Sandstorm

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Authors: Christopher Rowe

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SANDSTORM

©2011 Wizards of the Coast LLC

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

Published by Wizards of the Coast LLC. D
UNGEONS
& D
RAGONS
, D&D, F
ORGOTTEN
R
EALMS
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries.

All Wizards of the Coast characters and the distinctive likenesses thereof are property of Wizards of the Coast LLC.

Cover art by: Raymond Swanland

eISBN: 978-0-7869-5896-2

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v3.1

For Gwenda

W
elcome to Faerûn, a land of magic and intrigue, brutal violence and divine compassion, where gods have ascended and died, and mighty heroes have risen to fight terrifying monsters. Here, millennia of warfare and conquest have shaped dozens of unique cultures, raised and leveled shining kingdoms and tyrannical empires alike, and left long forgotten, horror-infested ruins in their wake.

A LAND OF MAGIC

When the goddess of magic was murdered, a magical plague of blue fire—the Spellplague—swept across the face of Faerûn, killing some, mutilating many, and imbuing a rare few with amazing supernatural abilities. The Spellplague forever changed the nature of magic itself, and seeded the land with hidden wonders and bloodcurdling monstrosities.

A LAND OF DARKNESS

The threats Faerûn faces are legion. Armies of undead mass in Thay under the brilliant but mad lich king Szass Tam. Treacherous dark elves plot in the Underdark in the service of their cruel and fickle goddess, Lolth. The Abolethic Sovereignty, a terrifying hive of inhuman slave masters, floats above the Sea of Fallen Stars, spreading chaos and destruction. And the Empire of Netheril, armed with magic of unimaginable power, prowls Faerûn in flying fortresses, sowing discord to their own incalculable ends.

A LAND OF HEROES

But Faerûn is not without hope. Heroes have emerged to fight the growing tide of darkness. Battle-scarred rangers bring their notched blades to bear against marauding hordes of orcs. Lowly street rats match wits with demons for the fate of cities. Inscrutable tiefling warlocks unite with fierce elf warriors to rain fire and steel upon monstrous enemies. And valiant servants of merciful gods forever struggle against the darkness.

A LAND OF UNTOLD ADVENTURE

 

For the elemental creatures go
About my table to and fro,
That hurry from unmeasured mind,
To rant and rage in flood and wind …

—William Butler Yeats

Contents

In the name of the most holy Great Scrivener,
I declare my tales to be true
.

—Mualak yn Dulah yn Abbas
Scribe to Qysar Amahl Shoon IV

E
VEN IN LATE SPRING, THE ONLY COLORS VISIBLE ON THE
upland wall of the remote canyon of the Omlarandin Mountains were shades of red and brown. The vines that grew from cracks in the rock would flower soon, but then the petals would be a red so dark as to be nearly black, the color of blood drying on sand.

The enormous rocky fastness floating in midair out in the canyon was hewn from the same rock as the steep walls and was just as red. The goblins, bandits, and slaves swarming over it were dressed in leathers or rough hemp robes, so there was no color amid the rabble to distract the eye, either.

Nevertheless, from the deep cleft where he lay, spying on the earthmote, the old man took in everything with his blue eyes.

Seeing that nothing had changed out in the canyon since the last time he risked an observation, he closed his
eyes to narrow slits again. This slight movement was the only motion he allowed himself.

The old man was confident that no one in the hidden floating village had the slightest inkling they were under his watch. He flattered himself that his stealth and quiet were such that he might as well have been invisible. He doubted, even, that he could have tracked himself, and Mattias Farseer was one of the finest trackers on the continent.

“Lovely perch you’ve found for yourself, old friend,” said a voice from behind him.

Mattias’s arm moved with the speed of thought, seeking the hilt of the broadsword concealed in the vines beside him on the ledge. His fingers brushed an empty scabbard, and he loosed a silent curse. But by then, he knew he was in no danger.

Gathering his heavy yew canes and slowly rolling up from his prone position to a crouch, Mattias turned his back on the earthmote hanging in the canyon for the first time in almost a month. Even if he wasn’t confident that the bandit freedmen were too busy making arrangements for their evening’s barbaric entertainment, his partner’s seeming nonchalance would have told him there was no risk of discovery.

Seem, Mattias thought, was no word for a hunter.

For an assassin, like the leather-armored figure slipping from the shadows in the cliff wall recess, “seem” was a very apt word. One of the ebony-feathered, crow-headed people known as kenku, Corvus Nightfeather seemed like a creature out of a fanciful picture in a children’s primer. His uncanny ability to move from shadow to shadow made him seem like a ghost. When he wished to, the kenku could even
seem
harmless.

Corvus extended his hand, Mattias’s sword held casually in the black talons extending from the shorn fingertips
of his gloves. “Couldn’t risk falling victim to your reflexes, Mattias. They’re still sharp—even if your wits have grown addled in your dotage.”

The hunter had traveled the South with Corvus Nightfeather for decades, but the kenku race remained as mysterious to him as it did to most of the civilized world. Mattias had no idea whether he would be considered old among the crow people, and, indeed, he had no idea how many years Corvus had stalked the world. He
did
know when he was being mocked.

“You found one of the message cairns I left for you on the rim,” Mattias said. “How long have you been looking for me?”

The kenku shrugged his narrow shoulders. “Three days,” he said. “I was on the verge of sending for Trill.”

“It’s good you didn’t,” said Mattias. “Stealth is not exactly her strong suit, and you haven’t yet even heard my report on this Jazeerijah.”

The kenku turned his head sharply, the setting sun catching the oiled feathers around his eyes in such a way that they briefly reflected the dark green of his armor. “Jazeerijah, hah!” The high-pitched caw of Corvus’s laughter could still make Mattias shudder. “Is that what they call it?”

“It’s from an Alzhedo dialect, I gather,” said Mattias, “though they speak the common tongue to their slaves and the scum that visit them. I don’t know what it means, but I’d be willing to bet you do.”

“Jazeerijah. ‘Island of the Free,’ ” Corvus said. “It’s from one of the Founding Stories of Calimshan. ‘Helpful Janna Stops the Sea from Draining,’ I think.”

“Well, by their dress and ways, the folk in charge out on that floating rock are definitely Calishites. And it’s odd you mention those stories, because—”

A shout out in the canyon echoed through the air. Most of the population of the ramshackle village of huts and tents had clustered on the rim of the floating island of rock, human bandits mixing freely with tribal goblins. A knot of these sallow-skinned visitors pushed a primitively constructed crate toward the edge, following the directions of a chanting shaman. They stopped only when the wooden box was teetering on the rim.

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