The Belgariad 5: Enchanter's End Game (39 page)

BOOK: The Belgariad 5: Enchanter's End Game
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"Does no one live there?" the princess asked Polgara.

"Cthol Mishrak is deserted except for a few Grolims," the sorceress replied. "Torak smashed the city and drove its people out the day my father and King Cherek and his sons stole the Orb back from the iron tower."

"When was that?"

"A very long time ago, Ce'Nedra. As nearly as we've been able to determine, it was precisely on the same day that Beldaran and I were born - and the day our mother died. It's a bit hard to say for sure. We were a bit casual about keeping track of time in those days."

"If your mother had died and Belgarath was here, who took care of you?"

"Beldin, of course." Polgara smiled. "He wasn't a very good mother, but he did the best he could until father returned."

"Is that why you're so fond of him?"

"One of the reasons, yes."

The ominous cloudbank still did not move. It stretched across the sky as stationary as a range of mountains; as they rode toward it, it loomed higher and higher.

"That's a very strange cloud," Durnik noted, looking speculatively at the thick curtain of purple ahead. "The storm is coming in behind us, but that cloud doesn't seem to be moving at all."

"It doesn't move, Durnik," Polgara told him. "It never has moved. When the Angaraks built Cthol Mishrak, Torak put that cloud there to hide the city. It's been there ever since."

"How long is that?"

"About five thousand years."

"The sun never shines there?"

"Never."

The Grolim Archpriests had begun to look about with a certain apprehension, and finally Urtag called a halt. "We must make ourselves known," he declared. "We don't want the watchers to mistake us for intruders."

The other Archpriests nodded nervously, and then all removed polished steel masks from beneath their robes and carefully covered their faces with them. Then each of them untied a thick torch from his saddle and ignited it with a brief, mumbled incantation. The torches burned with a peculiarly green-tinged flame and gave off a reeking, sulfurous smoke.

"I wonder what would happen if I were to blow out your torches," Polgara suggested with a hint of a mischievous smile. "I could, you know."

Urtag gave her a worried look. "This is no time for foolishness, my Lady," he warned her. "The watchers are very savage with intruders. Our lives depend on those torches. Please don't do anything to bring down a disaster on us all."

She laughed lightly and let it go at that.

As they rode in beneath the cloud, it grew steadily darker. It was not precisely the clean darkness of night, but was rather a kind of dirty murkiness, a deep shade hovering in the air. They crested a rise and saw before them a cloud-enshrouded basin, and in its center, half obscured by the pervasive gloom, stood the ravaged City of Night. The vegetation around them had shrunk to a few sparse weeds and an unhealthy looking, stunted grass, pale and sick for want of sun. The boulders thrusting up out of the earth were splotched with a sort of leprous lichen that ate into the rock itself, and nodules of a white fungus lumped in grotesque profusion, spreading out across the dank soil as if the ground itself were diseased.

With a slow, careful pace, their sputtering torches held above their heads, the Grolim Archpriests led the way down into the gloomy basin and across the unwholesome plain toward the shattered walls of Cthol Mishrak.

As they entered the city, the princess saw furtive hints of movement among the tumbled stones. Shadowy forms scurried from place to place among the ruins, and the sound of their movements was the clicking scrape made by creatures whose feet were clawed. Some of the shapes were upright, others were not. Ce'Nedra grew cold and afraid. The watchers of Cthol Mishrak were neither beast nor human, and they seemed to exude a kind of indiscriminate malice toward all other living things. More than anything, she was afraid that one of them might suddenly turn and confront her with a face that might rip away her sanity by its hideousness.

As they passed down a broken street, Urtag began to intone an ancient prayer to Torak, his voice hollow and shaking. The dank air grew colder, and the diseaselike lichen ate at the tumbled stones of the ruined houses. Mold seemed to cling to everything, and the pale fungus grew in grotesque lumps in corners and crannies. The smell of decay was everywhere, a damp, rotten stench, and slimy pools of stagnant water lay among the ruins.

In the center of the city stood the rusted stump of a vast iron tower, the broken-off girders which had supported it thicker than a man's waist. Just to the south of the stump lay a broad, rusted trail of total destruction where the tower had fallen, crushing everything beneath it. Over the eons, the iron had rusted down into a sort of damp red mud that outlined the enormous dimensions of the fallen structure.

The stump had eroded down, the years rounding off the broken edges. The rust mingled in places with a kind of thick black ooze that ran down the faces of the iron plates like gobbets of clotted blood.

Urtag, trembling visibly now, dismounted before a vast, arched portal and led them through a half open iron door. The echoing chamber they entered was as large as the Imperial throne room in Tol Honeth. Wordlessly, his torch held high over his head, Urtag led them across the pitted floor to another iron-arched doorway and then down a flight of clanging iron steps that reached into the darkness beneath. At the bottom of the stairs, perhaps fifty feet below the wreckage above, stood another door of black iron, studded with great, round rivetheads. Hesitantly, Urtag rapped his knuckles on the door, and the sound of his rapping echoed hollowly in the chamber beyond.

"Who comes to disturb the slumber of the Dragon-God of Angarak?" a muffled voice demanded from behind the door.

"I am Urtag, the Archpriest of Camat." The Grolim's voice was friughtened. "As commanded, I bring the prisoners to the Disciple of Torak."

There was a moment of silence, and then the rattling sound of an immense chain, followed by the grating of an enormous bolt. Then slowly, creakingly, the door opened.

Ce'Nedra gasped. Standing in the doorway was Belgarath! It was a moment before her startled eyes began to sort out the subtle differences that informed her that the white-haired man before her was not indeed the old sorcerer, but rather someone who looked so much like him that they could easily pass for brothers. Subtle though the differences were, they were nonetheless profound. In the eyes of the man in the doorway there was a haunted look - a look compounded of grief and horror and a dreadful self loathing, all overlaid with the helpless adoration of a man who has given himself utterly to a dreadful master.

"Welcome to the tomb of the one-eyed God, Polgara," he greeted the sorceress.

"It's been a long time, Belzedar," she replied in an oddly neutral voice.

"I've given up the right to that name," he told her, and his tone was faintly regretful.

"It was your decision, Zedar."

He shrugged. "Perhaps," he said. "Perhaps not. Maybe what I'm doing is also necessary." He pushed the door open wider. "Come inside, if you will. This crypt is habitable - if only barely." He looked directly at Urtag then. "You have performed a service, Urtag, Archpriest of Torak, and a service should not be unrewarded. Come." And he turned and led them back into the vaulted chamber beyond. The walls were of stone, massive blocks set without mortar, and bolted to the topmost tier were great iron arches supporting the ceiling and the immense ruin above. The great chill of masses of cold stone and iron was held off by large, glowing braziers set in each corner. In the center of the room stood a table and several chairs, and along one wall lay a cluster of loosely rolled pallets and a neat stack of gray woolen blankets. On the table stood a pair of large candles, their flame unwinking and steady in the dead air of the tomb.

Zedar paused briefly at the table to pick up one of the candles, then led them across the flagstone floor to an arched alcove set in the far wall. "Your reward, Urtag," he said to the Grolim. "Come and behold the face of your God." He lifted the candle.

Lying upon its back on a stone bier within the alcove lay a huge figure, robed and cowled in black. The face was concealed by a polished steel mask. The eyes of the mask were closed.

Urtag took one terrified look, then prostrated himself on the floor. There was a deep, rasping sigh, and the recumbent figure in the alcove moved slightly. As Ce'Nedra stared in horrified fascination, the vast, steel-covered face turned restlessly toward them. For a moment the polished left eyelid opened. Behind that eyelid burned the dreadful fire of the eye that was not. The steel face moved as if it were flesh, twisting into an expression of contempt at the priest groveling on the flagstones, and a hollow murmuring came from behind the polished lips.

Urtag started violently and raised his suddenly stricken face, listening to the hollow muttering which he alone in the dim crypt could hear clearly. The hollow voice continued, murmuring in Urtag's ears. The Archpriest's face drained as he listened, and a look of unspeakable horror slowly twisted his features. The hollow muttering droned on. The words were indistinct, but the inflections were not. Desperately, Ce'Nedra covered her ears.

Finally Urtag screamed and scrambled to his feet. His face had gone absolutely white, and his eyes were starting from their sockets. Gibbering insanely, Urtag fled, and the sound of his screams echoed back down the iron stairway, as he ran in terror from the ruined tower.

 

 

Chapter Twenty

THE WHISPERING HAD begun almost as soon as Belgarath, Silk, and Garion reached the coast of Mallorea. It was indistinct at first, little more than a sibilant breath sounding perpetually in Garion's ears, but in the days that followed as they moved steadily south, occasional words began to emerge. The words were the sort to be reckoned with home, mother, love, and death - words upon which attention immediately fastened.

Unlike the land of the Morindim which they had left behind, northern - most Mallorea was a land of rolling hills covered with a toughstemmed, dark green grass. Occasional nameless rivers wound among those hills, roiling and turbulent beneath a lead gray sky. They had not seen the sun for what seemed weeks. A sort of dry overcast had moved in off the Sea of the East, and a stiff breeze, chill and smelling of the polar ice, pressed continually at their backs as they moved south.

Belgarath now rode with extreme caution. There was no sign of that half doze that was his custom in more civilized parts of the world, and Garion could feel the subtle push of the old man's mind as he probed ahead for any hidden dangers. So delicate was the sorcerer's searching that it seemed only a slowly expiring breath, light, tentative, concealed artfully in the sound of the breeze passing through the tall grass.

Silk also rode warily, pausing frequently to listen, and seeming on occasion to sniff at the air. Often he would even go so far as to dismount and put his ear to the turf, to see if he might pick up the muffled tread of unseen horses approaching.

"Nervous work," the little man said as he remounted after one such pause.

"Better to be a little overcautious than to blunder into something," Belgarath replied. "Did you hear anything?"

"I think I heard a worm crawling around down there," Silk answered brightly. "He didn't say anything, though. You know how worms are."

"Do you mind?"

"You did ask, Belgarath."

"Oh, shut up!"

"You heard him ask, didn't you, Garion?"

"That is probably the most offensive habit I've ever encountered in anyone," Belgarath told the little thief.

"I know," Silk answered. "That's why I do it. Infuriating, isn't it? How far do we have to go before we come to woods again?"

"Several more days. We're still a goodly distance north of the tree line. Winter's too long and summer too short for trees to grow up here."

"Boring sort of place, isn't it?" Silk observed, looking around at the endless grass and the rounded hills that all looked the same.

"Under the circumstances, I can stand a little boredom. The alternatives aren't all that pleasant."

"I can accept that."

They rode on, their horses wading through the knee-high, gray-green grass.

The whispering inside Garion's head began again.

"Hear me, Child of Light."

That sentence emerged quite clearly from the rest of the unintelligible sibilance. There was a dreadfully compelling quality in that single statement. Garion concentrated, trying to hear more.

"I wouldn't do that, " the familiar dry voice told him.

"What?"

"Don't do what he tells you to do. "

"Who is it?"

"Torak, of course. Who did you think it was?"

"He's awake?"

"Not yet. Not fully at any rate - but then he's never been entirely asleep either."

"What's he trying to do?"

"He's trying to talk you out of killing him."

"He's not afraid of me, is he?"

"Of course he's afraid. He doesn't know what's going to happen any more than you do, and he's just as frightened of you as you are of him."

That immediately made Garion feel better. "What should I do about the way he keeps whispering to me?"

BOOK: The Belgariad 5: Enchanter's End Game
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