Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
Ties are broken in favour of the hand containing the highest
point-count. For this purpose, each rank counts as fol ows:
rank 7 6 A 5 4 3 2 K,Q,J
value 21 18 16 15 14 13 12 10
each
If stil equal, the deal is annul ed and the pot carried forward to
the next. (Variant: Flushes and fifty-fives may be decided on a best-
suit basis: hearts highest, then diamonds, clubs, spades.)
Example Aldo declares a primiera: K Q 4 3. Bruno counters
with a fifty-five: 7-6-A A. This is beaten by Carlo’s flush, 7-2-Q-
J. Dino, however, sweeps the pool with 16-5-4-3, counting 60 to
Carlo’s 53. (You are, of course, unlikely to see four such hands in a
single, honest deal.)
Draw If nobody wins outright, each in turn makes one ormore
discards and is dealt replacements from the top of the pack. Players
may agree to stake again at this stage. If there is stil no claim, there
is a showdown, and the pot goes to the player with the best point –
the highest value of cards in one suit. For example: 7-4 A K,
counting 35 in hearts, beats K-Q-4 7, counting 34 in diamonds.
In some schools, the period between the draw and final
showdown sees a round of Poker-style vying, or further draws may
ensue until a win is claimed or not enough cards remain.
Variant Though pairs and sequences don’t count, three or four of a
kind is often rated as a primiera.
Primero
The game played by Elizabeth I and (according to Shakespeare) her
father, Henry VI I, is almost certainly identical with the original
Primiera described by Cardano. Here, the winning hands from
highest to lowest are: chorus (fours), fluxus (flush), supremus (fifty-
five), primiera, and numerus (point).
Poch (Pochen, Glic)
3-8 players, 32 or 52 cards
This popular German family game is one of the oldest known,
being first mentioned at Strasbourg in 1441, and appearing shortly
afterwards in France under the name Glic (English Gleek). It has
always been subject to variation, but its most constant feature is a
distinctively tripartite structure. The first stake is won by whoever is
dealt the highest cards, or certain specified cards; the second by
successful y vying or bragging asto who holds the best combination;
and the third for drawing cards to a point value of 31 – or, in a
later development, by being the first to play al one’s cards out to a
sequence, as in Newmarket. The same structure underlies many
other historic games, including the earliest version of Brag. The
second element, that of vying or bragging, has since become
isolated as the sole mechanism of modern Brag and Poker. The
word pochen, literal y meaning to hit or knock, metaphorical y
means to boast, brag or vie. Poker, therefore, gets its name from its
defining method of play, derived ultimately from German pochen
via French poque.
Preliminaries Poch involves a circular board of traditional design
containing several staking compartments, one for each winning card
or combination. From two to four players use a 32-card pack
ranking AKQJT987. More than four use 52 cards.
Part one: best cards Players dress the board by placing chips in the
first seven of eight compartments label ed Ace, King, Queen, Jack,
Ten, Marriage, Sequence, Poch. Deal five cards each and turn the
Ten, Marriage, Sequence, Poch. Deal five cards each and turn the
next for trump. The stakes for Ace, King, Queen, Jack and Ten go
respectively to the players dealt those particular trumps. That for
marriage goes to the holder of both King and Queen of trumps, in
addition to the individual stakes for King and Queen. Sequence is
won by anyone dealt the 7-8-9 of trumps. Unclaimed stakes are
carried forward to the next deal.
Part two: best combinations Players vie, Poker-style, as to who
holds the best combination. A quartet beats a triplet, a triplet a
pair, and a pair an unpaired hand, with ties determined by the
highest card. The first to bet places a stake in the poch
compartment, saying ‘Ich poche eins’ (‘I bet one’, or however
many). Each in turn thereafter must either match the best or drop
out of this phase of play. The opener may raise it again next time
round. If not, there is a showdown, and the best hand wins the
contents of the Poch compartment.
Part three: playing out The cards are played out in sequences.
Whoever won the previous round starts by playing the lowest card
of their longest suit; whoever holds the next higher card of the same
suit fol ows on; and so on. The sequence ends either when the Ace
is played, or when no one can fol ow because the required card has
not been dealt. The player of the last card then begins a new
sequence, and, in some circles, receives one chip from each
opponent. This continues until someone wins by playing out their
last card. The others pay that player one chip for each card left in
their own hands.
Bouil otte
4 players, 20 cards
Reportedly devised by a commit ee of the French Revolutionary
government as a substitute for the of icial y prohibited game of
Brelan, Bouil ot e may be named after the heroic Geof rey de
Bouil on, though it also happens to be the French for hot-water
bot le. It became popular in nineteenth-century America before
Poker won out.
Preliminaries Four players use a 20-card pack, ranking AKQ98 in
each suit, and play to the left. Each starts with a cave (stack) of 30
chips, five each of reds and whites, a red being worth five whites.
The deal and turn to bet pass always to the right. Deal three cards
each in ones and turn the next face up.
Play Dealer opens the pot for a previously agreed amount. Each in
turn may then fold, straddle, or open. Straddling is equivalent to
checking, but involves matching the dealer’s ante or previous
player’s straddle, plus one white. If al pass, the pot is carried
forward and the the same dealer deals again. If a straddle is
fol owed by three passes, the straddler wins the pot without further
play. If the dealer straddles, eldest must open or fold. If he folds,
the next in turn has the same option; and so on.
A player may open for any amount. Each in turn thereafter must
either fold, cal , or raise. Equalizing the bets does not prevent
another round of raising until only two players remain, when a cal
forces a showdown.
Showdown The best hand is a brelan (three of a kind). If tied, the
best is one that matches the rank of the turn-up (making a brelan
carre, or ‘brelan squared’). If none matches, that of highest rank
wins. Any player with a brelan receives a side-payment of one chip
– or two for a carre – from each opponent.