Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
literal y won or lost on the turn of a card; and
point-count games, in which the punters draw cards one by
one until their combined face value most nearly reaches, but
does not exceed, a given total or ‘point’.
Twenty-One/Pontoon
n players, n × 52 cards
Pontoon, the domestic British version of Twenty-One, has been so
cal ed since the First World War. The name is almost certainly a
corruption of Vingt-et-Un, via a hypothetical form ‘Vontoon’. (‘Van
John’ is also at ested.) Unlike casino Blackjack, Pontoon has no
of icial rules and varies widely from school to school.
Preliminaries Each player should start with at least twenty chips,
counters, matchsticks, or other convenient staking units. Cards have
numerical values only, suits being irrelevant. Numerals Two to Ten
numerical values only, suits being irrelevant. Numerals Two to Ten
count as marked, courts 10 each, Aces 1 or 11 as their holders
declare.
The bank Select the first dealer/banker at random, such as by
dealing cards around face up until someone gets a Jack. Decide
how the bank is going to pass. For example:
each player in turn banks for as many deals as there are
players, or
it automatical y goes to the player who gets a pontoon, or
anyone may of er to buy it from the banker between deals.
Also agree the maximum permissible stake.
Object In each deal, the punter’s aim is to end up with cards
total ing more in face value than the banker’s – but not exceeding
21, otherwise he is ‘bust’ and loses. A 21 consisting of an Ace and a
card worth 10 is a ‘pontoon’, and pays extra, but a banker’s
pontoon is unbeatable, as he always wins in cases of equality.
Deal Shuf le the cards thoroughly at start of play. Thereafter, they
are not shuf led between deals but only after one in which a player
gets a pontoon.
The banker deals one card face down to each player including
himself. Everyone except the banker examines his card and stakes
one or more chips on it, up to a previously agreed maximum. The
banker then deals a second card to each, but does not yet look at
his own. If anyone has a pontoon, he turns the Ace face up and
stakes nothing more.
Dealing more cards The banker then addresses himself to each
player in turn and asks whether he wants more cards. The punter
may do one of the fol owing:
Stick. Decline extra cards, provided that he has a count of 16
or more.
or more.
Buy. He increases his stake and is dealt another card face
down. The amount staked for each new card must be not less
than that staked for the previous one, nor more than the total
amount he has staked so far. (Variant: Each new buy may be
for less but not more than the previous one.)
Twist. He is dealt one card face up free of charge. Having
once twisted, he may twist further cards but may not
subsequently buy.
Buying or twisting continues until the punter either sticks or
busts. On declaring ‘bust’, he loses his stake and hands his cards to
the banker, who places them at the bot om of the pack.
When al have been served, the banker turns his two cards face
up, and may, if he wishes, turn more cards face up until he is
satisfied with his count, or busts.
Pay-of If the banker gets:
A pontoon, he wins al the stakes.
Twenty-one on three or more cards, he pays double to anyone
with a pontoon, but wins al the others’ stakes.
Under twenty-one, he pays anyone with a higher count the
amount of their stake (doubled for a pontoon), but wins al
the other stakes.
A bust, he keeps the stakes of those who also bust, but pays
anyone with a count of 16 to 21 (doubled for a pontoon).
Optional extras
Five-card trickNo one may receive more than five cards. A five-card
hand worth 21 or less beats everything except a banker’s pontoon,
and is paid double.
Royal pontoonA hand consisting of three Sevens beats everything
except a banker’s pontoon, and is paid treble.
Split ingA punter (but not the banker) whose first two cards are of
the same rank may split them and play each one as a separate
hand, buying a second card for each and general y acting as if he
were two people. Some permit only Aces to be split, others permit
anything but Aces to be split. (In fact, Aces and Eights are the only
rank worth split ing.) Some, if a split Ace becomes a pontoon, do
not pay it double or permit that player to take the bank.
Blackjack (Twenty-One)
n players, n × 52 cards
Using the basic playing strategy, a good card counting system and a sound
betting technique, it is possible to obtain a significant advantage over the
house.
Dr M. Zadehkoochak, The Book of British Blackjack
Anyone playing Blackjack in Northern Nevada should be arrested
for stupidity.
Playboy magazine
Blackjack denotes both the American home game and the
international casino version. The home game is normal y played
with one pack and lit le formality, the casino game with multiple
packs shuf led together and a house dealer. In British casinos the
rules of play are governed by law, but no such predictability
at aches to American procedure, which is governed instead by the
laws of a free market. Players wil natural y gravitate to the casino
laws of a free market. Players wil natural y gravitate to the casino
of ering the most at ractive rules, meaning a smal er edge for the
house. Inter-house competitiveness, therefore, makes the so-cal ed
Strip rules (named after The Strip in Las Vegas, former US Highway
91, along which al the new and modern casinos are situated) the
most favourable in the world for the players. They may give the
house a tiny edge of approximately 0.5 per cent, but make up for it
in increased volume – and plenty of players who are enjoying
themselves too much to bother about correct basic strategy, Strip
rules or not. If that comment from Playboy stil applies, it’s not
entirely the fault of the casinos.
PreliminariesAny number can play, and any number of 52-card
packs are shuf led together and dealt from a shoe.
DealThe punters place their bets and the dealer deals two cards face
up to each of them. He then deals himself either one card face
down (British practice) or one face up and one face down
(American).
ObjectTo beat the dealer by ending up with cards whose face values
total more than his but do not exceed 21. For this purpose
numerals count at face value and face cards 10 each. An Ace
normal y counts 11, but drops to 1 if 11 would bring the total to
more than 21. A 21 consisting of an Ace and a 10-card is a
blackjack or a ‘natural’, and pays extra.
BlackjackIf you’re dealtablackjackand thedealer’s upcardisanumeral
from 2 to 9, you are paid of at 3-2 and your cards are gathered in.
If the dealer’s upcard is an Ace or 10-card, nothing happens until
his second card is turned. You then get 3-2 only if the dealer does
not have a blackjack: if he does, it is a stand-of .
InsuranceIf the dealer’s upcard is an Ace, you can make a separate
side-bet (usual y restricted to half your main stake) that he has a
side-bet (usual y restricted to half your main stake) that he has a
blackjack. If he has, when the time comes to show it, you win this
stake double; if not, you lose it single. Insurance is usual y a sucker
bet, and British rules al ow it only if you have a blackjack.
Split ing pairsIf dealt two cards of the same rank, you may split
them, and play both as two separate hands, after placing the same
stake on the second as you did on the first. You then get a second
card dealt face up to each of them, and thereafter play them as
separate hands. House rules vary as to which ranks you are al owed
to split. (British rules prohibit split ing Fours, Fives and Tens,
thereby preventing punters from making fools of themselves.)
The fol owing conditions usual y apply:
1. You can’t re-split a card already split (British rules).
2. If you split Aces, you can’t draw more than one more card.
3. In a split, a two-card 21 doesn’t count as a blackjack.
DoublingIf you have a count of 9, 10 or 11, but not a blackjack, you
may double your stake. (British practice. American rules may al ow
you to double on any first two cards.)
DrawingIf you haven’t got a blackjack and have neither split pairs
nor doubled down, you may then cal for more cards to be dealt
face up, one at a time, until you either stand (stop drawing) or bust
(exceed 21). If you bust, you lose your cards and your stake.
Dealer’s countIf one or more players remain in play, the dealer
deals himself a second card face up (or, in America, turns his hole-
card face up).
If the dealer has a blackjack, he wins the stake of anyone who
hasn’t.
If not, he must draw more cards so long as he has a count of
16 or less, and stand when he has 17 or more.
16 or less, and stand when he has 17 or more.
If he busts, he pays evens to anyone who did not bust.
If not, he pays evens to anyone showing a higher count and
wins the single stake of anyone showing a lower. If equal, it is
a stand-of .
Optional extras Some house rules al ow you to drop out of play
after receiving your first two cards. You then get half your stake
back unless the dealer has a blackjack, when you lose it al .
Some al ow you to make a side bet that your first two cards wil
total less than 13, or more than 13. Both pay evens, but both lose if
the total is exactly 13.
In home games, some pay double for a twenty-one consisting of
6-7-8 or a five-card hand that is not bust (‘five-card Charlie’), treble
for three Sevens, and quadruple for a six-card Charlie.
Comment Blackjack is certainly more skil -rewarding than most
casino games. Unlike other card games such as Baccara, it of ers you
mil ions of probability situations and considerable choice of play;
unlike dice and roulet e, once a number has turned up it can’t turn
up again until the pack has been reshuf led. This makes it possible
– if you have the requisite single-mindedness – to keep track of
which cards have gone, and so make a bet er estimate of the odds
applying to al the cards you can see at any given moment. For
example, if so few 10-cards have appeared to date that the rest of
the pack must be relatively rich in them, the fact that the dealer
must draw to 16 or less means that his chances of busting are
relatively greater. ‘Card-casing’ – which, at its simplest, can come
down to just keeping track of the 10-cards – forms the basis of the
system famously promoted by Dr Edward O. Thorp in his 1962
best-sel er Beat the Dealer, though the principle involved is
recorded as early as 1900. A more spectacular exponent is Ken
Uston, author of Mil ion Dol ar Blackjack, who was a Senior Vice
President of the Pacific Stock Exchange before turning to the game
ful time and taking the casinos in Las Vegas, Atlantic City and the
Caribbean for over four mil ion dol ars at the blackjack tables. Card
Caribbean for over four mil ion dol ars at the blackjack tables. Card
counting, however, besides being hard work, is not the sole
guarantee of success. As Zadehkoochak (above) points out, it must
be used in conjunction with a good basic playing strategy and a
sound bet ing technique – to which must be added self-discipline
and patience – in order to obtain a significant advantage. In the
long run, that significant advantage is due to the fact that the dealer
has absolutely no choice of play.
Baccara (Baccarat, Chemin de Fer,
Chemmy, Punto Banco)
n players, n × 52 cards
To say that the actual play of Baccara is simple is an understatement. Most
children’s games are infinitely more complicated, and it is doubtful if Baccara
played without stakes could hold the attention of any but the most backward
child.
Barrie Hughes, The Educated Gambler (1976)
Spelt with a ‘t’ in Britain and Las Vegas, Baccara is a more up-
market but less intel igent version of Twenty-One. It originated in
nineteenth-century France and may be of Oriental inspiration. In
basic Baccara, the house is the bank. In Chemin de Fer, or
‘Chemmy’, the bank passes from player to player. In Punto Banco, it
appears to pass from player to player, but is actual y held by the
house.
Casino play involves three or six 52-card packs shuf led together,
but one is enough for anyone daft enough to play it at home.
Counting numerals at face value and courts 0, the punter’s aim is to
receive cards total ing closer to 9 than the banker’s, for which