Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
side has scored 500 or more as the result of winning a contract, or
has done so badly as to reach minus 500 or more. (The others are
then said to have won ‘by the back door’, or by some even more
graphic phrase.) If a player or side reaches 500 only by virtue of
scoring 10 per trick rather than by fulfil ing a contract, play
continues until a qualifying contract is won. Footnote Under the
original rules there was only one round of bidding, so each player
hadtobid his maximum immediately. The rules published with the
Australian pack now declare this to be optional, and it is probably
widely ignored. The published rules also state that if the soloist or
declarers win al ten tricks in a contract worth 240 or less, they
score a flat 250. As this benefit seems designed to compensate for
the original one round of bidding, it should be ignored if further
rounds are permit ed.
Five Hundred (three players). This hand easily bids 6 , as it
contains the top three trumps (the Joker and both red Jacks), a
good forcing suit (clubs) and a void (diamonds). The bid can be
raised to seven in the expectation that, even if the outstanding
hearts are not evenly divided (3-2), some benefit may be derived
from the kit y. If an opponent takes the game in spades, this hand
bids fair to beat it, as it then holds the Left Bower ( J) in addition
to Best.
American Five Hundred
(4pp, 45c) American varieties are widely played in Ohio and
Minnesota, al varying in detail. The fol owing game is as played at
St Paul, Minnesota (West Seventh Street rules).
Preliminaries Four play in fixed partnerships with a 45-card pack
(4 × AKQJT987654, plus Joker). Agree in advance whether or not
(4 × AKQJT987654, plus Joker). Agree in advance whether or not
to admit nul o (misere) bids. The first to draw a Jack deals first.
Deal ten each and a five-card hand cal ed the ‘middle’ as fol ows: 3-
(3)-2-(2)-3-2, the figures in brackets being those of the middle.
Ace – no face A player dealt exactly one Ace but no courts or Joker
may cal for the deal to be annul ed by claiming ‘Ace – no face’. If
partner agrees, the deal is annul ed without reference to the
opponents.
If not, play ensues, but the claimant’s partnership may not then bid
nul o.
Bidding Only one of the first two players may bid six (announced as
‘Inkle’ – e.g. ‘Inkle spades’). If both pass, the minimum bid is seven,
otherwise the deal is abandoned.
The first two players who make a bid may, if bidding no trump,
announce it in either of two ways in order to convey information to
their partner. The standard announcement is ‘Seven [or whatever]
no trump’. The special announcement ‘Seven, No’ means that the
bidder holds either the Joker or ‘split Bowers’ (two Jacks of
opposite colour). ‘Inkle no’ is an acceptable bid from the first or
second player.
Nul o bids If admit ed, a simple nul o counts 250 and a grand
nul o, or granola, 510. In a simple nul o the bidder’s partner lays
his hand face down and the bidder plays alone against two
opponents. Granola may be bid only by the partner of a player who
bid nul o. If established, this player takes the middle into hand and
makes any five discards face down. The original nul o bidder then
takes these into hand and does likewise. Both must play, and both
lose if either takes a trick.
Play and score As for Australian Five Hundred.
Ecarté
2 players, 32 cards
This elegant two-player derivative of Triomphe became al the rage
in early nineteenth-century Paris casinos, partly because it
encouraged kibitzers to place bets on the outcome. Though now
defunct, it is stil quite fun to play.
Preliminaries Use 32 cards, ranking KQJAT987 in each suit. (Note
the position of the Ace.) Game is five points.
Deal The deal alternates. Deal five cards each in batches of three
and two. Stack the rest face down, turn the top card for trump, and
lay it to one side. If it is a King, dealer scores a point; and if this
makes him five, he wins without play.
Discarding Non-dealer may either lead to the first trick, which
obligates him to win at least three, or else propose that both
players replace some of their cards. If he proposes, dealer may
either refuse, which obligates him to win at least three, or else
accept the proposal. If dealer accepts, each in turn, starting with
non-dealer, lays aside at least one card and draws the same number
of replacements from the top of the stock.
Again, non-dealer may lead or propose, and dealer may accept or
refuse. This continues until non-dealer decides to lead, or dealer
refuses a proposal, or the stock is exhausted. Neither may cal for
more cards than remain, and the card turned for trump may never
be taken. When either refuses to exchange, or no cards remain, non-
dealer must lead to the first trick.
Marking the King Before play, if either player holds the King of
trumps he may show it and score 1 point, provided that he has not
already played some other card to the first trick.
Play At each trick the second player must fol ow suit and win the
trick if possible. If unable to fol ow he must trump if possible, and
only otherwise may renounce. The trick is captured by the higher
card of the suit led, or by a trump to a non-trump lead, and the
winner of each trick leads to the next.
Score Normal y, the winner scores 1 point for taking three or four
tricks, or 2 for the vole (al five). But if either player insisted on
playing with the hands as original y dealt, so that no cards were
exchanged, and that player fails to win three tricks, the other scores
2 points regardless of how many he took. Further deals ensue until
one player reaches 5. He wins a double stake if the other gained
only 1 or 2 points, a treble if the other gained none.
Jeux de regle Certain hands are acknowledged to be at least twice
as likely to win as not, and should therefore be played without
proposing. These are cal ed jeux de regle, obligatory hands’,
because in a casino game the house player’s job was on the line if
he failed to play them as dealt. The ful gamut of jeux de regle may
be abbreviated as fol ows:
trumps
non-trumps include
3+
any
2
King and a void Queen and one of her suit any three of a suit
1
KQJ of a suit Q-x-x of a suit Q-x in each of two suits
0
any four court cards better than four Jacks
Bester Bube (‘Best Boy’)
(3-6p, 32c) Defunct but interesting; possibly transitional between
Ecarte and Euchre, and recorded only by Anton (1889). Dealer puts
five chips in the pot, deals five cards each in batches of three and
two from a 32-card pack, and turns the next for trump. The highest
two from a 32-card pack, and turns the next for trump. The highest
trump is the Jack (‘Bester Bube’), second highest the other Jack of
the same colour, fol owed by AKQT987. Each in turn may discard
any number of cards and draw replacements from the stock
(excluding the turn-up). Two rounds of discarding and drawing are
permit ed, so long as enough cards remain in stock. Before play,
dealer takes the turn-up in exchange for any discard. Tricks are
played without (apparently) any obligation to fol ow suit. Eldest
must lead the Best Boy if held, otherwise any trump. Lacking
trumps, he leads any card face down and announces lTrumps’(!).
Whoever holds the Best Boy must play it to the first trick – unless it
is the dealer, who may retain it – and no one else need fol ow suit.
The same rules apply at trick two, this time in respect of the
second-best Boy. Thereafter any card maybe led and played, stil
without obligation to fol ow suit. Each player wins one chip per
trick taken, but a player taking none pays into the pot the amount
it contained at the start of the deal.
Triomphe (French Ruff)
(2p/4pp/6pp, 36c) The ancestor of Ecarte appears in Cot on’s
Compleat Gamester under the title French Ruf . Partners sit next to
one another and may overlook one another’s hands, but may not
verbal y consult. Cards rank KQJAT9876 in each suit, though in
France the Ace sometimes ranked highest. Deal five cards each in
batches of three and two, and turn the next for trump. Anyone dealt
the trump Ace may exchange it for the turn-up, together with any
further trumps that may lie consecutively below it. Players must
fol ow suit and head the trick if possible, otherwise trump (and
overtrump) if possible, and only otherwise may renounce.
Homme d’Auvergne
(2–6p, 32c) An old French game probably ancestral to Euchre.
Cards rank KQJAT987, but omit the Sevens if only two or three
Cards rank KQJAT987, but omit the Sevens if only two or three
play. Deal five each and turn the next for trump. There is a round
of bidding to see who wil undertake to win three tricks in the
turned suit, or the first two straight of . If al pass, the turn-up is
turned down, there is another round in which players may name
any suit, and the first to do so becomes the soloist. Eldest leads.
Players must fol ow suit and head the trick if possible; must trump
and overtrump if unable to fol ow; and renounce only if unable to
do either. The trick is taken by the highest card of the suit led, or by
the highest trump if any are played, and the winner of each trick
leads to the next. The soloist wins 1 game point if successful, or
loses it if not. One game point is also scored by anyone holding the
trump King, and by anyone who wins a King by trumping. Game is
7 points.
Twenty-Five (45, Spoil Five)
3-10 players (5 best), 52 cards
They young lads So conceity-like and fly with al yon play Of
euchre and such foolish Yankee fads… Aru! Twenty-five’s not good
enough for them!
Dermot O’Byrne’ (Arnold Bax), An Old Man’s Chat er
Ireland’s national card game appeared in nineteenth-century books
under the name Spoil Five, your aim being to prevent anybody
from winning three of the five tricks played if you were unable to
do so yourself. Original y scored in single points up to a target of
five, it later came to be scored in fives instead of ones, thereby
acquiring the name Twenty-Five. Later stil , players adopted a
Joker into the game and raised the target to 45 points. Al these
titles emphasize the peculiar obsession it seems to exhibit for the
number five: five is the best number of players; five tricks are
played; the top trump is the Five (original y known as Five
Fingers), and even the Irish for ‘trick’, cuig, is the word for five.