Sojourn: The Legend of Drizzt (43 page)

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Authors: R. A. Salvatore

Tags: #General, #Epic, #Fantasy, #Forgotten Realms, #Fiction

BOOK: Sojourn: The Legend of Drizzt
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“No, not that,” Drizzt replied. “Take no insult, mighty Hephaestus. Truly the spectacle of your fires stole my pride! But the breath of a black cannot be underestimated. It has qualities beyond even the power of a red’s fire!”

“How say you?”

“Acid, O Hephaestus the Incredible, Devourer of Ten Thousand Cattle,” Drizzt replied. “Acid clings to a knight’s armor, digs through in lasting torment.”

“As dripping metal might?” Hephaestus asked sarcastically. “Metal melted by a red’s fire?”

“Longer, I fear,” Drizzt admitted, dropping his gaze. “A red’s breath comes in a burst of destruction, but a black’s lingers, to the enemy’s dismay.”

“A burst?” Hephaestus growled. “How long can your breath last, pitiful black? Longer can I breathe, I know!”

“But …” Drizzt began, indicating the alcove. This time, the dragon’s sudden intake pulled Drizzt several steps forward and nearly whipped him from his feet. The drow kept his wits enough to cry out the appointed signal, “Fires of the Nine Hells!” as Hephaestus swung his head back in line with the alcove.

“The signal!” Mateus said above the tumult. “Run for your lives! Run!”

“Never!” cried the terrified Brother Herschel, and the others, except for Jankin, didn’t disagree.

“Oh, to suffer so!” the shaggy-haired fanatic wailed, stepping from the tunnel.

“We have to! On our lives!” Mateus reminded them, catching Jankin by the hair to keep him from going the wrong way.

They struggled at the tunnel exit for several seconds and the other friars, realizing that perhaps their only hope soon would
pass them by, burst out of the tunnel and the whole group tumbled out and down the sloping path from the wall. When they recovered, they were surely in a fix, and they danced about aimlessly, not sure of whether to climb back up to the tunnel or light out for the exit. Their desperate scrambling hardly made any headway up the slope, especially with Mateus still trying to rein in Jankin, so the exit was the only way. Tripping all over themselves, the friars fled across the room.

Even their terror did not prevent each of them, even Jankin, from scooping up a pocketful of baubles as he passed.

Never had there been such a blast of dragon fire! Hephaestus, eyes closed, roared on and on, disintegrating the stone in the alcove. Great gouts of flame burst out into the room—Drizzt was nearly overcome by the heat—but the angry dragon did not relent, determined to humble the annoying visitor once and for all.

The dragon peeked once, to witness the effects of his display. Dragons knew their treasure rooms better than anything in the world, and Hephaestus did not miss the image of five fleeting figures darting across the main chamber toward the exit.

The breath stopped abruptly and the dragon swung about. “Thieves!” he roared, splitting stone with his thunderous voice.

Drizzt knew that the game was up.

The great, spear-filled maw snapped at the drow. Drizzt stepped to the side and leaped, having nowhere else to go. He caught one of the dragon’s horns and rode up with the beast’s head. Drizzt managed to scramble on top of it and held on for all his life as the outraged dragon tried to shake him free. Drizzt reached for a scimitar but found a pocket instead, and he pulled out a handful of dirt. Without the slightest hesitation, the drow flung the dirt down into the dragon’s evil eye.

Hephaestus went berserk, snapping his head violently, up and down and all about. Drizzt held on stubbornly, and the devious dragon discerned a better method.

Drizzt understood Hephaestus’s intent as the head shot up into the air at full speed. The ceiling was not so high—not compared with Hephaestus’s serpentine neck. It was a long fall, but a preferable fate by far, and Drizzt dropped off just before the dragon’s head slammed into the rock.

Drizzt dizzily regained his feet as Hephaestus, hardly slowed by the crushing impact, sucked in his breath. Luck saved the drow, and not for the first or the last time, as a considerable chunk of stone fell from the battered ceiling and crashed into the dragon’s head. Hephaestus’s breath blurted out in a harmless puff and Drizzt darted with all speed over the treasure mound, diving down behind.

Hephaestus roared in rage and loosed the rest of his breath, without thinking, straight for the mound. Gold coins melted together; enormous gemstones cracked under the pressure. The mound was fully twenty feet thick and tightly packed, but Drizzt, against the opposite side, felt his back aflame. He jumped out from the pile, leaving his cloak smoking and meshed with molten gold.

Out came Drizzt, scimitars drawn, as the dragon reared. The drow rushed straight in bravely, stupidly, whacking away with all his strength. He stopped, stunned, after only two blows, both scimitars ringing painfully in his hands; he might as well have banged them against a stone wall!

Hephaestus, head high, had paid the attack no heed. “My gold!” the dragon wailed. Then the beast looked down, his lamplight gaze boring through the drow once more. “My gold!” Hephaestus said again, wickedly.

Drizzt shrugged sheepishly, then he ran.

Hephaestus snapped his tail about, slamming it into yet
another mound of treasure and showering the room in flying gold and silver coins and gemstones. “My gold!” the dragon roared over and over as he slammed his way through the tight piles.

Drizzt fell behind another mound. “Help me, Guenhwyvar,” he begged, dropping the figurine.

“I smell you, thief!” The dragon purred—as if a thunder storm could purr—not far from Drizzt’s mound.

In response, the panther came to the top of the mound, roared in defiance, then sprang away. Drizzt, down at the bottom, listened carefully, measuring the steps, as Hephaestus rushed forward.

“I shall chew you apart, shape-changer!” the dragon bellowed, and his gaping mouth snapped down at Guenhwyvar.

But teeth, even dragon teeth, had little effect on the insubstantial mist that Guenhwyvar suddenly became.

Drizzt managed to pocket a few baubles as he rushed out, his retreat covered by the din of the frustrated dragon’s tantrum. The chamber was large and Drizzt was not quite gone when Hephaestus recovered and spotted him. Confused but no less enraged, the dragon roared and started after Drizzt.

In the goblin tongue, knowing from the book that Hephaestus spoke it but hoping that the dragon wouldn’t know he knew, Drizzt yelled, “When the stupid beast follows me out, come out and get the rest!”

Hephaestus skidded to a stop and spun about, eyeing the low tunnel that led to the mines. The stupid dragon was in a frightful fit, wanting to munch on the imposing drow but fearing a robbery from behind. Hephaestus stalked over to the tunnel and slammed his scaly head into the wall above it, for good measure, then moved back to think things over.

The thieves had made the exit by now, the dragon knew; he would have to go out under the wide sky if he wanted to catch them—not a wise proposition at this time of year, considering
the dragon’s lucrative business. In the end, Hephaestus settled the dilemma as he settled every problem: He vowed to thoroughly eat the next merchant party that came his way. His pride restored in that resolution, one that he undoubtedly would forget as soon as he returned to his sleep, the dragon moved back about his chamber, repiling the gold and salvaging what he could from the mounds he inadvertently had melted.

ou got us through!” Brother Herschel cried. All of the friars except Jankin threw a great hug on Drizzt as soon as the drow caught up to them in a rocky vale west of the dragon lair’s entrance.

“If ever there is a way that we can repay you …!”

Drizzt emptied his pockets in response, and five sets of eager eyes widened as gold trinkets and baubles rolled forth, glittering in the afternoon sun. One gem in particular, a two-inch ruby, promised wealth beyond anything the friars had ever known.

“For you,” Drizzt explained. “All of it. I have no need of treasures.”

The friars looked about guiltily, none of them willing to reveal the booty stored in his own pockets. “Perhaps you should keep a bit,” Mateus offered, “if you still plan to strike out on your own.”

“I do,” Drizzt said firmly.

“You cannot stay here,” reasoned Mateus. “Where will you go?” Drizzt really hadn’t given it much thought. All he really knew
was that his place was not among the Weeping Friars. He pondered a while, recalling the many dead-end roads he had traveled. A thought popped into his head.

“You said it,” Drizzt remarked to Jankin. “You named the place a tenday before we entered the tunnel.”

Jankin looked at him curiously, hardly remembering.

“Ten-Towns,” Drizzt said. “Land of rogues, where a rogue might find his place.”

“Ten-Towns?” Mateus balked. “Surely you should reconsider your course, friend. Icewind Dale is not a welcoming place, nor are the hardy killers of Ten-Towns.”

“The wind is ever blowing,” Jankin added with a wistful look in his dark and hollow eyes, “filled with stinging sand and an icy bite. I will go with you!”

“And the monsters!” added one of the others, slapping Jankin on the back of the head. “Tundra yeti and white bears, and fierce barbarians! No, I would not go to Ten-Towns if Hephaestus himself tried to chase me there!”

“Well the dragon might,” said Herschel, glancing nervously back toward the not-so-distant lair. “There are some farmhouses nearby. Perhaps we could stay there the night and get back to the tunnel tomorrow.”

“I’ll not go with you,” Drizzt said again. “You name Ten-Towns an unwelcoming place, but would I find any warmer reception in Mirabar?”

“We will go to the farmers this night,” Mateus replied, reconsidering his words. “We will buy you a horse there, and the supplies you will need. I do not wish you to go away at all,” he said, “but Ten-Towns seems a good choice—” He looked pointedly at Jankin—“for a drow. Many have found their place there. Truly it is a home for he who has none.”

Drizzt understood the sincerity in the friar’s voice and appreciated Mateus’s graciousness. “How do I find it?” he asked.

“Follow the mountains,” Mateus replied. “Keep them always at your right hand’s reach. When you get around the range, you have entered Icewind Dale. Only a single peak marks the flat land north of the Spine of the World. The towns are built around it. May they be all that you hope!”

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