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Authors: Walter Jon Williams

BOOK: This Is Not a Game
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Then the terror began.
None of the drivers paid any attention to lanes. Sometimes the taxi was one of five cars charging in line abreast down a two-lane road. Or it would weave out into oncoming traffic, accelerating toward a wall of oncoming metal until it darted into relative safety at the last possible instant.
Automobiles shared the roadway with trucks, with buses, with vans and minibuses, with bicycles, with motorbikes, and with other motorbikes converted to cabs, with little metal shelters built on the back. All moved at the same time or were piled up in vast traffic jams where nothing moved except for the little motorbikes weaving between the stalled vehicles. Occasional fierce rain squalls hammered the window glass. The driver rarely bothered to turn on the wipers.
What Dagmar could see of the driver’s face was expressionless, even as he punched the accelerator to race toward the steel wall of a huge diesel-spewing Volvo semitruck speeding toward them. Occasionally, whatever seeds or spices were in the driver’s cigarette would pop or crackle or explode, sending out little puffs of ash. When this happened, the driver brushed the ashes off his chest before they set his shirt on fire.
Dagmar was speechless with fear. Her fingers clutched the door’s armrest. Her legs ached with the tension of stomping an imaginary brake pedal. When the traffic all stopped dead, which it did frequently, she could hear her heart hammering louder than the Javanese rap.
Then the cab darted out of traffic and beneath a hotel portico, and a huge, gray-bearded Sikh doorman in a turban and an elaborate brocade-spangled coat stepped forward to open her door.
“Welcome, miss,” he said.
She paid the driver and tipped him a couple of bucks from her stash of dollars, then stepped into the air-conditioned lobby. Her sweat-soaked shirt clung to her back. She checked into the hotel and was pleased to discover that her room had Western plumbing, a bidet, and a minibar. She showered, changed into clothes that didn’t smell of terror, and then went to the hotel restaurant and had
bami goreng
along with a Biltong beer.
There was a string quartet playing Haydn in a lounge area off the hotel lobby, and she settled into a seat to listen and drink a cup of coffee. American hotels, she thought, could do with more string quartets.
A plasma screen was perched high in the corner, its sound off, and she glanced up at CNN and read the English headlines scrolling across the bottom of the screen.
Indonesian crisis,
she read.
Government blamed for currency collapse.
She could taste a metallic warning on her tongue.
All cancel,
she thought.
 
Dagmar had been in Bengaluru for a wedding, but not a real wedding, because the bride and groom and the other principals were actors. The wedding was the climax of a worldwide interactive media event that had occupied Dagmar for six months, and tens of thousands of participants for the past eight weeks.
Unlike the wedding, Bengaluru was real. The white-painted elephant on which the groom had arrived was real. The Sikh guards looking after the bride’s borrowed jewelry were real.
And so were the eighteen-hundred-odd gamers who had shown up for the event.
Dagmar’s job was to create online games for a worldwide audience. Not games for the PC or the Xbox that gamers played at home, and not the kind of games where online players entered a fantasy world in order to have adventures, then left that world and went about their lives.
Dagmar’s games weren’t entertainments from which the players could so easily walk away. The games pursued you. If you joined one of Dagmar’s games, you’d start getting urgent phone calls from fictional characters. Coded messages would appear in your in-box. Criminals or aliens or members of the Resistance might ask you to conceal a package. Sometimes you’d be sent away from your computer to carry out a mission in the world of reality, to meet with other gamers and solve puzzles that would alter the fate of the world.
The type of games that Dagmar produced were called alternate reality games, or ARGs. They showed the players a shadow world lurking somehow behind the real one, a world where the engines of existence were powered by plots and conspiracies, codes and passwords and secret errands.
Dagmar’s job description reflected the byzantine nature of the games. Her business card said “Executive Producer,” but what the
players
called her was puppetmaster.
The game that climaxed in Bengaluru was called
Curse of the Golden Nagi
and was created for the sole purpose of publicizing the Chandra Mobile Communications Platform, a fancy cell phone of Indian manufacture that was just breaking into the world market. Live events, where gamers met to solve puzzles and perform tasks, had taken place in North America, in Europe, and in Asia, and all had climaxed with the fictional bride and the fictional groom, having survived conspiracy and assassination attempts, being married beneath a canopy stretched out in the green, flower-strewn courtyard of one of Bengaluru’s five-star hotels and being sent to their happily-ever-after.
Dagmar’s own happily-ever-after, though, had developed a hitch.
 
The hotel room was good. Dagmar spent a lot of time in hotel rooms and this was at the top of its class. Air-conditioning, exemplary plumbing, a comfortable mattress, a complimentary bath-robe, Internet access, and a minibar.
The rupiah had collapsed, but Dagmar had $180 in cash, credit cards, a bank card, and a ticket out of town. Indonesia was probably going to go through a terrible time, but Dagmar seemed insulated from all that.
She’d passed through too many time zones in the past four days, and her body clock was hopelessly out of sync. She was either asleep or very awake, and right now she was very awake, so she propped herself with pillows atop her bed, made herself a gin and tonic with supplies from the minibar, and called Charlie, her boss. It was Monday morning in the U.S.—in fact it was yesterday, on the other side of the date line, and Charlie was going through a day that, to Dagmar, had already passed its sell-by date.
“How is Bangalore?” he asked.
“I’m not in Bangalore,” she told him. “I’m in Jakarta. I’m on my way to Bali.”
It took a couple of seconds for Charlie’s surprise to bounce up to a satellite and then down to Southeast Asia.
“I thought you were going to spend two weeks in India,” he said.
“Turns out,” Dagmar said, “that Siyed is married.”
Again Charlie’s reaction bounced to the Clarke Orbit and back.
“I’m so sorry,” he said.
“His wife flew from London to be with him. I don’t think that was his original plan, but I have to say he handled the surprise with aplomb.”
Her name was Manjari. She had a polished Home Counties accent, a degree from the London School of Economics, beautiful eyes, and a lithe, graceful, compact body in a maroon silk sari that exposed her cheerleader abdomen.
She was perfect. Dagmar felt like a shaggy-haired Neanderthal by comparison. She couldn’t imagine why Siyed was cheating on his wife.
Except for the obvious reason, of course, which was that he was a lying bastard.
“Serves me right,” Dagmar said, “for getting involved with an actor.”
The actor who had played the male ingenue in
Curse of the Golden Nagi,
in fact. Who was charming and good-looking and spoke with a cheeky East London accent, and who wore lifts in his shoes because he was, in fact, quite tiny.
Leaving for another country had seemed the obvious solution.
“Anyway,” she said, “maybe I’ll find some cute Aussie guy in Bali.”
“Good luck with that.”
“You sound skeptical.”
An indistinct anxiety entered Charlie’s tone. “I don’t know how much luck
anybody
can have in Indonesia. You know the currency collapsed today, right?”
“Yeah. But I’ve got credit cards, some dollars, and a ticket out of town.”
Charlie gave it a moment’s thought.
“You’ll probably be all right,” he said. “But if there’s any trouble, I want you to contact me.”
“I will,” Dagmar said.
Dagmar had the feeling that most employees of multimillionaire bosses—even youthful ones—did not quite have the easy relationship that she shared with Charlie. But she’d known him since before he was a multimillionaire, since he was a sophomore in college. She’d seen him hunched over a console in computer lab, squinting into
Advanced D&D
manuals, and loping around the Caltech campus in a faded Hawaiian shirt, stained Dockers, and flip-flops.
It was difficult to conjure, in retrospect, the deference that Charlie’s millions demanded. Nor, to his credit, did Charlie demand it.
“If it’s any consolation,” Charlie said, “I’ve been looking online, and
Golden Nagi
looks like a huge hit.”
Dagmar relaxed against her pillows and sipped her drink.
“It was
The Maltese Falcon,
” she said, “with a bit of
The Sign of Four
thrown in.”
“The players didn’t know that, though.”
“No. They didn’t.”
Being able to take credit for the recycled plots of great writers was one of her job’s benefits. Over the past few years she’d adapted
Romeo and Juliet, The Winter’s Tale, The Comedy of Errors
(with clones),
The Libation Bearers, The Master and Margarita
(with aliens),
King Solomon’s Mines,
and
It’s a Wonderful Life
(with zombies).
She proudly considered that having the zombies called into being by the Lionel Barrymore character was a perfect example of a metaphor being literalized.
“When you revealed that the Rani was in fact the Nagi,” Charlie said, “the players collectively pissed their pants.”
“I’d rather they creamed their jeans.”
“That, too. Anyway,” Charlie said, “I’ve got your next job set up for when you get back.”
“I don’t want to think about it.”
“I
want
you thinking about it,” said Charlie. “When you’re on the beach in Bali looking some Aussie guy in the glutes, I want you distracted by exciting new plots buzzing through your brain.”
“Oh yeah, Charlie,” sipping, “I’m going to have all sorts of plots going through my mind, you bet.”
“Have you ever heard of
Planet Nine
?”
“Nope.”
“A massively multiplayer online role-playing game that burned through their funding in the development stage. They were just about to do the beta release when their bank foreclosed on them and found that all they’d repossessed was a lease on an office and a bunch of software they didn’t have a clue about.”
Dagmar was surprised. “They were getting their start-up funding from a
bank?
Not a venture capital outfit?”
“A bank very interested in exploiting the new rules allowing them to invest in such things.”
“Serves them right,” Dagmar judged.
“Them
and
the bank.” Cheerfully. “So I heard from Austin they were looking for a sugar daddy, and I bought the company from the bank for eleven point three cents on the dollar. I’ve rehired the original team minus the fuckups who caused all the problems, and beta testing’s going to begin in the next few days.”
Alarms clattered in Dagmar’s head. “You’re not going to want
me
to write for them, are you?”
“God, no,” Charlie said. “They’ve got a head writer who’s good—Tom Suzuki, if you know him—and he’s putting his own team in place.”
Dagmar relaxed. She already had the perfect game-writing job; she didn’t want something less exciting.
She sipped her drink. “So what’s the plan?”

Planet Nine
is going to launch in October. I want an ARG to generate publicity.”
“Ah.” Dagmar gazed with satisfaction into her future. “So you’re going to be your own client.”
“That’s right.”
Charlie had done this once before, when work for Great Big Idea had been scarce. He’d paid his game company to create some buzz for his software company—buzz that hadn’t precisely been necessary, since the software end of Charlie’s business was doing very well on its own. But Dagmar had been able to build a plot around Charlie’s latest generation of autonomous software agents, and she’d been able to keep her team employed, so the entire adventure had been satisfactory.
This time, however, there were plenty of paying customers sniffing around, so Charlie must really want
Planet Nine
to fly.
“So what’s this
Planet Nine
again?” she asked.
“It’s an alternate history RPG,” Charlie said. “It’s sort of a
Flash Gordon
slash
Skylark of Space
1930s, where Clyde Tombaugh found Pluto on schedule, only it turned out to be an Earthlike planet full of humanoids.”
“Out beyond Neptune? The humanoids would be under tons of methane ice.”
“Volcanoes and smog and radium projectors are keeping the place warm, apparently.”
Dagmar grinned. “Uh-huh.”
“So along with the folks on Planet Nine, there are dinosaurs and Neolithic people on Venus, and a decadent civilization sitting around the canals on Mars, and on Earth you’ve got both biplanes and streamlined Frank R. Paul spaceships with lots of portholes. So Hitler is going into space in what look like big zeppelins with swastikas on the fins, and he’s in a race with the British and French and the Japanese and the New Deal, and there’s plenty of adventure for everybody.”
“Sounds like a pretty crowded solar system.”
“There’s a reason these people went broke creating it.”
Dagmar took a lingering sip of her drink. She’d always had an idea that writing space opera would be fun, but had never steered her talent in that particular direction.
The writers of ARGs were almost always drawn from the ranks of disappointed science fiction writers. It was odd that there hadn’t been more space opera from the beginning.

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