Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
the Pagat provided that you subsequently announce Pagat ultimo);
and(b) a particular card which you invite the player with another
honour to cal should they become the declarer. This must be one
of the fol owing:
Tarokk XIX. This you indicate by jump-bidding to one level
higher than necessary. For example, as first to speak you
would bid Two instead of Three; or, fol owing a bid of Three,
you would bid One instead of Two. You then hope that
another player with an honour (preferably higher, but it could
be Pagat) wil bid higher stil (or at least hold your bid), take
the contract, and cal your card. None of which, however, is
he obliged to do, so you may wel find yourself left in the
declaring position.
declaring position.
The bidding sequence A ‘Three’, B ‘Two’, A ‘One’ also signals
the XIX, because A could have held B’s ‘Two’.
Tarokk XVI I. As above, but bid two levels higher than
necessary (if possible).
In either case, a player who bids higher is deemed to accept the
invitation, and, if he becomes declarer, is obliged to cal the card he
was invited to. If two players each hold one honour, they may both
accept the invitation, and must fight it out between them.
You are allowed to make either of these jump-bids without holding the card it
relates to, provided that it is obvious that no invitation was intended because no one could legally accept it. For example, if the first three pass, the fourth may bid anything, since those who passed are prohibited from bidding again. Or
again, if the bidding goes A ‘Three’, B ‘Two’, C ‘Pass’, D ‘One’, A ‘Solo’, then A can’t have been inviting to the XIX by bidding Solo instead of Hold, as no one is in a position to hold his solo bid.
Tarokk XX. Holding this card and a high honour, you can
invite it only in the fol owing circumstances. Being the first to
make a bid (as eldest, or fol owing nothing but passes), you
bid Three. Of the other players, two pass, and the other,
regardless of position, bids Two. If you then pass, the player
who bid Two is deemed to have accepted your invitation and
must then enlist your aid by cal ing the XX. But you are not
obliged to pass and thereby put him in this position. For one
thing, you may also hold XIX, and invite it to be cal ed by
jumping to a bid of One. For another, you might have bid
Three without intending the XX to be cal ed – or even without
actual y holding it – in which case you must cancel the
apparent invitation by ‘holding’ the bid of Two.
Unlike XIX or XVIII, you cannot cue bid the XX with the Pagat.
Drawing and discarding Declarer draws from the top of the talon as
many cards as he bid (if any), adds them to his hand, and discards
many cards as he bid (if any), adds them to his hand, and discards
the same number face down. Each other player in turn from his
right draws from the rest of the talon either the top two cards, so
long as this wil leave at least one for the last player to draw,
otherwise one card. If five play, these cards are not drawn by the
players themselves but dealt to them by the dealer.
No one may discard any five-point card (an honour or a King),
and some schools also prohibit the discard of trump XX.
Declarer places his discards, if any, face down (but tarokks up) on
his left. Any card-points they contain wil count to him at end of
play as if he had won them in tricks. The other three place theirs,
face down, on dealer’s right. Any card-points they contain – even
those of declarer’s partner, if any – wil count to the opposing side
as if they had won them in tricks.
Annul ing the hand A player holding an of icial y recognized ‘bad
hand’ after the draw may (but need not) show it and cal for a new
deal, provided that no announcements have yet been made. The
fol owing holdings justify an annulment:
al four Kings (because they can’t be discarded and are likely
to be trumped);
no tarokks; or XXI or Pagat alone; or XXI and Pagat but no
others. The cards are then gathered in, shuf led and cut, and
redealt by the same dealer. This automatical y doubles al
scores made in the next round of deals, exactly as if al four
had passed (see above).
Cal ing a card Declarer now names a card whose holder is to
become his partner. If he accepted an invitation, he is obliged to
cal the invited card. If not, he is obliged to cal tarokk XX unless
any of the fol owing applies:
1. He holds the XX himself. In this case he may either cal it and
play alone, or else secure a partner by cal ing the highest
tarokk below XX that he does not hold himself.
tarokk below XX that he does not hold himself.
2. Anyone other than the declarer discarded a tarokk. In this
case, he may cal any tarokk not in his own hand, other than
an honour. This makes the holder of that card his partner,
who must not reveal himself except by the play. If, however,
the cal ed tarokk was discarded, the player who discarded it
must double the game by saying
Kontra (as described below). This does not necessarily prove that
the declarer has no partner, as the discarder might have doubled the
game anyway.
Announcements After cal ing a card, the declarer may make one or
more of the fol owing announcements. There are three types of
announcement: tarokks, feats, and doubles. He finishes by saying
‘Pass’, whereupon each subsequent player in turn from his right
may also make any valid announcements before saying ‘Pass’. Play
does not begin until three players in succession have said nothing
but ‘Pass’. The possible announcements are:
1. Eight or nine Tarokks. This is an individual (non-partnership)
declaration. If you hold eight or nine tarokks, you may
immediately claim payment of (respectively) 1 or 2 units
from each opponent, and from your partner if any. If you hold
nine, you may not declare only eight. But, whether you hold
eight or nine, you are not obliged to declare them, unless you
are also bidding Pagat ultimo – or saying kontra to somebody
else’s bid thereof – in which case the declaration is
compulsory.
2. Feats. These are feats that you commit your partnership to
performing. Each of them earns a fixed payment even if
achieved unannounced, but, if announced, it scores double if
successful, or incurs a loss if not. They are:
announcement
meaning
score
double game
take at least 71 card-points
x2, or x4 if announced
volät
win all nine tricks
x3, or x6 if announced
tuletroä (or trull) win all three honours in tricks 1, or 2 if announced
four Kings
win all four kings in tricks
1, or 2 if announced
Pagät ultimo
win the last trick with Pagät 5, or 10 if announced
catch XXI
capture tarokk XXI with Skiz 21, or 42 if announced
The scores for double game and volät multiply the basic game score. For
example, a successful bid of One is worth a basic 3, and so pays 18 if made with an announced volät. The others are flat bonuses.
Kontra. Any feat announcement may be kontra’d (doubled) by an
opponent if he thinks his side wil beat it. This is done by saying
‘Kontra’ to the particular announcement – for example, ‘Kontra al
four’, ‘Kontra the double game’, and so on. It is also possible to
‘Kontra the game’, whether or not any announcements have been
made: it means that you are not the declarer’s partner and that you
think declarer’s side wil fail to take the requisite 48 card-points in
tricks. Note, in this connection, that if you have discarded the cal ed
card into the talon, you must announce ‘Kontra’ at your first turn to
speak in the round of announcements. An announcement that has
been kontra’d can subsequently be re-kontra’d by the player who
made it, and the doubling process can go up to five levels. The ful
range of terms is kontra (2), rekontra (4), szubkontra (8), hirskontra
(16), mordkontra (32).
Al bonuses and announcements are scored independently of each
other and of the game; you can win some and lose others. Although
most announcements wil be made by declarer’s side, it is possible
for the opponents to make them too. However, if you want to
announce a bonus against the declarer, you must make it clear
which side you are on, for example by saying kontra to the game.
(This restriction does not apply to declaring eight or nine tarokks,
as it is done on a purely individual basis.)
Example of call and announcements: A (declarer): ‘Call XX, pass.’ B: ‘Trull, four Kings, pass.’ C: ‘Pass.’ D: ‘Kontra the trull, pass.’ A: ‘Pagat ulti, pass.’ B: ‘Pass.’ C:
‘Pass.’ D: ‘Pass.’ B’s announcement of trull and Kings signals the XX and identifies him as A’s partner, and encourages A to bid the Pagat.
Play Eldest leads to the first trick. Players must fol ow suit if
possible, must play a tarokk if unable to fol ow a plain-suit lead,
and may renounce only if unable to do either. The trick is taken by
the highest card of the suit led, or by the highest tarokk if any are
played, and the winner of each trick leads to the next.
Set lement If two played against two, each member of the losing
team pays one of the members of the winning team the net score
for the game and any bonuses that may have been earned in the
play. If you played alone against three, you receive the net score
from each of them, or pay it to each of them if you lose, making the
value of such contracts three times as much. When five play, anyone
who received an honour from the talon is supposed to pay the
dealer for it at the end of the hand: 3 points for the Skiz, 2 for the
XXI, and 1 for Pagat.
In calculating the set lement, note the fol owing.
1. If neither double game nor volat was announced, and the
game was not kontra’d, then only the highest of game, double
game and volát is scored.
2. If a side wins the volát (every trick), they cannot score for
thereby winning the trul or four Kings unless they previously
announced their intention of doing so. (Consequently: when
the bid is three, and nothing has been announced, and you
have already won al the honours and kings, it is bet er to lose
one trick and make double game, trul and four kings for 4
points (2+1+1), than to win every trick and make the volát,