Indomitable: The Epilogue to The Wishsong of Shannara (4 page)

BOOK: Indomitable: The Epilogue to The Wishsong of Shannara
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“Then stop jumping to ridiculous conclusions! Jair is not the perfect choice. He might be able to get past the rets and into the fortress, but then he has to destroy the page and get out again. How is he to do that when all his magic can do is create illusions? Smoke and mirrors! How is he to defend himself against a real attack, one he is almost sure to come up against at some point?”

“We'll go with him!” the old man declared. “We'll be his protectors! We'll take Whisper—just as soon as he comes back from wherever he's wandered off to. Dratted cat!”

Kimber ran a hand across her eyes as if trying to see things more clearly. “Jair, do you understand what I am saying? This is hopeless!”

The Valeman didn't answer right away. He was remembering the third vision shown him by Allanon's shade, the one he hadn't talked about. A jumble of uncertain images clouded by shadowy movement and wildness, it had frightened and confused him. Yet it had imbued him with a certainty of success, as well, a certainty so strong and unmistakable that he could not dismiss it.

“The shade said that I would find a way,” he answered her. He hesitated. “If I just believe in myself.”

She stared at him. “If you just believe in yourself?”

“I know. It sounds foolish. And I'm terrified of Dun Fee Aran, have been since I was imprisoned there by the Mwellret Stythys two years ago on my way to find Brin. I thought I was going to die in those cells. And maybe worse was going to happen first. I have never been so afraid of anything. I swore, once I was out of there, that I would never go back, not for any reason.”

He took a deep breath and exhaled slowly. “But I think that I have to go back anyway, in part because it's necessary if the Ildatch is to be stopped, but also because Allanon made me feel that I shouldn't be afraid any more. He gave me a sense of reassurance that this wouldn't be like the last time, that it would be different because I am older and stronger now—better able to face what's waiting there.”

“Telling you all this might just be a way to get you to do what he wants,” Kimber pointed out. “It might be a Druid trick, a deception of the sort that shades are famous for.”

He nodded. “It might. But it doesn't feel that way. It doesn't feel false. It feels true.”

“Of course, it would,” she said quietly. She looked miserable. “I brought you here to help Grandfather find peace of mind with his dreams, not to risk your life because of them. Everything I told you I was afraid was going to happen is happening. I hate it.”

She was squeezing his hands so hard she was hurting him. “If I didn't come, Kimber,” he said, “who would act on your grandfather's dreams? It isn't something we planned, either of us, but we can't ignore what's needed. I have to go. I have to.”

She nodded slowly, her hands withdrawing from his. “I know.” She looked at Cogline, who was standing very still now, looking distressed, as if suddenly aware of what he had brought about. She smiled gently at him. “I know, Grandfather.”

The old man nodded slowly, but the joy had gone out of him.

   

It was decided they would set out the following day. It was a journey of some distance, even if they went on horseback. It would take them the better part of a week to get through the Ravenshorn Mountains and skirt the edges of Olden Moor to where Dun Fee Aran looked out over the Silver River in the shadow of the High Bens. This was rugged country, most of it still wilderness, beyond the spread of Dwarf settlements and Gnome camps. Much of it was swamp and jungle, and some of it was too dangerous to try to pass through. A direct line of approach was out of the question. At best, they would be able to find a path along the eastern edge of the Ravenshorn. They would have to carry their own supplies and water. They would have to go prepared for the worst.

Jair was not pleased with the thought that both Kimber and Cogline would be going with him, but there was nothing he could do about that, either. He was going back into country that had been unfamiliar to him two years earlier and was unfamiliar to him now. He wouldn't be able to find his way without help, and the only help at hand was the girl and her grandfather, both of whom knew the Anar much better than anyone else he would have been able to turn to. It would have been nice to leave them behind in safety, but he doubted that they would have permitted it even if he hadn't had need of them. For reasons that were abundantly apparent, they intended to see this matter through with him.

They spent the remainder of the day putting together supplies, a process that was tedious and somehow emotionally draining, as if the act of preparation was tantamount to climbing to a cliff ledge before jumping off. There wasn't much conversation exchanged, and most of what was said concerned the task itself. That the effort helped pass the time was the best that could be said for it.

More often than he cared to admit, Jair found himself wondering how far he was pressing his luck by going back into country he had been fortunate to escape from once already. He might argue that this time, like the last, he was going because he had no choice, but in fact he did. He could walk away from the dreams and their implications. He could argue that Kimber was right and that he was being used for reasons that he did not appreciate. He could even argue that efforts at reviving the Ildatch were doomed in any case, its destruction by his sister's magic so complete that trying to re-create the book from a single page was impossible. He could stop everything they were doing simply by announcing that he was going home to ask help from his parents and sister. It would be wiser to involve them in any case, wouldn't it?

But he would not do that. He knew he wouldn't even as he was telling himself he could. He was just new enough at being grown up not to want to ask for help unless he absolutely had to. It diminished him in his own mind, if not in fact, to seek assistance from his family. It was almost as if they expected it of him, the youngest and least experienced, the one they all had been helping for so long. There was an admission of failure written into such an act, one that he could not abide. This was something he could do, after all. He had gone into this country once, and dangerous or not, he could go into it again.

His mood did not improve with the coming of nightfall and the realization that there was nothing else to be done but to wait for morning. They ate the dinner Kimber made them, the old man filling the silence with thoughts of the old days and the new world, of Druids past and a future without them. There would be a time when they would return, he insisted. The Druids would be needed again, you could depend on it. Jair kept his mouth shut. He did not want to say what he was thinking about Druids and the need for them.

He dreamed again that night, but not of the shade of Allanon. In his dream, he was already down inside the fortress at Dun Fee Aran, working his way along corridors shrouded in damp and gloom, hopelessly lost and searching for a way out. A sibilant voice whose source he could not divine whispered in his ear,
Never leavess thiss plasse
. Terrifying creatures besieged him, but he could see nothing of them but their shadows. The longer he wandered, the greater his sense of foreboding, until finally it was all he could do to keep from screaming.

When a room opened before him, its interior as black as ink, he stopped at the threshold, afraid to go farther, knowing that if he did so, something terrible would happen. But he could not help himself because the shadows were closing in from behind, pressing up against him, and soon they would smother him completely. So he stepped forward into the room—one step, two, three—feeling his way with a caution he prayed might save him and yet feared wouldn't.

Then a hand stretched toward him, slender and brown, and he knew it was Kimber's. He was reaching for it, so grateful he wanted to cry, when something shoved him hard from behind and he tumbled forward into a pit. He began to fall, unable to save himself, the hand that had reached for him gone, his efforts at escape doomed. He kept falling, waiting for the impact that would shatter his bones and leave him lifeless, knowing it was getting closer, closer . . .

Then a second hand reached out to catch hold of him in a grip so powerful it defied belief, and the falling stopped . . .

He woke with a start, jerking upright in bed, gasping for breath and clutching at the blanket he had kicked aside in his thrashings. It took him a moment to get out of the dream completely, to regain control of his emotions so that he no longer feared he might begin to fall again. He swung his legs over the side of the bed and sat with his head between his knees, taking long, slow breaths. The dream had made him feel frightened and alone.

Finally, he looked up. Outside, the first patch of dawn's brightness was visible above the trees. Sudden panic rushed through him.

What was he doing?

He knew in that moment that he wasn't equal to the task he had set himself. He wasn't strong or brave enough. He didn't possess the necessary skills or experience. He hadn't lived even two decades. He might be considered a man in some quarters, but in the place that counted, in his heart, he was still a boy. If he were smart, he would slip out the door now and ride back the way he had come. He would give up on this business and save his life.

He considered doing so for long moments, knowing he should act on his instincts, knowing as well that he couldn't.

Outside, the sky continued to brighten slowly into day. He stood, finally, and began to dress.

   

They departed at midmorning, riding their horses north out of Hearthstone toward the passes below Toffer Ridge that would take them through the Ravenshorn and into the deep Eastland. A voluble Cogline led the way, having mapped out a route that would allow them to travel on horseback all the way to Dun Fee Aran barring unforeseen weather or circumstances, a fact that he insisted on repeating at every opportunity. Admittedly, the old man knew the country better than anyone save the nomadic Gnome tribes and a few local Trackers. What worried Jair was how well he would remember what he knew when it counted. But there was nothing he could do about Cogline's unpredictability; all he could do was hope for the best. At present, the old man seemed fine, even eager to get on with things, which was as much as Jair could expect.

He was also upset that Whisper had failed to reappear before their departure, for the moor cat would have been a welcome addition to their company. Few living creatures, man or beast, would dare to challenge a full-grown moor cat. But there was no help for this, either. They would have to get along without him.

The weather stayed good for the first three days, and travel was uneventful. They rode north to the passes that crossed down over Toffer Ridge, staying well below Olden Moor, where the Werebeasts lived, traveling by daylight to make certain of their path. Each night, they would camp in a spot carefully chosen by Cogline and approved by Kimber, a place where they could keep watch and be reasonably certain of their safety. Each night, Kimber would prepare a meal for them and then put her grandfather to bed. Each night, the old man went without complaining and fell instantly asleep.

“It's the tea,” she confided in Jair. “I put a little of his medication in it to quiet him down, the same medication I used at Hearthstone. Sometimes, it is the only way he can sleep.”

They encountered few other travelers, and there was an ordinariness to their journey that belied its nature. At times it felt to Jair as if he might be on nothing more challenging than a wilderness outing, an exploration of unfamiliar country with no other purpose than to have a look around. At such times, it was difficult to think about what was waiting at the end. The end seemed far away and unrelated to the present, as if it might belong to another experience altogether.

But those moments of complacency never lasted, and when they dissipated he reverted to a dark consideration of the particulars of what would be required when he arrived at Dun Fee Aran. His conclusions were always the same. Getting inside would be easy enough. He knew how he would use his magic to disguise himself, how he would employ it to stay hidden. Unlike Brin, he had never stopped using it, practicing constantly, testing its limits. So long as he remembered not to press himself beyond those limits, he would be all right.

It was being caught out and exposed once he was inside that concerned him. He did not intend for this to happen, but if it did, what would he do? He was older and stronger than he had been two years ago, and he had studied weapons usage and self-defense since his return to the Vale. But he was not a practiced fighter, and he would be deep in the center of an enemy stronghold. That his sole allies were a young woman and a half-crazed old man was not reassuring. Kimber carried those throwing knives with which she was so lethal, and the old man his bag of strange powders and chemicals, some of which could bring down entire walls, but Jair was not inclined to rely on either. When he wasn't thinking about turning around and going home—which he found himself doing at least once a day—he was thinking about how he could persuade Kimber and her grandfather not to go with him into Dun Fee Aran. Whatever his own fate, he did not want harm to come to them. He was the one who had been summoned and dispatched by Allanon's shade. The task of destroying the Ildatch fragment had been given to him.

His fears and doubts haunted him. They clung to him like the dust of the road, tiny reminders that this business was not going to end well, that he was not equal to the task he had been given. He could not shake them, could not persuade himself that their insistent little voices were lies designed to erode his already paper-thin confidence. With every mile traveled, he felt more and more the boy he had been when he had come this way before. Dun Fee Aran was a fire pit of terror and the Mwellrets were the monsters that stirred its coals. He found himself wishing he had his companions from before—Garet Jax, the Borderman Helt, the Elven Prince Edain Elessedil, and the Dwarf Foraker. Even the taciturn, disgruntled Gnome Slanter would have been welcome. But except for the Gnome, whom he had not seen since their parting two years earlier, they had all died at Graymark. There was no possibility of replacing them, of finding allies of the same mettle. If he was determined not to involve Cogline and Kimber as more than guides and traveling companions, he would have to go it alone.

BOOK: Indomitable: The Epilogue to The Wishsong of Shannara
3.36Mb size Format: txt, pdf, ePub
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