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Authors: George Lucas

Trilogy (80 page)

BOOK: Trilogy
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“Come in, Captain,” Thrawn said, his quietly modulated voice cutting through Pellaeon's thoughts. Eyes still closed to slits, he waved a hand in a small and precisely measured motion. “What do you think?”

“It's … very interesting, sir,” was all Pellaeon could come up with as he walked over to the outer display circle.

“All holographic, of course,” Thrawn said, and Pellaeon thought he could hear a note of regret in the other's voice. “The sculptures and flats both. Some of them are lost; many of the others are on planets now occupied by the Rebellion.”

“Yes, sir,” Pellaeon nodded. “I thought you'd want to know, Admiral, that the scouts have returned from the Obroa-skai system. The wing commander will be ready for debriefing in a few minutes.”

Thrawn nodded. “Were they able to tap into the central library system?”

“They got at least a partial dump,” Pellaeon told him. “I don't know yet if they were able to complete it—apparently, there was some attempt at pursuit. The wing commander thinks he lost them, though.”

For a moment Thrawn was silent. “No,” he said. “No, I don't believe he has. Particularly not if the pursuers were from the Rebellion.” Taking a deep breath, he straightened in his chair and, for the first time since Pellaeon had entered, opened his glowing red eyes.

Pellaeon returned the other's gaze without flinching, feeling a small flicker of pride at the achievement. Many of the Emperors top commanders and courtiers had never learned to feel comfortable with those eyes. Or with Thrawn himself, for that matter. Which was probably why the Grand Admiral had spent so much of his career out in the Unknown Regions, working to bring those still-barbaric sections of the galaxy under Imperial control. His brilliant successes had won him the title of Warlord and the right to wear the white uniform of Grand Admiral—the only nonhuman ever granted that honor by the Emperor.

Ironically, it had also made him all the more indispensable to the frontier campaigns. Pellaeon had often wondered how the Battle of Endor would have ended if Thrawn, not Vader, had been commanding the
Executor
. “Yes, sir,” he said. “I've ordered the sentry line onto yellow alert. Shall we go to red?”

“Not yet,” Thrawn said. “We should still have a few minutes. Tell me, Captain, do you know anything about art?”

“Ah … not very much,” Pellaeon managed, thrown a little by the sudden change of subject. “I've never really had much time to devote to it.”

“You should make the time.” Thrawn gestured to a part of the inner display circle to his right. “Saffa paintings,” he identified them. “Circa 1550 to 2200, Pre-Empire Date. Note how the style changes—right here—at the first contact with the Thennqora. Over there—” he pointed to the left-hand wall “—are examples of Paonidd extrassa art. Note the similarities with the early Saffa work, and also the mid-eighteenth-century Pre-Em Vaathkree flatsculp.”

“Yes, I see,” Pellaeon said, not entirely truthfully. “Admiral, shouldn't we be—?”

He broke off as a shrill whistle split the air. “Bridge to Grand Admiral Thrawn,” Lieutenant Tsehel's taut voice called over the intercom. “Sir, we're under attack!”

Thrawn tapped the intercom switch. “This is Thrawn,” he said evenly. “Go to red alert, and tell me what we've got. Calmly, if possible.”

“Yes, sir.” The muted alert lights began flashing, and Pellaeon could hear the sound of the klaxons baying faintly outside the room. “Sensors are picking up four New Republic Assault Frigates,” Tschel continued, his voice tense but under noticeably better control. “Plus at least three wings of X-wing fighters. Symmetric cloud-vee formation, coming in on our scoutships' vector.”

Pellaeon swore under his breath. A single Star Destroyer, with a largely inexperienced crew, against four Assault Frigates and their accompanying fighters … “Run engines to full power,” he called toward the intercom. “Prepare to make the jump to lightspeed.” He took a step toward the door—

“Belay that jump order, Lieutenant,” Thrawn said, still glacially calm. “TIE fighter crews to their stations; activate deflector shields.”

Pellaeon spun back to him. “Admiral—”

Thrawn cut him off with an upraised hand. “Come here, Captain,” the Grand Admiral ordered. “Let's take a look, shall we?”

He touched a switch; and abruptly, the art show was gone. Instead, the room had become a miniature bridge monitor, with helm, engine, and weapons readouts on the walls and double display circle. The open space had become a holographic tactical display; in one corner a flashing sphere indicated the invaders. The wall display nearest to it gave an ETA estimate of twelve minutes.

“Fortunately, the scoutships have enough of a lead not to be in danger themselves,” Thrawn commented. “So. Let's see what exactly we're dealing with. Bridge: order the three nearest sentry ships to attack.”

“Yes, sir.”

Across the room, three blue dots shifted out of the sentry line onto intercept vectors. From the corner of his eye Pellaeon saw Thrawn lean forward in his seat as the Assault Frigates and accompanying X-wings shifted in response. One of the blue dots winked out—

“Excellent,” Thrawn said, leaning back in his seat. “That will do, Lieutenant. Pull the other two sentry ships back, and order the Sector Four line to scramble out of the invaders' vector.”

“Yes, sir,” Tschel said, sounding more than a little confused.

A confusion Pellaeon could well understand. “Shouldn't we at least signal the rest of the Fleet?” he suggested, hearing the tightness in his voice. “The
Death's Head
could be here in twenty minutes, most of the others in less than an hour.”

“The last thing we want to do right now is bring in more of our ships, Captain,” Thrawn said. He looked up at Pellaeon, and a faint smile touched his lips. “After all, there
may
be survivors, and we wouldn't want the Rebellion learning about us. Would we.”

He turned back to his displays. “Bridge: I want a twenty-degree port yaw rotation—bring us flat to the invaders' vector, superstructure pointing at them. As soon as they're within the outer perimeter, the Sector Four sentry line is to re-form behind them and jam all transmissions.”

“Y-yes, sir. Sir—?”

“You don't have to understand, Lieutenant,” Thrawn said, his voice abruptly cold. “Just obey.”

“Yes, sir.”

Pellaeon took a careful breath as the displays showed the
Chimaera
rotating as per orders. “I'm afraid I don't understand, either, Admiral,” he said. “Turning our superstructure toward them—”

Again, Thrawn stopped him with an upraised hand. “Watch and learn, Captain. That's fine, bridge: stop rotation and hold position here. Drop docking bay deflector shields, boost power to all others. TIE fighter squadrons: launch when ready. Head directly away from the
Chimaera
for two kilometers, then sweep around in open cluster formation. Backfire speed, zonal attack pattern.”

He got an acknowledgment, then looked up at Pellaeon. “Do you understand now, Captain?”

Pellaeon pursed his lips. “I'm afraid not,” he admitted. “I see now that the reason you turned the ship was to give the fighters some exit cover, but the rest is nothing but a classic Marg Sabl closure maneuver. They're not going to fall for anything that simple.”

“On the contrary,” Thrawn corrected coolly. “Not only will they fall for it, they'll be utterly destroyed by it. Watch, Captain. And learn.”

The TIE fighters launched, accelerating away from the
Chimaera
and then leaning hard into etheric rudders to sweep back around it like the spray of some exotic fountain. The invading ships spotted the attackers and shifted vectors—

Pellaeon blinked. “What in the Empire are they
doing?

“They're trying the only defense they know of against a Marg Sabl,” Thrawn said, and there was no mistaking the satisfaction in his voice. “Or, to be more precise, the only defense they are psychologically capable of attempting.” He nodded toward the flashing sphere. “You see, Captain, there's an Elom commanding that force … and Elomin simply cannot handle the unstructured attack profile of a properly executed Marg Sabl.”

Pellaeon stared at the invaders, still shifting into their utterly useless defense stance … and slowly it dawned on him what Thrawn had just done. “That sentry ship attack a few minutes ago,” he said. “You were able to tell from
that
that those were Elomin ships?”

“Learn about art, Captain,” Thrawn said, his voice almost dreamy. “When you understand a species' art, you understand that species.”

He straightened in his chair. “Bridge: bring us to flank speed. Prepare to join the attack.”

An hour later, it was all over.

* * *

The ready room door slid shut behind the wing commander, and Pellaeon gazed back at the map still on the display. “Sounds like Obroa-skai is a dead end,” he said regretfully. “There's no way well be able to spare the manpower that much pacification would cost.”

“For now, perhaps,” Thrawn agreed. “But only for now.”

Pellaeon frowned across the table at him. Thrawn was fiddling with a data card, rubbing it absently between finger and thumb, as he stared out the view port at the stars. A strange smile played about his lips. “Admiral?” he asked carefully.

Thrawn turned his head, those glowing eyes coming to rest on Pellaeon. “It's the second piece of the puzzle, Captain,” he said softly, holding up the data card. “The piece I've been searching for now for over a year.”

Abruptly, he turned to the intercom, jabbed it on. “Bridge, this is Grand Admiral Thrawn. Signal the
Death's Head;
inform Captain Harbid we'll be temporarily leaving the Fleet. He's to continue making tactical surveys of the local systems and pulling data dumps wherever possible. Then set course for a planet called Myrkr—the nav computer has its location.”

The bridge acknowledged, and Thrawn turned back to Pellaeon. “You seem lost, Captain,” he suggested. “I take it you've never heard of Myrkr.”

Pellaeon shook his head, trying without success to read the Grand Admiral's expression. “Should I have?”

“Probably not. Most of those who have been smugglers, malcontents, and otherwise useless dregs of the galaxy.”

He paused, taking a measured sip from the mug at his elbow—a strong Forvish ale, from the smell of it—and Pellaeon forced himself to remain silent. Whatever the Grand Admiral was going to tell him, he was obviously going to tell it in his own way and time. “I ran across an offhand reference to it some seven years ago,” Thrawn continued, setting his mug back down. “What caught my attention was the fact that, although the planet had been populated for at least three hundred years, both the Old Republic and the Jedi of that time had always left it strictly alone.” He cocked one blue-black eyebrow slightly. “What would you infer from that, Captain?”

Pellaeon shrugged. “That it's a frontier planet, somewhere too far away for anyone to care about.”

“Very good, Captain. That was my first assumption, too … except that it's not. Myrkr is, in fact, no more than a hundred fifty light-years from here—close to our border with the Rebellion and well within the Old Republic's boundaries.” Thrawn dropped his eyes to the data card still in his hand. “No, the actual explanation is far more interesting. And far more useful.”

Pellaeon looked at the data card, too. “And that explanation became the first piece of this puzzle of yours?”

Thrawn smiled at him. “Again, Captain, very good. Yes. Myrkr—or more precisely, one of its indigenous animals—was the first piece. The second is on a world called Wayland.” He waved the data card. “A world for which, thanks to the Obroans, I finally have a location.”

“I congratulate you,” Pellaeon said, suddenly tired of this game. “May I ask just what exactly this puzzle is?”

Thrawn smiled—a smile that sent a shiver up Pellaeon's back. “Why, the only puzzle worth solving, of course,” the Grand Admiral said softly. “The complete, total, and utter destruction of the Rebellion.”

THE OLD REPUBLIC
 (5,000–33 YEARS BEFORE
STAR WARS: A NEW
HOPE
)

Long—
long
—ago in a galaxy far, far away … some twenty-five thousand years before Luke Skywalker destroyed the first Death Star at the Battle of Yavin in
Star Wars: A New Hope
 … a large number of star systems and species in the center of the galaxy came together to form the Galactic Republic, governed by a Chancellor and a Senate from the capital city-world of Coruscant. As the Republic expanded via the hyperspace lanes, it absorbed new member worlds from newly discovered star systems; it also expanded its military to deal with the hostile civilizations, slavers, pirates, and gangster-species such as the slug-like Hutts that were encountered in the outward exploration. But the most vital defenders of the Republic were the Jedi Knights. Originally a reclusive order dedicated to studying the mysteries of the life energy known as the Force, the Jedi became the Republic's guardians, charged by the Senate with keeping the peace—with wise words if possible; with lightsabers if not.

But the Jedi weren't the only Force-users in the galaxy. An ancient civil war had pitted those Jedi who used the Force selflessly against those who allowed themselves to be ruled by their ambitions—which the Jedi warned led to the dark side of the Force. Defeated in that long-ago war, the dark siders fled beyond the galactic frontier, where they built a civilization of their own: the Sith Empire.

The first great conflict between the Republic and the Sith Empire occurred when two hyperspace explorers stumbled on the Sith worlds, giving the Sith Lord Naga Sadow and his dark side warriors a direct invasion route into the Republic's central worlds. This war resulted in the first destruction of the Sith Empire—but it was hardly the last. For the next four thousand years, skirmishes between the Republic and Sith grew into wars, with the scales always tilting toward one or the other, and peace never lasting. The galaxy was a place of almost constant strife: Sith armies against Republic armies; Force-using Sith Lords against Jedi Masters and Jedi Knights; and the dreaded nomadic mercenaries called Mandalorians bringing muscle and firepower wherever they stood to gain.

BOOK: Trilogy
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