Read The Penguin Book of Card Games: Everything You Need to Know to Play Over 250 Games Online
Authors: David Parlett
At trick 3, West careful y threw his high counter away from the
pitcher. At trick 4, East could have trumped, but would eventual y
have had to lead the 6, possibly with disadvantage. He therefore
abandons it to a trick which so far contains nothing of value to his
opponents.
East wins with points for high, low, and the game, having taken
cards counting 20 as against North’s 18. Had he trumped at the
fourth trick, he would have lost ‘game’ by North’s subsequent
discard of T to a losing lead of 6.
Variants Pitch is very much a ‘pick’n’mix’ game. Here are some of
the possible ingredients.
Smudge (1)
A player who is not in the hole may bid 4 by announcing ‘smudge’.
If he then makes 4 he immediately wins the whole game. Dealer
cannot take over a bid of smudge.
Smudge (2)
A ‘slam’ bid to win al six tricks. This counts for a fifth point, and
A ‘slam’ bid to win al six tricks. This counts for a fifth point, and
necessarily includes the other 4 – which means you can sensibly bid
it only if holding the trump Jack, otherwise you can’t be sure of
making that particular point.
Racehorse Pitch
A variety played with a 32-card pack (AKQJT987). Game is usual y
11 up.
Sel -out
In this version eldest hand either pitches, which automatical y
counts as a bid of four, or of ers the pitch for sale to the highest
bidder. If he of ers it, the others bid from 1 to 3. Eldest may then
pitch for the amount of the highest bid, in which case the player
who made it marks that score to his credit. Alternatively, eldest may
mark that score himself, in which case the player who bid it
becomes the pitcher and leads to the first trick. But an important
restriction applies. No player, if invited to bid, may bid as many
points as would give eldest the game if he sold it. Conversely, eldest
must sel out if the high bidder would otherwise mark enough
points to win immediately.
Joker Pitch
If a Joker is added, it ranks as a trump below the Two. It does not,
however, count as ‘low’ but scores an additional (fifth) game point
to whoever wins it in a trick. This point is counted after Jack but
before ‘game’. If the Joker is pitched, it counts as a spade. Joker
Pitch has given rise to a range of games involving one or two
Jokers, notably the fol owing.
Smear (Ten-point Pitch, Trey Pitch)
4 or 6 players, 53-54 cards
Lynn King of Lake view, Texas, tel sme, ‘I have encountered this
variation in locales ranging from eastern New Mexico to southern
Nebraska, sometimes by the name Trey Pitch.’ John McLeod’s Pagat
website lists other varieties from Minnesota, Wisconsin and Ontario.
Details vary, but the most ful -blown version runs as fol ows.
Preliminaries Four players sit ing crosswise in partnerships receive
nine cards each from a 54-card pack including two Jokers, or six in
two partnerships and sit ing alternately receive eight each.
Cards Cards rank AKQJT98765432 except in trumps, where the
order is:
A-K-Q-Jack-Jick-T-9-8-7-6-5-4-3-2-Joker-Joker
or, if the Jokers are distinguishable from each other:
A-K-Q-Jack-Jick-High Joker-Low Joker-T-9-8-7-6-5-4-3-2
Jick, the fifth-highest trump, is the other Jack of the same colour
as trumps. (Also cal ed the Of -Jack or, as in Euchre, the Left
Bower.) Bidding Each player may bid once only, and each bid must
be higher than the last. A bid is an undertaking for the bidder’s side
to win from 1 to al 10 of the points available in exchange for
appointing trumps. Points are:
1 for high
having been dealt the highest trump
1 for low
having been dealt the lowest trump
1 for Jack
capturing the trump Jack
1 for Jick
capturing the Jick
1 for Joker-1 playing the first Joker (or high, if distinguished)
1 for Joker-2 playing the second (or low) Joker
1 for game capturing the trump Ten
3 for trey
capturing the trump Three
The point for low can’t be won for holding either of the Jokers
when they rank below the Two.
Some circles don’t recognize the Trey point, so the maximum bid
is 7, not 10.
Play Trumps declared, everyone discards their non-trumps and is
dealt as many replacements as necessary to bring their hand up to
six cards (not the eight or nine as dealt). Anyone who was dealt
more than six trumps must play the excess number to the first trick:
they may not include more than one point-scoring trump, which
must be placed on top. The highest bidder pitches to the first trick.
Al play is in trumps only, and players drop out when they have
none left. When necessary, the lead passes to the left of a player
who should be on lead but has no trump left. (Variant: Such a
player may lead a non-trump before folding.)
Game is 21 or 31. If both sides go over in the same deal, points are
counted strictly in the order quoted above. If only the non-bidding
side reaches or exceeds the target, play continues until a bidding
side does go over, and they are the winners even if the other side
has more.
Cinch (Pedro, Pidro)
4 players (2 × 2), 52 cards
Other extensions of Pitch at ach significance to the trump Five,
which is cal ed Pedro and counts 5 points when won in a trick. In
which is cal ed Pedro and counts 5 points when won in a trick. In
Double Pedro, the other Five of the same colour as trumps ranks as
a trump between the Five and the Four, and also counts 5, making
14 points in al . The two are distinguished as, respectively, the
Right and the Left Pedro. From this derived a fad game cal ed
Cinch, in which the point for ‘game’ was simplified by crediting it
to whoever won the trump Ten in a trick. ‘Cinch’ means to play a
trump high enough to prevent an opponent winning with a Pedro.
The game originated in Denver, Colorado, around 1885, but is stil
current in various forms. John McLeod says: ‘Pedro (Cinch) is
currently popular in the Southern USA (Louisiana, I think) and
Central America (e.g. Nicaragua). I recently discovered to my great
surprise that an identical game Pidro is enthusiastical y played in
Osterbot en, a Swedish-speaking region in the east of Finland. 83
and 63 are played in Maine, USA.’ Here’s the US/Finnish version:
Preliminaries Deal nine cards each in threes.
Cards Cards rank normal y (AKQJT98765432), except that between
the trump Five (Right Pedro) and trump Four there ranks a card
cal ed Left Pedro, which is the other Five of the same colour as
trumps. This gives 14 trumps, 12 cards in the other suit of its
colour, and 13 in each of the others.
Object For the side that announces trumps to win at least as many
points for counters as they bid. The counters are:
high 1 game
1 (trump Ten)
low 1 Right Pedro 5
Jack 1 Left Pedro 5
Bidding Each in turn, starting with eldest, may bid once only. A bid
is any number from 7 to 14, no suit being mentioned, and each bid
must be higher than the last.
Draw and discard The highest bidder announces trumps; al but the
dealer discard al their of -suit cards (non-trumps); and dealer then
deals enough cards to restore each player’s hand to six. Dealer then
discards his own non-trumps, sorts through the undealt cards, and
adds
al the trumps they contain to his own hand. If his hand is less than
six, he adds as many of -suit cards as necessary.
Play The bidder leads to the first trick. Players are free to fol ow
suit or trump, as they please, but may renounce only if unable to
fol ow suit. Anyone holding more than six trumps must play the
excess to the first trick, leaving five in hand. These are played face
up in a stack, of which only the top card counts towards contesting
the trick. The others may not include a counter.
The trick is taken by the highest card of the suit led, or by the
highest trump if any are played, and the winner of each trick leads
to the next.
Score The non-bidders score what they make. So do the bidders if
they take at least as many as they bid; otherwise, the amount they
bid is deducted from their total.
Game Play up to 62 points. If both sides have 55 or more, the next
bidders win the game if they make their bid, regardless of the non-
bidders’ score; but they lose it if they fail and the non-bidders reach
62. If both sides reach 62 when one of them previously had less
than 55, another hand is played, and the side reaching the higher
total wins. If tied, the bidders win.
Variations Some set the minimum bid at 6, and require the dealer
to bid 7 if the first three players pass. Some score 28 for making al
14 points. Some retain the older rule whereby al hands are
reduced to six even if this means discarding trumps, but forbid the
reduced to six even if this means discarding trumps, but forbid the
discard of counters. Some require the bidder to pitch a trump. Some
have abandoned the traditional method of trick-play, and require
suit to be fol owed if possible (probably through ignorance, as it is
hard to think of any good reason for doing so deliberately).
Variants
Sixty-Three
As Cinch, but with a maximum of 63 game points to be bid and
played for. The additional scores are 25 for winning the trump
King, 15 for the Three, and 9 for the Nine. Game is 152 points.
Eighty-Three
Reported by Linda Moran (via the Pagat website) to have been
played by her mother’s family in Maine for several generations.
Four playing in partnerships receive twelve each from a 53-card
pack including a Joker, the other five going face down to a kit y.
Trumps rank and count as fol ows:
A K Q J T 9 8 7 6 5 5 4 3 2
1 25 20 1 1 9 0 0 0 5 5 0 15 1 0=83
Eldest bids first and each bid must be higher than the last. The
maximum 83 can be overcal ed by ‘83 double’, which simply scores
double (166) whether won or lost. Bidding continues until three
pass in succession. The highest bidder takes the kit y and declares
trump. Everyone discards down to a hand of six. Trumps may not
be discarded. A player with more than six trumps may pass the
excess to his partner. A side with more than 12 trumps must discard
the extras, but these may not include counters. The bidder leads.
Players may freely fol ow suit or trump, but may renounce only if
unable to fol ow suit. The trick is taken by the highest card of the
suit led, or by the highest trump if any are played, and the winner
suit led, or by the highest trump if any are played, and the winner
of each trick leads to the next. The non-bidders score what they
make. So do the bidders if they take at least as many as they bid;
otherwise, the amount they bid is deducted from their total. Game
is 200 points.
Auction Cinch (Razzle Dazzle)
(5-6p, 52c). Each receives six cards and bids independently (up to
14) but reckoning on the aid of an ad hoc partner. The highest
bidder then chooses a partner by naming a specific card – often the
highest trump – whose holder becomes bidder’s partner for that
round only. The partner may not reveal himself except by playing
the cal ed card, and scores the same as the bidder. Play as at Cinch.