Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
tricks from the other side, when they are said to be grugé (‘duped’).
Rumstick (only once so mentioned in English) enjoyed brief
popularity as a fad game, but was soon condemned as being more
complicated than it was worth, which may explain why
contemporary descriptions are barely intel igible.
Guimbarde (Jew’s Harp) or La Mariée (The Bride)
(France, eighteenth century.) A two-part gambling game played by
three to five with 32 cards; from six to eight with al 52, ranking
KQJAT987(65432).
Staking Everyone places 1p (point, penny, pound, whatever) in
each of five staking compartments marked guimbarde ( Q), roi (
K), fou ( J), mariage ( KQ), point (3+ cards of the same suit).
Deal five each and turn the next for trump. Anyone dealta scoring
card or combination wins the contents of the appropriate
compartment. Thus a player lucky enough to be dealt KQxx J,
or KQ Jxx, would sweep the lot. Any content remaining untaken
is carried forward to the next deal.
Play Everyone adds 1p to the point, and eldest leads to the first
trick. Players must fol ow suit if possible, otherwise may play any
card. The top trumps are always guimbarde ( Q), roi ( K), fou (
J) fol owed by KQJAT… etc. of the trump suit, omit ing any that
are top trumps by definition. The trick is taken by the highest card
of the suit led, or by the highest trump if any are played, and the
winner of each trick leads to the next. The contents of point are
won by the first player (if any) to win two tricks. During play, the
fol owing side-payments may be made:
For playing a King fol owed immediately by the Queen of the
same suit (mariage), 1p from al but the Queen-player.
For winning with one of the three top trumps a trick
containing a marriage, 1p from the King- and Queen-players.
For playing K and winning Q (grand mariage), 2p from
For playing K and winning Q (grand mariage), 2p from
everyone.
Guinguet e
(France, eighteenth century.) A three-part gambling game, played
by from three to eight with a 52-card pack ranking
KQJT98765432A. A guinget e is a public dancing-place, whether a
hal or a garden, and al the features of this game have names
related to dancing and dance steps.
Staking Everyone stakes 1p to each of three compartments label ed
guinget e ( Q), cabaret (sequence of three), and cotil on (two
tricks). Deal four each in twos and stack the rest face down, forming
the talon or cotil on. Whoever has Q shows it and wins the stake
for guinget e. If no one does, each draws another card from the
stock and tries again. If stil unclaimed, the stake goes forward to
the next deal.
Vying Next, players vie as to who has the best cabaret. A cabaret is
three cards in sequence, not necessarily of the same suit. KQJ and
QJT don’t count, so the highest possible is JT9. Each in turn either
raises the stake, equalizes the last stake, or drops out. When al bets
are equal, whoever has the highest cabaret wins these bets plus the
contents of that compartment. If two or more tie for highest, that of
the eldest player prevails. If nobody has one, the stakes are carried
forward.
Exchanging Each in turn has one opportunity to make a discard and
draw a replacement from the top of the stock, adding for this
privilege 2p to the cotil on. Eldest then chooses and announces a
trump suit. Each in turn announces whether he wil pass or play.
Each active player may make one discard and draw a replacement
from the stock upon payment of 2p to the cotil on, and may keep
doing so until satisfied. Before the next in turn does so, the previous
doing so until satisfied. Before the next in turn does so, the previous
player’s discards are shuf led in with the stock.
Play When al are ready, Eldest leads to the first trick. Players must
fol ow suit and head the trick if possible; must trump and
overtrump if unable to fol ow; and may renounce only if unable to
do either. The trick is taken by the highest card of the suit led, or by
the highest trump if any are played, and the winner of each trick
leads to the next. The contents of the cotil on are won by the player
who wins most tricks. For winning only one trick, add 2p to the
cotil on. For winning none, start another pot containing as much as
was in the cotil on when tricks began, and carry it forward. Taking
every trick wins not only the current pot and an additional 1p from
each opponent, but also the contents of al these previous pots.
Don’t forget…
Play to the left (clockwise) unless otherwise stated.
Eldest or Forehand means the player to the left of the dealer
in left-handed games, to the right in right-handed games.
T = Ten, p = players, pp = in fixed partnerships, c = cards,
† = trump,
= Joker.
6 High-low-Jack family
A number of games current throughout the English-speaking world
derive from the Restoration game of Al Fours, whose title refers to
its four principal scoring points: High, Low, Jack, and the Game.
High is scored by the player dealt the highest trump in play,
Low by the player dealt the lowest trump in play, or (in later
versions) winning it in a trick,
Jack by the player capturing the Knave of trumps in a trick,
and
Game by the player capturing the greatest value of counting-
cards in tricks (or, in later versions, winning the trump Ten).
As not al cards are dealt out, it is possible for Jack to be the only
trump in play, in which case it scores three points, one each for
High, Low, and Jack.
Al Fours may be of Dutch origin, as it was from Hol and that the
retinue of Charles I arrived when the monarchy was restored. It
was subsequently regarded as a low-class game, played mainly in