Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
game requires more wit and reason than Cot on’s original. Take out
al the lower numerals from Ace to Six and arrange these 24 cards
face up on the table. Each in turn takes a card from the array and
announces the total value of al cards so far taken. The player who
makes exactly 31 wins. This version has two levels of strategy.
When the punter discovers what appears to be a winning move, the
hustler raises the stakes and thwarts it by switching to Strategy Two.
Don’t forget…
Play to the left (clockwise) unless otherwise stated.
Eldest or Forehand means the player to the left of the dealer
in left-handed games, to the right in right-handed games.
T = Ten, p = players, pp = in fixed partnerships, c = cards,
† = trump,
= Joker.
17 First out wins
There are many and various games where you shed cards from your
hand in accordance with certain rules, and seek either to be the first
to go out by get ing rid of them al , or to avoid being the last player
left in when everyone else has gone out. This chapter covers the
‘first out wins’ variety. Typical y, everyone seeks to reduce their
hand by playing to a discard pile one or more cards that match or
beat the card last played. They include:
Stops group
(Newmarket etc.) Light-hearted staking games where players
contribute one at a time to a sequence of cards in numerical order,
but, instead of each playing in rotation, the next higher card is
added by whoever happens to hold it. The defining feature is that
some cards are left undealtand never drawn, and thereby stop the
sequence from fol owing its proper course.
Eights group
(Crazy Eights etc.) An ever-popular group in which players try to
shed cards by matching the preceding ones, and, if unable, must
enlarge their hands by drawing from a stockpile.
Eleusis
An invention of Bob Abbot that has become a classic. It belongs
here because players try to shed their cards by matching, as in Crazy
Eights, but the rule of matching is known only to the player who
devised it, which means the others have to deduce it.
Climbing games
(Zheng Shángyou etc.) Variations on a Chinese game that have
recently migrated to the West under a distinctive range of somewhat
unsavoury titles.
Newmarket
4-8 players, 52 cards
A light-hearted staking game stil played among friends and family,
and the chief British representative of the Stops family. These
started out as serious gambling games of the French aristocracy,
being much favoured by Cardinal Mazarin. Later, they became
genteel family games, played for penny stakes, as suggested by
references in both Sheridan and Dickens to the popularity of Pope
Joan with the rural clergy. Their subsequent decline in domestic
favour may have been caused by the success of Rummy games,
which occupy a similar social position. But they are far from dead,
and nowadays keep re-emerging in various forms as pub games,
providing the researcher with a promising field of study. The rules
of Newmarket vary. The fol owing are those current at my local
(South London) Day Centre.
Preliminaries Each player deals in turn and the turn to deal passes
Preliminaries Each player deals in turn and the turn to deal passes
to the left. The four Kings are placed in the centre as a staking
layout. The remaining cards are dealt round one at a time, the last
card of each round going to a dead hand. It doesn’t mat er if some
players get one more card than others. Everybody stakes an agreed
amount on each King and to a separate kit y.
Object A game consists of several deals and ends when al the Kings
have gone. In each deal the aim is to be the first out of cards. The
buy One player may ‘buy’ the spare hand in exchange for the hand
dealt him. Dealer has the first option, which passes to the left until
someone exercises it. Whoever buys pays a fixed stake to the kit y,
except the dealer, who exchanges free.
Play Cards run in sequence A23456789TJQ. Whoever holds the
lowest diamond starts by playing it face up to the table. The holder
of the next higher consecutive diamond plays it, then the next, and
so on for as long as the sequence continues. Cards are played face
up in front of their holders, not to a spread on the table.
Eventual y the sequence wil come to an end, usual y because the
next higher diamond is in the dead hand. A new sequence is then
started by whoever played the last card. That player must start with
a suit of dif erent colour, and with the lowest card held of it.
If the player on lead has none of the required colour, the turn
passes to the left until someone can change colour. If no one can,
the round ends and the next deal ensues.
Alternatively, the sequence ends when someone plays a Queen.
That player immediately wins everything staked on the King ofthat
suit, and starts a new sequence with the lowest card held of a
dif erent colour. The stripped King is then removed, and remains
out of play til the end of the game. In subsequent deals, whoever
plays the Queen of an absent King has nothing to win, and merely
plays the Queen of an absent King has nothing to win, and merely
starts a new sequence. End of round The round ends in either of
two ways. Whoever plays the last card from their hand thereby ends
the play and wins the kit y.
Alternatively, it ends when a sequence has been finished and no
one can change colour to start a new one, though al have at least
one card in hand. In this case the kit y is carried forward and
increased on the next deal.
Last King When only one King remains, a new rule applies. A
player who is dealt the Queen of that King’s suit says ‘Bury the
Jack’ (or ‘Johnny’). If it is not in the dead hand, then whoever holds
that Jack must swap their hand for the dead one, free of charge. If
the Queen-holder also holds the Jack, or any longer sequence, they
order the burial of the next lower card. For example, the holder of
T-J-Q says ‘Bury the Nine’. If the Queen is in the dead hand, the
Jack-holder says ‘Bury the Ten’. If the Jack is in the dead hand…
(etc.).
End of game The game ends as soon as someone plays the Queen
matching the fourth and last King, thereby winning both the stake
on the King and the kit y.
Original Newmarket
Ace counts low and the layout is an Ace, King, Queen and Jack, one
of each suit, taken from another pack. Deal the same number of
cards, as many as possible, to each player and to a dead hand, and
add any remainder to the lat er. Eldest leads from any suit, but must