The Doom of Kings: Legacy of Dhakaan - Book 1 (55 page)

BOOK: The Doom of Kings: Legacy of Dhakaan - Book 1
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“I witness it!” came a strong voice from the front of the room, and Geth looked down to see Tariic looking back at him. The hobgoblin gave him a short smile, then stepped onto the lowest step of the dais and faced the court that had been Haruuc’s. “Let none say that we do not respect tradition. Geth who bears Aram shall hold the throne in trust until a new lhesh is chosen. It is what my uncle would have wanted.”

He turned back to Geth and bent his head, meeting Geth’s eyes as he straightened up. “I hope you know what you’re doing,” he said softly.

“I’m doing what I have to do,” said Geth. Behind Tariic, a sea of heads was nodding in respect. He glanced over at Haruuc’s body. Ashi was still kneeling beside it, staring up at him. Geth set his jaw grimly and brought the Rod of Kings protectively against his chest.

Raat shan gath’kal dor
.

“The story stops but never ends.”

—Traditional closing of hobgoblin legends.

From acclaimed author and award-winning game designer James Wyatt, an adventure that will shake the world of E
BERRON
to its core.

THE DRACONIC PROPHECIES
were old when humans first began to forge their civilization. They give meaning to the past, guidance in the present, and predict the future-a future of the world’s remaking. And now, one facet of the prophecies is being set in motion, and all of it revolves around Gaven, exiled from his house, thrown into prison, and in the grips of a terrible madness.

Book One
Storm Dragon

Book Two
Dragon Forge

Book Three
Dragon War

And don’t miss James Wyatt’s first E
BERRON
novel
In the Claws of the Tiger
Janik barely survived his last expedition to the dark continent,
but when he finds himself embroiled in a plot involving the
lost wonders of Xen’drik, his one hope at redemption is to
return and face the horrors that once almost destroyed him.

E
BERRON
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

In the shadow of the Last War, the heroes
aren’t all shining knights.

PARKER DeWOLF

The Lanternlight Files
Ulther Whitsun is a fixer. When you’ve got a problem, if you can’t find someone to take care of it, he’s your man—as long as you can pay the price. If you can’t, or you won’t … gods have mercy on your soul.

Book 1
The Left Hand of Death
Ulther finds himself in possession of a strange relic. His enemies want it, he wants its owner, and the City Watch wants him locked awa for good. When a job turns this dangerous, winning or losing are no longer an option. It may be all one man can do just to stay alive.

Book 2
When Night Falls
Ulther teams up with a young and ambitious chronicler to stop a revolution. But treachery may kill him, and salvation comes from unexpected places.

July 2008

Book 3
Death Comes Easy
Gangs in lower Sharn are at each other’s throats. And they don’t care who gets killed in the battle. But now Ulther had been hired to put an end to the violence. And he doesn’t care who he steps on to do his job.

December 2008

E
BERRON
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

Sword & sorcery adventure from the creator of the
EBERRON
®
world!

KEITH BAKER

Thorn of Breland

A new war has already begun—a cold war, fought in the shadows by agents of every nation—and Thorn does all she can as a member of the King’s Citadel. But her last mission has left her with gaps in her memory, and she’ll have to work out what happened as she goes—after all, Breland won’t protect itself.

Book 1
The Queen of Stone
November 2008

The Dreaming Dark

A band of weary war veterans have come to Sharn, hoping to find a way to live in a world that is struggling to settle into an uneasy peace. But over the years, they have made enemies in high places—and even places far from Eberron.

Book 1
The City of Towers

Book 2
The Shattered Land

Book 3
The Gates of Night

E
BERRON
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

TRACY HICKMAN
PRESENTS
THE ANVIL OF TIME

With the power of the Anvil of Time, the Journeyman can travel the river of time as simply as walking upstream, visiting the ancient past of Krynn with ease.

V
OLUME
O
NE
T
HE
S
ELLSWORD
Cam Banks
Vanderjack, a mercenary with a price on his head, agrees out of desperation to retrieve a priceless treasure for a displaced noble. The treasure is deep within enemy territory, and he must survive an army of old foes, a chorus of unhappy ghosts, and the questionable assistance of a mad gnome to find it.

April 2008

V
OLUME
T
WO
T
HE
S
URVIVORS
Dan Willis
A goodhearted dwarf is warned of an apocalyptic flood by the god Reorx, and he and his motley followers must decide whether the warning is real—and then survive the disaster that sweeps through their part of Krynn.

November 2008

D
RAGONLANCE
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

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