The Doom of Kings: Legacy of Dhakaan - Book 1 (57 page)

BOOK: The Doom of Kings: Legacy of Dhakaan - Book 1
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House Orien:
A dragonmarked house bearing the Mark of Passage. House Orien operates services related to travel, shipping and communication, including a postal service and the Lightning Rail. Orien also maintains the network of trade roads across Khorvaire.

Itaa!:
A Goblin war-command equivalent to “Attack!”

Je’shaarat mi paa kotanaa:
A goblin expression. “A sharp sword hurts less when you fall on it.”

Jhazaal Dhakaan:
The greatest duur’kala of the Dhakaani age, the inspiration behind the founding of the Empire of Dhakaan and the creator of a number of artifacts now sought by modern Dhakaani clans.

Karrlakton:
A city in Karrnath, ancient center of power of House Deneith. Warlords manifesting the Mark of Sentinel ruled in the area before the founding of Karrnath.

Karrnath:
One of the original Five Nations of Galifar. Karrnath is a cold, grim land whose people are renowned for their martial prowess.

Kech Volaar:
One of the smallest, but most influential of the Dhakaani Clans, the Kech Volaar devotes itself to gathering and preserving the history, knowledge, and artifacts of the Empire of Dhakaan.
Duur’kala
form a powerful class among them and their stronghold of Volaar Draal is known to contain deep vaults filled with the wonders of ages past.

Khaar Mbar’ost:
Lhesh Haruuc’s fortress in the heart of Rhukaan Draal, constructed for him by House Cannith. Its name means literally “blood-colored fortified dwelling,” an allusion to the reddish stone facing used in its construction.

Khaari Batuuvk:
see Bloody Market, the.

Khaavolaar!:
A Goblin curse of frustration or amazement. It is a contraction of
“Khaar volaar”
or “blood of the word.”

kiirin:
A traditional goblin stringed instrument. Records show that it was played in the time of the Dhakaani Empire.

Krakuul:
A hobgoblin warrior in the service of Haruuc, assigned first to accompany Tariic’s mission to Karrlakton, then to guard Vounn and Ashi in Rhukaan Draal.

Kuun:
Surname of a line of heroes of the Dhakaani Empire, first carried by the warlord Duulan, a friend of Taruuzh. His descendants included twin sons Nasaar and Vanon; Mekiis, a duur’kala and wife of an emperor; Biish, a noble outlaw; Rakari, slayer of the daelkyr lord of Jhegesh Dol; Mazaan, a legendary strategist; Jhezon, called “One-Eye,” a notable scoundrel; and many others remembered in legend and history. Tales of the name of Kuun are closely tied to Aram, the legendary Sword of Heroes.

lhesh:
Goblin for “high warlord.” In time of the Dhakaani Empire, a lhesh was a general given command of the empire’s armies for a set period of time. In modern times, Haruuc has adopted the term as the title of the ruler of Darguun.

lhesh shaarat:
A class of goblin weaponry so finely-forged that they are recognized as suitable only for the greatest warriors.
“Lhesh shaarat”
means “warlord’s sword,” and the act of drawing one is a claim to power.

lhevk-rhu:
“Skilled warlord,” the third highest formal rank in Darguun’s army. A
lhevk-rhu
is outranked only by a
lhevket
(“elder warlord”) or the lhesh.

Library of Korranberg, the:
The greatest repository of knowledge in Khorvaire and a central institution of life in Zilargo—some historians maintain that Zilargo’s unique form of government and internal security were modelled on the organization of the Library.

Maabet!:
An extremely ancient Goblin curse word still in use today. There is no known translation.

magebred:
Any animal magically bred for enhanced characteristics (greater speed and endurance, for example), usually by House Vadalis.

Makka:
Chief of a Marguul tribe living in the southern Seawall Mountains.

Marguul:
The bugbear tribes that dwell in the highlands of the Seawall Mountains in the west of Darguun. Paying only lip service at best to Haruuc’s authority, they live in independent, often hostile tribes.

Marrow:
A worg from a pack allied with the
taarka’khesh
, but assisting Chetiin. Worgs resemble wolves the size of ponies, but are
far more intelligent. They speak their own language and can understand others.

Matschuc Zaal:
Once known as Veldarren, the largest of the mobile fortresses built by Breland during the Last War, it is now part of Darguun’s defenses after being disabled at the choke point of Marguul Pass during the battle of the same name in 970 YK.
Matshuc Zaal
means “stolen fortress.”

mazo:
Goblin affirmative, stronger than “yes” and used specifically when discussing plans or acknowledging orders.

Mournland, the:
A common name for the wasteland that was once Cyre, devastated by the unnatural disaster known as the Mourning. The borders of the Mournland are marked by dense banks of gray mist behind which lurk dangerous monsters and phenomena. The Mournland forms more than half of Darguun’s eastern border.

Munta the Gray:
The aged hobgoblin warlord of the powerful Gantii Vus clan. One of Haruuc’s strongest allies.

muut:
The goblin concept of ordinary honor or duty, something is gained by doing one’s job properly. Compare with
atcha
.

noon:
A starchy grain, most often pressed into compact balls, that is a staple of the traditional goblin diet and that still forms an important part of goblin cuisine.

Paatcha
!:
An offer of honor through admiration, spoken as a compliment or delivered as an imperative to troops. Literally “to offer honor.”

Paluur Draal:
Once a city of the Dhakaani Empire, Paluur Draal now lies in ruins that have been inhabited by many races over the centuries. It is located in the southern Seawall Mountains in territory claimed by Zilargo.

Raat shan gath’kal dor:
“The story stops but never ends.” The traditional closing of hobgoblin legends.

Raat shi anaa:
“The story continues.” The traditional opening to hobgoblin legends.

Razu:
An old hobgobin woman, Haruuc’s mistress of rituals in Khaar Mbar’ost.

Rhukaan Draal:
The capital city of Darguun (literally “Crown city”), founded by Lhesh Haruuc on the site of a former Cyran frontier town to serve as a neutral territory where all Ghaal’dar clans would be equal. Over the course of thirty years, it has grown into a rough and sprawling city with a population of approximately 80,000.

Rhukaan Taash:
“Razor Crown,” the largest and most powerful clan of the Ghaal’dar. Warriors of Rhukaan Taash receive a series of ritual scars across their brow as a sign of adulthood. In addition to being lhesh of Darguun, Haruuc is the warlord of Rhukaan Taash.

Riis:
a dynasty of the late Dhakaani Empire.

roo:
Goblin for “friendly stranger,” someone unknown to the speaker but not an obvious enemy (pl. rooz).

saa:
A casual Goblin greeting. A more formal greeting is
saa’atcha
, roughly equivalent to “It is an honor to meet you.”

Seawall Mountains:
Mountains forming the western and northwestern borders of Darguun, a natural barrier between Darguun and Breland.

Sentinel Tower:
The primary stronghold of House Deneith, a massive keep in the city of Karrlakton. Sentinel Tower has existed for millenia, growing over the centuries. Its inner areas
are ancient and access is restricted to the most senior members of the House.

shaarat’khesh:
The Silent Blades. See: Silent Clans, the.

shaat’aar:
A small sweet bun filled with honey cream. A common Goblin sweet.

shava:
One of the most honored goblin traditions,
shava
is best translated as “sword brother,” someone a warrior trusts with his life. The relationship between
shava
is exceptionally strong and carries with it significant responsibilities and expectations. Most goblin warriors never even consider taking a
shava
.

Shii marhu polto huuntad ka ruuska atchot:
A goblin expression. “Even an emperor must think twice when looking a tiger in the eye.”

Silent Clans, the:
Although technically numbered among the Dhakaani clans, the two Silent Clans stand apart. They are formed entirely of goblins and are renowned for their stealth: the
taarkakhesh
(“silent wolves”) are scouts, while the
shaarat’khesh
(“silent blades”) are spies and assassins. By ancient tradition, the Silent Clans do not take sides in any conflict, instead acting as mercenaries of complete impartiality and reliability.

Six Kings, the:
An allusion to the six hobgoblin warlords brought together by Jhazaal Dhakaan approximately 17,000 years before the present to found the Empire of Dhakaan.

Sovereign Host, the:
A religion found across much of Khorvaire and actively promoted in Darguun by Haruuc as a civilizing influence. The Lords of the Host are Arawai (god of agriculture), Aureon (god of law and knowledge), Balinor (god of beasts and the hunt), Boldrei (god of community and hearth), Dol Arrah (god of honor and sacrifice), Dol Dorn (god of strength at arms), Kol Korran (god of trade and wealth), Olladra (god of good fortune), and Onatar (god of artifice and the forge).

ta muut:
The most basic way of saying “thank you” in Goblin,
ta muut
literally means “you have honor” or more accurately “you do your duty.” Spoken as acknowledgement of a deed performed correctly, it carries no connotation of debt on the part of the speaker. For comparison, see
Ya panozhii kita atcha
.

taarka’khesh:
The Silent Wolves. See: Silent Clans, the.

taat:
Goblin term for someone of significantly lesser status than the speaker. Derogatory and insulting.

Tariic:
A hobgoblin warrior of the Rhukaan Taash clan and nephew of Haruuc. Conceived on the day that Rhukaan Draal was founded, he has a more worldly approach to culture, politics, and economy than more conservative Darguuls.

Taruuzh:
A legendary Dhakaani
daashor
, creator of the original binding stones, the grieving trees, and the sword Wrath. His stronghold, Taruuzh Kraat, was located where Tzaryan Keep now stands in Droaam.

Thrane:
One of the original Five Nations of Galifar. Thrane is a conservative theocracy dominated by the Church of the Silver Flame.

Thuun:
A hobgoblin warrior in the service of Haruuc, assigned first to accompany Tariic’s mission to Karrlakton, then to guard Vounn and Ashi in Rhukaan Draal.

To hold a sword by the blade:
A goblin expression for being in a risky situation.

Toh!:
A Goblin warning cry (“Beware!”).

Torlaac Conquest, the:
The pacification, many generations before the start of the Last War, of the area around the Torlaac River and into the Torlaac Moor by Deneith troops on behalf of Cyre, culimi-nating in the Battle of Starkhan.

Torlaac River:
A powerful river of southern Darguun. South of the river, the land rises to become the desolate and dangerous Torlaac Moor.

Treaty of Thronehold:
Signed in 996 YK, the Treaty of Thronehold marked the end of the Last War. Among its many articles, it formally recognized a number of new nations (including Darguun, Zilargo, and Valenar) and bound all signing nations in a pact of peace.

Valenar:
The lands claimed by the Valenar elves as their rightful territory by virtue of ancient ties to the land dating back to conflicts with the Empire of Dhakaan. Recognized as an independent nation by the Treaty of Thronehold.

Vanii:
A hobgoblin warrior of the Ja’aram clan and the last of Haruuc’s three
shava
. He wields twin axes in battle.

Wrath:
Properly known by its Goblin name, Aram, Wrath is the legendary Sword of Heroes. Forged from byeshk by the legendary Dhakaani dashoor Taruuzh during the Daelkyr War, it was wielded by the hobgoblin heroes of the line of Kuun before being lost in the slaying of the daelkyr lord of Jhegesh Dol. Legend says that Wrath will not bear the touch of a coward. Recently, Wrath was recovered from the ghostly fortress of Jhegesh Dol by Geth, who now carries the blade.

Ya panozhii kita atcha:
The most formal form of thanks in Goblin. Translated, it means “I owe a debt to your honor.” It shows a deep indebtedness on the part of the speaker and is never used casually. Compare with
ta muut
.

Zilargo:
The homeland of the gnomes, Zilargo has long pursued a diplomatic policy of neutrality and conciliation. Recognized as an independent nation by the Treaty of Thronehold.

From acclaimed author and award-winning game designer James Wyatt, an adventure that will shake the world of E
BERRON
to its core.

THE DRACONIC PROPHECIES
were old when humans first began to forge their civilization. They give meaning to the past, guidance in the present, and predict the future-a future of the world’s remaking. And now, one facet of the prophecies is being set in motion, and all of it revolves around Gaven, exiled from his house, thrown into prison, and in the grips of a terrible madness.

Book One
Storm Dragon

Book Two
Dragon Forge

Book Three
Dragon War

And don’t miss James Wyatt’s first E
BERRON
novel
In the Claws of the Tiger
Janik barely survived his last expedition to the dark continent,
but when he finds himself embroiled in a plot involving the
lost wonders of Xen’drik, his one hope at redemption is to
return and face the horrors that once almost destroyed him.

E
BERRON
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

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