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Authors: R. A. Salvatore

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BOOK: Sojourn: The Legend of Drizzt
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If you approach a halfling, or an elf, or a dwarf, or any of the other races, good and bad, you have a fair idea of what to expect. There are exceptions, of course; I name myself as one most fervently! But a dwarf is likely to be gruff, though fair, and I have never met an elf, or even heard of one, that preferred a cave to the open sky. A human’s preference, though, is his own to know—if even he can sort it out.

In terms of good and evil, then, the human race must be judged most carefully. I have battled vile human assassins, witnessed human wizards so caught up in their power that they mercilessly destroyed all other beings in their paths, and seen cities where groups of humans preyed upon the unfortunate of their own race, living in kingly palaces while other men and women, and even children, starved and died in the gutters of the muddy streets. But I have met other humans—Catti-brie, Mooshie, Wulfgar, Agorwal of Termalaine—whose honor could not be questioned and whose contributions to the good of the realms in their short life spans will outweigh that of most dwarves and elves who might live a half a millennium and more.

They are indeed a confusing race, and the fate of the world comes more and more into their ever-reaching hands. It may prove a delicate balance, but certainly not a dull one. Humans encompass the spectrum of character more fully than any other beings; they are the only “goodly” race that wages war upon itself—with alarming frequency.

The surface elves hold out hope in the end. They who have lived the longest and seen the birth of many centuries take faith that the human race will mature to goodness, that the evil in it will crush itself to nothingness, leaving the world to those who remain.

In the city of my birth I witnessed the limitations of evil, the self-destruction and inability to achieve higher goals, even goals based upon the acquisition of power. For this reason, I, too, will hold out hope for the humans, and for the realms. As they are the most varied, so too are humans the most malleable, the most able to disagree with that within themselves that they learn to be false.

My very survival has been based upon my belief that there is a higher purpose to this life: that principles are a reward in and of themselves. I cannot, therefore, look forward in despair, but rather with higher hopes for all in mind and with the determination that I might help to reach those heights.

This is my tale, then, told as completely as I can recall and as completely as I choose to divulge. Mine has been a long road filled with ruts and barriers, and only now that I have put so much so far behind me am I able to recount it honestly.

I will never look back on those days and laugh; the toll was too great for humor to seep through. I do often remember Zaknafein, though, and Belwar and Mooshie, and all the other friends I have left behind.

I have often wondered, too, of the many enemies I have faced, of the many lives my blades have ended. Mine has been a violent life in a violent world, full of enemies to myself and to all that I hold dear. I have been praised for the perfect cut of my scimitars, for my abilities in battle, and I must admit that I have many times allowed myself to feel pride in those hard-earned skills.

Whenever I remove myself from the excitement and consider the whole more fully, though, I lament that things could not have been different. It pains me to remember Masoj Hun’ett, the only drow I ever killed; it was he who initiated our battle and he certainly would have killed me if I had not proven the stronger. I can justify my actions on that fated day, but never will I be comfortable with their necessity. There should be a better way than the sword.

In a world so filled with danger, where orcs and trolls loom, seemingly, around every bend in the road, he who can fight is most often hailed as the hero and given generous applause. There is more to the mantle of “hero,” I say, than strength of arm or prowess in battle. Mooshie was a hero, truly, because he overcame adversity, because he never blinked at unfavorable odds, and mostly because he acted within a code of clearly defined principles. Can less be said of Belwar Dissengulp, the handless deep gnome who befriended a renegade drow? Or of Clacker, who offered his own life rather than bring danger to his friends?

Similarly, I name Wulfgar of Icewind Dale a hero, who adhered to principle above battle lust. Wulfgar overcame the misperceptions of his savage boyhood, learned to see the world as a place of hope rather than a field of potential conquests. And Bruenor, the dwarf who taught Wulfgar that important difference, is as rightful a king as ever there was in all the realms. He embodies those tenets that his people hold most dear, and they will gladly defend Bruenor with their very lives, singing a song to him even with their dying breaths.

In the end, when he found the strength to deny Matron Malice, my father, too, was a hero. Zaknafein, who had lost his battle for principles and identity throughout most of his life, won in the end.

None of these warriors, though, outshines a young girl I came to know when I first traveled across Ten-Towns. Of all the people I have ever met, none has held themselves to higher standards of honor and decency than Catti-brie. She has seen many battles, yet her eyes sparkle clearly with innocence and her smile shines untainted. Sad will be the day, and let all the world lament, when a discordant tone of cynicism spoils the harmony of her melodic voice.

Often those who call me a hero speak solely of my battle prowess and know nothing of the principles that guide my blades. I accept their mantle for what it is worth, for their satisfaction and not my own. When Catti-brie names me so, then will I allow my heart to swell with the satisfaction of knowing that I have been judged for my heart and not my sword arm; then will I dare to believe that the mantle is justified.

And so my tale ends—do I dare to say? I sit now in comfort beside my friend, the rightful king of Mithral Hall, and all is quiet and peaceful and prosperous. Indeed this drow has found his home and his place. But I am young, I must remind myself. I may have ten times the years remaining as those that have already passed. And for all my present contentment, the world remains a dangerous place, where a ranger must hold to his principles, but also to his weapons.

Do I dare to believe that my story is fully told?

I think not.

—Drizzt Do’Urden

A
BOUT THE
A
UTHOR
R.A. Salvatore was born in Massachusetts in 1959. His love affair with fantasy, and with literature in general, began during his sophomore year of college when he was given a copy of J.R.R. Tolkien’s
The Lord of the Rings
as a Christmas gift. He promptly changed his major from computer science to journalism. He received a Bachelor of Science Degree in Communications in 1981, then returned for the degree he always cherished, the Bachelor of Arts in English. He began writing seriously in 1982, penning the manuscript that would become
Echoes of the Fourth Magic.
His first published novel was
The Crystal Shard
from TSR in 1988 and he is still best known as the creator of the dark elf Drizzt, one of fantasy’s most beloved characters.

THE LEGEND OF DRIZZT
BOOK III
SOJOURN

©1991 TSR, Inc.
©Wizards of the Coast, Inc.

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.

Published by Wizards of the Coast, Inc. FORGOTTEN REALMS, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.

 

Library of Congress Catalog Card Number: 2004106795

eISBN: 978-0-7869-5403-2

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v3.0

Table of Contents

Other Books By This Author

Title Page

Dedication

Prelude

Part One - Sunrise

Chapter 1 - Poignant Lessons
Chapter 2 - Questions of Conscience
Chapter 3 - The Whelps
Chapter 4 - Worries
Chapter 5 - The Stalk of Doom

Part Two - The Ranger

Chapter 6 - Sundabar
Chapter 7 - Simmering Rage
Chapter 8 - Clues and Riddles
Chapter 9 - The Chase
Chapter 10 - A Question of Honor

Part Three - Montolio

Chapter 11 - Winter
Chapter 12 - To Know Your Enemies
Chapter 13 - Montolio
Chapter 14 - Montolio’s Test
Chapter 15 - A Shadow Over Sanctuary

Part Four - Resolutions

Chapter 16 - Of Gods and Purpose
Chapter 17 - Outnumbered
Chapter 18 - The Battle of Mooshie’s Grove
Chapter 19 - Separate Ways

Part Five - Sojourn

Chapter 20 - Years and Miles
Chapter 21 - Hephaestus
Chapter 22 - Homeward Bound
Chapter 23 - A Memory Come to Life
Chapter 24 - Revelations
Chapter 25 - Dwarven Banter

Epilogue

About the Author

Copyright

BOOK: Sojourn: The Legend of Drizzt
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