Authors: James Axler
MYTHIC PROPORTIONS
Insidious alien forces conspiring to enslave humanity grow increasingly dangerous and defiant. Willing to do whatever it takes to defeat these ancient invaders, the Cerberus rebels carry on the fight for freedom.
DAMNATION THRALL
The Cerberus fighters embark on an urgent quest to discover what happened to expeditions lost in Italy, on land that once belonged to the Etruscan empire. On site they encounter the monstrous Charun, armed with the hammer of the gods, and Vanth, the angelic winged huntress with a heart of evil. These alien gods are intent on opening a portal to bring their kind to earth, harnessing the power of victims' minds while using their bodies as shock troops. As the river Styx is poised to flow again, the Cerberus team must prevail or an invasion from a barbaric dimension will lay siege to Europeâ¦and beyond.
A second brilliant sun had appeared, blazing white and hot
Edwards scrambled to his feet, standing on the front of the Manta. The machine pistol snapped down into his fist, ready to go into action, but the strange glowing disc wasn't moving. He put on his shadow suit's faceplate and hoped for the visor to screen and filter out the blinding light, as well as analyze the object in the sky.
The range was ten miles, and it was advancing quickly.
He activated his Commtact microphone. “Guys, wherever you are⦔
Nothing. No response, not even static. He turned his gaze back to the sky. For all the polarization of the lenses, he couldn't make out a detail of the blazing comet looming ever closer. But in the space of fifteen seconds, it had closed to nine miles. He couldn't get details about the shape of the object, only its range, and there was no guarantee that was right.
Edwards turned to open the cockpit, but the command signal to remotely open the canopy was also jammed.
He was in a complete blackout.
Other titles in this series:
Hell Rising
Doom Dynasty
Tigers of Heaven
Purgatory Road
Sargasso Plunder
Tomb of Time
Prodigal Chalice
Devil in the Moon
Dragoneye
Far Empire
Equinox Zero
Talon and Fang
Sea of Plague
Awakening
Mad God's Wrath
Sun Lord
Mask of the Sphinx
Uluru Destiny
Evil Abyss
Children of the Serpent
Successors
Cerberus Storm
Refuge
Rim of the World
Lords of the Deep
Hydra's Ring
Closing the Cosmic Eye
Skull Throne
Satan's Seed
Dark Goddess
Grailstone Gambit
Ghostwalk
Pantheon of Vengeance
Death Cry
Serpent's Tooth
Shadow Box
Janus Trap
Warlord of the Pit
Reality Echo
Infinity Breach
Oblivion Stone
Distortion Offensive
Cradle of Destiny
Scarlet Dream
Truth Engine
Infestation Cubed
Planet Hate
Dragon City
God War
Genesis Sinister
Savage Dawn
Sorrow Space
Immortal Twilight
Cosmic Rift
Wings of Death
Necropolis
Shadow Born
Judgment Plague
Terminal White
Hell's Maw
ANGEL OF DOOM
A dreadful ferryman looks after the river crossing, Charon, appalling filthy he is, with a bush of unkempt white beard upon his chin, with eyes like jets of fire.
âVirgil,
Aeneid
The Road to Outlandsâ
From Secret Government Files to the Future
Almost two hundred years after the global holocaust, Kane, a former Magistrate of Cobaltville, often thought the world had been lucky to survive at all after a nuclear device detonated in the Russian embassy in Washington, DC. The aftermathâforever known as skydarkâreshaped continents and turned civilization into ashes.
Nearly depopulated, America became the Deathlandsâpoisoned by radiation, home to chaos and mutated life forms. Feudal rule reappeared in the form of baronies, while remote outposts clung to a brutish existence.
What eventually helped shape this wasteland were the redoubts, the secret preholocaust military installations with stores of weapons, and the home of gateways, the locational matter-transfer facilities. Some of the redoubts hid clues that had once fed wild theories of government cover-ups and alien visitations.
Rearmed from redoubt stockpiles, the barons consolidated their power and reclaimed technology for the villes. Their power, supported by some invisible authority, extended beyond their fortified walls to what was now called the Outlands. It was here that the rootstock of humanity survived, living with hellzones and chemical storms, hounded by Magistrates.
In the villes, rigid laws were enforcedâto atone for the sins of the past and prepare the way for a better future. That was the barons' public credo and their right-to-rule.
Kane, along with friend and fellow Magistrate Grant, had upheld that claim until a fateful Outlands expedition. A displaced piece of technologyâ¦a question to a keeper of the archivesâ¦a vague clue about alien mastersâand their world shifted radically. Suddenly, Brigid Baptiste, the archivist, faced summary execution, and Grant a quick termination. For Kane there was forgiveness if he pledged his unquestioning allegiance to Baron Cobalt and his unknown masters and abandoned his friends.
But that allegiance would make him support a mysterious and alien power and deny loyalty and friends. Then what else was there?
Kane had been brought up solely to serve the ville. Brigid's only link with her family was her mother's red-gold hair, green eyes and supple form. Grant's clues to his lineage were his ebony skin and powerful physique. But Domi, she of the white hair, was an Outlander pressed into sexual servitude in Cobaltville. She at least knew her roots and was a reminder to the exiles that the outcasts belonged in the human family.
Parents, friends, communityâthe very rootedness of humanity was denied. With no continuity, there was no forward momentum to the future. And that was the cruxâwhen Kane began to wonder if there was a future.
For Kane, it wouldn't do. So the only way was outâway, way out.
After their escape, they found shelter at the forgotten Cerberus redoubt headed by Lakesh, a scientist, Cobaltville's head archivist, and secret opponent of the barons.
With their past turned into a lie, their future threatened, only one thing was left to give meaning to the outcasts. The hunger for freedom, the will to resist the hostile influences. And perhaps, by opposing, end them.
They had marched from the sea, landing on the western coast of Italy after a long journey, and when they arrived, they were a full expedition. Three of the fifteen-foot-tall Gear Skeletons, the walking combination of body armor and tank, had been the heavy muscle of the Olympian expedition to Italy. Forged from secondary orichalcum, which combined both lightness of frame with incredible durability, the fearsome war machines were armed with shoulder-mounted light machine guns. But the Gear Skeletons were also versatile, their strength obviating the need for bulldozers or other heavy machinery.
Captain Myrto Smaragda and nineteen of her brethren, brave Olympian men and women, were the bulk of the expedition escorting the powerful war machines. They were experienced soldiers who wore Praetorian armor, a blend of leather and polymer to pay homage to the armor of ancient Greek warriors, all the way down to the odd officer's side arm: a three-foot falcata such as Smaragda's own keen sword. The human troops were no more primitively armed than their walking robotic companions. Each soldier was equipped with a helmet with advanced night-vision optics and built-in comms that would keep the warriors in touch with each other. The radio with the power to reach back home to New Olympus rode on the broad back of one of the three Spartans. The device was capable of broadcasting hundreds of miles, thanks to
the ancient Annunaki technology, especially the charged energy modules that were built into the millennium-old skeletal robots.
The Gear Skeletons had been designed for use by a smaller race. Former archivist Brigid Baptiste of the Cerberus Redoubt had explained that they were made to accommodate trans-adapts: half-size humanoids of great cleverness, density and durability. As such, there was nearly no leg room for a full-size human. Fortunately the horrors of war had meant there were plenty of capable amputee volunteers to ride in the chests of these great war machines. Amputees were the only norms who could pilot the machines from their truncated cockpits.
Despite their impressive weaponry, Smaragda and her unit were not here as conquerors; they were here as explorers. Even so, they came equipped to defend themselves from whatever horrors lurked on the Mediterranean Sea or in the Etruscan countryside. For years Smaragda and her fellow warriors had battled against the mutated hordes unleashed from the Crack, an abyssal canyon wherein the genetic weapons of long-lost eras were rekindled and turned into a means of ensuring the domination of the young Greeks.
“Remember this. We believed in the ideals of freedom, even as Hera covered our eyes with the scales of her deception,” Diana had told them. “Zoo gave his life so that we could be free of the facade of a false war and to ensure our freedom and self-determination. We can do no less to protect the liberty and freedom of those who will be our neighbors and, hopefully, allies or friends.”
The caution toward gentleness was accompanied by another admonition. “I also will not throw away twenty-three lives and three ancient, alien artifacts to prove how nice we are. If someone tries to kill you, you kill them
right back! We're not loading cupcakes and cotton balls into your machine guns.”
So here the group was, the Spartans ambling with their long brass limbs taking enormous but slow strides so that they didn't force the New Olympian soldiers to march too hard or heavy. Smaragda knew the giant machines had the ability to cross a hundred miles in the space of an hour, their nimble, precise legs allowing them traction and sure footing on even the roughest of terrain. Even so, the pilots weren't impatient, allowing their machines to move at such a sedate pace. The Charged Energy Modules that activated and motivated their limbs were remarkable pieces of technology thanks to the Annunaki, the same aliens who had at once created the warrior robot suits and the ones who had kicked off the massive, crippling war that had left New Olympus slow to recover.