Read 125 Physics Projects for the Evil Genius Online
Authors: Jerry Silver
Figure 2-2
Motion match results. Courtesy PASCO
.
Zero velocity
means the distance stays the same over a given time interval. This is represented as a horizontal line on the distance versus time graph.
A curved line would be produced by accelerated motion (speeding up or slowing down).
The distance an object goes in a given time interval,
t
, is given by the equation:
d = d
o
+ vt
From this equation, the slope of the distance versus time graph is given by
v
, the velocity of the motion. The initial separation from the motion sensor, d
o
, determines how far above the baseline the graph starts.
Each new phase of the motion contributes a separate segment to the graph. For instance, if the velocity stops, the distance remains constant for that period of time. If the motion is toward the motion sensor for another period of time, that motion contributes a segment of the graph with a negative slope that connects to the other segments.
Table 2-1
summarizes the various possibilities.
Table 2-1
The results of the treasure hunt is:
Make your own distance versus time challenges:
Once you get the hang of it, you can throw in accelerated motion. Acceleration (away from the motion sensor) is represented by an upward sloping line, which is curved upward. Acceleration (toward the motion sensor) is represented by a downward sloping line that is curved downward.
Constant velocity is represented by a straight line on the distance versus time graph. The velocity is given by the slope of the line.
If the curve is not a straight line at any point this indicates that acceleration has occurred. Acceleration can be either positive (speeding up) or negative (called deceleration or slowing down).
An object moving in a particular direction (forward or backward) can experience either positive or negative acceleration.
One car is going faster than the other, but the slower car has a head start. We can predict where and when the faster car will overtake the slower car. All we have to do is graph the movement of each car and see where the lines cross. This experiment gives you a method to make that prediction.
1. Set the speed of each of the two cars, so one is faster than the other. (If you don’t know the speeds before starting, you can measure them in the following steps.)
2. Determine the average velocity of each of the cars by measuring the distance it goes in a given amount of time. The equation is average velocity = (distance traveled) divided by (time to get there). In physics, meters are typically used to measure distance (to be consistent with the
SI
or
System International
unit system). This will result in velocity measured in meters per second (m/s). However, you can work with other units for distance (such as feet per second)
as long as you are consistent
.
3. Line up the two cars in the same direction on a level floor heading in the same direction, as shown in
Figure 3-1
.
4. We are going to give the slower car a head start of a few seconds and try to predict where the faster car will overtake the slower car.
5. To do this:
Figure 3-1
When will the faster car overtake the slower one
?
Figure 3-2
Faster car passes the slower car where and when lines cross
.
6. Predict where the faster car you are working with will overtake the slower car.
7. Start the slower car and give it a head start.
Expected Results8. Compare where and when the faster car will overtake the slower car with your predictions.
The faster car will overtake the slower car when the two lines in the graph cross. The distance the lines cross at is how far from the starting line the faster car catches the slower car.
The time where the lines cross is how many seconds from the start of the race when the slower car catches the faster car.
The distance that a object goes is given by the equation:
d = d
o
+ v(t − t
o
)
where
d
o
is the initial distance between where the object starts and the starting line. (d
o
can be understood as the head start in distance)
v
is the velocity of the car
t
is the time it has been going from the start of the race, and
t
o
is the delay or the head start in seconds given to the other car.
Here are some alternative ways of doing this:
Two objects that move independently can be represented by separate equations that represent the relationship between distance and time. These are two simultaneous equations, which can be solved graphically to find the time and distance that the faster object overtakes the slower object.
It is not hard to understand how a good stiff wind blowing from behind a sailboat can move it along at a brisk pace in the water. But what about getting back home? How can a sailboat move (or
tack
) against the wind?
In this project, you discover how a sailboat moving
against
the wind can result in a force that pushes the sailboat
forward
. This gets to the idea of how a force in one direction can be broken down into separate component forces. Two methods are shown here. The first method uses a sail attached to a pulley on a string. The second method uses an air track for those readers who have access to one. After looking at these methods, you are encouraged to try one or both of these, or to come up with your own idea.