Authors: Simon Hawke
All night long, she sat silently by the fire, alert to everything around her, to the slightest sound and the faintest scent on the night breeze. And not once did her sharp gaze leave Valsavis.
The village of Salt View lay remote and isolated at the foot of the southern slope of the Mekillot Mountains. Far to the north, across the Great Ivory Plain, the caravan route from the northern territories ended at the city of Nibenay. To the west, across the mountains and the Great Ivory Plain, the caravan route from Altaruk skirted the westernmost boundary of the salt plain and arced to the northeast, where it ended at the city of Gulg. To the east and south, there was nothing but a desolate wasteland stretching out for miles. Farther south, the salt plain gave way to large, inland silt basins that were dotted by sandy and deserted islands. At the southernmost end of the silt basins, a peninsula extended from the narrow band of land that separated the basins from the Sea of Silt, and at the tip of that peninsula, far removed from civilization, lay the ruins of Bodach, the city of the undead.
No one stopped in Salt View on the way to anywhere, because Salt View was about as out of the way as it was possible to get. Salt View possessed no strategic importance of any kind, so the wars of Athas never touched it. Salt View possessed no natural resources to speak of, so there was no competition for them, unlike the rivalry of Gulg and Nibenay over the agafari forests of the Barrier Mountains. In short, Salt View had nothing whatsoever to recommend it to anyone, except the one commodity that humans and demihumans alike had always gone out of their way for—a wild and rollicking, freewheeling atmosphere of nonstop entertainment and cheap thrills.
The village had been founded by runaway slaves as nothing more than a dirty little settlement of ramshackle huts and adobe buildings, but it had come a long way since then. It was not a large village, but its one main street was packed with theaters and gaming houses, hotels and eating establishments and taverns, bawdy houses and fighting rings, none of which ever closed. Over the years, other buildings had sprung up around the main street, mostly residences for the villagers, but also little shops that sold everything imaginable, from weapons to magic talismans. One could buy a vial of deadly poison or a love philter, or something as innocent and decorative as an earthen pot or sculpture. Almost anything could be had in Salt View—for a price.
The most common way to reach Salt View was from the city of Gulg. There was no established caravan route running across the Great Ivory Plain, but periodically, small parties or caravans were organized by enterprising individuals who, for a fee, would take travelers across the plain and through the Mekillot Pass to Salt View. These small, informal caravans offered no significant temptation to the marauders, since they freighted no significant amount of trade goods, but to avoid being ambushed for the money carried by the travelers, they paid a tribute to the bandits, which was reflected in the fee they charged their patrons.
Another way to reach Salt View was from North Ledopolus, the dwarven village to the southwest, on the northern bank of the Estuary of the Forked Tongue. Small caravans made regular trips to Salt View from North Ledopolus, following a northeasterly course along the southern boundary of the Great Ivory Plain, where it met the sandy desert south of the inland silt basins. Circling around the basins, these small caravans would bypass the marauder camp by many miles and follow a course parallel to the Mekillot Range, then straight north across a short stretch of the Ivory Plain.
The wise traveler paid for a round trip in advance, for it was not at all uncommon for travelers to arrive in Salt View with full purses and then be forced to leave with empty ones. At least, those who had paid their return passage in advance
could
leave. Those who could not were stuck with some unenviable choices. They could either work their way back as indentured servants to their guides, who took full advantage of the situation to get their money’s worth from these unfortunates, or else, if the guides were not in need of servants—and they had no shortage of applicants—they were forced to remain behind in Salt View and seek some form of employment. Most of the good jobs, however, were already held down by the permanent residents, or else by those who had become permanent residents over time because they could not afford to leave and had managed, slowly and painstakingly, to improve their lots. What remained were dirty, menial jobs, or dangerous ones, such as fighting in the rings or hiring on to help keep order in a tavern. And such jobs often had very high mortality rates, especially in a freewheeling place like Salt View.
In this way, the population of Salt View had slowly grown over the years. Some came for the diversions and were, themselves, diverted. Others were slaves who had escaped their bondage and had found a welcome in a town that was predisposed to accept them. Still others were criminals who sought refuge from the authorities, but finding sanctuary in Salt View was a two-edged sword, it was one of the first places where bounty hunters would look. There were also entertainers of one stripe or another, who had tired of the competition for patrons in the cities or sought the freedom of expression in Salt View, where there were no sorcerer-kings or templars to offend.
Frequently, there were more people in Salt View than the hotels and inns could easily accommodate, and so transient camps had sprung up on the outskirts of the village. They provided cheap if not comfortable or sanitary housing, and they were generally full. It was always possible to squeeze another body or two into a tent. Order was kept in the camps, after a fashion, by mercenary guards hired by the camp-masters, frequently among those who found themselves with empty purses and no way to get back home. And these jobs, too, often had high mortality rates.
Salt View was a wide-open town, but not a very forgiving one to those who could not pay their way. Xaynon had decreed that beggars would not be tolerated in Salt View, as they were a blight upon the village. When their numbers had grown so great that they had practically choked the streets, Xaynon had instituted the Law of Vagrancy, one of the few laws that was formally enforced in Salt View. If a beggar was caught upon the streets of the town, he was given a choice. Either accept a free waterskin and start walking out into the desert, or else find a job—any job—within twenty-four hours. If he then failed to do so, he would be put to work in the indentured labor force, performing whatever tasks the village council deemed required. This could entail being assigned to the sanitation detail, to keep the village streets clean and attractive, or working on construction details to build and maintain buildings. As a result, Salt View was always clean, and refuse was always picked up. Its buildings, while not large and opulent, were kept in good repair and regularly plastered and whitewashed. The brickyards never had a shortage of laborers, and the streets were all neatly paved with the dark, red, sunbaked bricks that they turned out. There were even gardens along the main street that were regularly tended and watered by workers hauling barrels from the springs on the slopes north of the town.
A vagrant would thus remain constructively employed by the village, provided with a tent to sleep in and two square meals a day, until such time as he managed to secure employment. And he was generously given some time at the end of every work day to look for it. If he was fortunate enough to find a job and save up enough money to buy passage back home, he would usually depart, never to return. And that suited the village council very well. They welcomed tourists, but they could do without those who were financially irresponsible and became a burden on the community.
Slowly, in this manner, the village grew a little larger every year. It was still known as a village, but it was more properly a small town. Someday, Xaynon hoped to see Salt View become a city—perhaps named after himself, which was only fitting considering his visionary leadership. He did not know if he would ever live to see that, though chances were excellent that he would, for the growth increased significantly every year. But he wanted to guide its course and leave it as his legacy. And, indeed, it would be quite a legacy for a former slave who had become a gladiator, fought in the arena, gained his freedom, and guided the development of a dirty little mudhole of a village into a handsome and well-organized oasis of entertainment in the desert.
Sorak, Ryana, and Valsavis passed through the gates of Salt View and onto the main street, which ran the entire length of the town. From inside the gates, it was quite a view, even more attractive than the town had looked as seen from the slopes of the foothills.
Before them stretched a wide street paved with clean red brick and lined by freshly whitewashed adobe buildings two or three stories in height. Each building was flat-roofed, and each had a covered walkway in front of it, supported by columns and roofed with rounded, overlapping, red ceramic tiles. Each arched entryway was decorated with a border of glazed tiles in various patterns and colors, as were the windows. Most of the buildings on the main street had covered balconies where people could sit outside, shaded from the sun. Along the street and in the center of it were raised, square planters constructed of plastered adobe brick and holding spreading agafari or pagafa trees, beneath which were planted various desert succulents, wildflowers, and cacti. All around these planters, merchants had set up covered booths with colorful cloth awnings. Here, one could buy food and drink, clothing, jewelry, and various others items.
The main street was crowded with pedestrians. It was not very long, and one could walk from one end to the other in thirty minutes or so, but there were various side streets and alleys leading off it on both sides, to where the other buildings of the town were tightly clustered together. Salt View was growing outward, with side streets radiating from the center like spokes from a wheel.
“Why, it’s beautiful!” Ryana said as she looked all around. “I had imagined an ordinary little village, much like any other, but this is like an aristocrat’s estate!”
“People come to Salt View and leave their money behind,” Valsavis said. “Xaynon puts it to good use. Most travelers arriving in Salt View for the first time have the same impression as you. But first impressions can often be deceptive.”
“How so?” asked Sorak.
“As the priestess said, during the day, Salt View resembles some wealthy aristocrat’s estate, well kept and inviting, but when night falls, its character changes dramatically, as you will soon see for yourselves. I would advise you to keep an eye to your purse, and a hand near your sword.”
“That is a good philosophy to follow no matter where one finds himself,” said Sorak.
“Then practice it here especially,” Valsavis said. “And be wary of temptation. You will find every sort imaginable here. Salt View will welcome you with open arms so long as you have plenty of money to spend. But when you have spent it all, or lost it, you will not find the place so friendly.”
“We have no money now,” said Sorak.
“That situation will be shortly remedied,” Valsavis said. “We will sell these kanks at the nearest stables, and as they are soldiers, they will be sure to fetch a decent price. Then we will dispose of the arms that our marauder friends have so thoughtfully provided us with, as well as their supplies and the game they were taking back to their camp. I imagine that should fill our purses well enough to see us comfortably through the next few days, if we do not spend profligately.”
“You said that there are gaming houses here?” said Sorak.
Valsavis snorted. “Every other building on this main street is a tavern or a gaming house,” he said. “And you can be sure that every tavern has at least a game or two. But I thought you came here to preach the preserver cause and not to game.”
“One does not win many converts by preaching to a multitude these days,” said Sorak. “Especially in a place such as this, where appetites are bound to be jaded and people can be easily distracted. I prefer to influence individuals, so that I can speak to them one on one and see their eyes.”
“And you hope to do this in a gaming house?” Valsavis said. “Good luck.”
“There are more ways than one to win people to your cause,” said Sorak. “And sometimes it helps to win some money, first. People always listen attentively to winners.”
“Suit yourself,” Valsavis said. “I came here for the entertainment, and it should prove very entertaining to watch you at the tables. Just remember this: I do not make loans.”
“I promise not to ask,” said Sorak. “Besides, I am not entirely inexperienced at gaming. I once worked in a gaming house in Tyr.”
“Indeed?” Valsavis said as they led their string of kanks to the stables by the walls around the town. “I once lived in Tyr and served in its city guard. Which house did you work in?”
“The Crystal Spider.”
“Hmm,” Valsavis said. “I do not know it. It must have been opened after I had left the city. Of course, that was a long time ago.”
They sold their kanks, and Valsavis negotiated a good price. The stablekeeper was intimidated by his manner and appearance and did not attempt to cheat them. The haggling was extraordinarily brief. Next, they disposed of the remainder of the marauders’ goods in the same fashion and divided up the proceeds. By the time they had completed their transactions, it was late afternoon.
“Well, we had best see about getting lodgings for the night,” Valsavis said. “I do not know about you, but I prefer to spend the night in comfort after the long and dusty journey. However, in this town, there are different degrees of comfort. Of course, it all depends on how much you are willing to spend.”
“How much do you intend to spend?” asked Sorak.
“Enough to have a soft bed, a warm bath, and a beautiful woman with strong and skillful hands to ease the soreness in my aching, tired, old muscles,” said Valsavis.
“Then we shall have the same,” said Sorak.
“Except for the beautiful woman with the strong and skillful hands,” said Ryana, looking at him archly.