Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
Fingers), and even the Irish for ‘trick’, cuig, is the word for five.
Gaelic through and through, it is first at ested under the name Maw
as the court game of James VI of Scotland (later James I of
England), and was subsequently carried to the New World, where it
remains popular in Canada, especial y in Nova Scotia (‘New
Scotland’).
Newcomers may find it initial y daunting because of the peculiar
rank of cards and rules of play, which obviously derive from the
ancient Spanish game of Hombre and which take a lit le get ing
used to. But it is wel worth the ef ort, as much for its intrinsic
interest as for its cultural and historic significance – not to mention
the fact that it is one of the very few games for which five is the
best number of players.
The fol owing description benefits from additional information
col ected by Anthony Smith. See also
Preliminaries From three to ten can play, from four to six usual y
do. Four may play in two partnerships of two, six in two
partnerships of three or three of two. For non-partnership play, five
is ideal. Each starts with 20 chips or counters, but scores can easily
be kept in writing.
Cards Fifty-two. There is always a trump suit, and three or four
cards are always the highest trumps, namely (from the top down):
✝5‘Five Fingers’
✝J Jack of trumps
A Ace of hearts ✝A Ace of trumps (if not hearts)
The others rank from high to low according to colour:
in KQJT98765432A ‘high in red’
in KQJA23456789T ‘low in black’
A There are usually 14 trumps, but 13 in hearts. In plain suits, the King is
always highest.
Deal Everyone chips one to the pool. Deal five cards each in batches
of two and three, or four and one, in either order. Stack the rest
face down and turn the top card for trump.
Object To be the first to win a total of five tricks over as many deals
as it takes, which wil usual y be two or three depending on the
number of players.
Robbing the pack If dealt the trump Ace, you may declare that fact
and then ‘rob the pack’ by taking the turn-up and discarding an
unwanted card face down. You are not obliged to declare it if you
don’t intend to rob, but, if you do, you must rob before playing to
the first trick. If the turn-up is an Ace, dealer may rob the pack by
exchanging it for any unwanted card.
PlayEldest leads to the first trick.
Toa plain-suit lead, you may either fol ow suitor trump,
aspreferred, but may renounce only if unable to fol ow suit.
To a trump lead, you must play a trump if possible, unless the
only one you hold is a top trump (✝5, ✝J, A) and it is
higher than the one led. In this case, you may ‘renege’ by
discarding from another suit. Expressed another way: you can’t
force a top trump out by leading a lower one, only by leading
a higher.
The trick is taken by the highest card of the suit led, or by the
highest trump if any are played, and the winner of each trick leads
to the next.
Score Each won trick scores 5 points, and a game ends as soon as
Score Each won trick scores 5 points, and a game ends as soon as
one player wins by reaching a total of 25 points. It may be agreed
that a player who takes al five tricks in one deal wins a double
stake.
Spoil Five
In the forerunner of Twenty-Five your aim is to win three tricks,
thereby winning the stake. Failing this, it is to ‘spoil five’ by
preventing anyone else from doing so. If you win the first three
straight of you either sweep the pool or instead ‘jink’ by leading to
the fourth. Jinking obliges you to win al five. If successful, you get
an extra chip from each player; if not, you lose your stake. If
nobody wins three, or a jinker fails to win five, the tricks are said to
be ‘spoilt’. The pool is then carried forward to the next deal,
increased by one chip per player.
Forty-Five
AddaJoker, which ranks between ✝J and A asthe third-highest
trump. If, in turning the top card for trump, you turn the Joker, you
take it into hand, place any unwanted card at the bot om of the
pack, and turn the next instead. The aim is simply to score points,
not to ‘spoil five’, and thereisnojinking. Each won trick
counts5points, andanadditional 5 goes to the player who was dealt
the best card. Normal y, the best card is the highest trump, and if
the ✝5 appears in play its holder scores 5 immediately. If no one
was dealt any trumps (rare), the best card is the highest-ranking
card that actual y won a trick, or the first played of cards tying for
this honour. Tricks are scored as soon as taken, and the game ends
as soon as one player or partnership wins by reaching the 45-point
target score.
Variants In some parts of Ireland, the best card counts 6, and the
target may be set at 31 (though the game is stil cal ed Forty-Five).
target may be set at 31 (though the game is stil cal ed Forty-Five).
In Canada, a side scores 5 for winning three or four tricks, or 10 for
al five. Another variant has 15 for three, 20 for four, and game for
al five. The Joker, if used, ranks as the fourth highest trump, below
A.
Auction Forty-Fives
4 or 6 players, 52 cards
The auction equivalent is at ributed to Canada and Nova Scotia. I
have not heard of its being played in Ireland.
Preliminaries Four or six play in two partnerships, with partners
sit ing alternately round the table. Game is 120 points. Deal five
cards each (2+3).
Bidding Each in turn may bid or pass, and having passed may not
come in again. Bids go from 5 to 30 in multiples of five,
representing five per trick plus five for holding the highest trump in
play. A side standing at 100 points to game may not bid lower than
20. The first time any given number is bid, the next in turn may say,
‘I hold,’ thereby taking over the bid at the same number. The next
in turn, however, must then either raise again or pass. No suit is
mentioned til al have passed after the highest bidder, who then
announces trumps.
Drawing Before play, each in turn, starting with eldest, may make
any number of discards, face down, receiving from dealer the same
number of replacements from the rest of the pack.
Play The ranking of cards, method of trick-play and privileges of
reneging are as for Twenty-Five or Forty-Five.
Score Count 5 per trick and 5 for whoever proves to have held the
Score Count 5 per trick and 5 for whoever proves to have held the
highest trump in play. The non-bidding side scores whatever it
makes. If the bidding side fulfil ed its bid it scores al it made; if
not, it deducts the bid from its current total. A bid of 30, if made,
scores 60.
Variant In some circles the dealer, having discarded, may ’rob the
pack’ by examining al the undealt cards and freely selecting
replacements.
Bête (Labet, Beast)
Seventeenth-century ancestor of five-card games. From two to five
each pay a stake to the pool and receive five cards from a 32-card
pack ranking KQJAT987, after which the next is turned for trump.
Each in turn may either pass or play, the aim being to win at least
three tricks, or the first two straight of . Anyone holding the trump
King wins a chip from each player. A player winning three or more
tricks sweeps the pool, and for winning al five additional y
receives an equivalent amount by each active opponent. If no one
wins three, a player winning the first two tricks sweeps the pool.
Any active player failing to sweep the pool pays to a side pot an