seized and even dragged by their hair to a gruesome end. Tying one's hair back before a conflict may work temporarily. However, a short haircut, one inch or shorter, is ideal for hand-to-hand combat.

ON THE DEFENSE

The story of Yahya Bey, a Turkish immigrant to the United Kingdom, describes an attack on his home village of Oltu. According to Bey, a swarm of zombies descended from the surrounding hills in the dead of night. Those who were not devoured fled either to their homes, the town mosque, or the local police station. Several were crushed in the panic to enter this last location while an accidental fire killed everyone inside. Many people, lacking the time and materials to barricade all their doors and windows, were overrun by the undead. Many, suffering from bites, sought shelter in the home of the town doctor. As he attempted to treat his patients, they expired, then reanimated. Bey, a six-year-old boy, managed to climb onto the roof of his house, remained there for most of the night, then took off at first light, jumping from roof to roof until he reached open ground. Although no one in the nearby villages believed his story, a search party was sent to look for human marauders. This group found Oltu in shambles, all buildings burned, smashed, or otherwise destroyed. Half-eaten corpses littered the deserted streets. Dragging footprints, enough to suggest a sizable group, followed a track of fewer, faster tracks into the mountains. Neither group was ever discovered.

What is the perfect protection from the undead? Truthfully, there isn't one. Defense isn't as simple as physical safety. Supposing you manage to find, build, or modify a structure to keep the external threats at bay—then what? Zombies will not just go away, and there's no telling how long it will take for rescue. How will you survive? Hunger, thirst, disease, and many other factors have claimed as many lives as the walking dead. Siege warfare, the type our ancestors faced when their castles or villages were surrounded by enemies, is what you will be facing when the dead walk again. Physical safety is only one part of the equation. To be fully prepared, you must have a working knowledge of stationary survival. In an interdependent world, this art has long since been forgotten. Look around your home. How many items have been manufactured within ten, fifty, even a hundred miles of it? Our way of life, particularly as members of the richest industrialized nation on earth, requires a delicate network of transportation and communication to exist. Remove that network, and we are reduced to a standard of living reminiscent of medieval Europe. Those who comprehend this and plan for such an existence stand a much greater chance of survival. This section shows both how to create a stronghold and how to live within its boundaries.

THE PRIVATE RESIDENCE (DEFENDING YOUR HOME)

For Class 1 conflicts, most people's homes will provide adequate shelter. There is no need to flee the city or town as soon as you hear that the dead are walking. In fact, this is highly discouraged. In the first hours of a zombie attack, most of the population will try desperately to escape. Roads will become a mass of stationary vehicles and panicked people, a situation that is rife with the potential for violence. Until the living destroy the dead, or the dead overrun the living, trying to flee would only add more bodies to the anarchy. So load your weapons, prepare for a fight, but stay put, stay safe, stay alert. And what better place to do so than in the comfort of your own home?

1. P
REPARATION
P
ART
I: T
HE
H
OME

Before the dead rise, before the chaos and carnage begin, certain homeowners will find that they are safer than their neighbors. Although no house was ever constructed for the purpose of zombie defense, several designs have proved remarkably secure. If your house itself is not structurally ready for a zombie attack, various measures can be employed to fortify it.

A. Exceptions

Stilted homes, as seen on beaches and along rivers and other high watermark areas, were built mainly to avoid being overrun by floods. Their height already makes conventional attacks impossible. Doors and windows could even remain open and unboarded. The only entrance and one or two outside staircases could either be barricaded or destroyed once the alarm is sounded. Secure on this raised platform, survival time would be determined only by the amount of provisions a homeowner had stockpiled.

There is another highly protective dwelling that was built to combat a force just as prevalent, and just as deadly, as an undead army: Tornado-proof “safe houses,” now being constructed in the American heartland, are designed to resist mild to moderate twisters. Their layout consists of concrete walls, steel-reinforced doors, and steel shutters neatly concealed behind everyday curtains. On their own, these domiciles could withstand both a Class 1 and Class 2 outbreak.

B. Modifications to Houses

Securing a house against the undead is similar to securing it from the living. One difference is the common burglar alarm. Many of us sleep securely at night only because our alarms are “armed” and working. But what do these devices really do, other than send a signal to a private security or police force? What if these forces don't come? What if they are occupied with other battles? What if they are ordered to protect areas deemed “more important”? What if they have ceased to exist, disappeared into the stomachs of ghouls? In any of these cases, direct means of defense are called for.

Security bars on doors and windows will stop a group of zombies for a limited amount of time. Experience has shown that as few as three walking dead can tear them down in less than twenty-four hours.

Tempered safety glass prevents entry by smashing but can be forced right out of its pane. This can easily be fixed by installing concrete or steel frames. However, the money it would take to replace each window in an average house could and should be spent instead on purchasing or building one of the two house types discussed above: stilted or tornado-proof domiciles.

A good ten-foot chain-link fence can hold dozens of zombies for weeks, even months, provided their numbers remain at Class 1. A ten-foot cinder-block wall, reinforced with steel rods and filled with concrete, is the safest barrier in both Class 1 and Class 2 outbreaks. Zoning laws may prohibit a wall this high, but don't dismiss it. (Check with your local zoning board.) Although zombies have been known (on rare occasions) to hoist themselves over obstacles as high as six feet, this has never occurred en masse. Several people, well-armed and with good communication, can maintain a six-foot wall, not easily but safely, for as long as the stamina of this group holds out.

A gate should be steel or wrought-iron, solid if possible. It should slide to one side, not swing in or out. Reinforcement is as simple as parking your car up against it. Electric motors make opening easier but will leave you trapped in a power outage or breakdown.

As stated earlier, a ten-foot concrete wall will only provide adequate protection in a Class 1 or Class 2 outbreak. In a Class 3 outbreak, enough zombies can, and will, climb on top of each other until they form an undead ramp right over your wall.

C. Apartments

Apartments and apartment buildings vary in size and layout and, therefore, in defensibility. However, from the squat two-story buildings of Los Angeles to the concrete and glass towers of New York, certain basic rules apply.

First-floor apartments present the highest risk simply because of their accessibility. Tenants living above the ground floor are almost always safer than those in any type of house. Destroying the staircase effectively isolates the rest of the building. With the elevator turned off and the fire escape too high for a zombie to reach (strict limits are imposed by law), any apartment house can become an instant haven from the walking dead.

Another advantage of the apartment complex is its large population. Whereas a private homeowner may be forced to hold the residence by himself, an apartment building can be defended by all of its tenants. This also increases the chances of having multiple skilled experts such as carpenters, electricians, paramedics, and Army reservists (not always the case, but still a possibility). Of course, with additional people comes the challenge of additional social conflicts. This potential problem, however, should never be a deterrent when choosing between a house and an apartment. Given the choice, always pick the latter.

IMPORTANT NOTE: DISCOUNT HOME-DEFENSE MANUALS!

Although almost every other section in this book encourages the use of conventional texts (on weapons use, military tactics, survival skills, and so on), those written to protect a domicile are not recommended. Home-defense books are designed to counter a human adversary with human skills and human intelligence. Many of the tactics and strategies featured in these books, such as employing elaborate alarm systems, booby traps, and painful, but nonlethal devices such as Mace canisters or nail heads in the carpet, would be useless against an undead intruder.

2. P
REPARATION
P
ART
II: S
UPPLIES

Once the private residence is secure, stockpiling for a siege must be undertaken. There is no telling how long it will take for help to arrive. There is no telling if help ever will. Always be prepared for a long siege. Never assume a quick rescue.

A. Weapons

Whereas in the field you must travel light to maintain mobility, in your home you have the luxury of storing and maintaining a plethora of weapons. This does not mean filling your home with any capricious instrument of destruction. Each home arsenal should include:

• Rifle, 500 rounds

• Shotgun, twelve-gauge, 250 shells

• Pistol, .45 caliber, 250 rounds

• Silencer (rifle)

• Silencer (pistol)

• Heavy crossbow (in lieu of silencers), 150 bolts

• Telescopic sight (rifle)

• Night-vision scope (rifle)

• Laser sight (rifle)

• Laser sight (pistol)

• Katana sword

• Wakizashi or other short-bladed sword

• Two knives with smooth, six- to eight-inch blades

• Hand hatchet

BOOK: The Essential Max Brooks: The Zombie Survival Guide and World War Z
3.64Mb size Format: txt, pdf, ePub
ads

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