Authors: Steven Kent
19.
Ibid., p. 115.
20.
Ibid., pp. 115–116.
21.
Ibid., pp. 116–117.
22.
Ibid., p. 120.
23.
Ibid., pp. 121–122.
24.
Ibid., p. 122.
25.
Ibid., p. 126.
26.
Ibid., p. 136.
27.
Ibid., pp. 140–144.
Chapter 30: Three Horses and a Pony28.
Ibid., p. 143.
1.
Taken from Game Developers Conference keynote address, delivered March 10, 2000.
2.
Takahashi, Dean, “How Four Renegades Persuaded Microsoft to Make a Game Machine,”
Wall Street Journal
(March 10, 2000).
3.
Shroddy, Eric, Larry Muggerud, and Lou Donaldson,
Jump Around
(Tommy Boy Records, 1992).
4.
2000 Games White Paper
, Computer Entertainment Software Association, July 2000.
Copyright © 2001 by Steven L. Kent
All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without written permission from Random House, Inc., except for the inclusion of brief quotations in a review.
Published by Three Rivers Press, New York, New York
Member of the Crown Publishing Group, a division of Random House, Inc.
www.randomhouse.com
THREE RIVERS PRESS and the Tugboat design are registered trademarks of Random House, Inc.
Originally published by Prima Publishing, Roseville, California, in 2001.
Originally published as The First Quarter.
Library of Congress Cataloging-in-Publication Data
Kent, Steven L.
The ultimate history of video games : from Pong to Pokemon—the story behind the craze that touched our lives and changed the world / Steven L. Kent.
1. Video games—History. I. Title.
GV1469.3 .K45 2001
794.8′09—dc21 2001036497
eISBN: 978-0-307-56087-2
v3.0